La películas El planeta de los simios: (R)Evolución del año 2011, conocida originalmente como "Rise of the Planet of the Apes", está dirigida por Rupert Wyatt y protagonizada por Andy Serkis quien interpreta a Caesar, Karin Konoval en el papel de Maurice, Terry Notary como Rocket, Richard Ridings personificando a Buck y Christopher Gordon desempeñando el papel de Koba (ver créditos completos).
Es una obra de género Thriller, Acción, Drama y Ciencia ficción producida en EE.UU.. Con una duración de 01 hr 45 min (105 minutos), esta película tiene diálogos originales en Inglés y Lenguas de signos. La banda sonora para esta producción ha sido compuesta por Patrick Doyle.
La autoría de la historia que narra esta obra está compartida entre Rick Jaffa (Escrito por), Amanda Silver (Escrito por) y Pierre Boulle ((novel) (suggestion)).
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“Rise of the Planet of the Apes” se erige como una obra maestra del cine de ciencia ficción, desafiando las expectativas de su género con una narrativa audaz y provocadora. Rupert Wyatt logra revitalizar un concepto que podría haber caído en lo ridículo, ofreciendo un guion ingenioso que crece en intensidad y despliega imágenes potentes. Desde sus inicios, la película deja claro su rumbo, pero el viaje es violento y desasosegante, culminando en un apabullante clímax que mantiene al espectador al borde de su asiento.
La interpretación de Andy Serkis como César es un hito, combinando tecnología de captura de movimiento con una profundidad emocional que conecta al público con el personaje. La trama, que explora las repercusiones de un retrovirus que incrementa la inteligencia de los simios, es tanto un entretenimiento contagioso como una crítica social aguda. A pesar de algunas limitaciones en el desarrollo de personajes humanos, el espectáculo visual y la acción bien coreografiada compensan con creces, haciendo de esta película un referente en su época.
Duración: 01 hr 45 min (105 minutos) .
Color: Color
Paises productores: La película Rise of the Planet of the Apes fué producida en EE.UU.
Lenguaje original: Inglés y Lenguas de signos.
Títulos en cada país:
Clasificación
Andrew Lesnie (Director de fotografía)
Amanda Bartley (Asistente de dirección: segunda unidad), James Bitonti (first assistant director: second unit (as James A. Bitonti)), Brendon Breese (Asistente de dirección), Mathew Dunne (first assistant director: Golden Gate), Gary Hawes (second assistant director: Golden Gate), Kris Krinkle (first assistant director: Hawaii), Dan Mansfield (second assistant director: second unit (as Daniel Mansfield)), Shaun Moskie (trainee assistant director: second unit), Cindy Smith (Asistente de dirección), Brian Smrz (Director de la segunda unidad), Haylee Thompson (Tercer asistente de produccón), Mark Vargo (Director de la segunda unidad), Pete Whyte (Asistente de dirección), A.A. Wintringham (assistant director trainee (as Aaron Wintringham)), Wainani Young-Tomich (second assistant director (as Wainani Young Tomich)) y Michael Bendner (additional assistant director: background coordinator (u))
Dan Hermansen, Helen Jarvis (Director de supervisión artística) y Grant Van Der Slagt
Mohamed AbouAhmed (set plasterer), J.P. Bagshaw (set dresser (as JP Bagshaw)), Britt Bancroft (Coordinador de decoración de set), John Beatty (sculptor (as John William Beatty)), Robert Bedier (Escultor), Silviu Bejan (Escultor), Eli Best (Asistente del departamento artístico), Michael A. Billings (set decorator: reshoots), Derek Bobroff (on-set painter), Carlos Bolbrugge (Artista grafico), Graham Brown (metal fabricator), Gordon Brunner (lead set dresser), Timothy Burgard (Artista del guión gráfico), Scott Callow (metal fabricator), Chad W. Chilibeck (set dresser (as Chad Chilibeck)), Kevin Clark (Greensman), Rian Codd (lead carpenter), J. Geoff Crosby (scenic carpenter / tool maintenance), Brian Cunningham (concept illustrator / graphic illustrator), John Dale (Coordinador de construcción), Jordan Dobbie (on-set props / property buyer), Warren Drummond (Artista del guión gráfico), David E. Duncan (animatic artist), Dean Eilertson (Jefe de utilería), Mark Ennis (lead carpenter), Keith Esch (lead painter), Nancy Ford (Asistente de director artístico), Bill Foster (Maestro de obras), Bruce Frankel (head scenic paint coordinator: reshoots / lead painter), Kirsten Franson (Ilustrador), David 'Pops' Fukakusa (construction foreman (as David Fukakusa)), Thomas J. Gaudet (lead carpenter), Jack Gauvreau (head sculptor), Ceco Georgiev (character designer: The Aaron Sims Company), Harvey Gibbons (lead carpenter), Marc Giroux (lead carpenter), Todd Handel (lead carpenter), Joseph Cassady Harris (set dresser (as Joseph Cassidy Harris)), Michelle Hendriksen (Asistente de jefe de utilería), Peter Hinton (De vestuario), Slavik IA (previsualization (as Slavik Anishchenko)), Terry Jarretti (on-set greensman (as Terry Jarrette)), Brian Kaiser (lead carpenter), Christian Kearney (property assistant: second unit), Jan Kobylka (supervising construction coordinator), John Kobylka (on-set carpenter), Eric Langstroth (metal fabrication foreman), John Lavoie (lead painter), Aaron Leslie (lead metal fabricator), Terry Lewis (Comprador del set de decoración), Andrew Li (assistant art director / art director: second unit (u)), Rohan Lyal (head greensman), Tracy Lynch (Escultor), Bruno Maganic (Escultor), Diego Maia (character designer: The Aaron Sims Company), Alexander Mandradjiev (character designer: The Aaron Sims Company), Jerad Marantz (character designer: The Aaron Sims Company), Josette Martinet (Escultor), Ignacio McBurney (Asistente de decorador), Sheila Millar (Diseñador de escena), Rob Nicholson (construction foreman (as Bob Nicholson)), Tyler Page (property assistant: second unit), Claudio Palavecino (on-set props), Ken Palkow (prop fabricator), Jacques Paradis (Maestro de obras), Dan Petrescu (Capataz de pintura), Hamish Purdy (Asistente de decorador), J.J. Reddy (set dresser (as JJ Reddy)), Matt Reddy (lead set dresser), Mike Reddy (De vestuario), Steffen Reichstadt (character designer: The Aaron Sims Company), Steve Reintjes (paint foreman (as Steven Reintjes)), Rory Rennison (metal fabricator), Tullis Rose (assistant property master: second unit), James Rothwell (animatic), Sandrina I.A. Sacco (De vestuario), Erroll C. Salewski (lead carpenter), Richard Schultz (lead greensman (as Rick Schultz)), Roger Schultz (lead carpenter (as Rodger Schultz)), Tudor Serban (Escultor), James Silver (metal fabricator), Dennis Simard (De vestuario), Aaron Sims (character designer: The Aaron Sims Company), Gordon Stewart (De vestuario), James Summers (lead greensman), Sharon Thompson (Coordinador del departamento artístico), Bruce Timko (lead carpenter), Mario Tomas-Niedworok (paint coordinator), Kazuhiro Tsuji (character designer: The Aaron Sims Company (as Kazu Tsuji)), Bruce Van Slyke (Escultor), Ross Wahl (on-set dresser (as Ross Joseph Wahl)), Sandy Walker (Comprador del set de decoración), Ric Walkington (property master: second unit), William Weigand (animatic assistant), Tracey Wilson (Artista del guión gráfico), Vernon Winn (metal fabricator), Patrick Zahorodniuk (Artista grafico), Leon Zarry (metal fabricator), Milena Zdravkovic (Ilustrador), Matthew Clancy (scenic carpenter (u)), Doug Girling (set designer (u)), Adrian Hrytzak (graphic designer (u)), Patrick Kearns (set dresser (u)), Bryan Sutton (set designer (u)), Michael Toby (model maker (u)) y Gary Young (set sculptor (u))
Shaun Friedberg 'Pyrokinesis' (animation technical director: Weta Digital (as Shaun Friedberg)), Seb Abante (reference photographer: Weta Digital), David Abbott (shader writer: Weta Digital), John Aberdein (motion capture pipeline manager: Weta Digital), Eva Abramycheva (previs coordinator), Alberto Abril (Animador: Weta Digital), Giovanni Acchione (motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione)), Gino Acevedo (textures supervisor: Weta Digital), Holly Acton (compositor: Weta Digital / texture artist: Weta Digital), Kate Adams (layout artist / layout technical director: Weta Digital), Richard Addison-Wood (senior software developer: Weta Digital), Michael Aerni (senior animator: Weta Digital), Kevin Aguirre (lead previsualization artist), Gustav Ahren (lead and senior facial modeler: Weta Digital), Malcolm Aitchison (technical support lead: Weta Digital), Tim Alexander (data center facilities manager: Werta Digital), Stuart Allan (postviz artist: PLF), Mark Edward Allen (model groomer: Weta Digital), Stan Alley (senior on-set visual effects technical director: Weta Digital), Stephen Allison (render wrangler: Weta Digital), Jon Allitt (massive supervisor: Weta Digital), Marcus Alqueres (Animador: Weta Digital), Jan Althaus (research and development: Weta Digital), Svend Andersen (systems and technical support: Weta Digital), Glenn Anderson (systems and technical support: Weta Digital), Raine Anderson (lead texture artist: Weta Digital), Eric Antoine (lead body mocap technician: second unit, Weta Digital), Lucy Appleby (visual effects production assistant: Weta Digital), Jane Apthorp (texture artist: Weta Digital), Christine Arboit (lighting techical director: Weta Digital), Ryan Arcus (layout technical director: Weta Digital), Georgy Arevshatov (senior texture artist: Weta Digital), Vincent Argentine (body mocap technician: second unit, Weta Digital), Elisabeth Arko (motion editor: Weta Digital), Yalda Armian (models production manager: Weta Digital), Shannon Armstrong (visual effects production assistant: Weta Digital), Jeffrey Arnold (lighting technical director: Weta Digital), Dan Ashton (digital imaging lead: Weta Digital (as Daniel Ashton)), Mia Askew (senior texture artist: Weta Digital), Andrew Atkinson (database administrator / visual effects systems tools manager: Weta Digital), Kevin Atkinson (software developer: Weta Digital), Jean-Marie Aubry (research and development: Weta Digital), Derrick Auyoung (animation technical director: Weta Digital), Patrice Avery (previs producer: HALON), Sergio Ayrosa (compositor: Weta Digital), Jean-Luc Azzis (compositing supervisor: Weta Digital), Sindharmawan Bachtiar (creature technical director: Weta Digital), Tim Baier (compositor: Weta Digital), Simon Baker (visual effects technical director: Weta Digital), Robert Baldwin (senior texture artist: Weta Digital), Marco Barbati (senior creature facial technical director: Weta Digital), Mark Barber (lighting technical director: Weta Digital), Ned Barraud (senior texture artist: Weta Digital), Daniel Barrett (animation supervisor: Weta Digital), Jacob Barrow (creature technical director: Weta Digital), Teresa Barsall (motion editor: Weta Digital (as Teresa Barsali)), Bryn Bayliss (visual effects technical director: Weta Digital), Stephen Bayliss (visual effects accounts supervisor: Weta Digital (as Steve Bayliss)), Daniel Bayona (matte painter: Weta Digital), Hamish Beachman (modeler: Weta Digital), Kelly Bechtle-Woods (lighting technical director: Weta Digital), Lyse Beck (lead and senior compositor: Weta Digital), Kathleen Beeler (texture artist: Weta Digital), Babak Beheshti (active marker technology: Weta Digital), Brittany Bell (facial tracker: Weta Digital), John Bellas (title sequence designer/animator), Daniel Bennett (texture artist: Weta Digital), David Bennett (facial motion editor manager: Weta Digital), Michael Benton (visual effects production runner: Weta Digital), Renaud Bergeron (lighting technical director: Weta Digital), Pravin Bhat (research and development: Weta Digital), Erik Bierens (camera technical director: Weta Digital), Kris Bieringa (render wrangler: Weta Digital (as Kris Vieringa)), Graham Binding (senior animator: Weta Digital), Helen Blake (visual effects technical director: Weta Digital), Pavani Rao Boddapati (lead lighting technical director: Weta Digital), Moragot Bodharamik (Animador: Weta Digital), Philip Boltt (motion capture pipeline supervisor: Weta Digital), Alessandro Bonora (lead facial modeler: Weta Digital), Nick Booth (digital imaging supervisor: Weta Digital), Jonathan Bot (compositor: Weta Digital), Jake Botting (motion capture stage manager: Weta Digital), Antoine Bouthors (software developer: Weta Digital), Katreena Erin Bowell (texture artist: Weta Digital), Chris Bowers (Artista de previsualización), Adam Bradley (senior paint and rotoscope artist: Weta Digital), Derek Brady (layout technical director: Weta Digital), Danny Braet (visual effects artist: CFE), Lee Bramwell (visual effects camera supervisor: Weta Digital), Jason Breneman (previs artist: Blind Squirrel Digital), Benjamin Brenneur (lead and senior motion editor: Weta Digital / motion editor: Weta Digital), Kristie Breslin (creatures department manager: Weta Digital), Robert Bridson (research and development: Weta Digital), Ryan Brooks (paint and rotoscope artist: Weta Digital), Andrew P. Brown (visual effects accountant (as Andrew Brown)), David Brunette (compositor: Weta Digital), Tanya Buchanan (visual effects recruitment manager: Weta Digital), Sam Bui (lead lighting technical director: Weta Digital), Joerg W. Bungert (digital colourist: Weta Digital), Sophie Burbery (visual effects production runner: Weta Digital), Clare Burgess (digital effects producer: Weta Digital), Sebastian Burke (research and development: Weta Digital), Brian Burks (Artista de previsualización), Andy Burmeister (camera technical director: Weta Digital), Hans Butler (lead and senior motion editor: Weta Digital), Julian R. Butler (lead creature technical director: Weta Digital (as Julian Butler)), Kurt Butler (modeler: Weta Digital), Hamza Butt (Artista digital), Sam Buys (visual effects asset manager: Weta Digital), Tom Buys (visual effects production runner: Weta Digital), Robert Byrne (lighting technical director: Weta Digital), Thelvin Cabezas (digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas)), Regina Cachuela (animation technical director: Weta Digital (as Regina Paula Cachuela)), David Caeiro Cebrián (visual effects technical director: Weta Digital (as David Caeiro Cebrian)), Djordje Cakovan (modeler: Weta Digital), Andrew Calder (senior animator: Weta Digital), Sonia Calvert (lead and senior compositor: Weta Digital), Charlie Camp (visual effects production runner: Weta Digital), Ben Campbell (lighting technical director: Weta Digital), Zac Campbell (compositor: Weta Digital (as Zachary Campbell)), Cedric Canlas (modeler: Weta Digital (as Cedric Enriquez Canlas)), Chris Cantero (previs lead animator: Blind Squirrel Digital), Jeff Capogreco (digital effects supervisor: Weta Digital), Caleb Carr (paint and rotoscope artist: Weta Digital), Taylor Carrasco (animation technical director: Weta Digital (as Taylor J. Carrasco)), Oliver Castle (senior software developer: Weta Digital), Tim Catchpole (camera technical director: Weta Digital), Norman Cates (lead and senior compositor: Weta Digital), Myriam Catrin (senior texture artist: Weta Digital), Nick Cattell (matte painter: Weta Digital), Bernard O. Ceguerra (lighting technical director: Weta Digital), Luke Chamberlain (systems and technical support: Weta Digital), Scott Chambers (compositor: Weta Digital), Johnny Chan (facial motion editor / motion editor: Weta Digital), Yuk Ting Chan (creature technical director: Weta Digital), Jung Min Chang (senior modeler: Weta Digital), Matthieu Chardonnet (senior effects technical director: Weta Digital), Hamish Charleson (technical support lead: Weta Digital), Tim Cheng (senior paint and rotoscope artist: Weta Digital), Jason K.S. Cheung (production engineer: Weta Digital (as Jason Cheung)), Eddie Chew (Animador: Weta Digital), Anthony Chiang (layout technical director: Weta Digital), Ben A. Chisholm (visual effects assistant (as Ben Chisholm)), Sujesh V. Chitty (matte painter: Soho VFX), Jong Jin Choi (lighting technical director: Weta Digital), Pamela Choules (Editor de efectos visuales), Amy Christensen (lead lighting technical director: Weta Digital), Andrea Christie (lighting technical director: Weta Digital), Glen Christie (lighting technical director: Weta Digital), Julia Jooyeon Chung (Animador: Weta Digital), Matthew Cioffi (facial modeler: Weta Digital), Patrick Clancey (Ópticas digitales), Rhys Clapcott (creature technical director: Weta Digital), Joseph Clark (model groomer: Weta Digital), Mike Clark (Animador: Weta Digital), Craig D. Clarke (layout technical director: Weta Digital), Raymond Clarke (visual effects facilities technician: Weta Digital), Gerald Clevy (senior animator: Weta Digital), Simon Clutterbuck (digital creatures supervisor: Weta Digital), Johann Francois Coetzee (creature technical director: Weta Digital), Michael Comfort (lead previs artist), Peter Connelly (lighting technical director: Weta Digital), Gemma Cooper (compositor: Weta Digital), Jeremy A. Cooper (previs lead: Blind Squirrel Digital), Shane Cooper (senior software developer: Weta Digital), Michael Corcoran (lead creature technical director: Weta Digital), Justin Cornish (visual effects supervisor: Atomic Arts), Michelle Cornwall (body mocap technician: first unit, Weta Digital), Brenton Cottman (matte painter: Weta Digital), Alasdair Coull (code department supervisor: Weta Digital / head of research and development), Fran¸ois Coulon (creature technical director: Weta Digital), Andrei Coval (facial modeler: Weta Digital), Dan Cox (senior lighting technical director: Weta Digital), Michael Cox (textures technical supervisor: Weta Digital), Michael Cozens (lead animator: Weta Digital), Christine Cram (senior paint and rotoscope artist: Weta Digital), Doug Cram (compositor: Weta Digital), Nick Craven (lead animator: Weta Digital), Jim Croasdale (senior paint and rotoscope artist: Weta Digital), Rob Crone (data wrangler), Steve Cronin (senior compositor: Weta Digital), Steve Crown (lead and senior compositor: Weta Digital), Alan Cruz (motion editor: Weta Digital (as Alan Salmorin Cruz)), Aaron Cubis (visual effects editor: Weta Digital), Glenn Curry (layout technical director: Weta Digital), John Curtis (motion capture pipeline engineer: Weta Digital), Eugene d'Eon (research and development: Weta Digital), Ken Dackermann (compositor: Weta Digital), Marion Davey (previs production manager: Weta Digital), Ed Davis (modeler: Weta Digital), Juliette Davis (visual effects production manager: Weta Digital), Joanna Davison (lighting technical director: Weta Digital), Shinji Dawson (creature technical director: Weta Digital), Mario de Dios (motion editor: Weta Digital (as Mario de Dios Barbero)), Daphne De Jesus (senior paint and rotoscope artist: Weta Digital), Sarah de Schot (visual effects production runner: Weta Digital), Tom Del Campo (senior animator: Weta Digital), Anna Delany (visual effects production runner: Weta Digital), Graeme Demmocks (shots r&d technical director: Weta Digital), Chris Derochie (previs animator), Anthony Di Ninno (Artista de previsualización), Tamir Sammy Diab (lighting technical director: Weta Digital (as Tamir Diab) / lighting technical director: Weta Digita), Gareth Dinneen (compositor: Weta Digital), James Dinsdale (systems and technical support: Weta Digital), Jennifer Docherty (r&d coordinator: Weta Digital), Richard Dorling (creature lead software developer: Weta Digital), Tim Douglas (model groomer: Weta Digital), Rebecca Downes (information systems lead: Weta Digital), James Doyle (visual effects technical director: Weta Digital), Loring Doyle (senior paint and rotoscope artist: Weta Digital), Samuel Doyle (texture artist: Weta Digital), Nebojsa Dragosavac (motion capture coder: Weta Digital), Warren Drummond (visual effects storyboard artist), Ryan Duhaime (lighting technical director: Weta Digital), Georgia Dumergue (facial tracker: Weta Digital / motion tracker), Eamon Samuel Duncan (camera technical director: Weta Digital), Samuel Duncan (systems and technical support: Weta Digital (as Samuel J. Duncan)), Simeon Duncombe (lead animator: Weta Digital), Gord Dunick (data wrangler: Canada), Shawn Dunn (head of layout/animation technologies: Weta Digital), Gus Duron (digital opticals editor), Areito Echevarria (visual effects technical director: Weta Digital), Abdullah Ecirli (Compositor digital), Austin Eddy (senior animator: Weta Digital), Erich Eder (compositor: Weta Digital), Benny Edlund (senior motion capture technical director: Weta Digital), Christopher Edwards (visual effects technical director: Weta Digital (as Chris Edwards)), Samuel Edwards (shots r&d technical director: Weta Digital), Christopher Egden (visual effects production assistant: Weta Digital), Yasmine El-Ghamrawy (compositor: Weta Digital (as Yasmine Scott El-Ghamrawy)), Sharif Elcott (research and development: Weta Digital), Jack Elder (research and development: Weta Digital), Marcus Endean (visual effects storyboard artist), Jeffrey Engel (Animador: Weta Digital), Joe Engelke (senior paint and rotoscope artist: Weta Digital), Paul Everitt (senior paint and rotoscope artist: Weta Digital), Campbell Taylor Fairweather (visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather)), Nathan Farquhar (model groomer: Weta Digital), Luca Fascione (r&d supervisor: Weta Digital), Earl Fast (previs animator: Image Engine), Christine Feistl (senior paint and rotoscope artist: Weta Digital), Oliver Ferguson (visual effects technical director: Weta Digital), Florian Fernandez (lead modeler: Weta Digital), Andrew Fitchett (visual effects production runner: Weta Digital), Kristina Flach (on-set visual effects production manager: Weta Digital), Warren Flanagan (visual effects storyboard artist), Liana Fleming (research and development: Weta Digital), Ryan Flick (additional visual effects assistant: Canada), Duane Floch (previsualization supervisor), Shawn Florchak (visual effects assistant), Rémi Fontan (shader writer: Weta Digital), Michael Forot (creature technical director: Weta Digital), Ludovic Fouche (camera technical director: Weta Digital), Nikki Fraei (visual effects facilities coordinator: Weta Digital), Richard Frances-Moore (previs supervisor: Weta Digital), Rod Fransham (lead body mocap technician: first unit, Weta Digital), Guillaume François (shader writer: Weta Digital (as Francois Guillaume)), Nick Fredin (animator: Weta Digital (as Nocholas Fredin III)), Garrett Fry (matte painter: Weta Digital), Johan Fröjd (motion editor: Weta Digital), Anthony Fung (Artista de efectos visuales), Nick Gabchenko (shader writer: Weta Digital (as Nikolay Gabchenko)), Kenneth Garcia (lighting technical director: Weta Digital), Nicholas Gaul (lead fur groomer: Weta Digital), Mark Gee (lead lighting technical director: Weta Digital), F. Gendron (lighting technical director: Weta Digital (as Francois Gendron)), Chris George (shader writer: Weta Digital (as Christopher George)), Yannick Gillain (creature technical director: Weta Digital), Jen Gillespie (technology coordinator: Weta Digital), Magali Gillon-Krizaj (additional visual effects assistant: Canada (as Magali Gillon)), Kenneth Gimpelson (shots r&d technical director: Weta Digitals (as Kenneth C. Gimpelson)), Kiril Gizdov (compositor: Atomic Arts), Evgeny Glazyrin (creature technical director: Weta Digital), Peter Godden (lead layout technical director: Weta Digital), Diana Godo (visual effects production runner: Weta Digital (as Diana Good)), Thomas Goldblatt (creature technical director: Weta Digital), Daniel Gonzalez (texture artist: Weta Digital), Sergio A. Gonzalez (motion editor: Weta Digital (as Sergio Gonzalez)), Demian Gordon (motion capture supervisor: second unit, Weta Digital), Josh Gotto (compositor: Atomic Arts), David Gouge (visual effects head of marketing: Weta Digital), Agnes Gould (senior paint and rotoscope artist: Weta Digital), David Gould (creature technical director: Weta Digital), Nick Grace (creature technical director: Weta Digital), Elizabeth Gray (Animador: Weta Digital), Tom Greally (visual effects general manager: Weta Digital), Tom Greene (animation coordinator: Weta Digital), John Griffith (pre-visualization director), Jason Grindlay (systems and technical support: Weta Digital), Eitan Grinspun (research and development: Weta Digital), Greg Groenekamp (lead and senior compositor: Weta Digital), Martin Groezinger (senior layout technical director: Weta Digital (as Martin Grözinger)), Matthew Grueber (creature technical director: Weta Digital), Kathy Gruzas (cio: Weta Digital), Leonhard Grünschloß (research and development: Weta Digital), Rebs Guarina (systems and technical support: Weta Digital), Signy Bjorg Gudlaugsdottir (modeler: Weta Digital (as Signý Björg Gublaugssóttir)), Mike Gunn (visual effects facilities manager: Weta Digital), Paul Gunn (systems and technical support: Weta Digital), Claire Hackett (creature technical director: Weta Digital), Bassim Haddad (lead and senior motion editor: Weta Digital), Mark Haenga (lead and senior facial modeler: Weta Digital), Tim Haigh (motion capture stage assistant: Weta Digital), Ben Hall (systems and technical support: Weta Digital), Simon Halpern (Artista de previsualización), Nick Hamilton (creature technical director: Weta Digital), David Hampton (effects department manager: Weta Digital), Johannes Hanika (research and development: Weta Digital), Jayse Hansen (screen graphics designer), Rachel Faith Hanson (Coordinador de efectos visuales), Joshua Hardgrave (facial tracker: Weta Digital), Stacy Harding (visual effects production runner: Weta Digital), Yoshihiro Harimoto (creature technical director: Weta Digital), Adam Harriman (camera technical director: Weta Digital), Michael Harrison (Compositor digital), Toby Haruno (senior animator: Weta Digital (as Toby M. Haruno)), Ben Hatton (visual effects editor: Weta Digita;), Kelly Haysom (sequence coordinator: Weta Digital), G.G. Heitmann Demers (lead and senior compositor: Weta Digital (as G.G. Heitmann)), Quentin Hema (paint supervisor: Weta Digital), Allan Henderson (lighting technical director: Weta Digital), Joe Henderson (previz artist), Patrick Henry (witness reference lead: first unit, Weta Digital), Rachel Herbert (layout technical director: Weta Digital (as Rachel E. Herbert)), Jon Hertzig (research and development: Weta Digital), Afif Heukeshoven (camera technical director: Weta Digital), Dean Hewison (visual effects asset coordinator: Weta Digital), Tim Hey (lead and senior compositor: Weta Digital (as Timothy Hey)), Matthew Hicks (lighting technical director: Weta Digital), Anna Hill (camera technical director: Weta Digital), Erin Hill (animation coordinator: Weta Digital), Martin Hill (senior shader writer: Weta Digital), Peter Hillman (software developer: Weta Digital), Christian Hipp (software developer: Weta Digital), Timothy Hoffman (senior lighting technical director: Weta Digital (as Tim Hoffman)), Chad Hofteig (pre-visualization artist), Matt Holland (lead and senior compositor: Weta Digital), Robin Hollander (lead and senior compositor: Weta Digital), Jeremy Hollobon (animation technical director: Weta Digital), Mark L. Holmes (motion editor: Weta Digital), Matt Holmes (supervising visual effects editor: Weta Digital), Teijo Holzer (production engineer: Weta Digital), Tom Holzinger (lead and senior motion editor: Weta Digital), John Homer (lead creature technical director: Weta Digital), David Houghton-Williams (compositing supervisor: Weta Digital (as David Houghton Williams)), Katie Houston (creatures coordinator: Weta Digital), Sandy Houston (rotoscope supervisor: Weta Digital), Susan Howard (software developer: Weta Digital), Francis Hsu (senior texture artist: Weta Digital), Florian Hu (visual effects technical director: Weta Digital), Nikki Hughes (senior texture artist: Weta Digital (as Nikki Hayley-Hughes)), Sherryn Hunt (visual effects recruitment assistant: Weta Digital (as Sherryn Matthews)), Radford Hurn (creature technical director: Weta Digital), Chris Husson (lighting technical director: Weta Digital), Ryan Hutchings (senior paint and rotoscope artist: Weta Digital), Rachel Hydes (motion editor: Weta Digital), Cajun Hylton (modeler: Weta Digital), Corrado Ianiri (motion capture editor: Weta Digital), Nikolay Ilinov (creature technical director: Weta Digital), Changeui Im (lighting technical director: Weta Digital), Andreas Jablonka (compositor: Weta Digital), Ian Jack (visual effects accountant: Weta Digital), Myles Jackson (shots r&d technical director: Weta Digitals (as Myles Elliott Jackson)), Mel James (senior texture artist: Weta Digital), Malik Jayawardena (motion capture operator: first unit, Weta Digital), Paul Jenness (lead modeler: Weta Digital), Bradley John (layout technical director: Weta Digital), Michael Johns (render wrangler: Weta Digital), Jeff A. Johnson (lighting technical director: Weta Digital), Nathan Johnson (lighting technical director: Weta Digital), Danny Jones (senior paint and rotoscope artist: Weta Digital), Dave Jones (visual effects purchasing officer: Weta Digital), Michael P. Jones (software developer: Weta Digital), Henrik Jonsson (3d artist, Atomic Arts), Vanessa Joyce (visual effects production manager: Weta Digital), Simon Jung (compositing supervisor: Weta Digital), Kory Juul (compositor: Weta Digital (as Kory Martin Juul)), Sandip Kalsy (lead lighting technical director: Weta Digital), Miae Kang (lead lighting technical director: Weta Digital), Matthew Kapfhammer (motion editor: Weta Digital), Kaveh Kardan (research and development: Weta Digital), Mike Kelly (camera technical director: Weta Digital), Patrick Keogh (facial tracker: Weta Digital), Tessa Kershaw (visual effects runner and events coordinator: Weta Digital), Anthar Kharana (compositor: Atomic Arts), Yasmin Khudari (facial modeler: Weta Digital), Christian Kickenweitz (motion editor: Weta Digital), Sigtor Kildal (motion capture operator: second unit, Weta Digital / motion editor: Weta Digital), Ben Kilgore (creature technical director: Weta Digital), John Kilkenny (visual effects executive), Ki-Hyun Kim (motion editor: Weta Digital), Heather Kinaston-Smith (visual effects accounts assistant: Weta Digital), Joel Kittle (Artista de previsualización), Dorian Knapp (Animador: Weta Digital), Mark Kobrin (facial modeler: Weta Digital), Michael Kokich (render wrangler: Weta Digital), Sergei Koudriautsev (senior camera technical director: Weta Digital), Makoto Koyama (senior animator: Weta Digital), Lonnie Kraatz (lead creature technical director: Weta Digital), Alex Kramer (senior camera technical director: Weta Digital), Lars Kramer (camera technical director: Weta Digital), Dmitri Krasnokoutski (shader writer: Weta Digital), Jan Kruse (compositor: Weta Digital), John Kubiak (previs artist: Blind Squirrel Digital), Fryderyk Kublikowski (motion capture production coordinator: Weta Digital), Dave Kujawski (production engineer: Weta digital), Martin Kulig (camera technical director: Weta Digital), Paul Kulikowski (compositor: Weta Digital), Ayako Kuroda (visual effects technical director: Weta Digital), Todd Labonte (senior animator: Weta Digital), Keith Lackey (animation technical director: Weta Digital), Genevieve Lacombe (lighting technical director: Weta Digital), Laure Lacroix (lead and senior compositor: Weta Digital), Ken Lam (compositor: Weta Digital), Andrew Lambert (technical support lead: Weta Digital), Nathaniel Lane (lighting technical director: Weta Digital), Charlotte Laney (creatures coordination: Weta Digital), Michael Lanzensberger (compositor: Weta Digital), Mathias Larserud (shader writer: Weta Digital), Shandy Lashley (additional visual effects coordinator: Canada), Rachel Laurenson (paint and rotoscope artist: Weta Digital), Luisma Lavin (lead and senior motion editor: Weta Digital), Jason Lazaroff (lead and senior visual effects technical director: Weta Digital), David Leach (systems and technical support: Weta Digital), James Leaning (software developer: Weta Digital), Alison Learned Wolf (visual effects editor: Weta Digital (as Alison Learned-Wolf)), Evelyne Leblond (compositor: Weta Digital), Isabelle Leduc (assistant mocap coordinator: Canada), Alexander K. Lee (animator: Weta Digital (as Alexander Lee)), Seong Kyun Lee (visual effects technical director: Weta Digital), Carmelo Leggiero (Animador: Weta Digital), Simon Legrand (visual effects technical director: Weta Digital (as Simon LeGrand)), Leo Leiner (motion capture setup: first unit, Weta Digital), Dan Lemmon (Supervisor de efectos visuales), Iva Lenard (senior reference photographer: Weta Digital), Mark Leone (research and development: Weta Digital), Fabio Leporelli (model groomer: Weta Digital), Joe Letteri (senior visual effects supervisor), Dean Lewandowski (layout technical director: Weta Digital), J.P. Lewis (r&d supervisor: Weta Digital), Carlos Lin (creature technical director: Weta Digital), Mingzhi Lin (senior lighting technical director: Weta Digital (as Mingzhi Victor Lin)), Randy Link (Animador: Weta Digital), Benjamin Liu (Artista de previsualización), Chishan Liu (lighting technical director: Weta Digital), Wendy Lloyd (research and development: Weta Digital), Eung Ho Lo (fur/hair artist: Weta Digital / modeler: Weta Digital), Thomas Sing Wai Lo (modeler: Weta Digital (as Thomas Lo)), Jason Locke (camera technical director: Weta Digital), Daniel Lond (software developer: Weta Digital), Nick Long (systems and technical support: Weta Digital), Sophie Lord (paint and rotoscope artist: Weta Digital), Jade Lorier (motion editor: Weta Digital), Blaine Lougheed (Coordinador de efectos visuales), Jennifer Loughnan (compositing production manager: Weta Digital), Ruth-Anne Loveridge (modeler: Weta Digital), Daniel Lowenberg (camera technical director: Weta Digital), David Luke (facial mocap recordist: second unit, Weta Digita;), Ben Lumsden (motion capture body technician: first unit, Weta Digital), Brooke Lyndon-Stanford (visual effects supervisor: Atomic Arts), Daniel Macarin (lead lighting technical director: Weta Digital), Frank Macfarlane (animation production manager: Weta Digital), Sam Maclennan (render wrangler: Weta Digital), Merlin Bela Wassiij Maertz (Animador: Weta Digital), Allan Magled (visual effects supervisor: Soho VFX), Oleg Magrisso (creature technical director: Weta Digital), Alastair Maher (texture artist: Weta Digital), Kate Makarow (witness reference assistant: first unit, Weta Digital), Mary E. Manning (pre-visualization lead: Pixel Liberation Front), Jade Mansueto (shader writer: Weta Digital) y Jason Marlow (camera technical director: Weta Digital)
Naomi Bakstad (Asistente de maquillaje), Victoria Down (head makeup artist), Debra Johnson (Jefe de estilistas: segunda unidad), Sherry Linder-Gygli (head hair stylist (as Sherry Gygli)), Thom MacIntyre (first assistant hair stylist (as Thom McIntyre)), Shelagh McIvor (Técnico de efectos especiales de maquillaje), Frida Norrman (1st assist. special make up effects technician), Michele Perry (motion capture makeup), Christopher Mark Pinhey (first assistant makeup artist (as Christopher Pinney)), Bill Terezakis (special makeup effects designer: WCT Productions), Emanuela Daus (makeup artist (u)), Vanessa Giles (makeup artist: second unit (u)), Emma Jacobs (makeup artist (u) / motion capture makeup (u) / special makeup effects artist (unc), Michael Nickiforek (animal effects fabrication (u)) y Vicki Syskakis (animal effects fabrication (u))
Conrad Buff IV (Conrad Buff) y Mark Goldblatt
Bonnie Benwick (unit manager: second unit (as Bonnie R. Benwick)), John Catron (production supervisor: Hawaii), Debra K. Chinn (Ejecutivo de post-producción internacional), Heidi Erl (production supervisor: San Francisco), Thomas M. Hammel (Jefe de producción), Wendy Williams (unit production manager (as Wendy S. Williams)), Aaron Downing (executive in charge of post-production (u)), Frank Macfarlane (animation production manager (u)) y Mahria Sangster (production manager (u))
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "El planeta de los simios: (R)Evolución".
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