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PosterCloud Atlas: La red invisible

Céditos de la película Cloud Atlas: La red invisible (2013)

Encuentra en esta sección a todas las personas que recibieron créditos por su participación en la película Cloud Atlas: La red invisible del año 2013. Los incisos más buscados son director, guionista, actores, música, dobles y produtores pero recuerda que en el menú de navegación que se encuentra en la parte inferior de la pantalla, podrás encontrar un índice para ayudarte en tu exploración.

Dirección

(as Andy Wachowski)

Guión

Reparto

Dr. Henry Goose
Native Woman
Captain Molyneux
Haskell Moore
Adam Ewing
Tilda
Robert Frobisher
Joe Napier
Young Rufus Sixsmith
Yoona-939
Autua
Older Ursula
Rev. Giles Horrox
Old Salty Dog
Mr. Boerhaave
Young Cavendish
Javier Gomez
Enforcer
Veronica
Ernie
Mr. Hotchkiss
Mrs. Hotchkiss
Catkin
Groundsman Withers
Haskell Moore's Dinner Guest 2 /Mozza Hoggins
Jarvis Hoggins
Haskell Moore's Dinner Guest 4 /Eddie Hoggins
Haskell Moore's Dinner Guest 1 /Musician /Felix Finch /Lascivious Businessman
12th Star Clone
Haskell Moore's Dinner Guest 5 /Nurse Judd /Aide in Slaughtership
Papa Song Punk
Young Ursula
Ursula's Father
Ursula's Daughter
Chica joven
Ursula's Granddaughter
Miro (as Mya-Leica Naylor)
Adam Grandson (as Korbyn Hanan)
Axwoman
Ursula's Mother /Herbalist
Scientist /Executive
Secretaria
Portero
Zachry Relative
Zachry Relative
Zachry Relative (as Cody Lee)
Nurse Judd Look-a-Like
Mr. Roderick (as Victor Esteban Sole)
Lead Enforcer
Scan Enforcer
Operador de grúa
Union Spy
Extra (u)
Taxi Driver (u)
Male Nurse (u)
News Reporter (u)
Young Girl (u)
Moore's Accountant /Finch's Friend (u)
Enforcer (u)
Muse of the Lemon Prize Winner (u)
Student (u)
Maudsley (u)
Himself - Newscaster (u)
Co-Worker in San Francisco (u)
Heroclone 02 (u)
Korean Computer (voice) (u)
Newscaster (u)
Board Member /Indian Party Guest /Papa Song Guest (u)

Música

Producción

produced by
producer: UK
line producer: Scotland
executive producer: Media Asia Film Production Limited
line producer: Spain
Productor asociado
produced by
Productor asociado
executive producer: Ascension Pictures Limited
Co-productor
Productor ejecutivo
Co-productor
Co-productor
line producer: X Filme
Productor asociado
executive producer: Dreams of Dragon Pictures
Co-productor
Productor ejecutivo
executive producer: Ascension Pictures Limited (as Pearry Teo)
co-producer / executive producer: Ascension Pictures Limited
executive producer: Media Asia Film Production Limited
produced by
co-producer (as Alexander Van Dülmen)
produced by
produced by (as Andy Wachowski)

Casting

Lora Kennedy y Lucinda Syson

Fotografia

Frank Griebe y John Toll

Ayudante de dirección

Tobias Asam (Tercer asistente de produccón), Kilian Bold (Practicante de asistente del director), Tanja Däberitz (Asistente de dirección), Sebastian Fahr-Brix (Asistente de dirección), Mara Fiedler (Asistente de dirección), Lena May Graf (Practicante de asistente del director), Stanislaw Grünstein (Practicante de asistente del director), Dirk Hannemann (Practicante de asistente del director), Julie Heskin (Asistente de dirección), Katharina Hofmann (Asistente de dirección), Stefan Hoppe (Practicante de asistente del director), Emma Horton (Jefe de asistentes de dirección), Mark Inglis (Asistente de dirección), Caroline Kaempfer (Tercer asistente de produccón), Frederike Karsch (Practicante de asistente del director), Alasdair Kearney (daily crowd assistant director), Tommy Kreiselmaier (Practicante de asistente del director), Andy Madden (Asistente de dirección), Terry Needham (Asistente de dirección), Rickie-Lee Roberts (assistant director: base camp, Scotland), Ronny Schröder (second second assistant director: crowd scenes), Annika Sell (Practicante de asistente del director) y Kim Whittaker (Asistente de dirección)

Dirección artística

Daniel Chour, Sabine Engelberg, Stephan O. Gessler (Director de supervisión artística), Kai Koch (Director de supervisión artística), Nicki McCallum, Charlie Revai (Director de supervisión artística), Thorsten Sabel, David Scheunemann y Steve Summersgill

Departamento de arte

Daniel Aguilarte (Escultor), Helen Allingham (Asistente del departamento artístico), Daniel Auber (concept artist (as Daniele Auber)), Laura Bach (Diseñador de escena), Christoph Baumstieger (standby carpenter), Friederike Beckert (Gerente de la tienda), Katharina Birkenfeld (lead set decoration buyer), Robert Blasi (Coordinador del departamento artístico), Alex Boswell (chargehand stand-by propman), Simon-Julien Boucherie (Jefe de utilería), Mairi Claire Bowser (trainee buyer), Josef Brandl (junior set designer), Stephen Bream (Diseñador de escena), Henning Brehm (Diseñador gráfico), Beverley Butcher (Comprador de producción), Mieke Casal (Artista escénico), Paul Curren (supervising painter), Jonas De Ro (Artista conceptual), Holger Delfs (Fabricante de utilería), Jake Drummond (Carpintero), Michael Düwel (managing director: art department studio babelsberg), Jim Elliott (Jefe de utilería), Enzo Enzel (standby painter), Andreas Faltin (props buyer), Lydia Farrell (Accesorios), Leon Fechner (art department runner), Michael Fechner (Jefe de utilería), Katja Fischer (art department model maker), Alex Friedrich (senior propmaker), Carrie Garner (assistant set decorator: UK), Jens Gaube (De vestuario), Philippe Gaulier (lead concept artist: Method Studios), Dierk Grahlow (Gerente de construcción), Katharina Hafermaas (propmaker: paintress), Ingeborg Heinemann (Asistente de decorador), Patrick Herzberg (Diseñador de escena), Cathleen Hoffmann (Coordinador de decoración de set), George Hull (conceptual designer), Jan Hülpüsch (graphic designer: Schein Berlin), Piero Jamieson (daily dressing props), Jan Jericho (Artista grafico), Jeff Julian (Diseñador del concepto), Andrea Kessler (Accesorios), Marielle Kiessig (set decoration PA), Thorsten Klein (Asistente de director artístico), Stefan Kolbe (Fabricante de utilería), Adam Kuczek (Artista conceptual), Liliana Lambriev (graphic designer: Schein Berlin), Christoph Lanksch (set dresser: Tykwer unit), Alexander Liebenthron (prop buyer), Fred MacMillan (carpenter (as Andrew 'Fred' MacMillan)), Monica Manganelli (Artista conceptual), Marie Charlotte Matthaei (set dresser (as Charlotte Matthäi)), Paul McNamara (dressing props: Scotland), Wolfgang Metschan (digital set designer), Nadin Meyer (buyer / construction coordinator), Campbell Mitchell (daily dressing props), Stefan Morrell (Artista conceptual), Peter Muehlenkamp (Fabricante de utilería), Marc Murawski (hod carpenter), Simon Murton (Artista conceptual), Ed Natividad (conceptual designer), Tarnia Nicol (Diseñador de escena), Benjamin Palmer (head propmaker: Tykwer Unit), Carly Parris (petty cash buyer), Peter Popken (Artista conceptual), Clare Porritt (assistant buyer), Matthias Prange (Carpintero suplente), Olivier Pron (Artista conceptual), Stephanie Rass (Asistente de director artístico), Carly Reddin (Diseñador de escena), Judith Rosskoth (Asistente de decorador), Daniel Sandberg (set decorating shopper), Niklas Schmidt (Asistente del departamento artístico), Cindy Schnitter (Fabricante de utilería), Esther Schreiner (junior set designer), Tobias Schroeter (senior propmaker), Stefan Sellin (Utileros suplentes), Tony Sheridan (prop man), Gloria Shih (Artista conceptual), Emmanuel Shiu (conceptual designer), Florian Speidel (De vestuario), Stefan Speth (Asistente de director artístico), Julian Steincke (Pintor), Rainer Stock (Artista conceptual), Danny Sumsion (construction manager: location), Alwara Thaler (Comprador del set de decoración), Caireen Todd (draughtsman: UK), Paul Toddington (leadman buyer dresser), Kurt Van Der Basch (Artista del guión gráfico), Jacob von Dohnanyi (senior propmaker), Oliver Walpole (Encargado de vestuario), Simon Weisse (head propmaker), Dagmar Wessel (De vestuario), Robert Wiesner (prop builder), Zoe Wight (assistant art director: UK), Carsten Woithe (digital set designer), Adina Wolff (prop shop coordinator) y Thomas Pringle (concept artist (u))

Efectos visuales

Lucy Ainsworth-Taylor (visual effects executive producer: BlueBolt), Lee Allan (Compositor digital), Antony Allen (junior compositor: Method Studios), Jeff Allen (compositing supervisor: Method Studios LA), Holli Alvarado (flame artist), Joe Arnold (matchmover: BlueBolt), Lori Arnold (Productor de efectos visuales), Pamela Austria (Asistente de producción de efectos visuales), Remus Avram (system administrator: Trixter Film), Henry Badgett (digital compositor: BlueBolt), Angela Barson (visual effects supervisor: BlueBolt), Anton Bauer (trainee: RISE Visual Effects Studios), Travis Baumann (compositing supervisor: Gradient Effects), Yakov Baytler (rigging: Method Studios LA), Dirk Becker (cg artist: Trixter Film), Larissa Bender (account managment: ScanlineVFX), Scott Benza (Supervisor de animación), Mathew Berglund (Artista digital), Marc H. Berrouet (Mecánico), Alex Bibbs (motion graphics artist: Method Studios LA), Daniel Binder (effects artist: RISE Visual Effects Studios), Jonathan Bird (render wrangler), Sean Bittinger (production and technical support: ILM), Sandro Blattner (digital compositor / sequence lead: Method Studios LA), Sven Bliedung (additional fx artist: Trixter Film), Vincent Blin (flame artist), Håkan Blomdahl (visual effects artist / visual effects: Filmgate), Douglas Bloom (CG supervisor: Method Studios LA), Richard Bluff (digital matte supervisor: ILM), Tanja Boening (compositing artist: TRIXTER Film), Peter Bogatsky (Artista digital: ILM), Eglantine Boinet (digital matte painting), Jason Bond (Artista de efectos visuales), Marc Bonneviot (Compositor digital), Konstantin Borchert (Compositor digital: RISE Visual Effects Studios), Nicholas Boughen (Artista de previsualización), Toma Bowen (compositor: Method Studios LA), Jamie Bowers (texture artist: Method Studios LA), Peter Bowmar (head of 3d and technology: Method Studios Vancouver), Franz Brandstaetter (compositing artist: ScanlineVFX), Michael Brink (visual effects producer: Gradient Effects), Ariane Brinkmann (account managment: ScanlineVFX), Constantin Brodt (Editor de efectos visuales), Christopher A. Brown (lighter: Method Studios LA), Joerg Bruemmer (compositor: Gradient Effects), Eric Bruneau (Compositor senior), Scott Brust (modeler: Method Studios LA), Shauna Bryan (visual effects executive producer), Stuart Bullen (2D supervisor: bluebolt), Lersak Bunupuradah (modeler: Method Studios LA), Christian Burggraf (system administrator: ScanlineVFX), Jeremy Burns (compositor: Method Studios LA), Ronnie Bushaw (texture artist: Method Studios LA), Patrick Busse (compositor: Gradient Effects), Brendan Byrd (Asistente de producción de efectos visuales), Falk Büttner (vfx on set supervisor: Blackmountain GmbH), Goncalo Cabaca (effects artist: Method Studios LA), John Cairns (digital compositor: Method Studios Vancouver), Luis Calero (Artista digital), Earle Stuart Callender (visual effects producer: One of Us), Jorge Canada Escorihuela (digital compositor: One of Us), Marco Cantaluppi (Compositor digital), Huey Carroll (senior paint compositor), Stephane Ceretti (Supervisor de efectos visuales), Nardeep Chander (Director técnico de efectos), Paul Chandler (concept/matte artist), Alexis Chapman (Compositor digital), Cody Charfauros (producer: rotoscopy), Paola Chavez (digital matte painter), Mihaela Chifor (visual effects producer: Trixter Film), Kina Choi (designer: Method Studios LA), Tanja Christ (modeling and texturing advisor: ScanlineVFX), Zach Christian (digital matte painting: Method Studios LA), Alessandro Cioffi (visual effects supervisor: Trixter Film), Peter Claes (effects artist: Method Studios LA), Corey Coates (Compositor), Chad E. Collier (data technician: Method Studios), Janice Barlow Collier (technical administrator: Method Studios), Juan Colon (tracking: Method Studios LA), Jochen Conradt (effects artist: ScanlineVFX), Niko Conte (effects artist: ScanlineVFX), Michelle Cornwall (data i/o render wrangler: Method Studios Vancouver), Adrian Corsei (3d artist: ScanlineVFX), Karl Coyner (tech support: Method Studios Vancouver), Scott Crafford (paint/roto artist: Method Studios LA), Jacques Daigle (Efectos visuales), Sean Danischevsky (2d supervisor: method studios), Philipp Danner (digital compositor: Arri), Timm Dapper (effects artist: ScanlineVFX), Rhea Darch (machmove artist), Nicolas Darques (tech support: Method Studios London), Stephen Davis (roto/prep (as Stephen R. Davis)), Marco de Goeij (matchmove artist: ScanlineVFX), Alejandro De La Garza (effects artist: Method Studios LA), Jonas De Ro (visual effects concept artist), Simone De Salvatore (digital matte painter: ScanlineVFX), Tom Debenham (visual effects supervisor: One of Us), Gabriel Dedic (rnd: ScanlineVFX), Brian Delmonico (sequence lead: Method Studios LA), Kay Delventhal (post-viz artist: exozet effects), Ivy Depies (digital compositor: Method Studios), Matt Dessero (visual effects supervisor: Method Studios LA), Bob Dewald (visual effects editor: method studios), Thad Diego (rnd: ScanlineVFX), Jesus Diez Perez (Compositor), Michael Dohne (Compositor digital: RISE Visual Effects Studios), Brett Dowler (visual effects producer: Method Studios Vancouver), Olivier Dumont (visual effects art director: Method Studios Vancouver), Catherine Duncan (visual effects producer: Method Studios), Russell Earl (visual effects supervisor: ILM), Colin Ebbeson (Artista de efectos visuales), Matthew Eberle (visual effects post coordinator), Moritz Eiche (compositing supervisor: ScanlineVFX), Sergej Eichmann (CG artist: RISE Visual Effects Studios), Marijn Eken (compositing artist: ScanlineVFX), Nino Ellington (technical assistant), Sebastian Elsner (lead pipeline technical director: RISE Visual Effects Studios), Christian Emond (Artista de efectos digitales), Jessica E. Engels (motion graphics artist: Method Studios LA), Shervin Etaat (motion graphics artist: Method Studios LA), Marco Fanari (cg artist: Trixter Film / matte painting artist), Patricia Feldmann (digital painter), Manuel Ferdinand (rnd: ScanlineVFX), Erin Ferguson (Director de producción de efectos visuales), Patricio Fernandez (paint/roto artist: Method Studios LA), Fabrizio Fioretti (3d generalist: Bluebolt), Martin Fischer (digital compositor: Exozet Effects), Peter Forsyth (Artista de efectos visuales), Andy Foster (visual effects producer: Method Studios LA), Frederic Fourier (digital artist: Method Studio London), Richard Frazer (compositor: One of Us), Robert Freitag (3d artist: ScanlineVFX), Miles Friedman (visual effects coordinator: Lola VFX), Maxi Fröhlich (trainee: RISE Visual Effects Studios), Demitre Garza (Flame artist), Christoph Gaudl (matchmove artist: Trixter Film), Ryan Gaul (visual effects coordinator: Method Studios LA), Andreas Gebauer (compositing artist: TRIXTER Film), Florian Gellinger (visual effects supervisor: RISE Visual Effects Studios), Tim Gibbons (Compositor digital), Andreas Giesen (effects artist: RISE Visual Effects Studios), Ivan Girard (Pintor mate), Dan Glass (senior visual effects supervisor), Jan Glöckner (compositing artist: ScanlineVFX), Daniel Goertz (Director técnico), Derik Gokstorp (Director técnico), Pam Gonzales (paint: method studios), Vincent Goodsell (Compositor digital), Gabby Gourrier (visual effects executive producer: Method Studios LA), Jason Gray (visual effects systems administrator), Neil Grey (pipeline developer: Method Studios Vancouver), Gero Grimm (3d artist: Exozet Effects), Jan Guilfoyle (visual effects coordinator: BlueBolt), Andreas Gutsche (pipeline developer: Trixter Film), Falk Gärtner (pre/post visualisation artist / visual effects supervisor: Exozet), Michael Göbel (effects artist: Trixter Film), Jean-Denis Haas (Animador: ILM), Sebastian Haas (pipeline manager: Trixter Film), Michael Habenicht (compositing artist: Trixter Film), Markus Hagemeier (vfx editor: ScanlineVFX), Steffen Hagen (data i/o / visual effects data wrangler), Bashir Hamid (Compositor), Gene Hammond-Lewis (lead compositor: RISE Visual Effects Studios), Geoffrey Hancock (visual effects supervisor: Method Vancouver), Greg Hansen (fx technical director), Thomas Hansen (senior compositor: ARRI), Silke Harbauer (production secretary: Trixter Film), Gil Harir (Compositor digital), Tim Harrington (additional animation supervisor: ILM), David Harter (compositing artist: ScanlineVFX), Christoph Hasche (Compositor digital: RISE Visual Effects Studios), Daniela Hasenbring (r&d: ScanlineVFX), Aria Heidari (compositing artist: TRIXTER Film), Patrick Heinen (trainee: RISE Visual Effects Studios), Carla Heinzel (effects artist: ScanlineVFX), Rayk Hemmerling (Compositor digital), Marc Herzer (3d artist: ScanlineVFX / lighting/shading artist: ScanlineVFX), Thomas Hiebler (lead matte painter: RISE Visual Effects Studios), Laurie Hill (digital design lead lead: One of Us), Simone Hirschberger (human resources: ScanlineVFX), Sherry Hitch (Compositor digital), Sean Castle Hitchcock (junior compositor), Finlay Hogg (compositing artist: TRIXTER Film), Oliver Hohn (Compositor digital: RISE Visual Effects Studios), Neha Hooda (vfx: line producer), Bastian Hopfgarten (inhouse digital compositor / visual effects lead data wrangler), Korbinian Hopfner (trainee: RISE Visual Effects Studios), Lubo Hristov (visual effects designer), Christoffer Hulusjö (pipeline technical director: Method Studios Vancouver), Peter Hunt (visual effects: Method Studios Vancouver), Timo Hyhs (effects artist: ScanlineVFX), Stefan Hähnlein (3d artist: ScanlineVFX), Mirko Hänssgen (3d artist: ScanlineVFX), Petter Idestroem (Compositor digital: RISE Visual Effects Studios), Julius Ihle (compositing artist: TRIXTER Film), Hasan Ilhan (3d artist: ScanlineVFX), Alexander Jacquet (Compositor digital), Sabine Janetzka (compositing artist: TRIXTER Film), Zafar Janjua (Coordinador de efectos visuales), Kim Jardin (production and technical support: ILM), Jaime Jasso (digital matte artist), Daniel Jauregui (Artista de efectos visuales), Zahid Jiwa (roto/paint supervisor: Method Studios Vancouver), Jeff A. Johnson (crowds lead: Method Studios), Drew Jones (visual effects executive producer: Method Studios London), Jared Jones (Compositor digital), Grzegorz Jonkajtys (Efectos visuales), Dylan Jutt (tracking: Method Studios LA), Miguel Kabantsov (Artista de efectos visuales), Vijay Kadapatti (visual effects roto coordinator), Maike Kaemper (head of production: Trixter Film (as Maike Timmann)), Christian Kahler (effects artist: ScanlineVFX), Apirak Kamjan (tracking: Method Studios LA), Sandro Kath (compositing artist: TRIXTER Film), Tyler Kehl (visual effects producer: Exozet Effects), Eugen Kelle (Director técnico de iluminación), Karen Kelly (visual fx coordinator), Kerstin Kensy (visual effects producer: RISE Visual Effects Studios), Nicholas Kim (compositor: Method Studios LA), Guido Kirsch (compositing artist: TRIXTER Film), Ivo Klaus (fx supervisor: ScanlineVFX), Matthias Klein (Compositor), Jonas Kluger (junior compositor: Trixter Film), Dorian Knapp (Artista de previsualización), Eva Kniel (Compositor), Mak Knighton (visual effects artist: method studios), Claudia Knorr (modeling artist: ScanlineVFX), Nina Knott (visual effects producer: ARRI), Marc Kolbe (Productor de efectos visuales), Meier Korbinian (effects artist: ScanlineVFX), Elin Kothe (visual effects artist: Filmgate (as Elin Lindahl)), Christian Kratzert (animator: ScanlineVFX), Simone Kraus (animation supervisor: Trixter Film), Andreas Krieg (cg artist: Trixter Film), Andrea Krupp (compositing artist: ScanlineVFX), Jan Krupp (rnd: ScanlineVFX), Kathrin Krückeberg (Coordinador de efectos visuales), Lars Krüger (CG artist: RISE Visual Effects Studios), Markus Kuha (compositor: BlueBolt), Roger Kupelian (digital matte painting: Method Studios LA), Sebastian Küchmeister (effects artist: ScanlineVFX), Alberto Landeros (digital compositor: method studios), Roland Langschwert (effects artist: ScanlineVFX), Felix Laser (compositing artist: ScanlineVFX), Kimberly Lashbrook (Artista digital), Håkan Lasses (visual effects artist: Filmgate), Max Last (trainee: RISE Visual Effects Studios), David Laubsch (digital compositor: ARRI), Kim LeBrane (digital production manager: Method Studios LA), Alexander Lee (sequence lead: Method Studios LA), Justin Lee (visual effects systems administrator: Method Studios London), Matthew Lee (designer: Method Studios LA), SeungHun Lee (lead creature technical director), Erik Lehmann (CG artist: RISE Visual Effects Studios), Max Leonard (visual effects producer: Lola VFX), Luka Leskovsek (compositor: BlueBolt), Malin Leuchovius (visual effects coordinator (as Malin Persson)), Sean Lewkiw (head of 3D), Mathis Lex (compositing artist: TRIXTER Film), Linus Lindbalk (visual effects artist: Filmgate), David Lo (lighter: Method Studios LA), Björn Lubitz (3d artist: ScanlineVFX), Kenneth Lui (paint/roto artist: Method Studios LA), Laura Lynch (visual effects coordinator: One of Us), Heinrich Maas (digital compositor: Exozet Effects), Jonathan Mack (effects artist: Method Studios LA), Julia MacMullen (visual effects editor: Method Studios LA), Jona Maluck (compositing artist: ScanlineVFX), Gabriel Mandala (Compositor), Chulev Marko (digital modeler: ILM), Daniel Matley (visual effects coordinator: Method Studios), Krista McLean (Pintor mate), Rachel McPherson (visual effects editor: Method Studios LA), Christian Meckel (systems administrator: Gradient Effects), Natalie Meffert (Compositor digital: RISE Visual Effects Studios), Ale Melendez (Coordinador de efectos visuales), Tory Mercer (Compositor digital), Milad Mesof (Efectos visuales), Michel Mielke (executive visual effects producers: ScanlineVFX), Stuart Mintz (effects artist: Method Studios LA), Dragan Miokovic (3D modeler), Harsh Mistry (effects technical director: Method Studios Vancouver), Albert Mizuno (camera tracking), Farhad Mohasseb (Compositor), Troy Moore (sequence lead: Method Studios LA), Carlos Morales (compositor: Method Studios LA), Erik Morgansen (animator: Industrial Light & Magic), Giuseppe Motta (senior lighting technical director), Walid Mouawad (3d artist: ScanlineVFX), Andy Mower (compositor: Method Studios LA), Gonzalo Moyano Fernandez (Compositor digital: RISE Visual Effects Studios), Didier Muenza (cg sequence lead: One of Us), Rolf Muetze (lead compositor: Gradient Effects), Mitja Müller-Jend (CG artist: Black Mountain VFX Studios), Stephane Naze (visual effects supervisor: Method London), Andreas Nehls (modeling supervisor: ScanlineVFX), Jessica Newhouse-Smith (visual effects coordinator: Method Studios London), Nicholas Ng (digital artist: One of Us), Bryce Nielsen (Director de producción de efectos visuales), Daniel Nielsen (visual effects artist: Filmgate), Tomi Nieminen (associate producer: Trixter Film), Reika Nishio (senior matchmove artist), Thomas Nittmann (visual effects: Lola Visual Effects), Lisa Nolan (Artista de efectos visuales), Teni Noravian (compositing artist: ScanlineVFX), Clare Norman (visual effects producer: Bluebolt), Sebastian Nozon (digital compositor: inhouse production unit), Ben O'Brien (Supervisor de composición), Simon Ohler (lead fx artist: RISE Visual Effects Studios), Magnus Olsson (visual effects artist: Filmgate), Paula Olszowska (Compositor), Akira Orikasa (Artista digital: ILM), Jon Ossitt (digital effects artist: Method Studios London), Dominic Parker (visual effects supervisor: One of Us), Clark Parkhurst (visual effects supervisor: Lola Visual Effects), Allison Paul (visual effects coordinator: Lola Visual Effects), Chris Paxson (motion control technician), Eric Pender (lighter: Method Studios LA), Rachael Penfold (visual effects executive producer: One of Us), Chris Perkowitz (animator: Method Studios LA), Milorad Petkovic (Artista de efectos visuales), Christine Petrov (head of 2D: Method Vancouver), Roland Pfisterer (compositing artist: Trixter Film), Chi Pham (visual effects systems administrator), Robert Pinnow (visual effects executive producer: RISE Visual Effects Studios), Andrew Pinson (compositor: Method Studios), Andrea Pirisi (vfx editor: BlueBolt), Paul Poetsch (compositing supervisor: ARRI), Andrew Proctor (Artista de efectos visuales), Olivier Pron (digital art director: Method Studios), Esdras Prudente (rotoscope artist: Method Studios Vancouver), Giorgia Pulvirenti (junior compositor: Method Studios), Christian Pundschus (Compositor digital: RISE Visual Effects Studios), Toni Pykäläniemi (digital compositor: Exozet Effects), Philippe Rebours (digital production supervisor: ILM), Renganath (matchmove artist: Futureworks), Geoffroi Ridel (digital matte painter), Bryce Rieger (digital compositor: Method Studios Vancouver), Corinna Ringer (human resources manager: Trixter Film), Brian Ripley (texture artist: Method Studios LA), Jane Ro (designer: Method Studios LA), Ricardo Rodrigues Figueiredo (trainee: RISE Visual Effects Studios), Luis Amaury Rodriguez (tracking: Method Studios LA), Timo Rolle (visual effects editor: ScanlineVFX), Frank Rosenkränzer (matchmove and fluid simulation), Benjamin Ross (digital matte painter: ScanlineVFX), Kuba Roth (Efectos visuales), Simon Rowe (compositor: Bluebolt), Yves Ruprecht (animator: ScanlineVFX), Harrison Rutherford (Compositor), George Saavedra (rigging: Method Studios LA), Frida Sahono (matte painter: Method Studios), David Salamon (CG artist: RISE Visual Effects Studios), Kariem Saleh (CG artist: RISE Visual Effects Studios), Sathishbabu (Artista calibrador de movimiento), Mihai Satmarean (it manager: Trixter Film), Michael Sausa (design creative director: Method Studios LA), Benjamin Scabell (compositing artist: TRIXTER Film), Michael Scheffler (system administrator: ScanlineVFX), Nabil Schiantarelli (compositor: Method Studios LA), Kevin Schiffer (compositor: Gradient Effects), Paul Schlie (compositing artist: ScanlineVFX), Abraham Schneider (pipeline td: ARRI), Thorsten Scholz (Compositor digital: RISE Visual Effects Studios), Rayk Schroeder (lead compositor: RISE Visual Effects Studios), Aaron Schultz (animator: Method Studios LA), Oliver Schulz (lead CG artist: RISE Visual Effects Studios), Eric Schumacher (production coordinator: Trixter Film), Alexander Schumann (CG artist: RISE Visual Effects Studios), Evelyn Schunn (digital compositor: ARRI), Jeroen Schutte (production and technical support: ILM), Alexa von Schwichow (visual effects producer: ScanlineVFX), Abigail Scollay (2d sequence lead: One of Us), Kevin Sears (sequence lead: Method Studios LA), Jérémie Sebban (systems administrator: RISE Visual Effects Studios), Den Serras (roto/paint supervisor: Deluxe), Rasoul Shafeazadeh (lead matte painter), Rasha Shalaby (digital matte painting: Method Studios LA), Prasanna Siddharthan (lead compositor: Gradient Effects), John Sigurdson (lead digital artist), Anthony Sipsas (motion graphics artist: Method Studios LA), David Sjodin (compositor: One of Us), Olaf Skrzipczyk (head of visual effects production), Courteney Smith (Asistente de producción de efectos visuales), Stefan Spendier (head of business affairs: Trixter Film), Martin Springer (Compositor digital), Tom Stanton (tracking: Method Studios LA), Andreas Steinlein (Compositor digital), Tim Stern (digital compositor: ARRI), Christopher Stewart (Artista digital), Emanuel Strixner (cg artist: Trixter Film), Christine Strobel (Coordinador de efectos visuales), Greg Stuhl (modeling supervisor: Method Studios LA), Blake Sweeney (CG supervisor: Method Studios LA), Jeremiah Sweeney (compositor: Lola VFX), Stephanie Sweeney (paint/roto artist: Method Studios LA), Sam Swift-Glasman (sequence pipeline technical director: One of Us), Delan Tai (production and technical support: ILM), Olcun Tan (visual effects supervisor: Gradient Effects), Thomas Tannenberger (visual effects producer: Gradient Effects), Blair Tennessy (Supervisor de CG), Jeremy Therrien (production and technical support: ILM), Kat Thomas (assistant visual effects editor), Kaya Thomas (Diseñador de títulos), Richard S.G. Thompson (effects artist: Method Studios LA), Dan Tickle (Flame artist: Lola VFX), Heiko Tippelt (Compositor digital: RISE Visual Effects Studios), Stefan Tischner (Compositor digital), Dominik Trimborn (visual effects supervisor: ARRI VFX), Matthew Trivan (Artista de efectos visuales), Alex Tropiec Jr. (Compositor digital: ILM), Adam Trowse (Compositor digital), Mike Tuffy (tech support: Method Studios London), Gustav Törnroth (visual effects artist: Filmgate), Ryan Urban (compositor: Method Studios LA), Ana Uzelac (Compositor), Luke Vallee (Compositor digital), Henry van der Beek (Director técnico), Mark Van Ee (Coordinador de efectos visuales), Lauren van Houten (tracking: Method Studios LA), Jenny Van Son (trainee: RISE Visual Effects Studios), Fani Vassiadi (compositor: BlueBolt), Tiberius Viris (Pintor mate), Johannes Vogl (3d artist: ScanlineVFX), Ute Vollmann (compositing artist: TRIXTER Film), Cristina Vozian (digital artist: One of Us), Armand Wade (visual effects editor: Method Studios LA), Adam Wagner (production and technical support: ILM), Samuel John Joseph Walsh (3d artist: One of Us), Michael Waltl (effects artist: Trixter Film), Jenny Wan (roto/prep artist), Ian Ward (Supervisor de CG), Jason Wardle (lighter: Method Studios LA), Paige Warner (Artista digital), Gregory Watkins (paint artist: Method Studios Vancouver), Talmage Watson (Artista de efectos visuales), Jonathan Weber (lead compositor: RISE Visual Effects Studios), Caroline Weidenhiller (compositing artist: TRIXTER Film), José Manuel Weil (lighting supervisor: ScanlineVFX), Eric Weinschenk (compositor: Method Studios LA), Julian Weiss (match mover: RISE Visual Effects Studios), Matt Welch (flame artist: Method Studios), Paulo Welter (Artista de efectos visuales), Sebastian Wernicke (matchmove artist: Trixter Film), Adina Wernstedt (compositing artist: TRIXTER Film), Alex Whang (modeler: Method Studios LA), Andreas Wiget (trainee: RISE Visual Effects Studios), Edson Williams (visual effects: Lola Visual Effects), Matthew Williamson (animator: Method Studios LA), Sam Willing (visual effects editor: ILM), Carly Wilson (visual effects coordinator: Method Studios LA), Matthew T. Wilson (compositor: Method Studios LA (as Matt Wilson)), Jeff Winkle (Coordinador de efectos visuales), Midori Witsken (Artista digital), Franziskus Wittmann (3d artist: ScanlineVFX (as Franzsikus Wittmann)), Carsten Woithe (pre-visual lead artist), Melody Woodford (head of production: Method Studios), Mike Woodhead (visual effects data wrangler), Bjoern Wortmann (compositing artist: ScanlineVFX), Trevor Wyatt (visual effects coordinator: method studios), Matthias Wäsch (Compositor digital: RISE Visual Effects Studios), Jose Yapor (Artista de efectos visuales), Ismat Zaidi (executive visual effects producers: ScanlineVFX), Katarzyna Zak (visual effects junior producer: ScanlineVFX), Fabio Zapata (tracking: Method Studios LA), David Zaretti (Artista de efectos visuales), Marko Zaric (Compositor), Patrick Zentis (digital matte painting: Method Studios LA), Wei Zheng (digital matte painting: Method Studios LA), Dominik Zimmerle (compositing lead: Trixter Film), Rainer Zöttl (visual effects supervisor: ScanlineVFX), Benjamin Aulinger (digital compositor: ARRI (u)), Cathy E. Blanco (software developer (u)), Nicholas Bolden (technical support (u)), Balazs Drenkovics (effects artist (u)), Robert Molholm (color science/imaging r&d (u)), Sankarasubramanian (roto/prep-comp supervisor (u)) y Dan Wheaton (digital matte artist (u))

Diseño de producción

Hugh Bateup y Uli Hanisch

Departamento de maquillaje

Anita Anderson (crowd hair/makeup artist: dailies), Valter Casotto (Artista de maquillaje prostético), Satinder Chumber (silicon technician), Maria Cork (prosthetics technician), Antje Dahm (makeup and hair stylist), Sarah Elizabeth Daily (prosthetics crew), Letham Delia (hair stylist: second unit (as Delia Letham)), Pauline Fowler (Escultor de protésis), Richard Glass (Óptico de lentes de contacto), Lee Gren (Diseño de tatuajes: Tinsley Studio), Susan Howard (Efectos especiales con maquillaje), Monika Hübert (assistant makeup artist: Spain (as Monica Hübert)), Deborah Jarvis (Maquilladora), Jan Kempkens (Maquilladora), Göran Lundström (character prosthetics: Filmefex crew), Chris Lyons (Dientes de efectos especiales), Jacqui Mallett (makeup artist: Crowd supervisor), Michael Shawn McCracken (life casting), Heike Merker (hair stylist supervisor / makeup supervisor), Pepe Mora (prosthetic makeup artist / special makeup effects artist), Natasha Nikolic (Maquilladora), Daniel Parker (makeup/hair/prosthetics designer), Cristina Patterson (contact lens designer/painter (as Cristina Patterson Ceret)), Andrea Pirchner (additional makeup artist: wig maker cast), Iván Pohárnok (prosthetic supplier), Paula Price (hair & makeup artist), Margarita Rasbasch (Asistente de maquillaje), Sian Richards (makeup artist: Halle Berry), Pebbles Robertson (makeup artist: Spain), Amy Rogers (prosthetic modeller), Alex Rouse (Fabricante de pelucas), Valeska Schitthelm (extras makeup artist), Kuno Schlegelmilch (makeup concept), Floris Schuller (character prosthetics: Filmefex crew), Jemma Scott-Knox-Gore (contact lens coordinator), Daniela Skala (Estilista/Artista de maquillaje), Lesley Smith (hair and makeup artist), Eddie Tycer (prothetics mouldmaker), Valentina Visintin (Artista de maquillaje prostético), Christina Wagner (Maquilladora), Nik Williams (Efectos especiales con maquillaje), Jeremy Woodhead (makeup hair and prosthetics designer) y Sarah Weatherburn (facial hair maker (u))

Montaje

Alexander Berner y Claus Wehlisch (Co-editor)

Decoración de escenario

Rebecca Alleway y Peter Walpole

Gestión de producción

Christopher Berg (supervisor de post-producción), Miki Emmrich (Jefe de producción), Grant Hill (Jefe de producción), Marcus Loges (Jefe de producción), Roberto Malerba (Jefe de producción), Sebastian Neitsch (Jefe de producción), Afnahn Khan (post production executive (u)) y Jason Pomerantz (production manager: IMAX Version (u))