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Cómo entrenar a tu dragón

Cómo entrenar a tu dragón (2010)

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Cómo entrenar a tu dragónVideo de la película Cómo entrenar a tu dragón2010-03-25Trailer
Cómo entrenar a tu dragónVideo de la película Cómo entrenar a tu dragón2010-03-25Trailer
Cómo entrenar a tu dragónVideo de la película Cómo entrenar a tu dragón2010-03-25Trailer

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Fotograma de la película Cómo entrenar a tu dragón

La películas Cómo entrenar a tu dragón del año 2010, conocida originalmente como "How to Train Your Dragon", está dirigida en conjunto por Dean DeBlois y Chris Sanders y protagonizada por Jay Baruchel quien interpreta a Hiccup, Gerard Butler en el papel de Stoick, Craig Ferguson como Gobber, America Ferrera personificando a Astrid y Jonah Hill desempeñando el papel de Snotlout (ver créditos completos).

Es una obra de género Aventura, Familia, Fantasía y Animación producida en EE.UU.. Con una duración de 01 hr 38 min (98 minutos), esta película tiene diálogos originales en Inglés. La banda sonora para esta producción ha sido compuesta por John Powell.

Para el desarrollo de la historia que cuenta esta obra, se necesitaron nada menos que 5 colaboraciones. William Davies ((screenplay) (as Will Davies)), Dean DeBlois ((screenplay)), Chris Sanders ((screenplay)), Cressida Cowell ((book)) y Adam F. Goldberg ((additional screenplay material) (u)).

A nivel internacional, este largometraje tuvo diversas denominaciones, incluyendo "Cómo entrenar a tu dragón" en Argentina, Spain, Mexico, Peru y Uruguay, "Hoe tem je een draak" en Belgium (Flemish title) y Netherlands (informal literal title), "Как да си дресираш дракон" en Bulgaria (Bulgarian title). La diversidad de títulos para una misma película suele ser fascinante. Nos encantaría saber cómo se titula esta obra en tu país. ¡Cuéntanos en los comentarios y enriquece nuestra experiencia cinematográfica!

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Muy fácil, en este momento puedes ver la película Cómo entrenar a tu dragón completa y en español ya que se encuentra disponible , para comprar online desde Perú, España, Argentina, México, Colombia y Chile para alquilar online desde Perú, España, Argentina, México, Colombia y Chile y para ver con planes de streaming desde Perú, España, Argentina, México, Colombia y Chile. Si la obra no está disponible en el país en el que te encuentras no te preocupes: recuerda que utilizando un VPN podrás conectarte desde cualquier país y acceder a los catálogos completos de las distintas plataformas.

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          Información técnica y general

          Duración: 01 hr 38 min (98 minutos) .

          Color: Color

          Paises productores: La película How to Train Your Dragon fué producida en EE.UU.

          Lenguaje original: Inglés.

          Títulos en cada país:

          Clasificación

          Taquilla:

          Créditos completos de la película Cómo entrenar a tu dragón

          Dirección

          Guión

          Reparto

          Hiccup
          Stoick
          Gobber
          Astrid
          Snotlout
          Fishlegs
          Tuffnut
          Ruffnut
          Ack
          Starkard
          Hoark the Haggard
          Phlegma the Fierce
          Spitelout

          Música

          Producción

          producer
          executive producer
          associate producer: pre-production
          co-producer (as Michael Connolly)
          co-producer
          co-producer
          executive producer
          co-producer
          associate producer

          Dirección artística

          Pierre-Olivier Vincent

          Departamento de arte

          John-Eric Cardon de Lichtbuer (visual development), Devin Crane (character designer), Nathan Fowkes (visual development artist), Travis Koller (visual development artist), Jonathan B. Lee (research assistant), Iuri Lioi (visual development artist), Emil Mitev (visual development artist), Wilbert Plijnaar (concept artist), Robert Porter (additional story artist), Shane Prigmore (character designer), John Puglisi (storyboard artist), Caprice Ann Ridgeway (art researcher), Nicolas Weis (visual development artist), Margaret Wuller (visual development artist), Michael Yamada (visual development artist), Melchior Zwyer (visual development artist), Elaine Bogan (storyboard artist (u)), Matthew Kemper (story & layout intern: DreamWorks (u)) y Zhaoping Wei (visual development (u))

          Efectos visuales

          Fernanda S. Abarca (surfacing artist), Motohisa Adachi (effects developer), Yash Agrawal (technical director intern), Evrim Akyilmaz (visual effects), Gianni Aliotti (lead lighter), John Allwine (visual effects artist), Benjamin Andersen (visual effects artist), Chris Armsden (lighting technical director), Robert Armstrong (lead technical director), David Badgerow (final layout artist), Matt Baer (head of effects), Jasper M. Baltzersen (paint fix artist: PDI/DreamWorks), Kelly Barschig (recruiter: DWA), Michael Baula (paint fix artist: PDI/DreamWorks), Dugan Beach (character effects animator), Greg Beckman (visual effects artist), Matthew Beightol (paint fix artist), Alena Bejenarou (character technical director), Art Bidwell (rigging coordinator / visual effects coordinator), Steven Blakey (visual effects artist), Silviu Borac (senior fx r&d engineer), Julie Anne Brame (effects developer), Gregory Brentin (supervising technical director), Nathalie Buce (surfacing artist), Daniel Bunn (rough layout artist), Craig Cannon (paint fix artist), Mark T. Carlson (effects engineer), Onny P. Carr (lighting artist / visual effects artist), Gregg Carrier (software engineer), Zachary Carter (visual effects), Chloe Chao (research and development), Robert Chen (visual effects artist), Alan Cheney (effects developer), David S. Cheng (technical director), Vanessa Chiara (dmr production coordinator: IMAX), Joong-ryang Choi (character effects artist), Hermann Chong (media tools engineer), Sebastien Chort (lead lighting artist), Michael Clive (digital artist), Bart Coughlin (character technical director), Damon Crowe (character effects supervisor), Lawrence D. Cutler (character technical director), Tony Davidson (surfacing artist), Brian C. Davis (visual effects artist), Kwesi Davis (production engineer), Gilbert Davoud (character technical director), Alain De Hoe (effects artist), Chris De St Jeor (character effects animator), Justin DeCell (lighting technical assistant), Mark A. Decker (lighting artist), Sandy Dong (surfacing artist), Scott Douglas (animation technical director), Michael Duffy (lighting technical director), Erin J. Elliott (crowds artist), Charles Ellison (modeler), Kolja Erman (effects technical director), Tyson Erze (visual effects artist), Ken Faiman (character effects animator), Cassandra Fanning (digital effects artist), Michael Farley (digital effects), Peter Farson (character technical director), Sean Fennell (crowds supervisor), Louis Flores (visual effects lead), Emmanuel C. Francisco (technical manager), Dennis Fraser (matte painter), Jennifer Fung (research and development), Adam Gaige (effects technical director), Akash Garg (fx engineer), Jack Geckler (crowds artist), Ashraf Ghoniem (character effects technical director), Jonathan Gibbs (global lead), Greg Gibson (computer systems engineer), Navjit Singh Gill (lighting technical assistant), Juan Gonzalez (layout artist), Darin K. Grant (head of production technology), Landon Gray (visual effects artist), Caroleen Green (senior matte painter), Bill Gumina (paint fix artist), Alex Gurevich (lighting technical director), Glen Gustafson (lighter), Jon Gutman (final layout artist), Michael P. Hamler (lead lighter), Susan Hayden (CG supervisor), Andy Hayes (visual effects artist), Ronald D. Henderson (visual effects), George Ho (lighter), Cindy Hong (lighter), Kevin Hoppe (lighting ta), Nicholas Sanger Hoppe (character effects animator), James Jackson (lead visual effects artist), T.J. Jackson (technical director), Sully Jacome-Wilkes (surfacing artist), Vimanyu Jain (technical director intern), Ardie Johnson (modeler), Amy Rae Jones (lead lighting), Michael Cadwallader Jones (visual effects animator (as Michael Jones)), Tobin Jones (senior fx animator), David Jordan (lighter), Kurt Kaminski (lighting artist), David S. Karoll (surfacing artist), Jeff Kasunic (lead lighter: DreamWorks), Michelle Kater (paint fix artist), Louis Katz (matte painter), Tim Keenan (effects developer), Patrick Kelly (software engineer), Blaine Kennison (lighter), Laurent Kermel (visual effects artist), Oth Khotsimeuang (lighting artist), Michel Kinfoussia (lead lighter & compositor), Soo Jin King (surfacing artist), Steven Knipping (lighting technical director), Apryl Knobbe (matte painting supervisor), Robert Kopinsky (visual effects artist), Ross Krothe (technical lighter), Li-Lian Ku (character technical director), Linda Kurgpold (surfacing artist), Soongu Kwon (modeler), Kenny Lam (lighter (as Ken Lam)), Bernard Lebel (layout technical director), Andre LeBlanc (visual effects lead), John J.S. Lee (lighter: DWA), Li-Ming 'Lawrence' Lee (effects animator), Matt Lee (digital layout artist), Erin Lehmkühl (digital effects artist), Matthew Leishman (character effects technical director), Michael Leonard (previz artist), Jim Leuper (effects engineer), Hamilton Lewis (rough layout artist), Kent Lidke (digital effects artist), Jeffrey B. Light (character technical director supervisor), Olive Lin (visual effects artist), Jin Liou (global lead), Benjamin Lippert (surfacing artist), Fabio Lissi (production engineer), Igor Lodeiro (lead lighter), Nathan Loofbourrow (character technical director supervisor), Amber Stewart Lunderville (lighter), Mark Macready (lighting technical assistant), Cara Malek (character technical director), Mariette Marinus (character technical director), Jeffrey Martin (character effects animator), Mark J. Matthews (research and development fx engineer), Jason Mayer (effects artist), Phil 'Captain 3D' McNally (stereoscopic supervisor), Michael McNeill (CG supervisor), Jose J. Medina (animation technical director), Jacob K. Melvin (technical director), Cliff B. Mitchell (character technical director), Jonathan Fletcher Moore (lighting artist), Cristian Moras (modeler), Melissa D. Moss (paint fix artist: PDI/DreamWorks), Marcie Moura (final layout artist), Ken Museth (senior software engineer), Gaku Nakatani (cg supervisor), Ori Neidich (media tools & post-production technology engineer), Ronman Yiu Yan Ng (cg supervisor), Sean W. Nolan (character technical director), Mark Nonnenmacher (matte painter), Alex Ongaro (lead effects developer), Justin Onstine (effects artist), Tanner Owen (crowd animator), Patrick A. Palmer (production engineer), Jennifer J. Pan (surfacing technical director), Michael J. Pan (production engineer), Hongseo Park (character technical director), John Patton (visual effects artist), Matthew Paulson (modeling supervisor), Andrew Pearce (director of reseach and development), Drew Perttula (pipeline engineer), Jerome Platteaux (lead lighter & compositor), Sven Pohle (character technical director), Jason Pomerantz (senior digital artist (IMAX version)), Bert Poole (cg supervisor), Abhik Pramanik (fx engineer), Andrew Pungprakearti (digital effects artist), Thomas Pushpathadam (visual effects artist), Gene Ragan (technical lead), Celambarasan Ramasamy (visual effects artist), Salvatore Richichi Jr. (crowd technical director), Sabrina Riegel (surfacing supervisor), Craig Ring (visual effects supervisor), Paul Rivera (matte artist), Eli Rod (lead lighter), Andre Rodriguez Sr. (modeler), Andrew Romine (character effects animator), Allen Ruilova (visual effects artist), Amy McDonald Sandjideh (production engineering supervisor), Sheldon Serrao (effects animator: PDI/Dreamworks), Priyes Shah (senior lighting and compositing artist), Sameer Shah (matte painter), Cory Shaw (main title designer & animator), Hannah Sherman (lighting artist), Stephanie Siebert (visual effects artist), Lauren Simpson (visual effects artist), Pat Sito (matte painting supervisor), Marty Sixkiller (media tools supervisor), Aaron Smith (cg supervisor), Karen Smith (visual effects artist), Joon Taik Song (effects animator), Jeremy Squires (lighting technical director), Vivek Srivastava (compositor), Dug Stanat (character technical director), Brock J. Stearn (senior lighting and compositing artist), Matt Steele (character technical director), Allen Stetson (lead technical director), Kemer Stevenson (character effects artist), Curt Stewart (effects artist), David Stodolny (senior character animator), Chris Stover (rough layout artist), Josh Stratton (lighting technical director), Joe Ark Sun (character effects), Kenji Sweeney (lighter & compositor), Hector Dante Tantoco (digital effects artist (as H. Dante Tantoco)), Amy Taylor (character effects animator), Britton Taylor (digital effects artist), Stuart Tett (visual effects artist), Andrew Titcomb (digital layout artist), John Truong (character effects animator), Kevin Turcotte (matte painter), Pete Upson (layout artist), Mauricio Valderrama (stereo paint fix artist), David Patrick Valera (layout artist), Jimmy Valladao (lighter), Katie Van Maanen (visual effects artist), Loren Van Wiel (digital artist), Henry Vera (global lead), Brent Villalobos (production engineer), Zubin Wadia (visual effects artist), David Walden (character technical director), Eric Walters (lighting technical assistant), Gina Warr (lead lighting artist), Brent Watkins (character technical director), Eugene Wen (lighting technical assistant), Andrew Wheeler (effects lead), Jeffrey Wike (director of research & development), Rhiannon Leffanta Wilhelmi (layout artist), David D. Wilson (effects technical director), Youxi Woo (effects technical director), Laura Wood (production engineer), Stephen Wood (visual effects animator), Masahito Yoshioka (visual effects), Alfred Young (lighter), Franz Zach (senior modeler), Guido Zimmermann (character technical director), Todd Zullo (crowd animator), Spencer Knapp (crowds artist (u)), Mark Newport (visual effects artist (u)) y Jason P. Weber (crowds developer (u))

          Departamento de animación

          J.C. Alvarez (final layout supervisor), Kevin Andrus (animator), Benjamin Balistreri (story artist (as Ben Balistreri)), James Baxter (animator), Mike Beaulieu (animator), Melissa Beery (layout supervisor), Andy Bialk (character designer), James Bird (layout artist), Julien Bocabeille (animator), Wee Brian (animator), Sharon Bridgeman (additional story artist), Laurent Caneiro (animator), Alessandro Carloni (head of story), Chen-Yi Chang (additional story artist), Sharon Colman (additional story artist), Michael Condro (layout artist), Katrina Conwright (animator), Melanie Cordan (animator), David Couchariere (animator), Denis Couchon (animator), Robert Edward Crawford (lead layout artist), Cassidy Curtis (supervising animator), Vana Dabney (animation production assistant), Mick De Falco (layout artist), Paolo deGuzman (surfacing artist), Ricardo F. Delgado (character designer), Lou Dellarosa (animator), David G. Derrick Jr. (additional story artist), Bill Diaz (animator), Adam Dotson (animator), Jeremy Engleman (surfacing artist), Thom Enriquez (additional story artist), Todd Erickson (layout artist), Cameron Fielding (animator), Paul Fisher (additional story artist), G. Mark Fitzgerald (production coordinator), Emmanuel Fragelus (senior modeler), Stephan Franck (story artist), Jack Geckler (crowd animator), Gary Graham (additional story artist), Ron Griswold (animation rig engineer), Joshua Gunther (layout artist), Tomoyuki Harashima (animator), Kevin Harkey (additional story artist), Corey Hels (additional rough layout: DreamWorks Animation), Brad Herman (crowd animator), Cameron Hood (animator), Gabe Hordos (supervising animator: "Toothless"), Steven Hornby (supervising animator), James Hull (animator), Justin Hunt (additional story artist), Tim Ingersoll (additional animation), Leif Jeffers (animator), Jakob Hjort Jensen (supervising animator), Ewan Johnson (layout artist), Michael Juarez (character effects animator), Jung Jin Kang (modeler), Conor Kavanagh (layout artist), Morgan Kelly (animator (as Morgan R. Kelly)), Kavita Khosla (cloth developer), Michael Kiely (animator), Mark Koetsier (additional story artist), Megan Kreiner (layout artist), Todd Kurosawa (additional story artist), Luis Labrador (senior modeler), Scott Lafleur (animator), Eric Lees (animator), Jenny Lerew (additional story artist), Michael Lester (story artist), Fabio Lignini (supervising animator: "Gobber"), Steven A. MacLeod (story artist), Nicolas Marlet (character designer), Aimée Marsh (additional story artist), Johane Matte (story artist), Paul McEvoy (additional story artist), Steven J. Meyer (character animator), Brett Miller (fx animator), Pia Miniati (animation rig engineer), Lucia Modesto (character technical director), Ken Morrissey (animator), Fredrik Nilsson (animator), Takao Noguchi (character designer), Simon Otto (head of character animation), Tom Owens (story artist), Irene Parkins (animator), Gabriele Pennacchioli (animator), Rebecca Perez (animator), Noah Peterson (character effects animator), Charlie Petrek (production coordinator), Kurt Phillips (technical director), Tyler Phillips (character animator), David Moses Pimentel (additional story artist (as David Pimentel)), Christopher Poplin (rough layout artist), Robert Porter (additional story artist), Shane Prigmore (character designer), Ron Pucherelli (animator), John Puglisi (story artist), Carlos M. Rosas (senior character animator), Scott Santoro (story artist), Ryan Savas (story artist), George Schermer (animator), Matthew Schmidt (rough layout artist), Kristof Serrand (supervising animator), Sean Sexton (animator), Toby Shelton (additional story artist (as Toby K. Shelton)), Kevan Shorey (animator), Tony Siruno (character designer), Colin T. Smith (animation rig engineer), Jeff Snow (additional story artist), Olivier Staphylas (animator), Matt Steele (character technical director), Mike Stern (animator), Dane Stogner (animator), Chris Stover (layout artist), Adam Strick (animator: cycles), Dan Sukiennik (digital trainer), Bill Tessier (animator), Oliver Thomas (additional story artist), Ty Thomson (layout artist), David Torres (supervising animator: "Hiccup"), Kevin Vassey (crowd animation lead), Jeff Wagner (modeler), Alexis Wanneroy (animator), Darren R. Webb (additional story artist), Zhaoping Wei (visual development artist), Aaron Weldon (previs artist), David I. White (animation engineer), Greg Whittaker (animator), Mark Williams (animator), Hock Wong (layout artist), Scott Wright (animator), John Yoon (character technical director: pre-production), Nara Youn (animator), Kathy Zielinski (animator), Gil Zimmerman (head of layout / layout supervisor), Jorgen Klubien (additional story artist (u)), Marek Kochout (animation supervisor (u)), Jason McDade (additional rough layout (u)) y Mark Mulgrew (layout artist (u))

          Diseño de producción

          Kathy Altieri

          Departamento de musica

          Daniel Baker (orchestrator), Chris Barrett (score assistant engineer), Richard Baughman (musician: warpipes), Mark Berrow (musician: violin), Tom Boyd (oboe soloist), Julie Butchko (music clearances), Dan Butler (music business affairs), Elin Carlson (chorus), Paul Cathers (musician: warpipes), Beth Caucci (marimba and percussion sampling / sound programmer), David Channing (score editor), Chris Clad (violin), Nick Coseboom (musician: warpipes), Fiona Cruickshank (score assistant engineer), Peter Davies (musician), Jennifer Febre (musician: warpipes), Germaine Franco (additional orchestrator / sound programmer), Mark Graham (head of music preparation), Gavin Greenaway (additional orchestrator / conductor: choir / conductor: orchestra), Isobel Griffiths (orchestra contractor: London), Charlene Ann Huang (music manager), Scott Johnson (assistant music editor), Tom Kramer (preview music editor), Dominic Lewis (additional music arranger / additional music programmer / additional orchestrator / orchestrator: MI), Steve Mair (musician: double bass), James McKee Smith (additional music arranger / additional music programmer / orchestrator: MIDI), Liz McNicoll (music business affairs), Metro Voices (musicians: choir), Dave Metzger (additional orchestrator), Vivian Milanova (musician), Michael John Mollo (additional music arranger (as Michael Mollo) / midi orchestration and programming (as Michael Mollo)), Perry Montague Mason (orchestra leader (as Perry Montague-Mason)), Paul Mounsey (additional music arranger / additional music programmer / composer: additional music / orchestrator:), Shawn Murphy (additional score recordist / score mixer), Jenny O'Grady (choir master), Angus O'Sullivan (orchestrator), Sunny Park (executive in charge of music), Victor Pesavento (music preparation), Richard Robson (score technical engineer), Jennifer Schiller (music business affairs), Stefan Maria Schneider (additional orchestrator (as Stefan Schneider)), Adam Milo Smalley (music editor (as Adam Smalley)), Steven L. Smith (music preparation), Erik Swanson (score mix assistant), Trevor Takahashi (musician: warpipes), Roger Tang (music coordinator), James Thatcher (musician: French horn), John Ashton Thomas (supervising orchestrator), John Traunwieser (score production assistant), Marc Viner (assistant score mixer / score mix assistant engineer / additional recordist (u)), Jessica Wells (orchestrator), Lucy Whalley (assistant orchestral contractor), Bruce White (viola (u)), Jonathan Williams (musician: cello), Nick Wollage (score engineer & mixer / score recordist), Joe Zimmerman (music preparation) y James K. Lee (additional orchestrator (u))

          Departamento de reparto

          Ania Kamieniecki-O'Hare (casting assistant) y Christi Soper (casting associate)

          Departamento de editorial

          James Beshears (editorial and post-production executive), Mary Blee (associate editor), John K. Carr (additional editor), Aaron Cimity (post-production coordinator), Amy K. Clark (media coordinator), Anthony Severin Cox (post production engineer), Mark Deimel (additional editor), Adam DesCombes (production assistant), David J. Duff (scanner: Short), Susan Fitzer (associate editor), Sheri Galloway (assistant editor), Daniel Hashimoto (editorial coordinator), Christine Lojko Haslett (assistant editor), Robert W. Hedland (assistant editor), Mark A. Hester (associate editor), Lynn Hobson (additional editor), Maurissa Horwitz (assistant editor), Lauren Lear (assistant editor), Stephen L. Meek (first assistant editor), Joe Monteleone (assistant editor), Paul Neal (editor: high definition), Baron Northrop (film and color technician (as Baron C. Northrop)), Jeff Olm (colorist), Kyle Pascucci (digital imaging manager (as Kyle D. Pascucci)), Jim Passon (color timer), Mark Reaser (hd mastering), Allison Bernardi Stauth (senior media coordinator (as Allison Bernardi)) y David Teller (editor: HD)

          Cámaras y departamento de electricidad

          Charlie Petrek (rigging coordinator)

          Montaje

          Maryann Brandon y Darren T. Holmes

          Gestión de producción

          Andrew Birch (post-production manager), Kate Crossley (post-production supervisor), Jennifer Dahlman (production manager), Tracey Dispensa (production supervisor (as Tracey Michelle Arnold)), Jenne Guerra (production supervisor), Brent Hutchins (production supervisor), Catherine A. Jones (production supervisor), Lori Korngiebel (production manager), April Lawrence (production supervisor (as April Struebing)), Michael Lynn (production supervisor), Kelly Matthews (production supervisor), Robyn Mesher (production supervisor), Craig Rittenbaum (production manager), Steven Schweickart (production supervisor), Kate Spencer (production manager), John Swanson (production supervisor), Larry Weisberg (production supervisor), Dawn Yamada (production supervisor) y Sunny Ye (production development supervisor)

          Otras personas que participaron

          Sonny Aguirre Jr. (story intern), Balaji Alahari (engineering system administrator), Holly Allen (research and development supervisor), Steve Alterman (adr loop group), Terri Anderson (finance/accounting/operations: DreamWorks Animation), Rain Angeles (systems administrator), Steve Baker (research and development), Alain Banas (hardware engineer), Joe Bauman (technology coordinator), Michael Belostotski (engineering system administrator), Nicholas Bencriscutto (technical resource administrator), Will Bilton (research and development), Shawn Bohonos (operations system administrator), Jeffrey Bradley (infrastructure engineer), Jacen Bridges (virtual studio coordinator), Greg Bulman (engineering system administrator), Zeke Burgess (hardware engineer), Michael Cady (editorial systems engineer), Elizabeth C. Camp (production coordinator), Matthew C. Campbell (production coordinator), Cate Celso (administrative assistant), Ariandy Chandra (title designer), Scott Chapin (engineering system administrator), Rick Clifton (marketing), Bryan Cline (research and development), Malik Coates (research and development), Sean Cole (story production assistant), Michael Coronado (hardware engineer), Sarah Counnas (technology production manager), David Cowgill (adr loop group), Suzan Crowley (adr loop group), Michael Cutler (principal engineer), Roger Deakins (visual consultant), Jayson DeLancey (production engineer), John Detke (engineering system administrator), Dave Dinsmore (operations system administrator), Dj Downey (operations system administrator), Jessica Drake (dialect coach), Peter Duong (intern), Sean Ellis (engineering system administrator), Alireza Estakhrian (operations system administrator), Anthony Fabrizio (facilities/operations), Bart Feliciano (systems administrator), Jonas Fisch (voice over (international version)), Rachel Fite (training coordinator (as Rachel Hanson)), Marc Fleury (engineering system administrator), Jessica Forer (production assistant), Benoit Gagnon (infrastructure engineer), Reid Gershbein (research and development), Jorge Juan González (senior system administrator), Darin Grimes (marketing), Juli Gumbiner (technical resource supervisor), David Hail (unit publicist), Adam Hall (training and technical development), Wayne Hellinger (post-production office supervisor), April Henley (production assistant), Guthrie S. Hennessey (training and technical development), Jorge Heredia (technical resource administrator), Beth Hofer (global department head: DreamWorks Animation Studio Management), Richard Holland (technical lead), Tiffany L. Hopper (engineering system administrator), Vicki Hunter (finance/accounting: administration & finance), Brian Immel (training specialist), Joseph Izzo (production coordinator), Mark Jackels (production engineer), T. Patrick Johnson (production coordinator), Amanda Deering Jones (script coordinator), Ibrahim Sani Kache (tech assistance), Sean Kamath (technical lead), Jason Kankiewicz (infrastructure engineer), Mark Kauffman (production engineer), Scott Kilty (operations system administration), Dave Kim (production coordinator), Kyle Kirkland (software engineer), Hans Ku (alliance manager), Terence Kuederle (research and development), Ben H. Kwa (technical lead), Joseph Lawson (marketing/home entertainment/consumer products: DreamWorks Animation (as Joe Lawson)), Jon Leibowitz (technical resource administrator), Mark Lelles (engineering system administrator), Edwin R. Leonard (chief technology officer (as Ed Leonard)), Adam Levy (production assistant), Gustav Lindquist (post production executive assistant), Jason Lloyd (hardware engineer), Nicholas Long (technical lead), Jim Mainard (production development), Dan Malone (technology coordinator), Rich Marco (engineering system administrator), Traci Tolman Mars (global department manager), Andrew Marshel (production assistant), Kelly Matthews (production supervisor), Todd Maugh (operations system administration), Peter McCown (production coordinator), Megan McDonald (production coordinator), Rezk Mekhael (engineering system administrator), Rick Menze (training and technical development), Victor S. Mercieca (technical design director), Paule Merlin (infrastructure engineer), Brandon Miles (engineering system administrator), Peter C. Miller (software quality assurance), Jemson Montefalcon (hardware engineer), Laura Monteiro (studio operations), Stacey Moreno (global department manager), Shane Mulholland (production coordinator), Adria Munnerlyn (Clearance Department), Jaimie Nakae (marketing), Paul Newell (stereoscopic software), Anna Newman (research and development manager), Aaron Notestine (intern), John O'Sullivan (engineering system administrator), Raffi Parikian (engineering system administrator), Paul Parmer (editorial systems engineer), Andrea Parrish (marketing and promotions), Andrea McCarthy Paul (production accountant), Blake Penido (technical resource administrator), Jabari Phillips (script coordinator), Shaun Potts (technical resource administrator), Paul Replicon (technical resource administrator), Daniel Rich (engineering system administrator), Michael Riley (special sequence designer), Matt Robertson (administration), Caroline Robinson (production staff), Mark Rogers (studio operations), Gemma Ross (technical resource administrator), Stephen E. Ross (engineering system administrator), Scott Sakamoto (story coordinator), Doug Sherman (infrastructure engineer), Cathy Sitzes (technical resource administrator), Rachel Slansky (production coordinator), Morgan J. Steele (technology coordinator), Satheesh Subramanian (researcher: computer graphics), Casey Sword (technical resource administrator), Julio C. Talavera (operations system administration), Brian L. Tan (training and technical development), Robert Tesdahl (senior software developer), Curtis W. Thompson (production assistant), Mackenzie Thompson (software engineer), Mark M. Tokunaga (manager of digital resources), Tim Toll (engineering system administrator), Selim Tuvi (production engineer), Jennifer Vogt (production staff), Martin Watt (research and development principal engineer: DreamWorks Animation), Brandon Weil (intern) y Larry Weisberg (production supervisor)

          Enlaces externos

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