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PosterFinal Fantasy XV: La película

Céditos de la película Final Fantasy XV: La película (2016)

Encuentra en esta sección a todas las personas que recibieron créditos por su participación en la película Final Fantasy XV: La película del año 2016. Los incisos más buscados son director, guionista, actores, música, dobles y produtores pero recuerda que en el menú de navegación que se encuentra en la parte inferior de la pantalla, podrás encontrar un índice para ayudarte en tu exploración.

Dirección

Guión

Reparto

Nyx Ulric
Lunafreya Nox Fleuret
Regis Lucis Caelum
Titus Drautos
Libertus Ostium
Crowe Altius
Luche Lazarus
Clarus Amicitia
Iedolas Aldercapt
Ardyn Izunia
Ravus Nox Fleuret
Petra Fortis
Pelna Khara
Tredd Furia
Pruvia Colpus
Sylva Nox Fleuret
Young Noctis
Young Luna
Luna's Attendant
Selena
Tavern Owner
Miscellaneous Characters
Kingsglaive
Kingsglaive
Kingsglaive
Kingsglaive
Kingsglaive
Kingsglaive
Kingsglaive
Castle Guard
Castle Guard
Niflheim Official
Radio Voice
High Official
Young Ravus
Tenebrae Guard
Niflheim Soldier
Locutor de noticias
Voz adicional
Voz adicional
Voz adicional
Voz adicional
Voz adicional
Burócrata
Ignis Scientia
Gladiolus Amicitia
Prompto Argentum
Nyx Ulric
Squid Monster
King Regis
Noctis Lucis Caelum
Clarus Amicitia
Crowe Altius
Ardyn Izunia
Clarus Amicitia
Regis Lucis Caelum
Prompto Argentum
Libertus Ostium
Tredd Furia
Lunafreya Nox Fleuret
Sonitus Bellum
Voces adicionales
Gladiolus Amicitia
Ignis Scientia
Ravus Nox Fleuret
Luche Lazarus
Noctis Lucis Caelum
Pelna Khara
High Officials
Guardia
Titus Drautos
Iedolas Aldercapt

Música

Música por

Producción

executive producer: Puppetworks Animation Studio
Productor de efectos visuales
associate producer: Hydra Entertainment
studio producer
Productor
Productor
co-executive producer: Puppetworks Animation Studio
Productor ejecutivo
Productor
Consultor de producción
Productor ejecutivo
Productor
producer: Hydra Entertainment
Productor
producer: The Monk Studios (as Juck Somsaman)
Productor
Productor

Casting

Hannah Birkett, Rui Kawada y Gabriel Moszkowski

Dirección artística

Bela Brozsek (studio art director)

Departamento de arte

Damian Bajowski (concept artist: Platige Image), Paul Chadeisson (Artista conceptual), Jonas De Ro (senior concept artist), Valeriya Fedoseeva (rigger/simulation artist), Daniel Hansen (art designer), Mehul Hirani (creative supervisor), Szatmari J. Otto (senior concept artist), Gary Jamroz-Palma (Artista conceptual), Éva Kedves (Artista conceptual), Zoltán Magas (3D environment artist), Marcin Panasiuk (art director: Platige Image) y Adam Tredowski (matte painter: Platige Image)

Dobles

Adam Chase (motion-capture stunt performer), Daniel Gerzsenyi (motion-capture stunt performer), Jani Henk (motion-capture stunt performer), Matt Kennedy (motion-capture stunt performer (as Matthew Kennedy)), Taylor Tai (Doble de riesgo) y Tanay Genco Ulgen (fight director:fight choreography)

Efectos visuales

Carter Pramudya A. (digital artist: Toneplus), Florine Abad (animator: Image Engine), Gaku Abe (digital artist: Digital Frontier), John Aberdein (motion capture technical manager: Imaginarium Studios), Aleksandra Acic (Compositor digital), Hiroyuki Adachi (visual effects project manager: Studio Gooneys), Kevin Adams (storyboard artist: The Third Floor), Jérémy Ageron (digital artist: Unit Image), Fazil Ahmed (lead creature effects technical director: Image Engine (as Fazil Ahmed Basheer Ahmed)), Junichi Akimoto (visual effects supervisor: Transistor Studio), Keren Albala (previsualization artist: The Third Floor), Ben Alepko (lighting artist: Image Engine), Michael Allen (compositor: Image Engine), Andrew Allingham (system & technology: Image Engine), Angel Alvarez (Pintor mate), Noah Sage Amrani (previsualization artist: The Third Floor), Alexey Andreev (lead environment artist: Platige Image), Charles Andrieux (digital artist: Unit Image), Blazej Andrzejewski (animator: Platige Image), Gerald Ang (lighting artist: Image Engine), Kanta Arai (digital artist: Toneplus), Mehran Armando (3d scan model: Tredd Furia), Pétur Arnórsson (senior modeler), Marie-Pier Avoine (texture artist: Image Engine), Achraf Ayadi (digital artist: Unit Image / visual effects technical director: unit image), Aleksandar Babic (texture & shading artist: Crater Studio), Damian Bajowski (concept artist: Platige Image), Cassandra Bakic (visual effects production manager: Crater Studio), Jonathan Robert Baldwin (previsualization artist: The Third Floor), Manuela Balk (senior compositing artist), Chris Banal (it manager: Image Engine (as Christophe Banal)), Rosemary Bannister (3D scan model: Luna's Attendant (as Rosie Bannister)), Thomas Baratte (digital artist: Unit Image), Piotr Barejko (effects artist: Image Engine), Rafal Bartnik (shading artist: Platige Image), Paul Barton (programmer: The Imaginarium Studios), Roman Bataev (character effects technical director), Daniel Baybutt (Motion Capture Tracker: The Imaginarium Studios), Hugh Behroozy (lighting lookdev artist), Jo Ann Cordero Belen (compositor: Image Engine (as Jo Ann Belen)), Corey Belina (animator: Image Engine), Marianne Bell (previsualization artist: The Third Floor), Xie Ben (Artista digital), Rich Best (Data wrangler: The Imaginarium Studios), Aitzol Bilbao Enbeita (rigging technical director), Miguel Barron Bilbao (look development artist: Image Engine), Steven Billette (rigger: Image Engine), Greg Blackford (3d scan model: Luche Lazarus), David Bohorquez (previsualization artist: The Third Floor), Dominique Boidin (visual effects supervisor: Unit Image), Stacey Boiselle (motion capture producer: Audiomotion Studios), József Bosnyák (character artist), Adrian Bouchet (3d scan model: Titus Drautos), Robert Bourgeault (lighting supervisor: Image Engine), Bo Bragason (3d scan model: Young Luna), Elise Braud (digital artist: Unit Image), Lilian Bravo (visual effects line producer: Image Engine), Alexandre Bretheau (digital artist: Unit Image), Anna Broster (digital continuity), Nimoul Bun (rigger: Image Engine), Sophie Burie (lead character effects artist: Platige Image), Amirah Busairi (junior creature effects artist), Barbara Busch (lighting artist: Image Engine), Vajda Bálint (digital compositor: Puppetworks), Léon Bérelle (visual effects supervisor: Unit Image), John Caldwell (previsualization editor: The Third Floor), Aisling Callaghan (picture model: Selena), Jon Campling (3d scan model), Antoine Cerqueus (motion capture team: Unit Image), Lluís Danti Cespedes (animator: Image Engine), Quentin Chaillet (digital artist: Unit Image), Napassara Chaisukdamrong (simulation coordinator: The Monk Studios), Jaroslava Chalasova (texture artist: Image Engine), Saranyu Chanasrisataporn (character technical director: The Monk Studios), Weerapot Chaoman (character technical director: The Monk Studios), Pascal Chappuis (head of technical production: Image Engine), Dhiraj Chaudhari (Director técnico), Jose Chaves (digital artist: Toneplus), David Chen (compositor: Image Engine), Howard Chen (system & technology: Image Engine), Jane Chen (digital matte painter: Image Engine), Yusue Chen (previsualization artist: The Third Floor), David Cheung (3d scan model: Pruvia Colpus (as David Chun Cheung)), Charmane Childs (compositor: Image Engine), David Urresti Chiu (digital artist: Toneplus), Brian Choi (previsualization artist: The Third Floor), Byung Joo Choi (animator: Image Engine), Phawin Chokethaweesak (character technical director: The Monk Studios), Tanoo Choorat (simulation model support: The Monk Studios), Robert Chrzanowski (shading artist: Platige Image), Pete Coggeshall (previsualization artist: The Third Floor), Daryl Cole (r&d: Toneplus), Samuel Compain (digital artist: Unit Image), Carmelida Condemi (lighting artist: Image Engine), Tristan Connors (modeler: Image Engine), J. Todd Constantine (previsualization supervisor: The Third Floor), Jean-Nicolas Costa (compositor: Image Engine), Jim Coudroy (cloth effects supervisor: Unit Image), Krisztián Csanki (lighting and compositing artist: Digic Pictures), Calbac Cyrill (digital artist: Unit Image), Oscar Dahlén (Artista de efectos visuales), Gil Darnell (3d scan model: Clarus Amicitia), Alessandro de Cristofaro (capture editor: The Imaginarium Studios), Matthieu Gouget De Landres (digital artist: Unit Image), Krzysztof Debski (lighting artist: Platige Image (as Krzysztof Debski)), Vladisavljevic Dejan (texture & shading artist: Crater Studio), Antonin Delboy (digital artist: Unit Image), Alberto Della Regina (effects artist: Image Engine), Zsolt Demeter (render wrangler: Puppetworks), Lukasz Derda (render wrangler: Platige Image), Yohann Deunf (digital artist: Unit Image), Shirish Dhadve (digital artist: Riva Animation), Aabid Dhamani (digital artist: Toneplus), Raffael Dickreuter (previsualization artist: The Third Floor), Benjamin Diebling (motion capture team: Unit Image), Célia Digard (visual effects production manager: Unit Image), Emi Doi (digital artist: Digital Frontier), Balazs Drenkovics (lead of effect unit), Daniel Dresser (system & technology: Image Engine), Julian Dropsit (digital artist: Unit Image), Vincent Dufour (digital artist: Unit Image), Tony Dugard (cg supervisor: Unit Image), Clementine Dupont (creature effects technical director: Image Engine), Florent Duport (digital artist: Unit Image), Witek Duraj (pipeline technical director: Platige Image), Sylvain Duroyon (creature effects technical director: Image Engine), Romain Durr (pre-viz & layout), Daniel Duwe (compositor: Image Engine), Marie Ebersolt (office team: Unit Image), Christopher Edwards (previsualization creative director: The Third Floor), Nikoletta Ekker (3d generalist), Tamer Eldib (modeler: Image Engine), Matteo Elezi (3d scan model: Young Noctis), Janeen Elliott (compositor: Image Engine), Daniel Elophe (compositing supervisor: Image Engine), Omar Espinosa (digital artist: Toneplus (as Omar Espinosa Rojas)), Winston Fan (Compositor), Ádám Farkas (senior shading technical director: Digic Pictures), Andrew J. Farrell (animator: Image Engine), Ants Farrell (mocap ad Imaginarium Studios), Valeriya Fedoseeva (digital artist: Toneplus), John Paul Felipe (creature effects technical director: Image Engine), Bálint Ferenc (cg developer: Digic Pictures), Michal Firek (effects technical director: Platige Image), Nathan Fitzgerald (lead animator: Image Engine), Julia Flanagan (animator: Image Engine), Adrien Flanquart (look development artist: Image Engine), Cheri Fojtik (lead texture artist: Image Engine), Joel Foster (previsualization artist: The Third Floor), Lucien Fostier (system & technology: Image Engine), Florence Fournier (motion capture team: Unit Image), Marcos Francos (Director técnico de efectos), Kevin Franczuk (digital artist: Unit Image), Raffael Frank (modeler: Image Engine), Eduardo Franz (previsualization artist: The Third Floor), Mauro Frau (art director: Digic Pictures), Ryoji Fujita (effects artist: Image Engine), Alex Fuller (lighting artist: Image Engine), Sarah Fuller (look development artist: Image Engine), Nehal Gala (Artista de superficies), Michal Gamrat (lead pipeline technical director: Platige Image), David Gant (3d scan model: Iedolas Aldercapt), Raphael Gaudin (lighting artist: Image Engine), Farzad Ghodrati (cloth & hair simulation artist), Jessica Giang (layout artist: Image Engine), Mariusz Gietkowski (lighting artist: Platige Image), Arnaud Philippe Giraux (digital artist: Unit Image), Satoshi Gonokami (technical support: Digital Frontier), Trevor Goring (storyboard artist: The Third Floor), Oleksandr Gorodyskyi (character effects artist: Platige Image), Patrice Gracia (lighting artist: Digic Pictures), Matthew Graves (system & technology: Image Engine), Melissa Gray (visual effects production manager: Image Engine), Josh Gridley (previsualization artist: The Third Floor), Jason Gross (lighting artist: Image Engine), Dominik Gruca (animator: Platige Image), Michal Gryn (environment artist: Platige Image), Benoit Grynberg (digital artist: Unit Image), Laura Guerreiro (digital artist: Unit Image), Amandine Guiffard (office team: Unit Image), Tamás Gulyik (Compositor digital), Krisztián Gulyás (Compositor digital), Udit Gupta (Compositor digital), Péter Gurszky (Compositor digital), Adam Guzowski (lead effects technical director: Platige Image), Oliver Gyani (3d scan model: Axis Arra), John Haddon (system & technology: Image Engine), Jason M. Halverson (compositor: Image Engine (as Jason Halverson)), Hamza.as (Artista de efectos de personajes), Evan Harbuck (digital artist / previsualization artist: The Third Floor), Ashraf E. Hassan (visual effects supervisor: Puppetworks Animation Studio), Alice Haswell (reference camera operator), Hiromichi Hayashi (digital artist: Stealthworks), Helmlinger Laurent (animation supervisor: Unit Image / motion editing supervisor: Unit Image), Sandro Henriques (compositor: Image Engine (as Sandro de Barros Henriques)), Greg Herbert (chief financial officer: Image Engine), David Herfindahl (animator: Image Engine), Oliver Hermann (motion capture tracker), Toyokazu Hirai (digital artist: Transistor Studio), Ed Holdsworth (Compositor), Viktor Holló (lead pipeline developer: Puppetworks Animation Studio), Zoltán Hollósy (rigging technical director), Greg Holmes (chief executive officer: Image Engine), Jesse Parker Holmes (effects artist: Image Engine), Daiji Hori (digital artist: Toneplus), Kou Hoshina (technical director: Digital Frontier), Péter Hostyánszki (lead lighting and compositing artist: Digic Pictures), Philippe Hotte (visual effects artist: 3d generalist), Min-Pin Huang (Compositor), Noel Huang (Artista digital), Thomas Hudson (digital artist: Toneplus), Chew Gian Hwa (digital artist: Illusionist Animation Studio), Andrew Hwang (previsualization artist: The Third Floor), Kahye Hwang (animator: Image Engine), Denis Iansson (cloth td: Puppetworks Animation Studio), Wojciech Idzi (lead shading artist: Platige Image), Takuya Iida (technical director: Digital Frontier), Ivan Imanishi (system & technology: Image Engine), Yosuke Inomata (modeler: Image Engine), Vispi Irani (effects supervisor: Mumbai), Toshio Ishida (technical director: Digital Frontier), Hiroki Ishikawa (digital artist: Toneplus), Vajda István (digital compositor: Puppetworks), Anatolii Iudanov (visual effects technical director: Puppetworks Animation Studio), Tomomi Iwabuchi (digital artist: Digital Frontier), Joanna Iwan (animator: Platige Image), Travis Jack (visual effects production manager: Image Engine), Xavier Jacolot (digital artist: Unit Image), Amit S. Jadhav (compositing lead), Ryan Jadoui (cg modeler: Unit Image / digital artist: Unit Image), Annie Jan (previsualization artist: The Third Floor), Dawid Januszek (character effects artist: Platige Image), Wanchat Jarusean (character technical director: The Monk Studios), Manovigianek Jehman (pipeline technical director / system & technology: Image Engine), Lim Ying Jie (visual effects project manager: Illusionist Animation Studio), Brooke Johnston (picture model: Nyx's Mother), Taylor Jones (3d scan model: Tavern Owner), Tim Jones (compositor: Image Engine), Brenainn Jordan (motion capture), Milos Jovanovic (technical director: Crater Studio), Petar Jovovic (visual effects supervisor: Crater Studio), Marcin Jozwiak (render wrangler: Platige Image), Karumbaiah K.G. (senior simulation artist), Pavee Kaewmafai (simulation model support: The Monk Studios), Michal Kaleniecki (layout artist: Platige Image), Hayato Kanayama (digital artist: Transistor Studio), Chou Shao Kang (animator: Image Engine (as Shao-Kang Chou)), Curtis Kang (motion capture specialist), Yumiko Kano (visual effects production coordinator: Digital Frontier), Prariwat Kaseewong (simulation model support: The Monk Studios), Naoki Kato (effects artist: Image Engine), Sumiko Katsuki (animator: Image Engine), Toshiyuki Katsumura (visual effects project manager: Toneplus), Yosuke Katsumura (r&d: Toneplus), Andrew Kaufman (system & technology: Image Engine), Balázs Kerek (senior shot td: Digic Pictures), Suchitra Keshri (texture artist: Image Engine), Michael Kessler (system & technology: Image Engine), Bartlomiej Kik (layout artist: Platige Image), Soo Kyung Kim (lighting artist: Image Engine), Takumi Kimura (pipeline supervisor), Casey Kirkpatrick (environment modeler), Arnold Kiss (rigging technical director), Looi Wai Kit (digital artist: Illusionist Animation Studio), Takeshi Kitamura (digital artist: Toneplus), Pál Klemm (lead of movie division: Digic Pictures), Amanda Knight (visual effects production manager: Image Engine), Mai Koda (visual effects project manager: Toneplus), Yuto Koike (digital artist: Digital Frontier), Anjith Kolakkot Kenathi (senior character effects artist), Carsten Kolve (digital effects supervisor: Image Engine), Naoki Kondo (cg supervisor: Toneplus), Jasbeer Kootbally (digital artist: Toneplus), Dawid Kopestynski (compositing artist: Platige Image), Allie Koppel (head of finance: The Third Floor), Takeru Kosaka (visual effects director), Gorana Kovacevic (digital artist: Unit Image), Tomasz Kowalczyk (motion capture technical director: Platige Image), Rémi Kozyra (visual effects supervisor: Unit Image), David Attila Kristaly (shot td (as Kristály Dávid)), Mateusz Kruczala (lead character technical director: Platige Image), Supawadee Krudsuk (simulation coordinator: The Monk Studios), Christine Krumpholz (animator: Image Engine), Robert Kudera (environment artist: Platige Image), Grzegorz Kukus (cg supervisor: Platige Image), Hazuki Kumada (visual effects project manager), Daniel Kwon (motion capture specialist), Dorian L'Heritier (digital artist / digital artist: Toneplus), Anett Lakatos (hair td: Puppetworks Animation Studio), Attila Lakatos (shot technical director), Nicolas Lambelin (digital artist: Unit Image), Dávid Lantos (rigging technical director), Foam Natnicha Laohachaiaroon (intern character technical director), Mathias Lautour (lead look development artist: Image Engine), Jesus Lavin (compositor: Image Engine), Jacek Lazowski (pipeline technical director: Platige Image), Joanna Lee (animator: Image Engine), Yusong Lee (texture artist: Image Engine), Erik Lehmann (modeler: Image Engine), Carlos D. Lemus (effects supervisor), Sadudee Lerskullawat (character technical director: The Monk Studios), Michael Levine (creature effects technical director: Image Engine), David H.E. Lin (visual effects production manager: Toneplus), Roger Liu (previsualization artist: The Third Floor), Bernard Lizon (layout artist: Image Engine), Maksim Ljubenkovic (lighting technical director: Crater Studio), Nell Lloyd-Malcolm (HMC technician), Clementine Lo (effects artist: Image Engine), Eung Ho Lo (modeler: Image Engine (as Eung Ho Lo)), Rajavel Loganathan (compositor: Image Engine), Arthur Loiseau (digital artist: Unit Image), Alex Lombardi (effects artist: Image Engine), Juan David Lopez (lead compositor: Image Engine (as David Lopez)), Javier Lopez-Duprey (previsualization artist: The Third Floor), Geoff Lou (previsualization artist: The Third Floor), Zachary V. Lowe (texture artist: Image Engine (as Zachary Lowe)), Emily Luk (texture artist: Image Engine), Lakusic Luka (texture & shading artist: Crater Studio), Ben Lumsden (head of studio: The Imaginarium Studios), Maxime Luère (visual effects producer / visual effects supervisor: Unit Image), Bruno Lévêque (environment technical director: Image Engine (as Bruno Leveque)), Connor Mackintosh (3d scan model: Young Ravus), László Maczó (senior previsualization artist: Prewizards), Alexis Magaud (digital artist: Unit Image), Krisztian Majdik (previsualization editor: The Third Floor), Jacek Majewski (environment artist: Platige Image), Sonya Maltceva (3d scan model: Lunafreya Nox Fleuret (as Sonia Maltceva)), Matthew Maners (previsualization artist: The Third Floor), Dorian Marchesin (cg supervisor: Unit Image), Maciej Markowski (environment artist: Platige Image), Guillaume Marques (digital artist: Unit Image), Alex Martin (motion capture), Brandon Martin (lead lighting artist: Image Engine), Clément Martin (digital artist: Unit Image), Fran Martinez (compositor: Image Engine (as Francisco Martinez Raez)), Greg Massie (lighting artist: Image Engine), Mark Masson (rigging lead: Image Engine), Roger Mathews (previs/postvis artist: The Third Floor), Hiroaki Matsumoto (digital artist: Toneplus), Tomoka Matsumura (modeler: Image Engine), Shingo Matsuyama (digital artist: Digital Frontier), Alfred Matthieu (digital artist: Unit Image), Arnaud Mavoka-Isana (motion editor: The Imaginarium Studios), Andrew McCartney (animator: Image Engine), Daniel McCue (previsualization artist: The Third Floor), Tracey McLean (digital matte painter: Image Engine), Iain McLuckie (Supervisor de CG), Dallas Mecham (system & technology: Image Engine), Kevin Mecham (system & technology: Image Engine), Mate Medricky (visual effects artist: ayout artist), Alex Medvediev (lighting artist: Platige Image), Toufik Mekbel (digital artist: Unit Image / visual effects artist), Omar Meradi (special effects supervisor: Unit Image), Jeremy Mesana (animation supervisor: Image Engine), Stephane Michalski (motion capture team: Unit Image), Zuzana Mikus (visual effects production manager: Image Engine), Florian Militello (digital artist: Toneplus), Laura Millar (motion capture team: Unit Image), Gaëlle Minisini (effects artist: Image Engine (as Gaelle Minisini)), David Minor (system & technology: Image Engine), Yoshihito Misono (digital artist: Toneplus), Milovan Mladenovic (visual effects executive producer: Crater Studio), Benjamin Moity (digital artist: Unit Image / motion capture animator: Unit Image), Guillem Molina (modeler: Image Engine), Tamas Molnar (effects artist: Puppetworks), Bernadett Molnár (Compositor digital), Anthony Mondelin (digital artist: Unit Image), Elizabeth Montes (previsualization associate production manager: The Third Floor), M. Russell Moore (compositor: Image Engine (as Russell Moore)), Allan Morel (Artista de efectos digitales), Hiroshi Mori (previsualization artist: The Third Floor), Manpei Morino (digital artist: Toneplus), Tee Morris (3d scan model: Pruvia Colpus), Ourania Mourta (effects artist: Image Engine), Liam Mulvey (3d scan model: Libertus Ostium), Auttasit Mungpasert (simulation model support: The Monk Studios), Takao Muraoka (visual effects production coordinator: Digital Frontier), Zsolt Máté (3d artist: Puppetworks Animation Studio), Tibor Nadas (senior matte painter), Keiko Nagashima (digital artist: Toneplus), Ashley Nagy (digital matte painter / digital matte painter: Image Engine), Zsófia Nagy (production coordinator: Puppetworks Animation Studio), Sergii Nazarenko (pipeline technical director: Platige Image), Charlotte Nelson (previsualization production manager: The Third Floor), Aline Ngo (VFX Recruiter), Duc Phil Nguyen (digital artist: Unit Image), Franck Nicolle (motion capture team: Unit Image), Luke Niejadlik (systems manager), Ismael Nieto (creature effects technical director: Image Engine (as Ismael Nieto Cuesta)), Denis Nikolayenia (senior compositor (as Denis Nikolayenia)), Kenichiro Nishida (Compositor digital), Suguru Nogami (digital artist: Stealthworks), Paulo Nogueira (system & technology: Image Engine), Ryan Nolan-Hieb (layout technical director: Image Engine), Masataka Nonaka (digital artist: Studio Gooneys), Sverker Nordqvist (lead motion technical director), Masataka Nose (digital artist: Studio Gooneys), Stephen Putra Nugroho (pipeline technical director: Toneplus Animation / r&d: Toneplus), David Nutley (3d scan model: Ravus Nox Fleuret), Kihong Oh (creature effects technical director: Image Engine), Hironari Okada (digital artist: Transistor Studio), Djurdjevic Olga (texture & shading artist: Crater Studio), Ryan Oliva (3d scan model: Petra Fortis), Daniel Orchard (motion capture technician), Mizuki Ozawa (digital artist: Toneplus), Monika Packowska (visual effects production manager: Platige Image), Miroslaw Paczkowski (lighting artist: Platige Image), Paul Parneix (digital artist: Unit Image / visual effects artist), Andrew Parnell (animator: Image Engine), Chaplais Pascal (creature effects technical director: Image Engine), Robert Pashayan (digital artist: Unit Image), Tausif Patel (3d scan model: Pelna Khara), Przemyslaw Patyk (environment artist: Platige Image), Adriana Pawlowska (pipeline technical director: Platige Image), Arnaud Pecqueur (digital matte painter: Image Engine), Geoff Pedder (look development artist: Image Engine), Daniel Perez Ferreira (effects technical director: Megalis/Black Relic), Jonathan Perez (digital artist: Unit Image), Per Olof Petersson (compositor: Image Engine), Sandor Peto (lead lighting & shading technical director: Puppetworks Animation Studio), Leela Petrie (creature effects artist: Image Engine), Chatchapol Phattanavorawat (pipeline support: The Monk Studios), Thanawat Phukumchai (character technical director: The Monk Studios), Johan Picard (3d scan model: Nyx Ulric), Nicolas Pichon (digital artist: Unit Image), Lee Pierce (compositor: Image Engine), Lorenzo Pierfederici (system & technology: Image Engine), Stéphane Pierrisnard (digital artist: Unit Image), Mark Pinder (system & technology: Image Engine), Carmen Pinto (system & technology: Image Engine), Arkadiusz Piwiec (environment artist: Platige Image), Ostap Pochtarenko (effects pipeline technical director: Platige Image), Chakrit Pogun (character technical director: The Monk Studios), Yash Polke (effects artist: Image Engine), Barry Poon (assets supervisor: Image Engine), Xavier Pothron (digital artist: Unit Image), Anuchit Prapantwong (Director técnico de personajes), Romain Privat de Fortunie (effects artist: Image Engine), Piotr Prokop (visual effects executive producer: Platige Image), Troy Provencal (motion capture specialist), Gabriela Pruszkowska (creature effects technical director: Image Engine), Vitalii Prykhodko (Artista de efectos visuales), Gabor Pulai (lead lighting technical director), Francois Dinh Quang (animator: Image Engine), Radic Katarina (texture & shading artist: Crater Studio), Milena Radovic (texture & shading artist: Crater Studio), Rabia Rahou (Artista de efectos visuales), Alma Ramirez (previsualization artist: The Third Floor), Mauricio Revuelta (digital artist / digital artist: Toneplus), Léo Ribeyrolles (digital artist: Unit Image), Diego Riestra (compositor: Image Engine), Gregory Rizzi (previsualization supervisor: The Third Floor), Benjamin G. Roach (digital artist: Toneplus), Christophe Rodo (effects supervisor: Square Enix), Max Rodriguez (creature effects technical director: Image Engine), Marvin Rojas (previsualization artist: The Third Floor), Sean Rourke (previsualization editor: The Third Floor), Thachapong Ruangroj (Director técnico de personajes), Mike De Rubertis (previsualization artist: The Third Floor (as Micheal Rubertis)), Rafal Ruminski (effects technical director: Platige Image), László Ruska (Artista de previsualización), Satoshi Sagawa (digital artist: Transistor Studio), Hiroshi Saito (digital artist: Toneplus), Jun Saito (visual effects production coordinator: Digital Frontier), Kazutake Saito (lead shotwork artist: Digital Frontier), Mizuki Saito (visual effects producer: Studio Gooneys), Lukasz Salabura (character technical director: Platige Image), Patrick Sarell (animator: Image Engine), Kuntal Sarkar (Modelador), Daniel Sarnowska (effects artist: Image Engine), Nobuteru Sasagawa (previsualization artist: The Third Floor), Nicolas Sauval (digital artist: Unit Image / effects technical director: Unit Image), Komkrit Sawasdee (character technical director supervisor: The Monk Studios), Edward Saxby (3d scan model: Ardyn Izunia), Linus Scheithauer (reference camera operator), Madita Schloeglmann (facial capture technician), Ludovic Schocron (digital artist: Unit Image), Arian Schouten (animator: Image Engine), André Schreiber (environment artist: Puppetworks Animation Studio), Zsolt Sebõk (senior compositor: Puppetworks Animation Studio), Komson Seechan (character technical director: The Monk Studios), Wataru Senzaki (visual effects production coordinator: Digital Frontier), Maria Serrano (previsualization artist: The Third Floor), Nimishaa Sethi (texture artist (as Nimishaa Sethi)), Chad Shattuck (animator: Image Engine), Andrew Shawley (reference camera operator: The Imaginarium Studios), Denys Shchukin (effects supervisor: Image Engine), Kerry Shea (previsualization producer: The Third Floor), Ty Shelton (modeler: Image Engine), Yuta Shimizu (visual effects supervisor: Image Engine), Eri Shinato (Artista digital), Jia Loon Sim (animator: Image Engine), Chrystia Siolkowsky (motion editor), Bartosz Skrzypiec (shading artist: Platige Image), Michal Skrzypiec (compositing artist: Platige Image), Geri Smith (Artista de la iluminación), Patrick Smith (previsualization supervisor: The Third Floor), Lukasz Sobisz (effects artist: Image Engine), Vandy Sok (motion capture specialist), Laura Soriano Martínez (Modelador), Wassamon Sripipat (character technical director: The Monk Studios), Mateusz Sroka (shading artist: Platige Image), Igor Staritsin (senior concept artist matte painter), Plavsic Stefan (texture & shading artist: Crater Studio), Murray Stevenson (cg supervisor: Image Engine), Devin Stoutley (modeler: Image Engine), Stefano Susco (rigging technical director), Tomek Suwalski (compositing artist: Platige Image (as Tomasz Suwalski)), Alexander Szabados (Director técnico de iluminación), Zaneta Szabat (shading artist: Platige Image), Mátyás Szabó (lighting and compositing artist: Digic Pictures), Péter Szabó (lighting and compositing coordinator: Puppetworks), Krisztian Szeibold (lighting artist: Image Engine), Szabolcs Szmicsek (Artista de efectos visuales), Jeremy Szostak (visual effects editor: Image Engine), Koichi Tamura (system & technology: Image Engine), Sahasin Tangkijjavisuth (character technical director: The Monk Studios), Korrapat Tangsutthiwong (character technical director: The Monk Studios), Kate Tarbard (head of studio operations: Image Engine), Jenn Taylor (lead animator: Image Engine), Damien Thaller (digital matte painting supervisor: Image Engine), Dechathorn Thitikul (character technical director: The Monk Studios), Cosic Tijana (texture & shading artist: Crater Studio), Phuwit Tipyakanont (character technical director: The Monk Studios), Shaila Tobin (animator: Image Engine), Thanapat Tommati (character technical director: The Monk Studios), Alexander Toms (compositor: Image Engine), Chau Tong (production coordinator: The Third Floor), Rene Toye (visual effects editor: Image Engine), Yusaku Toyoshima (visual effects executive producer: Digital Frontier), Keisuke Toyoura (Productor de efectos visuales), Yosuke Toyoyama (digital artist: Digital Frontier), Adam Tredowski (matte painter: Platige Image), Sakajiri Tsutomu (digital artist: Toneplus (as Tsutomu Sakajiri)), Ron Turner (concept artist: Image Engine), Jon Tyler (motion capture supervisor: Imaginarium Stiudios), Gábor Tóth (lead compositor: Puppetworks Animation Studio), Róbert Tóth (senior rigging technical director), Alex Medvediev (lighting artist: Platige Image (as Alex Medvediev)), Aaron Urquhart (motion capture technician), Sadanand Uware (mocap artist), Yann Vanlerberghe (creature effects technical director: Image Engine), Vladan Djiri Vasiljevic (texture & shading artist: Crater Studio), Ruslan Vasylev (modeler: Image Engine), Gergely Velki (digital compositor: Digic Pictures), Vikram Verma (visual effects executive producer), Nitat Vimanjan (character technical director: The Monk Studios), Marion Voignier (compositor: Image Engine), Ilia Vorobev (cloth td), Ognjen Vukovic (lighting technical director: Puppetworks Animation Studio), Jovana Vulevic (digital artist / texture & shading artist: Crater Studio), Agata Waclawiak (compositing artist: Platige Image), Caleb Wagner (Efectos visuales), Erik Walker (previsualization artist: The Third Floor), Ross Wallis (lighting artist: Image Engine), Shawn Walsh (visual effects executive producer: Image Engine), Crystal Wan (visual effects production manager: Image Engine), Chia-Ping Wang (system & technology: Image Engine / system administrator), Kenson Wang (compositor: Image Engine), Tony Wang (Productor de efectos visuales), Chutinart Warunyuwong (digital artist: Toneplus), Dominik Wawrzyniak (lead layout artist: Platige Image), Piotr Weiss (effects artist: Image Engine), Sean Wicks (visual effects coordinator / visual effects production manager: Image Engine), Cameron Widen (previsualization supervisor: Image Engine), Anthony Winn (storyboard artist: The Third Floor), Anna F. Winters (visual effects production manager: Image Engine), Phop Wisedchitpol (character technical director: The Monk Studios), Rafal Wojcikowski (lead render wrangler: Platige Image), Maciej Wojtyna (shading artist: Platige Image), Tilly Wood (3d scan model: Sylva Nox Fleuret), Casey Yahnke (compositor: Image Engine), Yuki Yamashina (senior pipeline technical director), Vincent Yan (creature effects artist: Image Engine), Kareem Yassih (system & technology: Image Engine), Matt Yeoman (compositor: Image Engine), Donmill Yip (modeler: Image Engine), Kei Yoneoka (cg supervisor: Stealthworks), Takehisa Yoshimura (visual effects producer: Digital Frontier), Nawel Younsi (office team: Unit Image), Edward Yueh (cloth artist), Alvin Chow Hoe Yuen (digital artist: Illusionist Animation Studio), Tomasz Zaborek (shading artist: Platige Image), Steven Zaharakis (previsualization technical director: The Third Floor), Jaroslaw Zawislinski (pipeline technical director: Platige Image), Robert Zelichowski (environment artist: Platige Image), Vladimir Zhovna (Director técnico de efectos), Fawzi Zidane (digital artist: Unit Image), Delphine Zombo Ngeleza (digital artist: Toneplus), An Nguyen (computer graphics tools engineer: Visual Works Square Enix (u)) y Vinay Kumar Valecha (visual effects artist (u))

Departamento de animación

Florine Abad (animator: Image Engine), Naipraporn Akarachotchai (animator: The Monk Studios), Syed Waqar Alam (animator: The Monk Studios), Blazej Andrzejewski (animator: Platige Image), Javed Ansari (Animador de alto nivel), Santosh Barad (Artista de fondo), Suresh Barik (Animador), Hitesh Barot (Animador de alto nivel), Debjani Bhadra (Artista de la iluminación), Gour Bharat (Animador), Kitchanapong Boonprakarn (animator: The Monk Studios), Nimoul Bun (lead character technical director (as Nimoul Bun)), Anshul Chauhan (Animador), Madhava Rao Chittluri (Animador de alto nivel), Byung Joo Choi (animator: Image Engine), Russell Chou (Animador), Tristan Connors (senior modeller), Calbac Cyrill (rigging supervisor), Lluís Danti (Animador de alto nivel), Aabid Dhamani (Animador), Greguss Dávid (simulation operator), Kertai Aurél Dávid (simulation td), Zsolt Fehér (Animador), Nathan Fitzgerald (Jefe de animación), Alberto Galera (animator: The Monk Studios), Alberto Gracia (Animador), Dominik Gruca (animator: Platige Image), Pablo Heras (animator: The Monk Studios (as Pablo Heras)), David Herfindahl (senior key animator), Israel Hernández (Animador de personajes), Kahye Hwang (Animador), Joanna Iwan (animator: Platige Image), Annie Jan (Animador), Phatchri Janswang (animation coordinator: The Monk Studios), Karntida Jiraworrapat (animator: The Monk Studios), Chawalit Kaewmanee (animation supervisor: The Monk Studios), Sumiko Katsuki (animator: Image Engine), Christine Krumpholz (Animador de alto nivel), Grzegorz Kukus (animation director: Platige Image), Joanna Lee (Animador), Rebecca-Louise Leybourne (facial animator: The Imaginarium Studios), David H.E. Lin (Director técnico), Bernard Lizon (Previs and Layout Artist), Andrew McCartney (animator: Image Engine), Florian Militello (Artista digital), Mina Moteki (Animador), Ramzan Mulani (Animador), Károly Mátyás (Animador), Indranil Nandy (character fx artist), Vikram Pandya (Animador), Emese Papp (simulation operator), Phakamas Phasuk (animator: The Monk Studios), Dziewanna Picazo (motion capture artist), Wicha Pongsateelapong (animator: The Monk Studios), Róbert Pálos (Animador), Dávid Ringeisen (lead of previs unit: Digic Pictures), Dan Santos (Animador), Aloke Sarkar (Animador), George Sears (motion capture technician), Jay Shah (Animador), Chad Shattuck (Animador), Szabolcs Siklósi (Animador), Sagar Singh (Animador), Jiraporn Soonliang (animator: The Monk Studios), Abhishek Srivastava (Director de animación), Chanon Suntiasvaraporn (animator: The Monk Studios), Kitibodin Supannasarn (animator: The Monk Studios), Kamonsak Surongkaborpit (animator: The Monk Studios), Kawin Suteepongsopon (animator: The Monk Studios), Thanaphupat Thong-Aram (animator: The Monk Studios), János Tikovits (Animador), Eldred Tjie (Artista de fondo), Shaila Tobin (Animador), Saul Toresan (motion editor), Alberto Trevisan (Diseñador), Miklós Varga (Supervisor de animación), Karina Venneberg Sørensen (Animador), Pratik Virash (hair and fur grooming), Shawn Walsh (visual effects executive producer: Image Engine), Carl Whiteside (animation producer), Jack Wyatt (Animation Department), Wei Xing Yong (lead facial animator), Delphine Zombo Ngeleza (animator (as Delphine Ngeleza Zombo)) y Piotr Zyla (lead animator: Platige Image)

Departamento de musica

Daniel Bhattacharya (Músico), John R. Graham (Orquestador), Daniel Kresco (score engineer and mixer), Jasper LeMaster (assistant score recording engineer), Vicky Matthews (Chelista), Scott McRae (supervising music copyist), Hiroo Nakano (theme music composer), The Nashville Scoring Orchestra (Orquesta), Yôko Shimomura (original theme), Koyo Sonae (Productor), Alan Umstead (concertmaster / orchestra contractor) y Bruce White (musician: viola)

Departamento de reparto

Mami Okada (Casting adicional)

Gestión de producción

Sandip Basu (studio manager: MUMBAI), Attila Deák (production manager: Puppetworks), Aj Gam (project manager (as Aj Gam)), Arif Jilani (vfx production manager: Riva Digital), Hideo Mori (project consultant), Monika Packowska (production manager: Platige Image), Piotr Prokop (executive producer: Platige Image) y Ian White (Pre-Production Supervisor)

Agradecimientos

Motomu Toriyama (Agradecimiento especial)