Joe Gardner, un apasionado profesor de música de secundaria, ve su vida transformada cuando un accidente lo transporta a El Gran Antes, un reino donde las almas adquieren sus pasiones antes de nacer. Allí, se une a 22, una alma escéptica que nunca ha comprendido la vida humana. Juntos, deben navegar por un mundo lleno de misterios y enseñanzas, mientras Joe lucha por regresar a su hogar y, en el proceso, descubre las respuestas a las preguntas más profundas sobre la identidad, la pasión y lo que realmente significa vivir. Una travesía de autodescubrimiento que desafía los límites del alma.
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La última joya de Pixar, "Soul", es una obra maestra que eleva la animación a nuevas alturas, fusionando belleza y profundidad en una narrativa que explora el significado de la vida y la muerte. A través de la deslumbrante estética y coreografías exquisitamente orquestadas, la película nos invita a sumergirnos en un mundo de jazz y autodescubrimiento. Con un elenco predominantemente negro y un protagonista interpretado magistralmente por Jamie Foxx, "Soul" no solo entretiene, sino que también ofrece lecciones valiosas sobre la pasión y el propósito.
Aunque la película brilla en su ejecución visual y emocional, algunos críticos han señalado que su ambición puede llevar a momentos de lentitud, especialmente en su tercer acto. Sin embargo, la riqueza del diseño de personajes y la evolución de su mensaje mantienen al espectador cautivado. "Soul" se presenta como un viaje revelador, donde los momentos de verdadero misterio y maravilla se entrelazan con una simplicidad conmovedora. Con su mezcla de originalidad y elegancia, esta obra se perfila como un clásico en la animación contemporánea.
Duración: 01 hr 40 min (100 minutos) .
Color: Color
Paises productores: La película Soul fué producida en EE.UU.
Lenguaje original: Inglés, Coreano y Inuktitut.
Títulos en cada país:
Clasificación
Matt Aspbury (Director de fotografía) y Ian Megibben (Director de fotografía)
Paul Abadilla (art director: sets), Bert Berry ((additional shading art direction)) y Tim Evatt ((additional sets art direction))
Daniel Arriaga (additional artist), Paula Assadourian (Artista del guión gráfico), James S. Baker (Artista del guión gráfico), Ed Bell (additional artist), Rejean Bourdages (Artista del guión gráfico), Jun Han Cho (sets supervisor), Ralph Eggleston (development artist), Craig Foster (additional artist), Michael Frederickson (development artist), Seth Freeman (additional character artist), Tom Gately (additional artist), Josh Holtsclaw (Diseñador gráfico), Bryn Imagire (shading art director), Harley Jessup (additional artist), Jake Kaplan (art coordinator), Edgar Karapetyan (Artista del guión gráfico), Tanja Krampfert (additional artist), Aimei Kutt (development artist), Jenny Lerew (additional story artist (as Jennifer Lerew)), Carlos Felipe León Ortiz (lighting key designer (as Carlos Felipe León)), Albert Lozano (character art director), Kyle Macnaughton (development artist), Lourdes Marquez Alba (art manager), Deanna Marsigliese (additional artist), Laura Meyer (Diseñador gráfico), Scott Morse (Artista del guión gráfico), Ernesto Nemesio (lighting key designer), Ricky Nierva (development artist / storyboard artist), Hyein Park (Artista del guión gráfico), Bill Presing (Artista de historia adicional), Jerome Ranft (Escultor), James Reinhart Robertson (Artista de historia adicional), Peter Roe (development artist), Tony Rosenast (Artista del guión gráfico), Don Shank (additional artist), J. Garett Sheldrew (Artista del guión gráfico), Jay Shuster (additional artist), Sajan Skaria (additional character artist), Nate Stanton (Artista de historia adicional), Ian Steplowski (additional character artist), Dave Strick (development artist), Devon Stubblefield (additional artist (as De'Von Stubblefield)), Rui Tong (additional artist), Emily Wilson (art coordinator), Emily A. Wilson (art coordinator (as Emily Wilson)), Michael Wu (Artista del guión gráfico), Yingzong Xin (Diseñador de personajes), Maria Yi (Diseñador de personajes), Jesse Aclin (development artist (u)), Daniel Lopez Muñoz (character art director (u)) y Jerry Rees (storyboard artist (u))
Matthew Alsup (software research & development: Presto animation system, Pixar Studio Team), Mike Altman (sets modeling lead), Eric Andraos (sets shading artist), Alexis Angelidis (effects technical lead), Patrick Angell (lightspeed technical director (as Patrick R. Angell)), Jim Atkinson (software research & development: Presto animation system, Pixar Studio Team), Raja Bala (software research & development: core engineering & design, Pixar Studio Team), Marc Bannister (renderman development: Pixar Studio Team), David Baraff (software research & development: production software, Pixar Studio Team), Alec Bartsch (sets shading artist), Byron Bashforth (character shading & groom artist), David Batte (sets shading artist), Gavin Baxter (tailoring artist), Adrian Bell (renderman development: Pixar Studio Team), Nestor Benito (lighting artist (as Nestor Benito Fernandez)), Matt Benson (simulation artist), Yekaterina Benson (set dressing lead), Lloyd Bernberg (Artista de la iluminación), Tim Best (Artista de la iluminación), Allison Bianchi (software research & development: Presto animation system, Pixar Studio Team), Katie Bickley (Artista de la iluminación), Max Bickley (lighting lead (as Maxwell Bickley)), Jeremy Birn (Artista de la iluminación), Sunya Boonyatera (software research & development: core engineering & design, Pixar Studio Team), Brian Boyd (Artista de la iluminación), Katrin Bratland (renderman development: Pixar Studio Team), Mattie Brehm (effects coordinator), Jonathan Brouillat (renderman development: Pixar Studio Team), Gary Bruins (additional effects artist), Don Bui (Artista de la iluminación), Ryan Bujnowicz (software research & development: design & engineering leadership, Pixar Studio Team), James Burgess (renderman development: Pixar Studio Team), Andrew Butts (software research & development: Presto animation system, Pixar Studio Team), Iván Mauricio Calderón (software research & development: assets & infrastructure, Pixar Studio Team), Danielle Cambridge (stereo manager), Matthew Camello (tailoring & simulation coordinator), Kristopher Campbell (simulation artist), Alfonso Caparrini (Artista de la iluminación), Jay Carina (international technical lead), Antony Carysforth (additional sets artist), Mathieu Cassagne (Artista de la iluminación), Elliott Cattell (sequence lead), Tom Cauchois (software research & development: core engineering & design, Pixar Studio Team), Edwin Chang (simulation artist), Hosuk Chang (set extension artist), Juei Chang (software research & development: Presto animation system, Pixar Studio Team), Cheyenne Chapel (sets modeling artist), Chris Chapman (Artista de efectos), Edward Xi Chen (lighting artist (as Ed Chen)), Julian Y.C. Chen (software research & development: story & editorial, Pixar Studio Team), Ye Won Cho (Artista de la iluminación), Per Christensen (renderman development: Pixar Studio Team), Brian Clark (tailoring artist), Charu Clark (Artista de la iluminación), Scott Clifford (lighting lead (as Scott G. Clifford)), Rosie Cole (set dressing artist), Patrick Coleman (global technology engineer), Kim Collins (additional rendering manager), Daniel Combs (lighting manager), Michael B. Comet (character supervisor (as Michael Comet)), Tim Condon (software research & development: Presto animation system, Pixar Studio Team), Keith Cormier (Artista de la iluminación), Margo Coughlin Zimmerman (simulation & crowds manager (as Margo Zimmerman)), Jared Counts (software research & development: Presto animation system, Pixar Studio Team), Bena Currin (global technology engineer), Steven Dao (software research & development: Presto animation system, Pixar Studio Team), Jason Davies (character modeling & articulation artist), Joachim De Deken (software research & development: design & engineering leadership, Pixar Studio Team), Fernando de Goes (software research & development: research, Pixar Studio Team), Francisco De La Torre (sets shading artist), Ethan Dean (character shading & groom artist), Nancy Anais Dinh (stereo artist), Gus Dizon (character shading & groom artist), Tom Duff (software research & development: research, Pixar Studio Team), David Eberle (software research & development: Presto animation system, Pixar Studio Team), Frank Eder (global technology intern), Hannah Eichers (rendering coordinator), Nino Ellington (additional rendering technical director), Matt Elser (production systems operations: Pixar Studio Team), Alicea Lin Engquist (software research & development: management, Pixar Studio Team), Claire Faggioli (story & rendering manager), Christina Faraj (sets modeling artist), Nathan Fariss (set dressing artist), McKay Farley (software research & development: assets & infrastructure, Pixar Studio Team), Marlena Fecho (global technology engineer), Gregory Finch (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Adam Fish (software research & development: core engineering & design, Pixar Studio Team), Kurt Fleischer (software research & development: research, Pixar Studio Team), Philip Floetotto (software research & development: production software, Pixar Studio Team), Donald Fong (tailoring lead), Jared Fong (character modeling & articulation artist), Michael Fong (Supervisor de efectos visuales), Susan Fisher Fong (sequence lead), Sarah Forcier (renderman development: Pixar Studio Team), Chris Foreman (effects artist (as Christopher Foreman)), Stephen Friedman (renderman development: Pixar Studio Team), Morgan Fritz (software research & development: core engineering & design, Pixar Studio Team), Shaun Galinak (Artista de efectos), Mariana Galindo (tailoring artist), Daniel Garcia (sequence lead), Grace Geller (lighting coordinator), Grace Gilbert (global technology intern), Max Gilbert (additional effects artist), Greg Gladstone (character shading & groom artist), Austin Goddard (sets coordinator), Matthias Goerner (software research & development: Presto animation system, Pixar Studio Team), Andrea Goh (character modeling & articulation artist), Tolga Goktekin (effects artist (as Tolga Göktekin)), Fran González García (renderman development: Pixar Studio Team), Robert Graf (rendering technical director), Philip Graham (rendering technical director), F. Sebastian Grassia (software research & development: design & engineering leadership, Pixar Studio Team), Laura Grieve (Artista de la iluminación), Stefan Gronsky (Artista de la iluminación), Samantha Jane Gruwell (sets manager), Diana Guardado (character coordinator), Stephen Matthew Gustafson (crowds pipeline engineer (as Stephen Gustafson)), David Hackett (renderman development: Pixar Studio Team), Thomas Hahn (software research & development: design & engineering leadership, Pixar Studio Team), Laura Hainke (character shading & groom artist), Jim Cody Harrington (Artista de efectos), Jack Hattori (sets shading artist), Uma Havaligi (simulation artist / tailoring artist), Florian Hecht (software research & development: design & engineering leadership, Pixar Studio Team), Jamie Hecker (sets technical lead), Mark Hessler (software research & development: Presto animation system, Pixar Studio Team), David Hisanaga (Artista de efectos), Christian Hoffman (character modeling & articulation artist), Jonathan Hoffman (character shading & groom artist), Jesse Hollander (Artista de la iluminación), Richmond Horine (effects manager), Ian Hsieh (renderman development: Pixar Studio Team), Wen-Chin Hsu (Artista de la iluminación), Chia-Chi Hu (compositing lead), Sarah Hutchinson (renderman development: Pixar Studio Team), Hayley Iben (software research & development: design & engineering leadership, Pixar Studio Team), James L. Jackson (lightspeed technical director), Geoffrey Jarrett (crowd td), Jonas Jarvers (character articulation lead), Joshua Jenny (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Pol Jeremias-Vila (software research & development: design & engineering leadership, Pixar Studio Team), Andrew Jimenez (camera: titles), Sungyeon Joh (Artista de la iluminación), Matt Johnson (software research & development: Presto animation system, Pixar Studio Team), Jason Johnston (additional sets artist), Jay-Vincent Jones (stereo technical lead), Thidaratana Annee Jonjai (sets shading lead), Matt Justice (sets intern (as Matthew Justice)), Fran Kalal (tailoring artist), Dallas Kane (stereo manager), Carl Kaphan (Artista de efectos), Jake Kaplan (sets coordinator), Andrew Kensler (renderman development: Pixar Studio Team), Humera Yasmin Khan (lightspeed technical director), Shahbaz Khan (software research & development: assets & infrastructure, Pixar Studio Team), Jonathan Kiker (Artista de la iluminación), Charlie Kilpatrick (renderman development: Pixar Studio Team), Jae H. Kim (Artista de la iluminación), Jason Kim (software research & development: design & engineering leadership, Pixar Studio Team), Jung-hyun Kim (simulation lead), Jennifer Leigh King (Artista de la iluminación), Drew Kleven (sets shading artist), Keith Daniel Klohn (effects lead), Tiffany Erickson Klohn (simulation supervisor), Alexander Kolliopoulos (rendering technical director), Mitch Kopelman (Iluminación), Ivo Kos (sets modeling artist), Markus Kranzler (character shading & groom artist), Venkateswaran Krishna (software research & development: Presto animation system, Pixar Studio Team), Matt Kuruc (global technology supervisor), Aimei Kutt (tailoring artist), Eric Lacroix (Artista de efectos), Jonah Laird (crowds technical artist (as Jonah Blue Laird)), Josée Lajoie (Artista de la iluminación), Steve LaVietes (software research & development: design & engineering leadership, Pixar Studio Team), Toan-Vinh Le (Artista de efectos), Alison Leaf (set dressing artist), Heegun Lee (software research & development: Presto animation system, Pixar Studio Team), Philippe Leprince (renderman development: Pixar Studio Team (as Philippe LePrince)), Doug Letterman (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Brett Levin (software research & development: design & engineering leadership, Pixar Studio Team), Max Liani (renderman development: Pixar Studio Team), Andy Lin (Artista de la iluminación), Junyi Ling (character supervisor), Holly Lloyd (sequence lead), John Lockwood (set extension artist), Michael Lorenzen (crowds technical supervisor), Kyle Lovrien (software research & development: assets & infrastructure, Pixar Studio Team), John Robert Loy (software research & development: core engineering & design, Pixar Studio Team (as John Loy)), Amber Stewart Lunderville (Artista de la iluminación), Catherine Luo (sets intern), David Luoh (set extension artist), Edward Luong (software research & development: assets & infrastructure, Pixar Studio Team), Mara MacMahon (character modeling lead), Mark Manca (renderman development: Pixar Studio Team), Emmanuel Maniez (Artista de la iluminación), Alex Marino (character shading & groom lead), Marco Marquez (stereo artist (as Marco Antonio Marquez)), Kirsten Peterson (department manager: dailies and sweatbox), Stephen Marshall (Artista de efectos), Luke Martorelli (Artista de la iluminación), Daniel McCoy (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Dan McGarry (software research & development: design & engineering leadership, Pixar Studio Team), Jeanette Elizabeth Mckillop (lighting coordinator), Jessica Giampietro McMackin (lighting artist (as Jessica Giampietro Harvill)), Oliver Meiseberg (renderman development: Pixar Studio Team), Deneb Meketa (software research & development: Presto animation system, Pixar Studio Team), Salvatore Melluso (character modeling & articulation artist), Mark Meyer (software research & development: research, Pixar Studio Team), Molly Meyer (Artista de la iluminación), Ryan Michero (Iluminación), Jed Miller (renderman development: Pixar Studio Team), Tom Miller (set dressing artist), Josh Minor (software research & development: design & engineering leadership, Pixar Studio Team), Brennan Mitchell (simulation artist), Tony Mitzelfelt (lightspeed technical director), Alex Mohr (software research & development: core engineering & design, Pixar Studio Team), Gary Monheit (software research & development: Presto animation system, Pixar Studio Team), Jessica Monteiro (rendering technical director), Joao Montenegro (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Arnold Moon (crowds technical artist), Vivian Morgowicz (software research & development: core engineering & design, Pixar Studio Team), Thomas Moser (simulation artist), Meredith Moulton (simulation artist), David Munier (sets shading artist), Laura Murphy (character shading & groom artist), Ricardo Nadu (simulation artist), Hiroaki Narita (character shading & groom artist / effects artist), Tom Nettleship (renderman development: Pixar Studio Team), Jeremy Newlin (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Ronald Ng (software research & development: design & engineering leadership, Pixar Studio Team), Duc Manh Nguyen (software research & development: Presto animation system, Pixar Studio Team), George Nguyen (character shading & groom lead), Michael A. Nieves (character modeling & articulation artist), Layton Nosbush (character intern), Ariela Nurko (rendering supervisor (as Ariela Nurko Fedorov)), Peter Nye (software research & development: production software, Pixar Studio Team), Michael O'Brien (effects artist (as Michael K. O'Brien)), Meredith O'Malley (simulation artist), Sofya Ogunseitan (character intern), Cory Omand (software research & development: design & engineering leadership, Pixar Studio Team), Sasha Ouellet (global technology engineer), Ricardo Pacheco (character shading & groom artist (as Ricardo Pacheco Solano)), Jonathan Page (character modeling & articulation artist), Timothy Palmer (software research & development: management, Pixar Studio Team), Leslie Pao (additional dailies & sweatbox management), Parth Patel (global technology intern), Jeremy Paton (Artista de efectos), Jack Paulus (software research & development: design & engineering leadership, Pixar Studio Team), Mark Piretti (character modeling & articulation artist), Stewart Pomeroy (stereo artist), Ben Porter (character shading & groom artist), Maria Powers (Artista de la iluminación), Sarah Radzihovsky (software research & development: research, Pixar Studio Team), José Luis Ramos (lighting artist (as Jose L. Ramos Serrano)), Cliff Ramshaw (renderman development: Pixar Studio Team), Michael Ravella (set extension artist (as Mike Ravella)), Jared Rawle (sets shading artist), Brenton Rayner (renderman development: Pixar Studio Team), Cari Reiche (additional lightspeed technical director), Michael Rice (software research & development: design & engineering leadership, Pixar Studio Team), Kees Rijnen (software research & development: core engineering & design, Pixar Studio Team), Robyn Rindge (global technology engineer), Gates Roberg-Clark (software research & development: production software, Pixar Studio Team), Max Rodriguez (simulation artist), Krzysztof Rost (Artista de efectos), Trina M. Roy (renderman development: Pixar Studio Team), Vandana Reddy Sahrawat (Artista de la iluminación), Andy Sakhrani (senior story coordinator), Susan Salituro (software research & development: design & engineering leadership, Pixar Studio Team), Vincent Salvano (additional rendering coordinator), Andie Sanchez (crowds technical intern), Reid Sandros (additional rendering technical director), Florian Sauer (software research & development: core engineering & design, Pixar Studio Team), Ferdi Scheepers (Artista de efectos), Donald Schmidt (sequence lead), Chris Schoeneman (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Don Schreiter (additional rendering technical director), Julien Schreyer (Artista de la iluminación), Stefan Schulze (software research & development: story & editorial, Pixar Studio Team), Martin-Sebastian Senn (set extension lead (as Martin Sebastian Senn)), Jonathan Ward Shade (renderman development: Pixar Studio Team (as Jonathan Shade)), David Shavers (Artista de la iluminación), Bill Sheffler (character modeling & articulation artist), Philip Shoebottom (Artista de la iluminación), Kexx Singleton (character modeling & articulation artist (as Kevin Singleton)), Burton Siu (software research & development: Presto animation system, Pixar Studio Team), Eliot Smyrl (software research & development: assets & infrastructure, Pixar Studio Team), Richard Snyder (sets shading artist), David Sokolosky (software research & development: management, Pixar Studio Team), Michael Sparber (Iluminación), Jenna Spurlock (sets intern), Mia Stapleton (lightspeed coordinator), Stephan Steinbach (software research & development: story & editorial, Pixar Studio Team), Dave Strick (character modeling & articulation artist), Rachel Strickler (software research & development: assets & infrastructure, Pixar Studio Team), Joseph Suen (sets modeling artist), Lana Chen Sun (crowds technical lead), Yung Lian Frank Tai (set dressing artist (as Frank Tai)), Jordan Thomas (character shading & groom artist (as Thomas Jordan)), Biz Thorsen (crowds manager (as Elizabeth Thorsen)), Peter Tieryas (character modeling & articulation artist), Phyllis Ting (sets shading artist (as Yun Ping Phyllis Ting)), Jilliene Tongson Paras (software research & development: management, Pixar Studio Team), Paul Topolos (set extension artist), Jessica Tran (software research & development: management, Pixar Studio Team), Stacey Truman (character shading & groom artist), Kristina Truong (international & stereo coordinator), Melissa Tseng (crowds technical artist), Yaa-Lirng Tu (character shading & groom artist), Carl Jon Van Arsdall (software research & development: assets & infrastructure, Pixar Studio Team), Mary Van Escobar (character manager), Dirk Van Gelder (software research & development: design & engineering leadership, Pixar Studio Team), Mark T. VandeWettering (lightspeed lead (as Mark VandeWettering)), Jeffrey Varga (renderman development: Pixar Studio Team), Vaivhav S. Vavilala (lightspeed technical director (as Vaibhav S. Vavilala)), David Verona (lightspeed technical director), Enrique Vila (Artista de efectos), Christine Waggoner (software research & development: Presto animation system, Pixar Studio Team), Freeson Wang (software research & development: assets & infrastructure, Pixar Studio Team), John Warren (software research & development: management, Pixar Studio Team), Matthew Waters (crowds technical artist), Bill Watral (effects supervisor), Matthew Webb (additional sets artist), David Wehr (software research & development: management, Pixar Studio Team), Emily Weihrich (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Joshua West (sets modeling artist), Bob Whitehill (stereoscopic 3d supervisor), Andy Whittock (sets technical assistant (as Andrew Whittock)), Weera Tom Wichitsripornkul (sets shading artist), Kylie Wijsmuller (Artista de efectos), Chad Williams (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), Jamie Williams (sets shading artist), Audrey Wong (simulation artist), Matthew Kiyoshi Wong (effects technical lead), Adam Woodbury (software research & development: core engineering & design, Pixar Studio Team), Wayne Wooten (renderman development: Pixar Studio Team), Athena Xenakis (sequence lead), Jane Yen (additional crowds technical supervision), Richard Yoshioka (software research & development: shading, lighting, fx & rendering, Pixar Studio Team), David Yu (software research & development: core engineering & design, Pixar Studio Team (as David G. Yu)), Bill Zahn (character shading & groom artist), Ling Zhang (character intern (as Brenda Ling Zhang)), Jack Zhao (software research & development: assets & infrastructure, Pixar Studio Team), Florian Zitzelsberger (software research & development: design & engineering leadership, Pixar Studio Team), Miguel Zozaya (Artista de la iluminación), Carolina Ángel (global technology coordinator), Ruben Gerardo Alfaro Moreno (visual effects (u)), Frankie Eder (global technology technical director (u)), Kadir Can Eksi (visual effects supervisor (u)) y Shawn Neely (look development (u))
Daniel Abad (crowds animator), Frank E. Abney III (Animador), Paulie Alam (Animador), Grant Alexander (Diseñador de personajes), Robert Anderson (Diseñador), Kevin Andrus (Animador), Lindsay Andrus (Animador), Paula Assadourian (Artista de historia), Selen Atiker (additional fix animation), Andrew Atteberry (Animador), James S. Baker (Artista de historia), Alan Barillaro (Animador), Nahyun Beak (Animador de corrección), Brendan Beesley (Animador), Michael Bidinger (Animador), Kimmy Birdsell (crowds coordinator), Sequoia Blankenship (Animador), Nelson 'Rey' Bohol (Diseñador de escena), Evan Bonifacio (Animador), Bolhem Bouchiba (additional animation), Rejean Bourdages (Artista de historia), Jude Brownbill (Supervisor de animación), Daniel Campbell (animation shot support), James Campbell (Diseñador), Christopher R. Carter (Animador de corrección), Camilo Castro (Diseñador de escena), Shaun Chacko (Animador), Nayoun Charoenchai (animator (as Nayoun Kim Charoenchai)), Guillaume Chartier (animation crowds supervisor), Michael Chia-Wei Chen (Animador), Jack Cheng (animation shot support), Simon Christen (Animador), Christopher Chua (lead drawover artist), Scott Clark (Animador), Brett Coderre (Animador), Aphton Corbin (Artista de historia), Don Crum (Animador), Alexander Curtis (crowds animator), Joshua Dai (Animador), Jason Deamer (Diseñador de personajes), Youri Dekker (Animador), Ronnie Del Carmen (additional story contribution), Robb Denovan (Animador), David DeVan (Animador), Paul Diaz (animator (as Paul F. Diaz)), Brent Dienst (Animador), Rebecca Euphrat (animation manager), Teresa Falcone (Animador), Rachelle Federico (animation coordinator), Graham Finley (Animador), Lucas Fraga Pacheco (Animador), Doug Frankel (Animador), Tony Fucile (Diseñador de personajes), Michael Galbraith (Animador), Jahkeeli Garnett (Diseñador), Robb Gibbs (Animador), Joey Gilbreath (Animador), Andrew Gonzalez (Animador), Emilie Goulet (Animador), Sylvia Gray Wong (Diseñador), Andy Grisdale (layout lead), Tomoyuki Harashima (Animador), Mark C. Harris (Animador), Aron Hatfield (Animador), Travis Hathaway (Animador), Neil Helm (Animador), Ryan Heuett (Diseñador), Daniel Holland (Diseñador de escena), Tsung-Yin Hsieh (Animador), Steven Clay Hunter (Animador), Rob Jensen (animation tools lead), Trevor Jimenez (story supervisor), Edgar Karapetyan (Artista de historia), Sandra Ford Karpman (post animation camera artist (as Sandra Karpman)), Rami Kasim (Animador), Nancy Kato (additional animation), Jessica Kelly (senior animation coordinator), Brandon Kern (additional animation), Jae-Hyung Kim (animator (as Jae Hyung Kim)), Ken Avery Mads Kim (Animador), Seong-Young Kim (layout artist (as Shaun Seong-Young Kim)), Robert Kinkead (Diseñador), Aaron Koressel (animation tools lead / animator), Shawn Krause (additional animation), Todd R. Krish (animation shot support), Bruce Kuei (Animador), Tarun Lak (Animador), John Chun Chiu Lee (Animador), Wendell Lee (Animador), John LeGrande (animation shot support), Holger Leihe (additional animation), Mike Leonard (crowds animator), Jenny Lerew (additional story artist (as Jennifer Lerew)), Kristen Lester (story supervisor), Cody Lyon (Animador), Austin Madison (lead drawover artist), Matt Majers (Animador), Michal Makarewicz (Animador), Aviv Mano (Animador), Diana Martinez (crowds animator), Aaron McGriff (additional animation), Nathaniel McLaughlin (set designer (as Nat McLaughlin)), Paul Mendoza (Animador), Jennifer Migita (Animador), Cameron Miyasaki (Animador), Kyle Mohr (Animador), Scott Morse (Artista de historia), Javier Moya Alonso (Animador), Dave Mullins (additional animation supervision), Sean Muriithi (animator / crowds animator), Anthony Muscarella (character modeling & articulation artist), Daniel Lopez Muñoz (character designer (as Daniel López Muñoz)), Juan Carlos Navarro Carrión (Animador), Amy Nawrocki (animation technical coordinator), Julie Nelson (Animador), Dan Nguyen (Animador), Ricky Nierva (Artista de historia), Kristian Norelius (Diseñador de escena), Kevin O'Hara (Animador), Jordi Oñate Isal (Animador), Hyein Park (Artista de historia), Rebecca Perez (fix animator (as Rebecca Perez Stodolny)), Bob Peterson (additional story contribution), Tim Pixton (character development & animation), Bobby Podesta (Supervisor de animación), Bill Presing (Artista de historia adicional), Jayson Price (Animador), Andreas Procopiou (Animador), Theresa Reyes (Animador), Nicole Ridgwell (additional fix animation), Arjun Rihan (layout lead), Mark-Leon Rivera (crowds animator), James Reinhart Robertson (Artista de historia adicional), Adam Rodriguez (Animador), Manuel Zenon Rodriguez (Animador), Jaime Landes Roe (directing animator (as Jaime Roe)), Nickolas Rosario (Animador), Tony Rosenast (Artista de historia), Montaque Ruffin (animator (as MontaQue Lamont Allen Ruffin)), Ben Rush (Animador), Robert H. Russ (Animador), Allison Rutland (Animador), Jamie Ryan (crowds animator), Alli Sadegiani (Animador), Christopher Sanchez (crowds animator), Gini Cruz Santos (directing animator), Leo Santos (additional layout artist), Michael Sauls (Animador), Adam Schnitzer (Diseñador), Brett Schulz (animation fix lead), J. Garett Sheldrew (Artista de historia), Matthew Silas (Diseñador), Mike Stern (Animador), Michael Stocker (additional animation), Matthew Strangio (Animador), Benjamin Su (additional animation (as Benjamin Po An Su)), Maggie Sugar (layout artist (as Maggie Sugars)), Rosanna Sullivan (Artista de historia adicional), Julian Teo (Animador), Rob Duquette Thompson (additional animation), David Torres (Animador), Jessica Sances (additional animation), JC Tran-Quang-Thieu (animator (as Jean-Claude Tran Quang Thieu)), Nancy Tsang (Diseñador de personajes), Luis Carlos Uribe (animator (as Luis Uribe Cordoba)), Seth Van Booven (animation shot support), Kristoff Vergne (animator (as Kristophe Vergne)), Grace Villaroman (Animador de corrección), Amanda Wagner (Animador), Nate Wall (Animador), Les Watters (Animador), Royce Wesley (directing animator), Olivia Whitaker (Animador de corrección), Ricky Wight (Animador), Derek Williams (Diseñador), Kristen Willsher (crowds animator), Alon Winterstein (Animador), Michael Wu (Artista de historia), Yingzong Rachel Xin (Diseñador de personajes), Kirsten Yamaguchi (crowds animator), Michael Yates (Artista de historia), Maria Yi (Diseñador de personajes), Qian Celine You (Diseñador de personajes), Tom Zach (Animador), Ron Zorman (character development & animation), Mark Zuckerbrow (animation fix coordinator), Carolina Ángel (layout coordinator), Claudio de Oliveira (animator (u)), Daniela Dwek (characters (u)), Andrea Goh (character artist (u)), Guyu Liang (fix animator (u)), Meredith Moulton (simulation technical director (u)), Mikee Sevilla (animator: crowds (u)), Josh Slice (animator (u)) y Stacey Truman (character shading td (u))
Peter Archer (music consultant (as Dr. Peter Archer)), Eddie Barbash (featured jazz musician), Jonathan Batiste (jazz compositions & arrangements by / music consultant / musician: Joe Gardner piano performances), Christopher Bell (music consultant (as Dr. Christopher Bell)), Sally Boldt (Editor de música), David Boucher (jazz compositions recorded & mixed by), Terri Lyne Carrington (Consultor musical), Ashley Chafin (music production manager), Nick Chuba (score engineering), Johnnetta B. Cole (music consultant (as Dr. Johnnetta Betsch Cole)), Donna Cole-Brule (music business affairs (as Donna Cole-Brulé)), Brendan Dekora (score engineering), Daveed Diggs (Consultor musical), Tia Fuller (featured jazz musician), Marcus Gilmore (featured jazz musician), David Giuli (jazz orchestration by), Herbie Hancock (Consultor musical), Kevin Harp (digital recordist), Roy Haynes (featured jazz musician), Kyle Hoffman (score engineering), Phil Kuehn (featured jazz musician), Tom MacDougall (Productor musical ejecutivo), Martin McClellan (Preparación musical), Marcus McLaurine (Consultor musical), Linda May Han Oh (featured jazz musician), Andrew Page (vice president: music production), Justin Pearson (music editor: production), Zack Pitt-Smith (conductor: Edna Brewer Middle School Jazz Band), Ahmir-Khalib Thompson (music consultant (as Ahmir-Khalib Thompson a.k.a. Questlove)), Atticus Ross (score engineering), Joe Saylor (featured jazz musician), Anton Schwarz (russian music supervisor), Ayatey Shabazz (music arranger), Tommy Simpson (score engineering), Soalk (music producer (as Saolk)), George Spencer (Consultor musical), Carrie Tretteen (Asuntos legales de la música), Jimmy Tsai (music production assistant), Booker White (music preparation by / additional music (u)), Bradford Young (Consultor musical), AJR (musician (u)), Christopher Anderson-Bazzoli (music preparation (u)), Nicholas J. Cazares (additional orchestrations: music preparation (u)), Lauren Harrold (additional music production support (u)), Nick Lok (musician (u)), Aaron Meyer (music preparation (u)), Melissa Orquiza (music preparation (u)), Jason Poss (music transcription (u)) y Peter Rotter (music contractor (u))
Kate Hansen-Birnbaum (Ayudante de casting) y Barbara Harris (Casting de voz adr)
Gregory Amundson (second film editor), Erik Anderson (digital cinema supervisor), Eric M. Barker (Primer asistente de editor), Megan Bartel (editorial management), Samantha Benedetti (Operador de cine), Susan Brunig (color grading operator), Jamie Datz (Segundo asistente de editor), Ayse Dedeoglu (second assistant editor (as Ayse Dedeoglu Arkali)), Mark Dinicola (Colorista), Heather Weisberg (post-production executive assistant), Lisa Fotheringham (editorial management), Lucas Glashoff (international editorial), Dominic Glynn (senior scientist), Robert Grahamjones (second film editor), John Hazelton (senior projectionist), Meredith Hom (editorial manager), Glenn Kasprzycki (media control center operator), Cris Knight (media control center operator (as Cristopher Knight)), Nina Lentini (Pasante editorial), Connie Li (senior editorial coordinator), Sophia Ohara (international editorial), Richard Pinkham (media control center operator), Amera Rizk (second film editor), Paloma Rodriguez (Segundo asistente de editor), Andy Sakhrani (senior editorial coordinator), Jessie Thiele (post production producer), Matthew Seife (post-production coordinator (as Matthew Reid Seife)), Jeremy Slome (associate post-production supervisor), Nicholas Sy (Pasante editorial) y Matt Wilkinson (media control center assistant)
Kevin Nolting (Editor de películas)
Cynthia Lusk (production director: International), Jaclyn Simon (Jefe de producción), Beth Sullivan (administration manager), Robert Tachoires (studio mastering manager) y Niketa Roman (post-production manager (u))
Kenya Barris (Agradecimiento especial), Mike Birbiglia (additional thanks), Ryan Coogler (Agradecimiento especial), Julie Ann Crommett (additional thanks), Bill Hader (additional thanks), Lauren Harrold (additional thanks), Brenda Hsueh (Agradecimiento especial), Quincy Jones (Agradecimiento especial), Rashida Jones (additional thanks), Rebecca Ko (additional thanks), Nick Kroll (additional thanks), Meg LeFauve (Agradecimiento especial), Yo-Yo Ma (Agradecimiento especial), Kelsey Mann (Agradecimiento especial), John Mulaney (additional thanks), Kiel Murray (Agradecimiento especial), Frank Oz (additional thanks), Amy Poehler (additional thanks), Joe Ranft (additional thanks), Lee Unkrich (Agradecimiento especial) y Jennifer Zaccaro (reconocimiento)
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "Soul".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de Pete Docter, Jamie Foxx o Tina Fey? Comparte tus pensamientos, emociones y críticas sobre Soul. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
Aficionado a la pantalla grande, su participación es clave para hacer de Cineyseries.net un paraíso cinéfilo completo. Queremos construir juntos la mejor base de datos cinematográfica, pero necesitamos su ayuda. ¿Encontraste algún dato faltante en la ficha de Soul? ¿Detectaste algún error en la sinopsis o el elenco? ¡Queremos saberlo todo!
Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
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