La películas Fuerza G del año 2009, conocida originalmente como "G-Force", está dirigida por Hoyt Yeatman y protagonizada por Bill Nighy quien interpreta a Saber, Will Arnett en el papel de Kip Killian, Zach Galifianakis como Ben, Kelli Garner personificando a Marcie y Tyler Patrick Jones desempeñando el papel de Connor (ver créditos completos).
Es una obra de género Aventura, Familia, Fantasía, Comedia, Acción, Ciencia ficción y Animación producida en EE.UU.. Con una duración de 01 hr 28 min (88 minutos), esta película tiene diálogos originales en Inglés. La banda sonora para esta producción ha sido compuesta por Trevor Rabin.
Para el desarrollo de la historia que cuenta esta obra, se necesitaron nada menos que 4 colaboraciones. Cormac Wibberley ((screenplay) (as The Wibberleys)), Marianne Wibberley ((screenplay) (as The Wibberleys)), Hoyt Yeatman ((story) (as Hoyt H. Yeatman Jr.)) y David P.I. James ((story) (as David James)).
Si la obra no está disponible en el país en el que te encuentras no te preocupes: recuerda que utilizando un VPN podrás conectarte desde cualquier país y acceder a los catálogos completos de las distintas plataformas.
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Duración: 01 hr 28 min (88 minutos) .
Color: Color
Paises productores: La película G-Force fué producida en EE.UU.
Lenguaje original: Inglés.
Títulos en cada país:
Clasificación
Bojan Bazelli (Director de fotografía)
Kenny Bates (second unit director (as Ken Bates)), Steve Battaglia (Asistente de dirección: segunda unidad), Mark Carter (Asistente de dirección: fotografía adicional), Clark Credle (Asistente adicional del director), Eugene Davis (Asistente de dirección: segunda unidad), Richard Graves (Asistente de dirección), Matthew Heffernan (Asistente de dirección), Stephanie Janesh (dga trainee (as Stephanie Kinch)), Eric Sherman (Asistente de dirección), Donald Sparks (Asistente de dirección: fotografía adicional), Mark Trapenberg (Asistente de dirección: segunda unidad) y Mark Vargo (Director de la segunda unidad)
Ramsey Avery (Director de supervisión artística) y Daniel R. Jennings ((as Daniel Jennings))
James Addink (Asistente del departamento artístico), Julius Aguimatang (Artista del guión gráfico), Jory Alvarado (drapery foreman), Ernie Avila (Diseñador de escena), Marc Baird (Artista del guión gráfico), Bart Barbuscia (De vestuario), Greg Berry (Asistente de director artístico), Sarena Bhargava (lead sculptor), Giovanni Bianchini (De vestuario), Andrew Birdzell (Diseñador de escena), Jonathan Bobbitt (Jefe constructor), J.P. Boquette (De vestuario), Matt Callahan (Asistente de decorador), Steve Callas (Coordinador de construcción), Andrew Campbell (Diseñador gráfico), Liz Chiz (set decorating buyer), Susan Chooljian (Comprador), Steve Christensen (Diseñador de escena), David Corral (Greensman), Theresa Cullen (Artista del guión gráfico), Craig T. Currie (Capataz de utilería), Charles Daboub Jr. (art director: second unit (as Charlie Daboub)), Chad B. Daring (on-set dresser: second unit), Dominick De Rasmo (Accesorios), David E. Duncan (Artista del guión gráfico), Mariano Fernandez (Fabricante de utilería), Emily Ferry (Jefe de utilería), Kristopher Gifford (Asistente del departamento artístico), Nick P. Higgins (De vestuario), Al Hobbs (Diseñador de escena), Charli Jayson (property master: second unit), Tommy John (Pintor del set), Tim R. Lafferty (construction foreman / propmaker foreman), Tyler Lafferty (Fabricante de utilería), William J. Law III (Diseñador de escena), Al Lewis (De vestuario), Ronnie Lombard (Greensman), Karl J. Martin (Asistente de director artístico), Ron Mendell (Constructor de modelos), Robert Misetich (Pintor del set), Christopher Morente (on-set greensman), Jeffrey Mossa (Asistente de director artístico), Adam Mull (Asistente del departamento artístico), Jason Neisewander (Pasante del departamento de arte), Carla S. Nemec (Coordinador del departamento artístico), Antonia Nunez (buyer: second unit), Mercedes Paulino (stereoscopic compositing and occluded surface reconstruction), Eric Ramsey (Artista del guión gráfico), Edmond Scott Ratliff (Accesorios), Wil Rees (production illustrator), Brana Rosenfeld (set decorator: additional photography), Steve Rosolio (set decoration assistant), Christopher S. Ross (production illustrator: props), Peter Mitchell Rubin (conceptual illustrator), Mark Satterlee (Asistente de director artístico), Kenneth Sayers (De vestuario), Lissette Schettini (Asistente de director artístico), Steve Sickle (Capataz de greens), Vladimir Spasojevic (production illustrator), Jason Baldwin Stewart (assistant art director (as Jason E. Baldwin)), Smokey Stover (set design models), Jason Sweers (Diseñador gráfico), Dan Sweetman (Artista del guión gráfico), Nandor Szilagy (set dresser (2009)), Henrik Tamm (conceptual illustrator), Greg Wilkinson (Asistente de jefe de utilería), Walter Zieska (mill foreman) y Susan Corbell (specialty prop builder (u))
Dave Isaac Santos Abuel (3D digital artist: Imageworks 3D (as David Abuel) / digital compositor), Brian Adams (lighting and compositing technical director: SPI), Jon Aghassian (senior lighting/compositing), Benjamin Aguillon (lead lighter: SPI (as Ben Aguillon) / look development lead), Carlos A. Alfaro Jr. (production artist: In Three, Inc), Michael Alkan (senior technical director), Tom Allen (digital effects artist / effects animation technical director: SPI), Seshadri Anand (Artista ROTO), Bill Anastas (digital production manager), Arthur Argote (3D digital artist: Imageworks 3D), Neil Atkins (senior lighting and compositing technical director: SPI), Natalie Austin (rotoscope supervisor: In-Three, Inc.), Erubeth Avila (occluded surface reconstruction/stereo compositor: In-Three Inc.), Lisa Bacareza (lighting atd: 3D), Patrick Ballin (visual effects editor: SPI), Joachim Barnreuther (lighting and compositing technical director: SPI), Andy Barrios (compositor: Asylum (as Andy Rafael Barrios)), Kelly Barschig (recruiter: SPI), Allen Battino (Diseñador de personajes), Catherine Jo Beaman (associate technical director 3D: SPI), Mike Beaulieu (character animator: SPI), Aaron Beebe (stereoscopic paint artist: In-Three Inc.), Alena Bejenarou (previs artist: Persistence of Vision / rigging development: Persistence of Vision), Aaron Benoit (Diseñador), Alfred Berger (digital stereoscopic compositor), Jason Bidwell (compositor: In-Three), John-Michael Bills (3D digital artist: Imageworks 3D), Bineesh (Artista ROTO), Joe Binoya (occluded surface reconstruction/stereo compositor: In-Three Inc.), Brian Blasiak (lighting & compositing technical director), J.J. Blumenkranz (computer graphics supervisor), David Blythe (depth grade supervisor: In Three), Michael Boggs (scanning manager), Erik J. Borzi (lighting and compositing technical director: SPI), Christian Bouyer (modeler: character and hard surface, SPI), Dhiraj Brahma (senior roto artist: Sony Pictures Imageworks India), Tim Brandt (senior technical director: research & development / technical lead: SPI (as Timothy Brandt)), Dennis Bredow (texture supervisor), Jared Brient (lighting technical director 3D: SPI), Nigel Broad (Artista de efectos visuales), Eric Bruneau (Supervisor de composición), Thomas R. Bryant (Editor de efectos visuales), Stephen A. Buckley (senior character animator: SPI (as Stephen Buckley)), Charles Bunnag (Pintor mate), John Bunt (3D digital artist: Imageworks 3D / lighting technical director), Mark Burns (lighting and compositing technical director: SPI), Steward Burris (animator: Asylum), Jeremy Buttell (lighting and compositing technical director: SPI (as Jeremy Christopher Buttell)), Won Young Byun (character setup technical director: SPI (as Won Byun)), Hector Cabrera (occluded surface reconstruction: In-Three Inc.), Chrissy Callahan (digital coordinator: SPI (as Chrissy Habblett)), Dan Camp (hair and cloth technical director: SPI (as Daniel Camp) / technical animator/hair: SPI), Brian Campbell (character animator: SPI), Grady Campbell (lighting & compositing technical director), Keanan Cantrell (lighter, compositor, atd), Christopher S. Capp (Editor de efectos visuales), Lee Carlton (lighting and compositing technical director: SPI), Taide Carpenter (digital coordinator: SPI / senior visual effects production coordinator), Onny P. Carr (lighting and compositing technical director: SPI (as Onny Carr)), Gary Carrillo (stereoscopic project coordinator: In Three), Mark Carver (Artista de efectos visuales), Alexander Casanova (digital stereoscopic artist), Simon Cassels (design supervisor: Asylum), Janice M. Caston (occluded surface reconstruction: In-Three Inc.), Anthony Ceccomancini (associate production manager - 3D), Dominick Cecere (character animator: SPI), Fabrice Ceugniet (character pipeline technical director: SPI), Alan Chan (lead 3D digital artist: Imageworks 3D / lead stereo technical director), Clara Chan (lighting and compositing technical director: SPI), Sanjay Chand (lighting and compositing artist: SPI), Lan-Fang Chang (senior pipeline technical director), François Chardavoine (hair and cloth technical director), Hunter Chase (previz artist: Persistence of Vision), Kathy Chasen-Hay (visual effects executive producer: Asylum), Raul Chavez (character animator: SPI), Derek Cheung (3D digital artist: Imageworks 3D / technical director/compositor), Jeffrey Chodorow-Doris (depth grader/assistant production coordinator), Jangwoo Choi (senior modeler: character and hard surface, SPI), Kyudon Choi (character setup technical director: SPI), Zac Chowdhury (Artista digital), Cameron Chrisman (hair and cloth technical director), Jeff Chung (senior technical director: lighting), Jan Cilliers (digital compositor: Asylum), Benjamin Cinelli (character animator: SPI), John Clark (Artista de efectos visuales), Shawn Clark (character animator: SPI), Michael L. Clarke (Artista de efectos visuales), R. Kevin Clarke (más ligero), John Clinton (Productor de efectos visuales), James Clowater (production artist: In Three, Inc), Patrick Cohen (lead lighter: SPI), Chad E. Collier (digital intermediate data technician: Company 3), Shaun Collings (Diseñador), David Conlon (Director técnico de iluminación), J. Todd Constantine (animator: Imageworks), Stefaan Contreras (senior character pipeline technical director: SPI), Spencer Cook (character animator: SPI), Robert Coquia Jr. (i/o vfx), Bertrand Cordier (senior lighting technical director: SPI), Thomas H. Core (visual effects coordinator: Imageworks 3D (as Thomas Core)), Nicolle Cornute (digital painter), J.D. Cowles (cg supervisor Imageworks / compositing supervisor: SPI), Kevin Culhane (rigger: Asylum), Rocky Curby (pre-visualization artist), Michael Curtis (Compositor digital), Jason Cutler (Compositor digital), Frédéric Côté (character animator: SPI), Henry Darnell (lead modeler: SPI (as Henry R. Darnell)), Anupam Das (effects technical director: Asylum), Sumit Das (effects animation technical director: SPI / visual effects artist), Alan Davidson (3D technical supervisor: Imageworks 3D / 3d stereo research & development supervisor), Dennis Davis (lighting and compositing technical director: SPI), Paul A. Davis (character animator: SPI), Francisco De Jesus (computer graphics supervisor: SPI (as Francisco X. DeJesus)), Manuela Schmidt de Souza (lighting/compositing), Lisa Deaner (senior Flame artist), Yoshi DeHerrera (visual effects artist: 3D scanning), Matthew DeJohn (manager of operations: In-Three), Owen Demers (texture painter), Debbie Denise (visual effects executive producer: SPI), Marie Victoria Denoga (Compositor senior), Del DePierro (visual effects artist: stereoscopic integration), Greg Derochie (digital compositor / lighting and compositing technical director: SPI), K. Ramya Devi (Artista de efectos visuales), Dhananjayan (Artista ROTO), Joe DiCesare (texture/matte painting lead), Mary Dagmar Dickens (production artist), Aaron Dixon (compositing supervisor: In Three), A. Michael Dobbs (3D digital artist: Imageworks 3D / lighting and compositing technical director: SPI), Benoit Doidic (stereo layout artist: In-Three Inc.), Hugo Dominguez (stereoscopic paint artist: In-Three), Greg Dora (Compositor), Ian Doss (3D camera technical director: Imageworks 3D / on-set surveyor: SPI), Sean Dowey (motion graphics artist), David Dozoretz (senior pre-visualization supervisor), Mitchell S. Drain (visual effects supervisor: Asylum), Willem Drees (lead stereoscopic controller: In Three), Geer DuBois (stereoscopic lighter and compositor), Mark Duckworth (digital artist: Asylum), Steven Dugaro (Director técnico), Nika Dunne (3D roto lead: SPI), Emily Döhler-Knox (character animator: SPI (as Emily Beaulieu)), Noel Eaton (senior production services technician), William Eckroat (effects animation technical director: SPI), Elayaraja (visual effects production coordinator), Keridan Elliott (character setup technical director: SPI), Shari B. Ellis (digital coordinator: SPI / visual effects coordinator: SPI), Barbara Ellison (character pipeline technical director: SPI), Firat Enderoglu (senior character pipeline technical director: SPI), Chris Endicott (character animator: SPI), Rob Engle (3D visual effects supervisor), Stephen Enticott (character animator: SPI), Andrew Enyart (3D digital artist: Imageworks 3D), Nathan Eriksen (character pipeline technical director: SPI), Derek Esparza (character animator: SPI (as Derek 'Bro' Esparza)), Fish Essenfeld (senior technical director), Aaron Estrada (lighting and compositing technical director: SPI), Serge Eustache (stereoscopic compositor: Sony Pictures Imageworks), Jeffrey Evans (associate technical director: stereoscopic conversion, Imageworks 3D (as Jeffrey M. Evans)), Daniel Fazel (3D digital artist: Imageworks 3D), Christine Felman (Coordinador de efectos visuales), Mitchell Ferm (visual effects consultant), Deak Ferrand (concept artist: HATCH), Kevin Field (associate production manager: 3D), Patrick Finley (senior lighting and compositing technical director: SPI), Brenda Finster (stereoscopic project coordinator: In Three / visual effects coordinator), Brian Fire (Artista de efectos digitales), Darren P. Fisher (3D digital artist: Imageworks 3D (as Darren Fisher)), Lisa Fisher (3D digital artist: Imageworks 3D), Benjamin Fiske (effects animation technical director: SPI / effects animator: SPI), Omar A. Flores (stereoscopic conversion), Ruben Flores (lead lighter: SPI), Marco Foglia (pre-visualization artist), James Fox Taggart (Compositor de música), Robert Fox (lead character animator: SPI), Adam Francis (motion control technician), Elisabeth Franklin (character animator: SPI), Philip Fraschetti (stereoscopic associate technical director: Sony Imageworks), Layne Friedman (computer graphics supervisor: 3D), Michael Galbraith (character animator: SPI), Christopher Otto Gallagher (character pipeline technical director: SPI (as Chris Gallagher)), Javier Gallego (matchmove supervisor: stereoscopic conversion), Danny Garcia (track/matchmove artist), George Garcia (matte painter: SPI (as George 'Geo' Garcia)), Juan Edgardo Garcia (production artist at in-three, Inc), Dawn Gates (3D depth layout artist: Imageworks 3D / roto/paint lead: stereo 3d), Frederick Gaudreau (lighting and compositing technical director), Mark Gelfuso (color & lighting technical director), Pooya Ghobadpour (digital stereoscopic compositor), Phillip Giles (lighting and compositing technical director: SPI), Ryan Gilleland (Jefe de producción asociado), Shane Glading (senior lighting technical director), Michael Glasco (senior stereoscopic technical director), Maribeth Glass (lighting td: 3D), Kiel Gnebba (Director técnico de efectos), Guenever Goik (occluded surface reconstruction/stereo compositor: In-Three Inc.), Joseph Christopher Gonzales (production artist: In Three, Inc), Juan Gonzales (layout artist: SPI), Erik Gonzalez (lighting td: SPI), Juan Gonzalez (rough layout), Rickey Goodling (digital coordinator: SPI), A.B. Govardhan (senior matchmove artist: Imageworks India), Kim Grassi (osr/stereo compositing lead: In-Three Inc.), Jason Greenblum (lead lighter: SPI / sequence lead: SPI), Jon Greenhalgh (digital artist: Fixation Entertainment Inc.), Daniel Greenstein (character pipeline technical director: SPI), Josh Gridley (character animator: SPI), Jessica Grimshaw (stereo keyframe artist: In-Three Inc), John Grotelueschen (stereoscopic lighting and compositing td: SPI), Marc-André Guindon (pre-visualization supervisor), Orlando Gutierrez (occluded surface reconstruction/stereo compositor: In-Three Inc.), Derek Haase (lighting and compositing technical director: SPI), Kirstin Hall (senior lighting technical director 3D: SPI), Mark Hall (lighting and compositing technical director: SPI), Simon Halpern (previs artist: Persistence of Vision), Brian Hamblin (editorial technical manager: SPI), Pam Hammarlund (Productor de efectos visuales), Willi Hammes (lead lighter: SPI / lead technical director), Justin Hammond (technical director: color and lighting, SPI (as Justin PJ Hammond)), Jeremy Hampton (effects animation technical director: SPI), James Hanpadungvongs (character animator: SPI), Steven Hansen (matchmove artist: SPI), Todd Hara (3D digital artist: Imageworks 3D), Reginald Harber Jr. (lighter & compositor), Jordan Harris (character animator: SPI), John Hart (texture painter: Asylum), Jerome Hartman (lighting td & compositor), Brian Hawkins (Artista de efectos visuales), Joseph Hayden (compositing technical director), Daniel Hayes (associate lighting and compositing technical director: SPI), Buzz Hays (senior visual effects producer: Imageworks 3D), Chris Hebert (visual effects photographer), Mike F. Hedayati (3D compositing supervisor: In-Three (as Mike Hedayati)), John Helton (Artista 3D), Todd Hemsley (senior inferno artist: Aylum), Benjamin Hendricks (3D digital artist: Imageworks 3D (as Benjamin 'Seagoat' Hendricks)), Nicole Herr (hair technical director: SPI), Jason Herschaft (character animator: SPI), Stefan Herz (lead character pipeline technical director: SPI), William Higgins (compositor: Asylum (as Billy Higgins)), John C. Hill (Artista de efectos visuales), David Hipp (effects animation technical director: SPI), Timothy Hoffman (senior lighting technical director: SPI (as Tim Hoffman)), Doug Hogan (rotoscoping artist), James Holt (digital compositor: CBS Digital), Julianne Holzschuh (occluded surface reconstruction), Bob Homami (3D lighter compositor), Chris Hopkins (3d matchmover / 3d stereoscopic compositor), Rob House (senior technical director: Cloth and Hair), Chris Hung (senior lighting and compositing technical director: SPI), Chris Hurtt (character animator: SPI), Roger Huynh (senior lighting/compositing), Hansoo Im (Artista de efectos visuales), Katherine Ipjian (lighting and compositing technical director: SPI), John Iskandar (lighting and compositing technical director: SPI), Andreas Jablonka (lighting & compositing: Sony Imageworks), Hyunchul Jang (character animator: SPI), John K. Jenkins (senior lighting and compositing technical director: SPI (as John 'JJ' Jenkins)), Paul Jessel (character animator: SPI), Mike Jiang (lighting and compositing technical director), Blake Kenneth Johnson (character animator: SPI), Matt Johnson (roto artist: In-Three Inc.), Amanda Johnstone-Batt (lighting technical director (as Amanda Johnstone)), Kevin J. Jolly (visual effects editor: SPI), Alyse Joseph (Asistente de producción de efectos visuales), Philip Joslin (rotoscope artist In-Three Inc.), Josh Judd (occluded surface reconstruction: In-Three Inc.), Kurt Judson (lead lighter: SPI), Jason Jue (Compositor digital), Hyun Chul Jung (Animador), Kareem K.H. (Compositor digital), Harout Steve Kahwati (Artista de la iluminación), Ken Kaiser (Animador), David Kalbeitzer (digital producer), Marky Kang (Compositor digital), Yun Geuk Kang (senior character modeler), Sebastian Kapijimpanga (lead character animator: SPI), Joanie Karnowski (matchmove lead), Kevin Kelm (hair technical director), David Kersey (cloth/hair td / hair and cloth technical director: SPI), Tracy L. Kettler (VFX Production Coordinator/Director's Coordinator), Michael Killoren (digital coordinator: SPI / senior visual effects production coordinator), Don W. Kim (3D digital artist: Imageworks 3D), Jeff Kim (character animator: SPI), Michael Kimmel (character animator: SPI), Ken Satchel King (senior character animator: SPI (as Ken King)), Will Kistler (character animator: SPI), Kevin Kitchel (lead production services technician), Ranjith Kizakkey (matchmove lead), Brian Kloc (assistant lighting and compositing technical director: SPI), Raji Kodja (lighting and compositing technical director: SPI), Susan Kornfeld (texture painter: SPI), Stephen Kowalski (senior systems architect), Harald Kraut (lead layout artist), Megan Kreiner (senior production services technician (as Megan Orosz)), Mark Krentz (lead modeler), E. Suresh Kumar (senior matchmove artist), Aaron Kupferman (senior compositor: SPI), Joosten Kuypers (senior lighting and compositing technical director: SPI), Daniel La Chapelle (effects animation technical director: SPI), Luis Labrador (senior character modeler), Suzanne Labrie (production infrastructure), Dax LaFleur (cloth/hair technical director), Ken Lam (lighting & compositing technical director: Sony Imageworks (as Kenny Lam)), Kenny Lam (senior technical director: color and lighting: SPI (as Ken Lam)), Hayley Lane (occluded surface reconstruction), Ryan Laney (effects animation supervisor), William Lawrence (visual effects designer: Asylum), Umberto Lazzari (character setup technical director: SPI), Tram Le (Jefe de producción asociado), Brian Lee (Artista calibrador de movimiento), Jeanny Lee (visual effects coordinator: SPI), Paul Lee (visual effects designer: Asylum), Michael Leung (digital lighting and compositing artist), Diana Levin (Artista digital), Michael Levine (technical director: cloth/hair), Mickey Levy (digital producer), Jeff Lin (character animator: SPI), Kuan Lin (senior lighting and compositing technical director: SPI), Jared Lipscomb (rotoscope artist In-Three Inc), Laura Livingston (key frame supervisor: In Three / stereoscopic conversion supervisor), Daniel Lobl (computer graphics supervisor: SPI), Nicholas Loizides (modeler: Asylum FX (as Nick Loizides)), Timothy Loughran (animation production supervisor: SPI), Kenneth Lui (Artista de efectos digitales), Darren Lurie (computer graphics supervisor: Imageworks 3D), Wytt Lusanandana (project supervisor: In-Three, Inc.), Tom Lynnes (effects animation technical director: SPI), Sony Antony M. (Artista de efectos visuales), Marc Machuca (Compositor estereoscópico), Douglas R. MacMillan (look development lead: SPI), Amir Madani (senior production services technician), Jason Madsen (senior production services technician), Nazario 'Ness' Magana (occluded surface reconstruction: In-Three Inc.), Cornelia Magas (Compositor digital), Les Major (character animator: SPI), Jason Malinowsky (character animator: SPI), Chris Manabe (stereoscopic lighter and compositor), John Mangia (lighting and compositing technical director: SPI), Manikandan (Compositor digital), Kevin Mannens (cloth/hair technical director), Sharon Marcussen (stereoscopic lighting and compositing td: SPI), Nicholas Markel (previsualization artist: The Third Floor), Adam Ryan Martin (stereoscopic conversion artist), Seth Martin (rotoscope artist/ stereo compositor: In-Three Inc.), Damon Martinez (dimensionalist: In-Three. Inc), Praveen Mathew (lighting td: Sony Imageworks), Steve Matson (art director: vfx), Matthew Maude (lighter: Asylum), Seth Maury (Supervisor de efectos digitales), Evan Mayfield (character animator: SPI), Omar McClendon (rigger: Asylum), Will McCrate (Artista digital), Doran McGee (Compositor), Paul McGhee (senior digital color timer: SPI), Kyle McGinnis (character pipeline technical director: SPI), Matthew McGovern (stereoscopic project coordinator: In Three (as Matt McGovern)), Nathan McGuinness (visual effects supervisor: Asylum), Shawn McInerney (character setup technical director: SPI), Clare Ann McKenna (senior lighting and compositing technical director: SPI (as Clare McKenna)), Jennifer McKnew (texture painter: SPI), Garrick McLaughlin (digital production manager), Tony Meister (Diseñador), Carlos Mendoza Jr. (roto artist: In-Three, Inc.), Anthony Meschi (Compositor estereoscópico), Pericles Michielin (senior character animator: SPI), Megan Michitti (Asistente de producción de efectos visuales), Gavin Miljkovich (Artista de efectos visuales), Michael C. Miller (creative manager: In Three / visual effects supervisor), Damon Milman (technical director: Cloth/Hair), Krishnakant Mishra (digital effects supervisor: Sony Pictures Imageworks India), Clayton Mitchell (character animator: SPI), Emud Mokhberi (character animator: SPI), Leah Montagnino (visual effects photographer (as Leah Hardstark)), Tony Moore (dimensionalization), Troy Moore (stereoscopic lighting and compositing td), Gavin Moran (lead character animator: SPI), Raul Moreno (pre-visualization artist), Koji Morihiro (Animador), Brad Morris (previsualization artist (as Brad Morris)), Shelly Morrow (stereoscopic lighting and compositing td: SPI), Steve Muangman (digital compositor: Asylum Visual Effects), Chris Nabholz (lighting and compositing technical director: SPI), Maks Naporowski (animator: character animation tests), Tom Narey (Artista de previsualización), Anita Naufal (3D stereoscopic compositor (as Anita N Edwards)), Ben Nelson (pre-visualization artist), Paul Newberry (senior animator: SPI), Michael C. Newcomer (occluded surface reconstruction: In-Three Inc.), Stanley Ng (designer: title designer: Asylum FX), Linh Nguyen (layout artist: SPI (as Linh Mai Nguyen Chan)), Will Nicholson (digital artist: previz), Blake Nickle (visual effects coordinator: Asylum), Jeremy Nicolaides (stereoscopic supervisor: Sassoon Film Design), Rachel Nicoll (Artista calibrador de movimiento), Tony Noel (lighting and compositing technical director: SPI), Tonya Noerr (character animator: SPI (as Tonya Tornberg)), Kerry Nordquist (texture painter), Eddie Offermann (software and tracking), Chris Olivas (Compositor), David Orecklin (digital production manager: pre-production, SPI), Ellery Ortiz (3D camera technical director: Imageworks 3D / stereo layout artist), Tharanipathi Padmanabhan (Artista calibrador de movimiento), Peter Palombi (3D digital artist: Imageworks 3D), Ivo Panayotov (system engineer: SPI), James Park (lighting and compositing technical director: SPI (as James H. Park)), Michael J. Parker (lighting & compositing technical director: SPI), Navarro Parker (interface artist), Luca Pataracchia (senior effects animation technical director: SPI), John Patton (effects animation technical director: SPI), Joaquin Pecheur (3D digital artist: Imageworks 3D), Bethany Pederson Onstad (paint artist: Asylum FX (as Bethany Pederson)), Carlos Pedroza (Artista de previsualización), Bob Peitzman (computer graphics supervisor: Imageworks 3D), Mario Peixoto (3D digital artist: Imageworks 3D), Benjamin T. Perkins (3d digital artist: Imageworks 3D (as Benjamin Perkins)), Eric Peterson (Diseñador), Robin Petersson (senior modeler: character and hard surface, SPI), Sean Pfeiffer (roto artist: In-Three Inc.), Jan Pfenninger (3D digital artist: Imageworks 3D / lighting assistant technical director), David Jeffrey Phillips (Compositor de música), John Pierce (stereoscopic compositing lead), Brian Pohl (pre-visualization supervisor), David R. Polk (character animator: SPI (as David Polk)), Pavan Kumar Potluri (senior digital compositor), Raphael Protti (lighting/compositing), Andrew Pungprakearti (Compositor estereoscópico), Philip Quaglino (osr/stereo compositing lead: In-Three Inc.), Prabhakaran R. (3d depth conversion artist: Imageworks 3D (matchmove artist) (/-uncredited))), Balaji Ramakrishna (digital compositor: SPII), Gomathi Ramalingam (computer graphics supervisor: Sony Pictures Imageworks India), Vinoth Ramalingam (Artista calibrador de movimiento), Sandesh Ramdev (Compositor digital), R. Ramya (3D depth conversion artist: Imageworks 3D (as Ramya R.)), Donny Rausch (lighting and compositing), Ryan Reeb (Artista digital), Eric Reinhard (Compositor digital), Analeah Ricchetti (occluded surface reconstruction/stereo compositor: In-Three Inc.), Jason Kyle Richardson (occluded surface reconstruction: In-Three Inc), George Richman (color and lighting / lighting and compositing technical director: SPI), Chad Ridgeway (compositor: stereoscopic conversion), Josh Riley (character animator: SPI), Mark Robben (digital compositor: Asylum), Josh Robinson (digital artist: modeler), Mike Roby (lighting and compositing technical director: SPI), Yuliya Rodriguez (Artista de efectos digitales), Ryan Rogers (senior lighting and compositing technical director), Andrew Rose (technical director: 3D lighting/compositing), Joseph Rosensteel (lead 3D digital artist: Imageworks 3D), Jeya Ruban (compositor: imageworks india), Matthew Rubin (character pipeline technical director: SPI / data wrangler (as Matthew A. Rubin)), Zack Ruderman (visual effects production assistant: Imageworks 3D (as Zachary Ruderman)), Anthony Ruey (Coordinador de efectos visuales), Renato M. Ruiz (occluded surface reconstruction/stereo compositor: In-Three Inc.), Sandra Ryan-Moran (character animator: SPI), Toshihiro Sakamaki (modeler: Asylum), Rosendo Salazar (lighting and compositing technical director: SPI), Troy Saliba (Supervisor de animación), V. Samundeswari (Compositor senior), Sina San (occluded surface reconstruction/stereo compositor: In-Three Inc.), Rick Sander (stereoscopic lighting and compositing td), Jared Sandrew (senior stereoscopic technical director: Imageworks 3D (as Jared Thomas Sandrew)), Eric Sanford (color and lighting / lighting and compositing technical director: SPI), Suresh Sarangapani (Artista calibrador de movimiento), Kosta Saric (visual effects editor: Asylum Visual Effects), Julian Sarmiento (modeler: Asylum), John E. Sasaki (lighting and compositing technical director: SPI (as John Sasaki)), Henry Sato Jr. (character animator: SPI), Lisa Curtis (senior production services technician (as Lisa Curtis)), Laura Sayan (lighting technical director: SPI), Jamie Schnakenburg (keyframe artist: In-Three Inc.), Jeff Schu (lead character animator: SPI), Jason Schugardt (computer graphics supervisor: Asylum), Tom Schultz (stereoscopic camera lead), John Christopher Scott (visual effects stereography: In-Three Inc.), Jarmila Seflova (3D-stereo compositor), Sondra Selhorn (rotoscope supervisor: In-Three), Steven S. Shapiro (pipeline research & development: 3D), Randy Sharp (senior modeler: character and hard surface, SPI), Dan Sheerin (senior technical animator), Rick Shick (lighting and compositing technical director: SPI (as Rick 'Superfly' Shick) / visual effects artist), Yoosung Shin (Modelador), Craig Shumard (motion control technician), Brad Simonsen (3D pipeline DPM), K.S. Sivapriyan (Artista calibrador de movimiento), Scott Slater (character animator: SPI), Joseph Slomka (color scientist), Christopher Eric Smith (3D digital artist: Imageworks 3D), Ruel Smith (animator: Asylum), Gabriel Soto Campa (3D digital artist: Imageworks 3D), Gerrard Southam (Artista de previsualización), Cynthia Soza (3D digital artist: Imageworks 3D), Nic Spier (pre-visualisation), Frank Spiziri (visual effects coordinator: Asylum (as Frank R. Spiziri)), Stanley (Artista ROTO), Jason Stansell (senior animator: sony imageworks), Mark Stanyk (3D digital artist: Imageworks 3D (as Marc Stanyk)), Jessica Stebbins (lighting and compositing technical director: SPI), Marc Steinberg (Modelador), Brian Steiner (computer graphics supervisor: SPI), Adam Stern (lighting and compositing technical director: SPI), Orde Stevanoski (color & lighting technical director), George Stevens (Efectos visuales), Cody Stewart (key frame supervisor: In Three), John Stewart (digital compositor: Asylum), Scott Stokdyk (Supervisor de efectos visuales), Greg Stuhl (lead modeler: Asylum), Sungwook Su (Artista de efectos visuales), Russ Sueyoshi (senior lighting and compositing technical director), Lisa Suzuki (lead layout artist: SPI), Stephanie Sweeney (lead rotoscope artist: Asylum FX (as Stephanie Ide)), Craig Sylvester (3d digital artist), Suan Ching Tan (texture painter: SPI (as Suan Tan)), Darcie Tang (visual effects producer: Asylum (as Darcie Maungman)), Aaron Tankenson (recruiter: SPI), Mandy Tankenson (digital effects producer: SPI (as Mandy L. Tankenson)), Saravanan Thanikachalam (Artista calibrador de movimiento), Mathew Thomas (Compositor), Mathew Thomas (lead 3D digital artist: Imageworks 3D), Neil Thompsett (stereoscopic artist: In-Three Inc.), Brian Thompson (character setup technical director: SPI (as Brian H. Thompson)), Peter Tieryas (character setup technical director: SPI), Miles Todorof (senior production services technician), Enrique Torres (Compositor estereoscópico), Chris Tost (character animator: SPI), Rob Trent (compositor: Asylum), Ryan Trippensee (3D digital artist: Imageworks 3D (as Ryan 'Trip' Trippensee)), Michael Tsai (digital stereoscopic compositor: SPI), Ervin Tuazon (rotoscoping: In-Three, Inc.), Zachary Tucker (effects artist: Asylum (as Zach Tucker)), Ryan Tulloch (lighting and compositing technical director: 3D), Cosku Turhan (lighter & compositor), Carolyn Vale (character animator: SPI), Craig Van Dyke (lighter: Asylum), Dana Vanhove (digital production management), Nooshin Vegh (associate visual effects production manager: SPI (as Nooshin Siadatnejad)), Jared James Vest (lead creative manager: In Three (as Jared Vest) / visual effects supervisor: In-Three Inc), Kishore Vijay (character animator: SPI), Anu Vijayan (3D depth conversion artist: Imageworks 3D / matchmove artist), Luis E. Villanueva (associate visual effects production manager: SPI), Joe Viola (associate lighting and compositing technical director: SPI), Roger Vizard (animator: SPI), Marko Vukovic (lighting and compositing technical director: SPI), Jaikishan Vyas (Compositor digital), Chris Waegner (Supervisor de CG), Farahnaz Wafa (Efectos visuales), Ash Wagers (animator / visual effects designer: Asylum), Nick Waken (Artista de efectos digitales), Dan Walker (3D digital artist: Imageworks 3D), Christina Adia Wang (associate interactive compositor: Sony Pictures Imageworks / lighting and compositing technical dire), Mike Webster (lighting and compositing technical director: SPI), John L. Weckworth (lead compositor: Asylum Visual Effects), Joe Wehmeyer (data wrangler), Zack Weiler (hair technical director), Barry Weiss (senior staff: SPI), John Welborn (software engineer), Brian Everett Wells (senior production services technician), Lauren Wells (character animator: SPI), Cliff Welsh (digital compositor: CBS Digital), Mark Wendell (lead lighting and compositing) y Craig Wentworth (lead lighter & compositor)
Deborah La Mia Denaver (makeup department head (as Deborah LaMia Denaver)), Roxane Griffin (Jefe de peluqueros), Rhonda O'Neal (Estilista), Katherine Rees (Jefe de estilistas: segunda unidad), Peter Tothpal (Jefe de peluqueros) y Cinzia Zanetti (Jefe de maquillaje)
Mark Goldblatt y Jason Hellmann
Todd Arnow (Jefe de producción), Tami Goldman (supervisor de post-producción), Louisa Kwan (Jefe de producción asociado), Lea Lambert (production manager: animation), R.J. Mino (Jefe de producción: segunda unidad) y Bruce Hendricks (Executive in Charge of Production (u))
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "Fuerza G".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de Hoyt Yeatman, Bill Nighy o Will Arnett? Comparte tus pensamientos, emociones y críticas sobre Fuerza G. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
Aficionado a la pantalla grande, su participación es clave para hacer de Cineyseries.net un paraíso cinéfilo completo. Queremos construir juntos la mejor base de datos cinematográfica, pero necesitamos su ayuda. ¿Encontraste algún dato faltante en la ficha de Fuerza G? ¿Detectaste algún error en la sinopsis o el elenco? ¡Queremos saberlo todo!
Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
Este thriller paraguayo cautivó al mundo entero. 7 Cajas es una explosión de acción y suspenso. Esta joya cinematográfica latinoamericana sigue la historia de un carretillero del Mercado 4 de Asunción que se ve envuelto en un oscuro mundo de crimen
Por más sólido que sea un guión siempre hay espacio para que improvisaciones que se dan durante el rodaje de determinadas escenas queden en el producto final.
Desde Buenos Aires hasta el mundo, Tesis sobre un Homicidio se ha convertido en uno de los filmes más recomendados del cine argentino, cautivando audiencias y dejando su huella en la escena internacional.
En Hollywood casi todo lo que ocurre es mentira y parte de una película, sin embargo, existen cintas donde los actores realmente han tenido relaciones y fue parte de la obra publicada. Conócelas acá.
Conoce cómo se filmaron algunas escenas icónicas de Jurassic Park, con improvisaciones incluidas. ¡Descubre las curiosidades detrás del rodaje de un clásico cinematográfico!
Un grupo de cinéfilos se juntaron para debatir acerca de cuáles son sus escenas de acción favoritas y éste fue el resultado. No te pierdas los vídeos de estas secuencias inolvidables.