La películas Avatar: El camino del agua del año 2022, conocida originalmente como "Avatar: The Way of Water", está dirigida por James Cameron y protagonizada por Sam Worthington quien interpreta a Jake, Zoe Saldana en el papel de Neytiri, Sigourney Weaver como Kiri, Stephen Lang personificando a Quaritch y Kate Winslet desempeñando el papel de Ronal (ver créditos completos).
Es una obra de género Aventura, Fantasía, Acción y Ciencia ficción producida en EE.UU.. Esta obra fue grabada originalmente con dialogos en Inglés en su audio original. La banda sonora para esta producción ha sido compuesta por Simon Franglen.
Para el desarrollo de la historia que cuenta esta obra, se necesitaron nada menos que 5 colaboraciones. James Cameron (Historia y guón), Rick Jaffa (Historia y guón), Amanda Silver (Historia y guón), Josh Friedman (Historia) y Shane Salerno (Historia).
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"Avatar: El sentido del agua" se presenta como un espectáculo visual deslumbrante que desafía los límites de la percepción cinematográfica, donde la euforia del asombro y la inmersión total se entrelazan en una experiencia casi alucinante. James Cameron nos transporta a Pandora con un despliegue de 3D tan realista que resulta difícil apartar la vista. Sin embargo, a pesar de su impresionante estética, la película revela una narrativa que a menudo parece oscilar entre lo caótico y lo superficial, dejando al espectador con interrogantes sobre la identidad de sus extraños protagonistas, los na’vi.
Si bien los 192 minutos pueden parecer desmedidos, la última hora se convierte en un clímax cautivador que logra captar la atención y la emoción. A pesar de sus defectos narrativos, la película busca tocar las fibras más sensibles del espectador, combinando acción, risa y momentos conmovedores. En definitiva, "Avatar: El sentido del agua" es un viaje visual que, aunque no esté exento de críticas, logra llenar un vacío de asombro en la era del CGI.
Color: Color
Paises productores: La película Avatar: The Way of Water fué producida en EE.UU.
Lenguaje original: Inglés.
Títulos en cada país:
Clasificación
Russell Carpenter (Director de fotografía)
Harry Ashby (Tercer asistente de produccón), Richard Baneham (second unit director: virtual), Maria Battle-Campbell (Asistente de dirección), David Champion (Asistente de dirección), Ant Davies (on-set second assistant director), Bruno Du Bois (Asistente de dirección), Matt Johnston (Asistente de dirección), Simeon Jones (Asistente de dirección), Jamie Landau (virtual camera assistant director), Anja Lill (Asistente de dirección), Sarah Munn (set production assistant), Narbeh Nazarian (second assistant director: second unit / second second assistant director), Brian Relyea (Asistente de dirección: segunda unidad), Billie Ruck (Tercer asistente de produccón), Jaime Warner (assistant director intern), Garrett Warren (Director de la segunda unidad) y Ngaire Woods (Asistente de dirección)
Robert Bavin, Alister Baxter, Simon Bright, Andrew Chan, Steve Christensen, Sarah Delucchi, Luke Freeborn (Director de supervisión artística), Robert Andrew Johnson ((Vehicle Art Director)), Aashrita Kamath (Director de supervisión artística), Steven Light-Orr, Andy McLaren, Ben Milsom, Rudie Schaefer, Kim Sinclair (Director de supervisión artística), Sam Storey, Ken Turner y Greg Allison
Craig Abele (Escultor), Mark Ackland (Artista del guión gráfico), Zahra Archer (set decoration designer), Gunner Ashford (head armourer), Rebecca Asquith (Diseñador de escena), Matt Austin (standby props), Jonathan Bach (concept art director), Andrew Baker (concept artist: wetaworkshop), Myke Bakich (Artista del guión gráfico), Mathieu Baptista (senior props painter: Weta Workshop), Simon Barker (Carpintero), Jess Bauer (Encargado de vestuario), Alister Baxter (vehicle designer), Keith Baxter (Artista del guión gráfico), Jeffrey Beck (Diseñador de escena), Liam Beck (Artista conceptual), Jarl Benzon (greensperson), Molly Berg (Asistente de producción), Virginia Berg (Asistente de director artístico), Zachary Berger (Lead Creature Designer (as Zach Berger)), Craig Berry (Artista del guión gráfico), Martine Bijker (assistant set decoration buyer), Brett Blenkin (Maestro de obras), Dylan Bocanegra (Asistente del departamento artístico), Leslie Borchert (prop dept coordinator), Lucy Bowden (Artista escénico), Seth Boyden (Artista del guión gráfico), Sandy Augusto Burton (props buyer), John Butler (paint technician), Brett Butt (mold maker: Weta Workshop), Pete Butters (Fabricante), Danny Caldwell (Accesorios), Marc Camelbeke (Artista del guión gráfico), Robert J. Carlyle (Coordinador de construcción), Nate Cash (Artista del guión gráfico), Dave Chamberlain (propshop), Justin Chappell (Accesorios), Jerry Yu Ching (Artista del guión gráfico), Jaymee Christopherson (Asistente de jefe de utilería), James G. Chung (Ilustrador), William Cornford (assistant dresser), Anne Costa (Asistente de director artístico), Duncan Crawford (Escultor), James Crosthwaite (model maker: Glasshammer FX / scenic artist), Fausto De Martini (senior illustrator), Jeff DeGrandis (Artista del guión gráfico), Sarah Delucchi (Asistente de director artístico), Sasha DeMello (art dept coordinator), Karen Disher (Artista del guión gráfico), Samuel Dobrec (assistant set designer), Paul Drebing (Carpintero), Hamish Drummond (Carpintero), Kurt Dumas (Artista del guión gráfico), Riccardo Durante (Artista del guión gráfico), W. Therese Eberhard (set finisher), Jeff Edgecombe (lead fabricator / specialty builds technician), Brad Elliott (prop master), Jake Evill (project supervisor: Weta Workshop / senior modeller: Weta Workshop), Alex Falkner (art department fabricator), Zachary Fannin (Diseñador gráfico), Greg Finnin (Asistente de jefe de utilería), Forest P. Fischer (specialist set designer), Luke Fisher (props: Weta Workshop), Chris Fix (Jefe de utilería), Vaughan Flanagan (Artista conceptual), Sam Folkard-Hodgson (led tech), Steve Fonti (Artista del guión gráfico), Daniel Frank (digital set designer), Bevan Fraser (set decoration designer), Jeff Frost (concept modelmaker), Will Furneaux (3D Modeler: Weta Workshop), Samuel Gatara (set decorating assistant), Cody Gillies (costume/props), Lea Golding (Modelista de accesorios), Steven E. Gordon (Artista del guión gráfico), Delia Gosman (Artista del guión gráfico), Amaya Gutierrez (assistant digital asset manager / assistant art director), Don Hall (Artista del guión gráfico), Matthew Handscomb (Capataz de greens), Jeremy Hanna (art director: Weta Workshop / concept artist: Weta Workshop), Brent Heyning (propshop foreman), Joseph Hiura (Artista conceptual), Thomas Hornig (Carpintero), Dean Hudson (Onset Console Assistant 1), Mathew Hunkin (prop illustrator), Charlotte Jackson (Artista del guión gráfico), Ian Joyner (creature designer), Andrew Kattie (Diseñador de escena), John Kelso (metal shop foreman), Laura Kerr (Fabricante de utilería), Brian Kesinger (Artista del guión gráfico), Jane Kilkenny (prop shop), Neil Kirkland (construction supervisor), Daniel Koene (Diseñador de escena), Bianca Kofoed (Asistente del departamento artístico), Denise Koyama (Artista del guión gráfico), Jared Krichevsky (concept artist: Legacy Effects), Todd Kurosawa (Artista del guión gráfico), Merv Lambert (manager: construction (as Merv Lambert)), Eugene Lee (Artista del guión gráfico), David Vyle Levy (concept art), Glenn Levy (Carpintero), Natalie Lewis (property coordinator / props), Qingyi Li (concept artist: Weta Workshop), Donnie Long (Artista del guión gráfico), Matthew Long (Artista del guión gráfico), Nathan Longest (Accesorios), Kevin Loo (Diseñador de escena), Jeremy Love (Diseñador del concepto), Lili Lovell-Wood (graphics assistant), Casey Lowe (Artista del guión gráfico), Dale Mackie (Diseñador de escena), Finnian Macmanus (Artista conceptual), Alastair Maher (Head Scenic), Kevin Mahoney (Artista escénico), Keri Manuel (senior practical lighting technician), Marjorie Marshall (Paint forman), Sophia Martins Irvine (Diseñador de escena), Richard F. Mays (digital set designer), Toby McCartney (Leading Hand), Kim McDonald (Coordinador de construcción), Simon McGuire (3D set designer), Rachael McMahon (art department co-ordinator), Sue Mercer (Diseñador gráfico), Sarah Mercey (Artista del guión gráfico), Adam J Middleton (concept artist: Weta Workshop), Andres Montiel (Asistente del departamento artístico), Jacob Moreno (Artista del guión gráfico), Alasdair Mott (Diseñador de escena), Adam Mull (conceptual model maker), Colette Mullin (Diseñador de escena), Adam Murphy (Artista del guión gráfico), Robbie Nairn (Fabricante de utilería), Erica Nese (Accesorios), Amy Newbury (Asistente de jefe de utilería), Lily Nguyen (Artista del guión gráfico), Taylor Nixon (Asistente de decorador), Thomas Oates (concept artist: Weta Workshop), Andrea Onorato (specialist set designer), Fred Osmond (Artista del guión gráfico), Patrick Pabalan (Accesorios), Andrew O. Page (Accesorios), Jihyun Park (Artista del guión gráfico), John Park (concept designer: art department), Sean Parkes (Artista del guión gráfico), Ross Perkin (Diseñador de escena), Paulina Piasta (Diseñador de escena), Pierini Rocco (Design Studio production coordinator: Weta Workshop), David Moses Pimentel (Artista del guión gráfico), Jaimee Poipoi (art dept clearance coordinator), Sara Polito (art assistant), Ben Price (managing director: Meniscus Ltd), Hynie Rasch (3D Technician), Shari Ratliff (Diseñador de escena), Amber Richards (De vestuario), Ngaere Robertson (props buyer), Hayden Robinson (set decorating warehouse manager), Evgeny Rodygin (lead screen graphics artist), Thomas Salpietro (Hombre a cargo), Tara Scheidegger (Asistente de utilería), Yoojin Seong (concept artist: Weta Workshop), Electra Sinclair (Diseñador gráfico), Nicholas Smith (paint supervisor (as Nicholas Smith)), Sean Stephen Smith (Pintor), Melissa Spicer (property master: NZ), Lauren Stewart (props painter / scenic painter / standby painter), Marina Stojanovic (Diseñador de escena), David Sues (Carpintero), Maggie Sugar (Illustrator lead / illlustrator), Brendon Sweeney (Diseñador de escena), Ed Symon (Diseñador de escena), Kennedy Tarrell (Artista del guión gráfico), Francesca Tate (paint department), Deane Taylor (Artista del guión gráfico), Paul Taylor (leading hand), John Ternent (De vestuario), Kim Thio (construction paramedic), Athanassios Vakalis (Artista del guión gráfico), Jason Vanover (key greens foreman: Los Angeles Unit), Anthony Verhoeven (Carpintero), Haisu Wang (specialist set designer), Evan Webber (Diseñador de escena), John Welch (Armero), Michael Wetterhahn (Artista del guión gráfico), Ben Whale (De vestuario), Michael White (head greens), Harrison Woolf (Finishing Technician), Rae Yamamoto (art department administrator: early prep only), Daphne Yap (Artista conceptual), Yvonne Yip (Diseñador de escena), Cole Zeal (paint department), Garry Buckley (propmaker (u)), Fille Kopelman (props (u)), Tony Stockert (prop modeler (u)), Rob Askew (Diseñador de escena), Jonathan Berube (Artista conceptual), Nick Gindraux (Artista conceptual), Keron Grant (Artista del guión gráfico), Nathan Gray (De vestuario), Saiful Haque (Artista conceptual), John Lott (Diseñador de escena), Annis Naeem (Artista conceptual), Paul Ozzimo (Artista conceptual), Constantine Sekeris (Artista conceptual) y Bruce Walker (Diseñador de escena)
Tsuyoshi Abe (Acrobacias), Johnny Alexander (Acrobacias), Daniel Andrews (Doble de riesgo), Erik Aude (utility stunts/rigger), Jane Austin (Dobles de riesgo), Remi Bakkar (Acrobacias), Benoit Beaufils (motion capture), Aimey Beer (stunt rider), Luis Benitez (stunt water safety), Cameron Brown (Doble de riesgo), Steve Brown (stunt coordinator: second unit (as Steven John Brown)), Justin B. Carter (Doble de riesgo), Léa Catania (Doble de riesgo), Kawhia Chambers (Doble de riesgo), Lee Chesley (Acrobacias), Bronte Coluccio (stunt double: Edie Falco), Rodney Cook (Doble de riesgo), Cornell Brandon (Dobles de riesgo), Tom Cotton (Doble de riesgo), Mackay Crawley (Acrobacias), Clay Cullen (Doble de riesgo), Wayne Dalglish (Acrobacias), Lance Lee Davis (Dobles de riesgo), Mana Hira Davis (Doble de riesgo), Cory DeMeyers (Dobles de riesgo), Chris Denison (stunt double: Sam Worthington), Arturo Dickey (Dobles de riesgo), Mark Dobson (Dobles de riesgo), Angus Dunn (Doble de riesgo), Aron Eastwood (Acrobacias), Ashlee Fidow (Doble de riesgo), Jessi Fisher (Dobles: captura de movimiento), Sebastian Foxx (Acrobacias), Brenda Lorena Garcia (motion capture performer), Chris Grabher (Dobles de riesgo), Dayna Porter (Dobles de riesgo), Shaney Greetham (Doble de riesgo), Stephen Grey (additional stunt rigger), Winham Hammond (Acrobacias), Isaac Hamon (Acrobacias), Ryan Happy (Acrobacias), Taran Howell (Dobles), Collin Hymes (stunt safety diver), Daniel Jackson (Doble), Jesse Jacobson (utility stunts/rigger), Kris A. Jeffrey (Acrobacias), Andy Jones (Acrobacias), Burcu Kaya (Acrobacias), Jay Kealy (Doble de riesgo), Lauren Mary Kim (Acrobacias), Gary Kingsman (Acrobacias), Katherine Klosterman (Dobles de riesgo), Kirk Krack (Acrobacias), Alex Krimm (Acrobacias), Dustin Kydd (Acrobacias), Thomas J. Larsen (Acrobacias), Trevor Logan (Dobles de riesgo), Kurt D. Lott (stunt rigging coordinator / utility stunts), Brian Machleit (Acrobacias), Scott Marsh (stunt double: Jack Champion), Tony Marsh (Dobles de riesgo), Tori Marsh (Doble de riesgo), Brad Martin (Acrobacias), Dan Mast (Acrobacias), Rob McKenzie (Doble de riesgo), Kyle Mclean (Acrobacias), Steve McQuillan (Dobles de riesgo), Alex Meglei (Acrobacias), Andrew Miller (stunt performer (as Andrew Miller)), Molly Miller (Acrobacias), Heidi Moneymaker (Acrobacias), Ben O'Hanlon (Doble), Pai Pai (Doble de riesgo), Liz Parkinson (Acrobacias), Kara Petersen (Dobles de riesgo), Juliana Potter (stunt double: Jack Champion/Trinity Jo-Li Bliss / stunt performer), Dave Preciado (Doble de riesgo), Ardeshir Radpour (utility stunts, stunt rider, archery instructor), Troy Robinson (Acrobacias), Luci Romberg (Doble de riesgo), Jason Sanfilippo (Doble), Kenny Sheard (Doble de riesgo), Chris Silcox (Acrobacias), Nikki Stanley (Acrobacias), David Stella (stunt double: Jemaine Clement), McKay Stewart (Dobles de riesgo), Wilson Sze (Doble de riesgo), Mallory Thompson (Doble), Stuart Thorp (stunt coordinator: NZ), Jacob Tomuri (Doble de riesgo), Albert Valladares (stunt double: Sam Worthington / stunt double: Stephen Lang), Alberto Valladares (stunt double: Sam Worthington), Michael Vanbelle (Acrobacias), Alicia Vela-Bailey (stunt double: Sigourney Weaver / stunt double: Zoe Saldana), Cord Walker (Dobles de riesgo), Beau Weston (Acrobacias), Gemma Weston (Doble de riesgo), Victor Winters-Junco (Dobles de riesgo), Josh Yadon (stunt double: Britain Dalton / utility stunts), Eva Yang (Coordinador del departamento de dobles), Vanessa Zamarripa (Doble de riesgo), Bobby C. King (stunt rigger (u)), Amanda MacLeod (stunts (u)), Mike Avery (Acrobacias), Cory Beeston (Doble de riesgo), Shane Blakey (Acrobacias), Stephen Brown (Acrobacias), Steven A. Davis (Acrobacias), Andy Faiaoga (Acrobacias), Bodie Fitzpatrick (Acrobacias), Michael Homick (Acrobacias), Brett A. Jones (Acrobacias), Shelby Jungers (Acrobacias), Martin Klebba (Dobles de riesgo), George Love (Acrobacias), Bryan Marsh II (Acrobacias), Brandon Melendy (Acrobacias), Masaaki Nitta (Acrobacias), Toa Paranihi (Acrobacias), Ludivine Perrin-Stsepaniuk (Acrobacias), J.J. Perry (Acrobacias), Riley Phillips-Harris (Acrobacias), Nooroa Poa (Acrobacias), Casey E. Roche (Acrobacias), David Schultz (Acrobacias), Emilie Siemer (Acrobacias), Bronson Steele (Acrobacias), Yoshua Sudarso (Acrobacias), Sam Tuala (Acrobacias), Rodo Vinh Tung (Dobles de riesgo), Steve Upton (Acrobacias), Alex Van Duong (stunts (as Alex Chien Van Duong)) y Saeed Zamiri (Acrobacias)
Chris Templeman (lead roto artist: Weta FX), Svetlana Tesnes (digital asset manager: Weta FX / digital asset manager: Lightstorm Entertainment), Raphael Thiery (camera td: Weta FX), Prajeesh Thomas (digital artist: Weta FX), Andrew Thompson (asset builder: The Third Floor / visualization artist: Lightstorm Entertainment), Ben Thompson (senior lighting td: Weta FX), Daniel Thomson (roto artist: Weta FX), Kaitlyn Thornton (Asistente de producción de efectos visuales), Jon Thorsen (lead camera td: Weta FX), Radhakrishna Reddy Tippani (Efectos visuales), Luke Titley (Senior Software Engineer), Emily To (assistant layout technical director: Weta FX), Peter Tobolsky (lab artist: Lightstorm Entertainment), Rouhollah Toghyani (visual effects modeler: Weta FX), Joshua Tong (assistant visual effects editor: Weta FX), Roger Tortosa (senior generalist: ILM), Wayne Traudt (senior lighting td: Weta FX), Marie Tricart (Pintor mate), Denis Trutanic (senior camera td: Weta FX), Matt Tuffin (lead reference capture: Weta FX), James W. Turner (digital artist: Weta FX), Daniel Ulrich (visual effects modeler: Weta FX), Jonas Ulrich (department production manager: Weta FX), Emily Unruh (visual effects line producer: The Third Floor), Aaron Urquhart (motion capture technician), Tanzir Uzzaman (Compositor digital), Razvan Vacar (motion editor: Weta FX), Emily Vaillancourt (Artista de efectos visuales), James Van Der Reyden (technical director: Weta FX), Phil Van Der Reyden (visual effects modeler: Weta FX), Maurizio Vanolo (compositor: Weta FX), Greg VanZyl (Compositor digital), Alonso Varela (digital artist: Weta FX), Monica Verdu (Compositor digital), Eric Vezinet (rendering: Weta Digital), David Vickery (visual effects supervisor: ILM), Duarte Victorino (lead effects technical director: Weta FX), Pau Viladot (Compositor digital), Pol Villà Trilla (fx technical director), Giovanni Ermes Vincenti (senior compositor: Weta FX), Dusan Vlatkovic (motion editor: Weta FX), Hung Vodinh (lab artist: Lightstorm Entertainment), Dhawal Vora (motion editor: Weta FX), Kynan Voyeaud (compositor: Weta FX), Andreja Vuckovic (senior facial modeller: Weta FX), Brendan Waegner (Artista de efectos visuales), Elizabeth Wagner-Cordova (motion artist: Pixelworks), Faye Walkington (motion editor: Weta FX), Andre Waller (compositor: Barnstorm VFX), John Walters (senior digital matte painter), Chunru Wang (senior software engineer), Hengxing Wang (technical assistant: Pixelworks), Yuzhou Wang (motion artist: Pixelworks), Cameron Ward (visualization artist: Lightstorm Entertainment), Stephen J. Ward (technology and research), Ben Warner (compositor: Weta FX), Jun Watanabe (senior effects technical director: Weta FX), Ben Watson (performance capture technical director: Lightstorm Entertainment), Eva Weber (visual effects line producer: Weta FX), Florian Werzinski (shading td: Weta FX), Fiona Campbell Westgate (production visual effects producer), Josie Wheeler (FX), Abbey White (senior visual effects coordinator), Courtney White (junior layout technical director), R. Christopher White (visual effects supervisor: Weta FX), Liam Whitehouse (visual effects modeler: Weta FX), Christopher Whittle (digital artist/senior modeler: ILM), Jayme Wilkinson (cg supervisor: Lightstorm Entertainment), Matthew J. Williams (Coordinador de efectos visuales), Nicholas Wilson (lead fur groomer: Weta FX), Blake Winder (compositing supervisor: Weta FX), Sarah Witt (visual effects assistant production coordinator: Weta FX), Chad Woelki (animator: Weta FX), Jamie Wong (compositor: Barnstorm VFX), Solomon Ching Yu Wong (senior lighting technical director), Pete Woodley-Page (senior motion editor: Weta FX), Mallika Worboys (visual effects production coordinator: Weta FX), Sven Joel Wretborn (Efectos visuales), Camden Wright (Assistant Technical Director: Weta FX), Mark S. Wright (visual effects editor: ILM), Chellew Xiaoyan Wu (virtual art artist), Fanghui Xiang (motion artist: Pixelworks), Yezi Xue (motion editor: Weta FX), Roland Yepez (senior character animator: Weta Digital), Patrick Yeung (lab artist: Lightstorm Entertainment), Hao Yin (software developer), Vladimir Yordanov (compositor: Weta FX), Elliott Young (architect full stack developer), Josh Young (facial modeler), Mark Young (lead texture artist), Amin Yousefi (visual effects advisor), Pierre Zah (digital artist: Weta FX), Damian Zaprucki (senior lighting technical director: Weta FX), Mohand Zennadi (lighting td: Weta FX), Laura Zentil (head of talent: The Third Floor), Xiao Zhai (simulation r&d: Weta Digital), Hansu Zhan (Compositor), Kang Zhu (visual effects technical support: Pixelworks), Paolo Joel Ziemba (Sequence Supervisor), Jerry Zigounakis (visualization artist: Lightstorm Entertainment), Kelly Zoldak (visual effects assistant coordinator), Margarita Jazmín Yllescas Zúñiga (FX TD), Luis Ivan Aguilar (lighting technical director (u)), Georg Duemlein (r&d developer (u)), Brock Ennion (junior lighting technical director (u) / wrangler (u)), Lars Groeger (visual effects modeler: Weta FX (u)), Kay Hoddy (senior roto artist (u)), Blythe Kala (virtual production coordinator (u)), Shant Klebesadel (Lab Artist: Lightstorm Entertainment (u) / visual effects technician: Kabuki), Jerry Kung (on-set virtual production sequence supervisor (u)), Roberto Lapuente Romo (information systems technical architect: Weta FX (u)), John McCarten (lead production engineer (u)), Katrin Schmid (software engineer: Weta FX (u)), Shaun Friedberg 'Pyrokinesis' (lead motion r&d td: Weta FX), David Abbott (lookdev lead), Victoria Abel (lab artist: Lightstorm Entertainment), Matthew Adams (compositor: Weta FX), Stuart Adcock (head of facial motion department), Brian Adler (visual effects: Protagon), Jeremy Adley (junior facial animator), Michael Aerni (senior animator: Weta Digital), Alexis Agrotis (visual effects technology: ILM), David Aguilar (lab artist/animator: Weta FX), Suzaine Aguirre (texture photographer: Weta FX), Yunmi Ahn (Postvis Artist), Silvio Alberti (senior compositor: ILM), Anjel Alcaraz (digital compositor: Weta FX), James Aldous (lead lighting technical director), Andrew Alevizos (Compositor digital), Mark Edward Allen (senior fur groomer: Weta FX), Kimberly Aller (visual effects production supervisor: Weta FX), Darienne Alphonso (visual effects production coordinator: Weta FX), Ricardo Alves (facial modeler: Weta FX), Arthur Amanatiou (lighting td: Weta FX), Yeney Amaro (visual effects production coordinator: Weta FX), Reza Amidi (lab technician: Lightstorm Entertainment), Johanny Anderson (digital artist: Weta FX), Khari Anthony (Compositor digital), Vasilis Antipas (senior visual effects technical director: Weta FX), Mario Aquaro (facial technical director), Brandon Aragon (facial animator: Weta FX), Ryan Arcus (lead layout td: Weta FX), Georgy Arevshatov (senior texture/lookdev artist: Weta FX), William E. Arias (on-set senior lighting td: Weta FX), Chris Armsden (lookdev r&d pipeline: Weta FX), Anthony Arnoux (Artista de efectos visuales), Dan Ashton (óptica), Pip Ashton (visual effects department manager: Weta FX), Myles Asseter (models head of department: Weta FX), Derrick Auyoung (department head/td: Weta FX), Nick Avramoussis (senior rendering engineer), Dan Ayling (camera td: Weta FX), Jörg Baier (compositor: Weta FX), Buffy Bailey (stage operator), Michael Bain (texture artist: Weta FX), Heath Baker (digital compositor: Weta FX), Ian Baker (Artista de efectos visuales), Leslie Baker (senior technical director), Sam Baker (animator: Weta FX), Shamus Baker (visual effects modeler: Weta FX), Sam Balzer (Artista conceptual), Richard Baneham (visual effects supervisor: Weta FX), Marco Barbati (lead facial td: Weta FX), Naru Barker (motion r&d technical director), William Barkus (compositor: Weta FX), Alexandra Prescott Barlow (lab artist: Lightstorm Entertainment), Jason Barlow (lighting td: Weta FX), Dario Barrera (visual effects casting manager: The Third Floor), Daniel Barrett (senior animation supervisor: Weta FX), Leonard Barrit (lab integration supervisor: Lightstorm Entertainment), Tommy Barry (layout artist: ILM), Pieterjan Bartels (software developer: Weta FX), Gregory Bassett (layout td: Weta FX), Monika Batchelor (visualization artist: Lightstorm Entertainment), Addison Bath (pipeline td: The Third Floor), Aaron Baudin (Director técnico de efectos), Daniel Baybutt (motion editor: Weta FX), Bryn Bayliss (compositor: Weta FX), Nicolas Beaufays (digital compositor: Weta FX), Brittany Bell (texture artist: Weta FX), Richard A.M. Bell (lead lighting td: Weta FX), Gregory Bellis (camera td: Weta FX), Michele Benigna (compositor: Weta FX), Summer Benton (environment artist: Weta FX), Lara Berners (compositing department manager: Weta FX), Jarnail Bhachu (lead compositor: Weta FX), Udit Bhardwaj (digital artist: Weta FX), Benjamin Bigiel (visual effects modeler), Sabina Bihlmaier (Compositor digital), Lewis Binnersley (visual effects data wrangler), Aaron Black (concept artist: Weta FX), Damani Blair (visual effects producer: Barnstorm VFX), Olivier Blanchet (lead digital compositor: Weta FX), Stefanie Blatt (senior td: Weta FX), Robert Bloom (senior lighting artist), Pavani Rao Boddapati (visual effects supervisor: Weta FX), Joao Bogossian (compositor: Weta FX), Florin Boieriu (senior compositor: Weta Digital), Dan Bollwerk (sequence artist), Sebastian Bommersheim (lead compositor: Weta FX), Austin Bonang (visual effects supervisor: The Third Floor), Vincent Bonnet (technology and research), Annie Boudaghian (environment artist: Lightstorm Entertainment), Ramzi Boudemagh (visual effects modeler/sculptor: Weta FX), Maggie Boudreaux (lead sequence artist), Jonathan Bourdua (animator: Weta FX), Ryan Bowden (lead effects technical director: Weta Digital / senior fx td: Weta FX), Adam Bradley (roto hod: Weta FX), Jessica Bradley (render quality control: Weta FX), Steve Braggs (senior lookdev artist: Weta FX), Zachary Brake (lead lighting technical director: Weta FX), Jacqui Bree (creatures production coordinator), Dimitri Breidenbach (lead compositor: Weta FX), Benjamin Brenneur (senior motion editor: Weta FX), Kristie Breslin (pre-production manager: Weta FX), Lee Briggs (visual effects producer: ILM), A.J. Briones (sequence supervisor: Weta FX), Scott Brisbane (lead environment artist: Lightstorm Entertainment/lighting td: Weta Digital), Ryan Brooks (paint artist: Weta FX), Jason Brown (visual effects supervisor: The Third Floor), Trey Brown (senior vad artist: Weta FX), Alyssa Brule Gorence (motion editor: Weta FX), Trevor Brymer (lighting td: Weta FX), Stephen Burchell (lab artist: Lightstorm Entertainment), Blair Burke (senior animator: Weta FX), Cameron Butcher (Animador junior), Julian R. Butler (senior character td: Weta FX), Kurt Butler (visual effects modeler: Weta FX), Robert Byrne (cg supervisor: Weta FX), Miguel Diaz Cachero (lead compositor: Weta FX), David Caeiro Cebrián (fx supervisor), Michael Caffrey (visual effects production assistant: Weta FX), Djordje Cakovan (visual effects modeler: Weta FX), Edouard Calemard (lighting td: Weta FX), Marc Calvelo (senior animator: Weta FX), Tim C. Campbell (layout technical director: Weta FX), Cedric Canlas (senior visual effects modeler), Keanan Cantrell (senior lighting technical director), Miguel Carballal (compositor: Weta FX), Ricardo Cardoso (technology: ILM), Jordan Cario (senior effects technical director: Weta FX), Anna-Lena Carl (visual effects production manager: Weta FX), Tim Carras (compositor: Barnstorm VFX), Steve Casa (3d capture technician), Sean Castle (layout department trainer: Weta FX), Vaughn Cato (lead programmer: motion capture technology), Jordan Catracchia (digital compositor: Weta FX), Myriam Catrin (senior texture artist: Weta FX), Mae Caupit (Artista de la iluminación), Jake Cenac (senior on-set technical director: Weta FX), Jacob Cervino (technical assistant: Pixelworks), Deep Chahal (fx technical director), Nick Chamberlain (compositor: Barnstorm VFX), Ryan Champney (virtual production supervisor: Lightstorm Entertainment, Inc.), Johnny Chan (pipeline td: Weta FX), Leslie Chan (digital artist: Weta FX), Raymond Chan (facial scan technical director / motion capture / motion editor), Tun-En Chen (senior compositor: Weta FX), Xiting Chen (motion artist: Pixelworks), David S. Cheng (technical director: Weta FX), Byungkuk Choi (principal researcher), Gak Gyu Choi (senior visual effects modeler: Weta Digital), Jessica Choi (digital production manager), Jong Jin Choi (Supervisor de CG), Tiffany Chou (environment artist: Lightstorm Entertainment), Erik Christensen (environment artist: Weta FX), Ian Christie (lab lighter: Lightstorm Entertainment), Joe Churchill (visual effects artist (as Joe W. Churchill)), Alexis Claux (senior effects technical director: Weta Digital), Sam Cole (Associate Visual Effects Supervisor: Weta FX), Tom Collier (compositor: Weta FX), Aaron Colman-Hayes (3d artist and scan technician), Silvia Colonna Romano (visual effects modeler: Weta FX), David Conley (visual effects executive producer: Weta FX), Vernessa Cook (senior motion editor: Weta FX), Maria Corcho (Director técnico de iluminación), Christopher Cornejo (lead asset technical director), Juan Francisco Correa Diaz (facial td: Weta FX), Sarah Cowhey (virtual art department manager), Jessica Cowley (texture artist), Dan Cox (visual effects supervisor: Weta FX), Ryan Cronin (senior animator: Weta Digital), Kristofer Cross (lab sequence coordinator: Lightstorm Entertainment), Christopher Crouzet (software engineer: Weta Digital), Dillon Cullinan (visual effects production assistant: Weta FX), Steve Cullingford (assets supervisor), Sean Cushing (visual effects executive producer: Cantina Creative), Marc Czerwiec (digital compositor: Weta FX), Anthony D'Agostino (compositor: Weta FX), Greg Daniels (Efectos visuales), Katya Dashkovskaya (Artista digital: ILM), Heather Davis Baker (senior compositor: Weta FX), Daphne De Jesus (Compositor digital), Joao De Martini (lab artist: Lightstorm Entertainment), Yoshi DeHerrera (visual effects supervisor: Gentle Giant Studios), Matthieu Delaere (rendering researcher), Sheldon Demario (motion capture pipeline developer), Marie-Charlotte Derne (digtial artist: Weta FX), Rahul Deshprabhu (senior effects technical director: Weta FX), Pat DeVaney (postvis coordinator), Thomas Devereaux (compositor: Weta FX), Donald Dey Jr. (render supervisor (as Donald Dey)), Jacqi Dillon (lead environment artist: Lightstorm Entertainment), Danielle DiMarco Barto (Director de producción de efectos visuales), Jennifer Docherty (visual effects crew manager: Weta FX), Josh Docherty (visual effects modeler: Weta FX), Samuel Doyle (Artista de efectos visuales), Marc Droske (head of rendering research: Weta Digital), Sean Dsouza (lighting td: Weta FX), Grayson Ducker (previs artist: The Third Floor), Matt Dudgeon (technology & research production: Weta Digital), Vincent Désilets (senior animator: Weta FX), Thomas Døhlen (Artista de efectos visuales), Aaron Eaton (visual effects artist: Cantina Creative), Tim Ebling (simulation: Weta Digital), Aitor Echeveste (Compositor digital), Kate Edge (Director técnico), Benny Edlund (motion capture technologies engineer), Christopher Edwards (visualization executive producer: The Third Floor), Dominic Edwards (senior lighting artist), Samuel Edwards (lighting technical director: Weta FX), Christopher Egden (visual effects associate producer: Weta FX), Kristen Eggleston (más ligero), Ole Geir Eidsheim (Artista de efectos visuales), Rodrigue El Hajj (effects technical director: Weta FX), Shahar Eldar (visualization artist: Lightstorm Entertainment), Jack Elder (pipeline td), Denis Eldyshov (fx technical director: Weta FX), Kane Elferink (senior lighting td: Weta FX), Colin Elliott (lab artist: Lightstorm Entertainment), Stephen Ellis (cg supervisor: ILM), Eric Ennis (digital artist: Weta FX), Maxime Entringer (Artista de efectos visuales), Nick Epstein (visual effects supervisor: Weta FX), Denny Ertanto (compositor: Weta FX), Stephanie Espinetti (lab sequence coordinator: Lightstorm Entertainment), Kevin Estey (animation sequence supervisor), Kelly Louise Evans (motion capture runner: Weta FX), Luke Evans (witness camera operator: Weta FX), Stephen Evans (senior lighting td: Weta FX), Jeremy Ezekiel (compositor: Weta FX), Kennedy Kioa Faimanifo (layout td: Weta FX), Ben Falconer (fx artist: Weta FX), Eric Farmer (Director de producción de efectos visuales), Liam Farnham (layout td: Weta FX), Samir Farzalibekov (visual effects artist: Weta FX), Ari Feblowitz (motion control co-supervisor: The Third Floor), Jose Felizardo (on-set virtual lighting artist: Weta Digital), Eric Feng (senior software engineer: Weta FX), Colbert Fennelly (lead technical environment artist), Oliver Ferguson (fx td: Weta FX), Simone Fichera (Compositor), Kiel Figgins (animation supervisor: ILM), Chiara Finello (visual effects line producer: ILM), Tommaso Fioretti (digital compositor: Weta FX), Matthieu Fiorilli (creature td: Weta FX), Adam Fischer (render td: Weta FX), Caitlin Fitt-Simpson (tubería), Lorraine Harte Fitzgerald (Senior Layout TD), Matt Fitzgerald (Senior Modeler), Brad Floyd (compositing supervisor: Weta FX), Robbie Fordyce (lead motion technical director), Eric Forster (Director técnico de efectos), Ludovic Fouche (senior camera td: Weta FX), Dan Fowler (stage operator supervisor: Weta FX), Eduardo Franz (asset builder: The Third Floor), Guillaume François (lookdev supervisor: Weta FX), Philip Fraschetti (senior paint artist: Weta Digital), Zachary Freiberg (digital artist: Weta FX), Neville Freitas (senior lighting td: ILM), Alexander French (pipeline developer: Weta FX), Corey Frew (lead production engineer: Weta FX), Christian Friesser (digital compositor: Weta FX), Natalie Fritz (production & development manager: Weta FX), Napoleon Fulinara Jr. (software engineer: Weta FX), Emily Hoi Ying Fung (fx technical director: Weta FX), Adam Gailey (sr. effects technical director), Jason Galeon (lead lighting td: Weta FX), Kremena Ganeva (Compositor digital), Walter Garcia (Productor de efectos visuales), Rafael Garrido (senior production manager: Weta FX), Connor Gartland (animator: WetaFX / stage operator), Jack Geckler (lab artist: Lightstorm Entertainment), Mark Gee (visual effects supervisor: Weta FX), Hongfei Geng (Compositor digital: ILM), Storm Gezentsvey (digital compositor: Weta FX), Muhammad Ghifary (facial research and development), Miguel Uy Gierran (Junior Motion R&D Technical Director: Weta FX), Martin Barker Gilbert (lead virtual production artist: Weta FX), Matthew E. Gill (visual effects production coordinator: Lightstorm Entertainment), A.J. Gillespie (lab artist: Lightstorm Entertainment), Andrew S. Glassner (distinguished researcher), Guy Glasson (Director técnico de efectos), Nicholas Glasson (visual effects modeler: Weta FX), Rey Sandu Godakumbura (visual effects support: Weta FX), Marco Godinho (senior creature td: Weta FX), Marcus Goodwin (studio manager: Weta FX), Arthur Graff (fx td: Weta FX), Aine Graham (Animador), Fiifi Aggrey (Artista de efectos visuales), Johanna Greene (lab artist: Lightstorm Entertainment), Brad Griffiths (Director técnico de iluminación), Jonny Gu (compositor: Weta FX), Maria Cristina Gutierrez (senior lighting td: Weta FX), Jake Gutwillig (sequence coordinator: Weta FX), Bassim Haddad (head of motion editing: Weta FX), Fahad Haddad (motion editor: Weta FX), Markus Hagemeier (visual effects production manager: Weta FX), Christina Hall (lead environment artist), Robert J. Hall (digital compositor: Weta FX), Zixing Han (Compositor digital), Brian R. Handler (Senior Layout TD), Alex Hanneman (compositor: Weta FX), Sara Hansen (visual effects modeler: Weta FX), Joshua Hardgrave (motion capture developer), Lisa Hardisty (visual effects modeler: Weta FX), Bryant Hardwick (shader td), Yoshihiro Harimoto (creature technical director: Weta FX), Daniel Harkness (senior compositor: Weta FX), Paul Harling (it production services manager: Weta FX), Ian A. Harris (postvis lead/technical director: Lightstorm Entertainment), Joey Harris (lab artist: Lightstorm Entertainment), Matthew Harris (Artista de efectos visuales), Paul Harris (look development supervisor), Jessica Harrison (visual effects production coordinator: Weta FX), Samuel Harrison (data wrangler: Weta FX), Ryan Harvey (data wrangler: Weta FX), Jefri Haryono (creature effects td: Weta Digital), Makoto Hatanaka (crowd td), Andrew Hawryluk (design supervisor: Cantina Creative), Eric Hayes (technical director: Weta FX), Caleb Hecht (lighting artist: Weta FX), Oliver Heinrich (compositor: Weta FX), Ethan Helms (Compositor), Quentin Hema (lead paint artist: Weta FX), Josh Henare (visual effects support: Weta FX), Ngoc Heng (shader td: Weta FX), Zada Herbert (technical director: Weta FX), Ivel Hernandez Martinez (Artista de efectos visuales), Alberto Hernandez Rodriguez (fx technical director / layout technical director), Anthony Hernandez (lab artist: Lightstorm Entertainment), Cody Hernandez (lab artist: Lightstorm Entertainment), John D. Hernandez (Coordinador de efectos visuales), Kerstin Herold (senior paint artist: Weta FX), Joshua Herrig (on-set lighting designer/lead lighting artist: Weta FX), Laurent Herveic (visual effects modeler: Weta FX), Greta Hewitt (visual effects production coordinator: Weta FX), Jo Hiles (visual effects department manager: Weta FX), Hamish Hill (Artista de efectos visuales), Barbra See Wai Ho (roto artist: Weta FX), Wilbert Ho (technical director: Weta FX), Aaron Holly (senior character td: Weta FX), Mark L. Holmes (camera td: Weta FX), Matt Holmes (Supervising Visual Effects Editor), Tom Holzinger (lead motion editor: Weta FX), Nathan Hopkins (visualization supervisor: Lightstorm Entertainment), Joe Howes (digital artist: Weta FX), Andrew Huddleston (digital save operator: Weta FX), Chad Hudson (global head of production: Barnstorm VFX), Haley Hughes (visual effects production coordinator: Weta FX), John Hughes (Artista de efectos visuales), Derek Hultquist (lead environment artist: Lightstorm Entertainment), Robert S. Hurlburt (lead production engineer: Weta FX), Alex Injae Hwang (digital artist: Weta FX), Jung Rock Hwang (senior facial shape artist), Sean Hyunin Lee (senior digital compositor), Nikolay Ilinov (senior research engineer), Nicholas Illingworth (effects supervisor), Aleksandr Isakov (digital artist: Weta FX), Hans Olov Alexander Isaksson (senior compositor: Weta FX (as Alexander Isaksson)), Justin Israel (pipeline engineer: Weta Digital), Christopher Ivins (visualization artist: Lightstorm Entertainment), Prerana Jaiswal (digital artist: Weta FX), Alexander Jarosch (fx td: Weta FX), Malik Jayawardena (motion capture td: Weta FX), Paul Jenness (lead environment modeler: Weta Digital), Christophe Jeudy (Artista digital), Álvaro Jiménez (layout td), Steven Qi Jin (environment artist: Lightstorm Entertainment), Khiew Jit Chun (Modelador), Chay Johansson (creature td: Weta FX), Sindre Bjøringsøy Johnsen (compositor: Weta FX), Case Johnson (on-set visual effects production manager: Weta FX / visual effects production manager: Weta FX), Gios Johnston (head of creatures: Weta FX), Danny Jones (senior paint artist: Weta FX), Remar Jones (lab artist: Lightstorm Entertainment), Andry Jong (visual effects production engineer: Weta FX), Pooja Jori (Compositor digital), Subash Jude (Senior Lighting TD: Weta FX), Acacia Judge (pipeline ux designer: Weta FX), Kimberly Julien (visual effects line producer), Mark Julien (lead compositor: Weta FX), David Jurine (Artista de efectos visuales), Hiro Kamegaya (environment coordinator), Miae Kang (Artista de efectos visuales), Marcus Karamanolis (roto artist: Weta FX), Vivek Karmarkar (compositor: Weta FX), Barry Keenan (vad artist: Weta FX), Ian Kelly (visual effects production supervisor), Dániel Keresztes (camera td: Weta FX / motion editor Weta FX), Simran Khalsa (fx department manager: Weta FX), Salman Khan (visual effects production coordinator), Akshay Khanna (senior compositor: Weta FX), Christian Kickenweitz (motion edit supervisor: Weta FX), Patrick Kilgallon (Diseñador), Don Kim (previs artist: The Third Floor), Sean Kim (on-set environment lead), SungJune Kim (digital artist: Weta FX), Taeyoung Kim (lighting technical director (as TaeHyoung David Kim)), Ashleigh-Jean King (technical director: Weta FX), Brent Kirby (virtual art department artist), David Kirchner (senior fx td: ILM), Ryan Kirtack (previs artist: The Third Floor), John Kitching (digital compositor: Weta FX), Karly Klaybor (visual effects coordinator: The Third Floor), Justin Knause (lab artist: Lightstorm Entertainment), Keith Lumb (technical director: Weta FX), Allie Koppel (head of finance: The Third Floor), Makoto Koyama (senior animator: Weta FX), Manfred Kraemer (lead td: Weta FX), Simon Kruidenier (Coordinador de efectos visuales), Zygimantas Kucas (digital artist: Weta FX), Vikram Kulkarni (senior compositor: Weta FX), Frances Kumashiro (senior lighting technical director: Weta FX), Hyukil Kwon (matte painting pipeline developer: Weta FX), Ju Hee Kwon (lead lighting technical director: Weta FX), Mounika Kyatam (senior roto artist: Weta FX), Khaled Labidi (digital compositor: Weta FX), Todd Labonte (animation sequence supervisor: Weta FX), Ganesh Lakshmigandan (senior fx td), Sonali Lambe (Director de producción de efectos visuales), Kai-Hua Lan (Animador de alto nivel), Marc Landrain (digital artist: Weta FX), Nathan Lane (camera td: Weta FX), Yann Larochette (compositing supervisor: Weta FX), Sinead Lau (mocap production manager: Weta FX), Kim Lavery (visual effects executive producer: Gentle Giant Studios), Luisma Lavin (motion edit supervisor: Weta FX (as Luisma Lavin Peredo)), Martin Le Breton (underwater reference photographer/motion capture technician: Weta FX), Joy Lea (senior lab artist: Lightstorm Entertainment), Patricia Leblanc (assets department manager: Weta FX), April Leckie (camera td: Weta FX), Christie Lee (Artista de la iluminación), Hannah Lee (senior sequence lead: Lightstorm Entertainment), Jooyong Lee (senior compositor: Weta FX), Junghoon Lee (visual effects producer: ScreenX), Matthew Lee (senior motion r&d technical director: Weta Digital), Iva Lenard (on-set photographer: Weta FX), Niall Lenihan (software engineer), Alena Leontyeva (lab artist: Lightstorm Entertainment), Olivier Lesaint (senior shader td: Weta FX), Kristina Lesik (business affairs attorney: The Third Floor), Steve Lesser (simulation head of department), Luke Letkey (compositor: ILM), Joe Letteri (production senior visual effects supervisor), Julien Leveugle (lead compositor: Weta FX), Dean Lewandowski (environment supervisor: Weta FX), Eva Liardet (support engineer: Weta FX), Chia-Chun Lin (fx technical director), Jacys Cheng-Yu Lin (senior fx td: Weta FX), Leonardo O. Lin (fx td: Weta FX), Chia-Hung Liu (previs artist: The Third Floor), Chuan Liu (motion artist: Pixelworks), Yulong Liu (Compositor digital), Wendy Lloyd (tubería), Thomas Sing Wai Lo (senior modeler), Jason Locke (lead matchmover: Weta FX), Joe Long (digital artist: Weta FX), Owen Longstaff (lead compositor: Weta FX), Sagar Lonkar (junior creature td: Weta FX), Nicolas Lopardo (visual effects artist: Cantina Creative), Jade Lorier (visual effects artist: Weta FX), Bill Lorton (lead programmer), Nicolas Lourme (Lighting TD: Weta FX), Stephen Huynh Lu (senior software engineer: Weta Digital), Vishnu Raj M.P. (roto lead), Ram Vignesh M.P.S. (Artista calibrador de movimiento), Ying Ma (motion artist: Pixelworks), Yue Ma (motion grading supervisor: Pixelworks), Rob MacBride (stereoscopic paint & rotoscope artist), Fraser Macedo (motion graphics: Weta FX), Tobias Mack (senior software engineer: Weta Digital), Caroline MacLeod (department manager: Weta FX), Carol Madrigal (motion editor: Weta FX), Vittorio Maglione (fx td: Weta FX), Alastair Maher (environments modeller: Weta FX), Liam Major (Artista de pintura), Timothy Eustace Major (senior layout td: Weta FX), Yael Majors (Supervisor de composición), Daisuke Maki (lighting td: Weta FX), Daria Malesic (Editor de efectos visuales), Edgar Jeremiah B. Mallari (lighting atd / lighting atd: Weta FX), Svetlana Mamchur (senior texture artist), Allyson Manno (visual effects line producer: The Third Floor), Jade Mansueto (research and development: Weta FX), Christopher Marino (Editor de efectos visuales), Giorgio Marino (compositing supervisor: Weta FX), Jan Maroske (visual effects associate supervisor: ILM), Paul Martersteck (lab artist: Lightstorm Entertainment), Seth Martin (Artista de efectos visuales), Xavier Martin (lead fx td: ILM), Einar Martinsen (senior matte painter: Weta FX), Matthew Massarella (Compositor senior), Javad Matoorian-Pour (digital compositor: Weta FX), Sarah Mattes (sequence manager: Lightstorm Entertainment), Jean Matthews (lighting supervisor), Joshua Matthews (motion editor: Weta FX), Michelle May (lab coordinator: Lightstorm Entertainment), Neil Mayo (optical production manager: Weta FX), Ruben Mayor (senior fx td: Weta FX), Lara Mazzawi (assistant visual effects editor), Jesse Mcalister (lab artist: Lightstorm Entertainment), Andrew McCosh (digital artist: Weta FX), Blair McDougall (it manager), Robert McDougall (visual effects department manager: Weta FX), Kyla McFalls (lab coordinator: Lightstorm Entertainment), Ken McGaugh (visual effects supervisor: Weta FX), Daniel McGraw (digital artist: Weta FX), Douglas McHale (lookdev supervisor: Weta FX), Glen McIntosh (Artista de efectos visuales), Steven McKendry (head of production: Weta FX), Rick McMahon (paint artist: Weta FX), Matthew A. McMillon (cloud security engineer), Sven Mecklenbroich (lead compositor: Weta FX), Quentin Medda (texture artist: Weta FX), Dharmik Mehta (senior roto artist: Weta FX), James Meikle (senior visual effects editor: Weta FX), Shéa W.C. Melville (motion studio technical director: Weta Digital), Alberto Menache (visual effects consultant: Weta FX), Daniel Mendez (Compositor digital), Johannes Meng (rendering: Weta FX), Rebecca Mercurio (visual effects production coordinator: Weta FX), Noah Mesh (previs artist: The Third Floor), Steven Messing (concept art director), Philip Meyer (lead lookdev artist: Weta FX), Garth Michael (technical director: Weta FX), Djordje Milasinovic (compositor: Weta FX), Florian Militello (digital artist: Weta FX), Lori C. Miller (compositing supervisor: Weta FX), Seth F. Miller (paint artist: Weta FX), JT Milne (visual effects modeler: Weta FX), Jessica Minoso (lab artist: Lightstorm Entertainment), Kara Misenheimer (marketing executive producer: The Third Floor), Sangita Mistry (digital compositor: Weta FX), Andrew Moffat (senior technical product manager: Weta Digital), Andrew Moffett (sequence supervisor), Damiano Moltisanti (lead effects technical director: Weta FX), Dejan Momcilovic (motion capture supervisor), Kevin Monge (scanning artist: Gentle Giant Studios), Mathew Monro (senior lighting td: ILM), Elizabeth Montes (visualization producer: The Third Floor), Lauren Moore (head of marketing: The Third Floor), Fernando Morales (research & development: SGO Mistika), David Moraton (fx supervisor), Luiz Philippe Moreira (senior td: Weta FX), Marc Morisseau (motion editor: Weta FX), Simon Dean Morley (Artista de efectos visuales), Dora Morolli (research & development), Vita Morrison (on-set production manager: Weta FX), Zane Morrissey (virtual production), Darren Mortillaro (creature technical director: Weta Digital), Jonathan Moulin (supervisor lighting/lookdev: ILM), Ourania Mourta (fur groomer: Weta FX), Álvaro Moya (Compositor digital), Laura Mueller (lookdev department production coordinator: Weta FX), William Muir (motion editor), Shane Mulholland (department manager: Weta FX), Ethan Munn (effects atd: Weta FX), Matthew Muntean (creature supervisor: Weta FX), Allen Murrell (department coordinator: Weta FX), Ken Museth (hod: Weta FX), Stephanie Muyco (department coordinator: Weta FX), Taos Myers (technical director: Weta FX), Duncan Nairn (paint artist: Weta FX), Georges Nakhle (senior effects td), Rc Nandhu (Compositor senior), Amber Marie Smith (wrangler manager: Weta FX), Mark Nelson (sequence supervisor: The Third Floor / sequence supervisor: Weta FX), Dan Neufeldt (virtual production architect), Sergei Nevshupov (Supervisor de efectos visuales), Mervyn New (senior compositor: Weta FX), Marcelino Newquist (previs artist: The Third Floor), Vu Nguyen (lab artist: Lightstorm Entertainment), Samantha Nield (senior manager: Weta FX), Drew Nielsen (visual effects line producer: Weta FX), Ruthie Nielsen (motion r&d technical director: Weta FX), Lukas Niemczyk (Artista de efectos visuales), Ben Nightingale (senior texture artist: Weta FX), Ranjeet Nikale (Artista de la iluminación), Tahl Niran (lead compositor: Weta FX), Kenichi Nishida (senior visual effects modeler: Weta Digital), Motoki Nishii (environment supervisor: Weta FX), Johnathan Nixon (effects supervisor), Travis Nobles (compositor: Weta FX), Ryan Nolan-Hieb (senior layout td: Weta FX), James P. Noon (visual effects executive producer), Jordan Nounnan (visualization artist: Lightstorm Entertainment), Alexander Nowotny (fx supervisor), Hayley O'Brien (visual effects manager: 20th Century Studios), Luke O'Byrne (visual effects executive producer: ILM), Sean O'Connor (digital compositor: Weta FX), Keith O'Hara (visual effects production coordinator: Weta FX), Péter Obornik (lead lighting technical director: Weta FX), Pavel Ocovaj (senior motion editor: Weta FX), Jeremy Oddo (head of it: The Third Floor), Angel Orlando (on-set coordinator: Weta FX), James Orlik (lab artist: Lightstorm Entertainment / lead motion editor: Lightstorm Entertainment), Martin Orlowski (senior td: Weta FX), Allison Orr (facial motion animator: Weta FX), Miguel Angel Ortiz Rivera (fx td: Weta Digital Vancouver), Alex G. Ortoll (motion graphics: Weta FX), Daniel Ostrov (lead motion capture pipeline engineer: Weta Digital), Tanner Owen (senior developer: Lightstorm Entertainment), Emiliano Padovani (head of lookdev: Weta FX), Dipesh V. Palan (fx td), Clément Parage (visual effects production coordinator: Weta FX), Yonggyu Park (fx td: Weta FX), Jesse Parkhill (Compositor principal), Hunter Parks (lookdev artist: Weta FX), Christos Parliaros (lead td: Weta FX), Massimo Pasquetti (compositing supervisor: Weta FX), Mallikarjun Patil (Compositor digital), Dzmitry Patsukevich (shader td: Weta FX), Cara Payne (visual effects production manager: Weta FX), Emily Pead (visual effects production coordinator: Weta FX), Peter Pearson (software developer: rendering: Weta FX), Joseph C. Pepe (Lead Character Designer), Crystal-Lee Perry (facial scan td: Weta FX), Patrick Peterson (Supervisor de CG), Ignacio B. Peña (animation sequence supervisor: Weta FX), Roland Pfisterer (senior compositor: Weta FX), Vu Phan (lab artist: Lightstorm Entertainment), Brittany Piacente (senior compositor: Weta FX), Bogi Piroth (visual effects modeler: Weta FX), Christopher Pitt (lighting td: Weta FX), Alyvia Plummer (lab artist: Lightstorm Entertainment), Ostap Pochtarenko (pipeline technical director: Weta Digital), Stephanie Pocklington (texture artist: Weta FX), Jaimee Poipoi (visual effects production coordinator: Weta FX), James Pollard (senior roto artist: Weta FX), Pete Polyakov (digital artist: Weta FX), Dan Pool (lead virtual art department artist: Weta Digital), Caitlin Pope (Artista de efectos visuales), Orlando Porter (visual effects production manager: Weta FX), Cornelius Porzig (shader td: Weta FX), Dave Preciado (lead motion editor: Weta FX / senior motion editor: Weta FX), David Pritchard (visualization artist: Lightstorm Entertainment), Gareth Prosser (technical director: Weta FX), Jazmine Pulley (visual effects production coordinator: Weta FX), Robin Purdy (Animador), Frankie Abigail Pye (Coordinador de efectos visuales), Simon Quach (compositor: Weta FX), Melissa Quintas (lab artist: Lightstorm Entertainment), Yoran Radecker (environment artist: Weta Digital), Ula Rademeyer (virtual production modeller: Weta FX), Paul Raeburn (Compositor principal), Robert Ronan Rafon (facial scan td), Caleb Ragland (lab artist: Lightstorm Entertainment), A.J. Raitano (reference camera operator: Weta FX), Ram oraon (Compositor senior), Murali Ramachari (senior effects technical director: Weta Digital), Esmeralda Ramirez (sequence coordinator: Lightstorm Entertainment), Lara Ramirez (assistant visual effects editor), Milton Ramirez (lookdev/shading td: Weta FX), Angelina Ramsey (motion capture operator: Weta FX), Kade Ramsey (paint artist: Weta FX), Victoria Rank (visual effects line producer), Craig Douglas Rattray (lead optical artist: Weta FX), Daniel Read (visual effects production coordinator: Weta FX), Yeshwanth S. Reddy (Director técnico de iluminación), George Rhodes Redmond (virtual production technician: Weta FX), Gábor Reikort (digital matte painter : wetaFX), Markus Reithoffer (lead compositor: Weta FX), Marco Revelant (senior head of assets department), Amélie Rey (compositor: Weta FX), Eric Reynolds (Supervisor de animación), Melvin T. Rice III (lab artist: Lightstorm Entertainment (as Melvin Rice)), Alexander Richter (pipeline technical director: Weta FX), Steffen Richter (digital compositor: Weta FX), Robert J. Riddell (effects technical director: Weta FX), Simon Ridden (creature td: Weta FX), Markus Ristich (head of r&d: The Third Floor), Jackie A.E. Ritchie (research & development), Anna Riva (visual effects production coordinator: ILM), Marlon Rivas (visualization artist: Lightstorm Entertainment), Grant Roa (visual effects production runner: Weta FX), Philippe Roberge (senior compositor: Weta FX), David Rohloff (lab artist: Lightstorm Entertainment), Rollet Adrien (Artista de efectos visuales), Couturiaux Romain (senior compositor: Weta FX), Alexandre Ronco (senior animator: Weta FX), Emily Roper (on-set technical director), Reynel Roque (lab artist: Lightstorm Entertainment), Kasey Maree Rose (visual effects production assistant: Weta FX), Ray Rui Rose (VFX Production Assistant), Justin Rosen (lead production engineer: Weta FX), Aaron M. Ross (lead lighting technical director: Weta FX), Christopher Rueda (lab artist: Lightstorm Entertainment), Jesús Ruiz Torres (senior motion editor: Weta FX), Manuele Sabbadin (rendering: Weta Digital), Eric Saindon (senior visual effects supervisor: Weta FX), Shiv Sairam (Compositor), Chika Saito (digital artist: Weta FX), Cavero Alicia (senior layout td), Austin Salt-Cowell (assistant visual effects editor: Weta FX), Peter Salter (senior camera td: Weta FX), Bryan Sanchez (previs artist: The Third Floor / sequence artist), Dean Sanchez (lab artist: Lightstorm Entertainment), Matthew Sandoval (senior layout artist: Weta FX), Xander Sang (wrangler: Weta FX), Matteo Sanna (senior performance animator/motion editor: Weta FX), Miguel Santana (compositor: ILM), Victor Sanz Fernandez (senior texture artist: Weta FX), Alessandro Saponi (cg supervisor: Weta FX), Rohan Satyanand (simulcam video engineer: Weta FX), Quinlan Saule (assets/environments team manager), Tobias Sautter (senior effects technical director: Weta Fx), Lena Scanlan (Productor de efectos visuales), Ron Schab (Director técnico de efectos), Casey Schatz (simulcam supervisor: The Third Floor), Caterina Schiffers (lookdev artist: Weta Digital), Tobias B. Schmidt (motion capture engineer), Florian Schroeder (compositing supervisor: Weta FX), Jens Schwarz (senior creature td: Weta FX), Jorge Schwarzhaupt (rendering artist), Andrea Scibetta (senior fx td: Weta FX), Aurelia Sellier (visual effects line producer: Weta FX), Paolo Emilio Selva (head of software engineering: Weta FX), Miguel Perez Senent (cg supervisor: ILM), Joshua Senouf (pipeline engineer), Patricia Serrano San Julián (senior layout technical director: Weta FX), Maria Serrano (asset lead: The Third Floor / lead environment artist: Weta FX), Harshkumar Shah (assistant td: Weta FX), Adam Shand (project manager: Weta Digital), Jordan Shand (vad artist: Weta FX), Sam Sharplin (lead visual effects modeler: Weta FX), James Shaw (FX lead: Weta Digital), Justin Shaw (senior visual effects editor / visual effects editor), Bronwyn Waddington (Editor de efectos visuales), Chia Yu Shih (compositor: Weta FX), Om Krishna Shrestha (fx technical director: Weta FX), Ben Shupe (sequence supervisor), Andrew Sidwell (research and development: Weta FX), Marcela A. Silva (senior compositor: Weta FX), Jayson Simpson (digital matte painter), Anna Sitjà (texture artist: Weta FX), Ronald Siy (software developer), Stephan Skorepa (lead texture artist: Weta FX), Howard Sly (senior facial modeler), Michael Smale (hod: Weta FX), Damon Smith (lead software engineer: Weta FX), Dane Allan Smith (visualization executive producer: The Third Floor), Jessica Smith (visual effects production manager: Weta FX), Michael Smith (previs artist: The Third Floor), Robert Snyder (Supervisor de composición), Lucia Soares (Artista de efectos visuales), Aditya Softa (lighting technical director: Weta FX), Sharmishtha Sohoni (senior lighting td virtual production: WetaFX), Michael Solorzano (visualization artist: Lightstorm Entertainment), John Sore (Lead Animator: Weta Digital), Eddie Soria (lead paint artist: Weta FX), Jonathan Sothern (lead lighting td: Weta FX), Kristen Spaulding (Coordinador de efectos visuales), Ben Spearman (tubería), Sébastien Speierer (rendering researcher: Weta Digital), Wayne Stables (visual effects supervisor: Weta FX), Amalia Stark (simulcam virtual production coordinator: Lightstorm Entertainment), Brian Starr (Efectos visuales), Joe Statham (sequence coordinator: Lightstorm Entertainment), Brock J. Stearn (lead visualization artist: Lightstorm Entertainment), Albrecht Steinmetz (matchmove hod: Weta FX), Tim Stern (compositor: Weta FX), Allen Stetson (lead pipeline td: Weta FX), Matteo Stirati (senior facial modeller: Weta FX), Justin Stockton (lead layout td: Weta FX), Alexey Stomakhin (distinguished researcher: Weta Digital), Nicholas Stubbe (creatures assistant technical director: Weta FX), Michael Stubblebine (visual effects assistant production coordinator: Weta FX), Pati Ah Sue (model and textures: Weta FX), Maggie Sugar (environment artist/concept artist), Francois Sugny (Associate Visual Effects Supervisor), Matt Sullivan (digital artist: Weta FX / previs artist: The Third Floor), Jason Summersgill (senior compositor: Weta FX), Edward Sun (creature puppet technical director), Matsune Suzuki (models), Jonathan Swartz (pipeline supervisor: Weta FX), James Sweeney (lab artist: Lightstorm Entertainment), Chris Szpunar (lab sequence coordinator: Lightstorm Entertainment), Samuel Tack (lead virtual production artist: Weta FX), Giuseppe Tagliavini (Artista de efectos visuales), Reynold Tagore (lookdev artist), Florent Taisne (lead compositor: Weta FX), Hirofumi Takeda (compositing supervisor: Weta FX), Katie-Louise Talbot (digital artist: Weta FX), Cornelia Tan (paint artist: Weta FX), Dominic Tan (compositor: Weta FX), Donna Wing Yan Tang (fx td: Weta FX), Anne Taunga (Facial Motion Department Manager), James Tavet (layout td: Weta FX), Brandon Taylor (Compositor), Nicolaus Taylor (digital artist: Weta FX), Sompong Teekasathien (Artista de efectos visuales), Felix Telfer (lead fx td: Weta FX), Jamie Telfer (camera td: Weta FX), Matt Jeng (Motion Capture Technical Director: Weta Digital), Shadab Kazi (FX TD), Ian Adams (stage operator), Nicola Boshoff (junior layout technical director: Weta FX), Francesca Budiman (Front End Content Developer), Shane Claggett (Senior Content Software Engineer), John Cook (Artista de efectos visuales), Dylan Corbett (Back End Content Developer), Gilles Daviet (simulation r&d), Javier Montero de la Vega (FX TD), Paul Debellis (Back End Content Developer), Stefano Di Segni (Compositor senior), Julien Dias (Compositor principal), Hansjeet Duggal (Efectos visuales), Xanthe Flesch (Artista de efectos visuales), Johannes Franz (research and development), Robb Gardner (On Set Lighting Technical Director: Weta Digital), Adam Ghering (senior sequence artist), Ryan Gonzalez (Back End Content Developer), Joshua Guenard (Efectos visuales), Vinod Gundre (vfx paint prep supervisor), Henric Hedin (Compositor digital), Chikako Hoffman (Data Manager), Teijo Holzer (senior software engineer), Florian Hu (Senior FX Technical Director: Weta FX), Bondar Igor (senior fx artist: Weta Digital), Michael Kim (Front End Content Developer), Vanessa Kosiyanon (Front End Content Developer), Mélanie Le Bloa (compositor: Weta FX), Francis Liu (Head of Lighting), John Manko (Data Operator), Danny Mayasich (Front End Content Developer), Saki Mitchell (senior compositor: Weta Digital), Shon Mordo (Front End Content Developer), Neil Roy Moss (Senior Software Development Manager: Weta FX), Gus Nordhielm (Front End Content Developer), Chelsea Osborne (senior rotoscope artist: WetaFX), Sivakumar Padala (Senior Lighting TD), Tung Pham (fx pipeline td: Weta Digital), Pixelworks (motion grading by Pixelworks), Meisam Poorzand (Back End Content Developer), Eddy Purnomo (lead fx technical director: Weta Digital), Justin Reznik (Front End Content Developer), Elizabeth Simonian (Systems Software Engineer), Prestin Smith (visual effects artist: Facial Motion Animator), Srikanth (RotoPaint Supervisor: BOT VFX), Jacob Stephens (layout head of department: Weta FX), Aleksander Szkudlarek (FX TD: Weta FX), Andrew Taylor (shader technical director: Weta FX (as Andrew R. E. Taylor)), Joseph Thomas (senior layout artist: Weta FX), Christophe Uberri (senior software engineer), Max Unverfehrt (Lighting TD: Weta FX), Archit Verma (Effects TD), Eric Vidal (Compositor digital), Chris Walker (Artista de efectos visuales), Roger Wong (lead facial models technical director), Weiyi Yin (FX Technical Director: visual effects), Ashwini Dey (Senior Prep Artist (u)), Dane Rockingham (technology: ILM (u)) y Jonah Rubin (Techincal Assistant (u))
Mark Barrett (animator: Weta FX), Francesco Canonico (Animador), Vincent Caudeville (Performance Animator/Motion Editor: Weta FX), Stephen Clee (Supervisor de animación), Amaury Coljon (senior animator: Weta FX), Tony D'Aurio (Diseñador), Ruby Dillon (Animador), Trung Doan (motion editor/senior lab artist: Weta FX), Nic Dodwell (animation: crowds (as Nicholas Dodwell)), Tariq Elkhodari (lab artist: Lightstorm Entertainment), Adam Evans (Animador), Jazmin Leitch (Animador), Thomas Jason Flinn (Animador), Shaun Freeman (Senior Animator: Weta FX), Anneka Fris (animation sequence supervisor: Weta FX), Scott Fritts (senior animator: Weta FX), Michael J. Hall (animator: Weta FX), Sashya Subono Halse (facial animator: Weta FX), Louise Hannam (motion production coordinator: Weta FX), Diana Kueppers (Motion Editor: Weta FX), Jerry Kung (lead animator: Weta FX), Joseph Leong (animator: Weta FX), Rebecca-Louise Leybourne (lead facial animator: Weta FX), Jimmy Luo (animator: Weta FX), Wesley Mandell (senior animator: Weta FX), Caillan McCrostie (Animador), Glen McIntosh (Animador), Rick McMahon (lead paint artist: Weta FX), Chris Moss (facial animator: Weta FX), Crystal-Lee Perry (performance animator/motion editor: Weta FX), Iva Petkova (Sequence lead), Eric Reynolds (animation supervisor: Weta FX), Jeff Struthers (animator: Weta FX), Connor Summerton (Coordinador de produccion), Zi Chao Tan (senior animator: Weta FX), Edwina Ting (Animador de alto nivel), Blaine Toderian (Animador), Camille Turon (animator: Weta FX), Aaron Urquhart (Motion Editor), Emanuel Williams (motion editor: Weta FX), Aaron Wright (motion editor: Weta FX), Kirsten Yamaguchi (Animador), Ilse Zamarripa (Animador), Rachel Macindoe Baker (Junior Animator: Weta FX (u)), Angie Jones (senior animator (u)), Rick Iacobo (Animador técnico) y Mariya Kalachova (animator: Weta fx)
Vinnie Ashton (Jefe de peluqueros), Don Brooker (Protesista), Susan Durno (additional hair & makeup artist), Cody Dysart (hair & makeup artist), Katie Fox-Heywood (senior hair & makeup artist), Franca Gallo (hair & makeup artist), Janice Heaton (makeup artist: motion capture), Frankie Karena (background hair & makeup supervisor), Michael Krehl (tattoo artist & tattoo builder), Shay Lawrence (Jefe de maquillaje), Georgia Lockhart-Adams (senior hair & makeup artist), Carly Marr (Maquilladora), Elizabeth McCarthy (senior hair & makeup artist), Thomas Nellen (Efectos especiales con maquillaje), Jose Noriega (hair & makeup artist), Rhonda O'Neal (Estilista: segunda unidad), Hilla 'Lali' Peer (key makeup artist: Performance Capture), Michele Perry (Maquilladora), Beate Eisele (Efectos especiales con maquillaje), Pam Phillips (key makeup artist: Performance Capture), Léa-Marie Pmt (Maquilladora), Sanchia Reed (senior hair & makeup artist), Jess Reedy (prosthetic coordinator: ProFX), Sarah Rubano (hair & makeup department head/hair designer), Warren Dion Smith (Artista de maquillaje adicional), Maggie Sugar (Diseñador de maquillaje), Nancy Hennah (senior hair & makeup artist), Patty York (Maquilladora) y Brae Toia (Artista de maquillaje adicional)
Fernando Arroyo Lascurain (Músico), Edward Atkatz (Músico: Percusión), Steven Baker (arranger / conductor / on-screen music arranger / orchestrator / programmer), Claire Brazeau (Músico), Rob Brophy (musician: viola (as Robert Brophy)), Saunder Choi (Cantante), Leonard Chong (Músico: violín), Anny Colvin (music supervisor: trailer), Wade Culbreath (Músico: Percusión), Grace Davidson (soprano soloist), Tim Davis (score vocalist), Monique Donnelly (Cantante), Pedro Eustache (world winds: wind synthesizers), Adam Faruqi (score vocalist), Allie Feder (Cantante), Luke Flynn (Preparación musical), Graham Foote (featured vocalist / orchestrator / score prep and programming), Stephen Gallagher (Editor de música), Dylan Gentile (Cantante), Kevin Globerman (Grabador digital de banda sonora), William Kenneth Goldman (Cantante), Gregory Goodall (Músico: Percusión), Mark Graham (additional conductor / head of music preparation), Erik Groysman (programmer/musician: guitar), Vangie Gunn (score vocalist), Brad Haehnel (Recording Engineer), Kelci Hahn (Cantante), Darren Hall (Editor de música), Ayana Haviv (Cantante: ensamble), Sidney Hopson (Músico: Percusión), James Horner (original themes by), Trevor Jarvis (Chelista), Carl Johnson (Orquestador), Brian Kilgore (Músico: Percusión), Sean Anthony Kisch (Preparación musical), Pete Korpela (Músico: Percusión), Edie Lehmann (choral conductor / vocal contractor), Ajay Lobo (playback singer), Whitney Martin (Contratista de orquesta), Baraka May (Cantante), Darrin McCann (musician: viola), Ken McGrath (Músico: Percusión), Trevor Motycka (Preparación musical), Anthony Parnther (Director de orquesta), Jessica Pearlman (musician: oboe), Victor Pesavento (Preparación musical), Simon Rhodes (Mezclador de banda sonora), Aiko Richter (violin), Mark Robertson (Músico: violín), Ro Rowan (Chelista), Lisbeth Scott (featured soloist), Holly Sedillos (Cantante), Ann Marie Sheridan (score vocalist), Fletcher Sheridan (score vocalist), Eric Shetzen (musician: bass), Stefan L. Smith (musician: viola), Caleb Vaughn-Jones (Chelista), Suzanne Waters (Cantante), Gerald White (Cantante), Alex Williams (Preparación musical), Elyse Willis (score vocalist), James Wright (stage engineer: Newman (as Jim Wright)), Joe Zimmerman (Especialista en música), Gina Zimmitti (Contratista de orquesta), Dick Bernstein (supervising music editor (u)), Dylan S. Hart (musician: french horn (u)), Rita Andrade (musician: viola), Jonathan Bartz (Preparación musical), Robyn Bryant (Music Team Assistant), Jon Kull (Orquestador), Todd Strange (Score Vocalist) y Samantha Van Der Sluis (Copista)
Ajesh (Registrador de sonido), Marco Alicea (supervising assistant), Lider Spencer Andarfin (Editor de efectos de sonido), Ray Beentjes (Editor de diálogo), Dick Bernstein (Supervisor de edición de sonido), Ethan Biggers (Operador de micrófono), Christopher Boyes (re-recording mixer / supervising sound editor & sound designer), Brent Burge (Editor de efectos de sonido), Tom Caton (Operador de micrófono), Tim Chaproniere (Técnico de mezcla), Paulos Chelli (Mezclador de efectos), David Chrastka (Diseñador de sonido), Cleon (sound recordist: Kannada), Hayden Collow (Editor de efectos de sonido), Kayla Croft (Técnico de sonido), John T. Cucci (Efectos de sala (Foley)), Mark DeSimone (Mezcla adr), Michael Donaldson (Técnico de mezcla), Corrin Ellingford (first assistant sound), Anthony Enns (sound mixer: additional), Alexis Feodoroff (Mezclador adicional de re-grabación), Judah Getz (Mezcla adr), Tavish Grade (Mezclador de efectos), Ben Greaves (boom operator / sound mixer: second unit), Steve Harris (Mezclador de sonido: segunda unidad), Michael Hedges (Re-grabación de sonido), Bill Higley (Mezcla adr), Chris Hiles (Mezclador de sonido: segunda unidad), Julian Howarth (Mezclador de sonido), Anandakrishnan J (Registrador de sonido), Alana Janssen (apprentice dialogue editor), Tony Johnson (Mezclador de sonido de producción), Martin Kwok (Supervisor de edición de diálogo), David Levy (supervising adr producer), Toby Lloyd (Técnico de mezcla), Helen Luttrell (Editor de diálogo), Lucas Miller (sound effects assistant), Michael Miller (Mezcla adr), Dan O'Connell (Efectos de sala (Foley)), Mikel Parraga-Wills (Mezclador de efectos), Katie Paterson (Asistente de sonido), David Peifer (Apoyo editorial digital), David Peterson (epk sound recordist), Eric Nealante Phillips (Mezclador de sonido), Jamison Rabbe (Mezcla adr), Simon Riley (Técnico de mezcla), Timothy P. Salmon (Operador de micrófono), Jessica L. Schultz (additional sound mixer: additional photography (as Jessica Schultz)), Dee Selby (Editor de foley), Alex Sipahioglu (post sound apprentice), Yohannes Skoda (Asistente de sonido), Sam Spicer (Operador de micrófono), Matt Stutter (Editor de efectos de sonido), Gary Summers (Re-grabación de sonido), Craig Tomlinson (Editor de foley), Hayden Washington-Smith (sound intern), Mark Weingarten (Mezclador de sonido), Dave Whitehead (Diseñador de sonido), Gwendolyn Yates Whittle (Supervisor de edición de sonido), Lawrence L. Commans (boom operator (u)), Josh Gold (sound effects editor (u)), Brandon Loulias (additional boom operator (u)), Rie Nasu (sound utility (u)), Scott Solan (boom operator (u)), Scott Theakston (Digital Editorial Support (u)) y Bertrand Duranleau (Grabador adr)
Deborah Ambrosino (specialty costume keyperson), Brian Barela (Ambientador), Shealyn Biron (virtual costume design assistant), Paul Booth (Extras Costume supervisor), Bob Buck (associate costume designer), Amelia Buhrman (Vestuarista), Kelly Cercone (table person), Hunter Chaney (specialty costume fabricator: Legacy Effects), Keith Christensen (Artista conceptual), Phyllis Corcoran-Woods (Vestuarista), Christian Cordella (concept costume artist), Daniel Cruden (assistant costume designer: Live Action), Anna Deacon (lead pattern cutter), Tim Domett (costume props standby), Florence Dosdane (Vestuarista), Marilyn Dozer-Chaney (specialty costume fabrication supervisor: Legacy Effects), Joe Dunckley (project supervisor: Weta Workshop), Emily Egge (Supervisor de vestuario), Carolyn M. Fenton (Workroom Supervisor), Flo Foxworthy (costume art director & supervisor: Weta Workshop), Sarah Goodhue (Vestuarista), Agnes Grzybowski (cutter fitter), Jeremy Hanna (concept artist: Weta Workshop), Cilla Leckie (Costume Coordinator (as Cilla Leckie)), Tia Harre (Ambientador), Carrie Bauer (costume supervisor (as Carrie Bauer)), Mindy Iler (Cortador/Ajustador), Gia Jimenez (Ambientador), Taylor Kannett (Vestuarista), Raymond Kil (Digital Continuity Coordinator), Rewa Lewis (Ambientador), Jonathan Lousich (Artista de breakdown), Christina Lunn (Comprador de vestuario), Dane Madgwick (concept artist: Weta Workshop), Corey Mansfield (Ambientador), Hayley May (accessories: soft props), Adam J Middleton (Costume Concept Artist: Weta Workshop), Samantha Morley (Key Set Supervisor), Erich A. Muller (Ambientador), Melissa Mundt (Cosedora), Jee Ok (Vestuarista), Will Parsons (set costumer (live-action segment)), Pierini Rocco (costume designer liaison), Paulina Reyes (Vestuarista), James Rogers (textiles and breakdown supervisor), Evelyn Santana Paz (Vestuarista), Hana Scott-Suhrstedt (Asistente de diseñador de vestuario), Bradley Smit (graphic artist: Weta Workshop), Ivory Stanton (Artista textil), Catharine Stuart (Ambientador), Shelly R. Tabuchi (digital costume continuity coodinator), Jack Taggart (Artista textil), Richard Thurston (Jefe de vestuaristas), Michi Tomimatsu (Vestuarista), Nat Van Halle (Ambientador), Katie Wagstaff (extra costume coordinator), Zoe Wilson (Leads Dresser), Amy Wright (Ambientador), Tyra Youland (Artista textil), Susan Zaguirre (Vestuarista) y Johanna Friederike Otto (Asistente de vestuario)
Holly Dorff (Casting de voz adr), Chris Freihofer (Consultor de casting), Katrina Wandel (Ayudante de casting), Jasmine Gutierrez (Asistente para casting), Louise Kiely (child casting: Ireland), Oryan West (casting assistant / casting), Isidora Parra Soto (Coordinador de casting de extras), Stacey Pianko (Ayudante de casting), Miranda Rivers (casting: New Zealand Casting Director), Sydney Shircliff (Asistente para casting) y Sean Young (Asistente del casting de extras)
Shaun Aprahamian (Editor asistente), Kristin Berbae (Coordinador de post-producción), Francisco Cubas (Editor on-line), Elizabeth Denekamp (Editor asistente), Jason Gaudio (additional picture editor), Rob Gordon (Editor on-line), Kareem Hennawy (Editor asistente), Qingya Li (Editor asistente), Gregg London (Editor asistente), Damian McDonnell (masterización), Molly McKinnon (Editor asistente), Jamal McLemore (Editor asistente), Ben Murphy (Editor asistente), Jessica O'Donoghue (Editor asistente), Tyler O'Keefe (post-production coordinator: 20th Century Studios), Andie Palmer (Editor asistente), Gretchen Schroeder (Editor asistente), Aashish Mayur Shah (Coordinador de post-producción), Bronwyn Waddington (Editor de efectos visuales), Ian Silverstein (additional picture editor), Amalia Stark (Editor asistente), Ben Stringfellow (Editor asistente), Tashi Trieu (Colorista intermedio digital), Jenna Udy (Post productor), Samuel Utley (Editor asistente), Kyle Valdez ( Asistente de producción editorial), Zack Werb (assistant post production coordinator), Morgan Williams (Editor asistente), Tim Willis (Editor on-line), Leila Wolff (Editor asistente), Xiaodan Yang (Editor asistente), Justin Yates (Primer asistente de editor) y Pascal Nazzaro (QC and Deliveries Europe (u))
Cody Caira (Coordinador de transporte), Denny Caira (Coordinador de transporte), James Carroll (Conductor de reparto), Mark Dingle (Transporte), Richard Groder (transportation captain: Hawaii), Eleanor Lefever (Conductor), Clyde R. Maliauka (Coordinador de transporte), Ryan Oliver (unit base assistant), Dave Woodcock (watertruck driver) y Jamie Barham (personal driver: Sigourney Weaver (u))
Jamie Alac (Camarógrafo), Tyler Allison (reference camera operator), Molloy Amber (eye-line system operator), John Amorelli (lighting console programmer), Roly Arenas (additional video: LA), Dan Ayers (reference camera operator), Sam Bailey (b cam first ac), Reece Baker (Reference Camera Operator), Kevin Barnes (best boy rigging electric: los angeles (as Kevin Barnes)), Scott Barnes (lighting programmer), Laetitia Belen (second assistant camera: "a" camera), Robert Benavides (reference camera operator), P.J. Bennett (eye-line system developer), Salim Benshir (gaffer (as Salim Benshir) / gaffer: Performance Capture), Ben Betts (additional video: LA motion capture), Richard Bluck (Director de fotografía: segunda unidad), Roger Bolanos (bestboy: Performance Capture), Jo Bollinger (2nd unit gaffer), Travis Brady (rigging grip / underwater grip), David Brown (Técnico de iluminación), Mario Bugarin (hammer grip), Patrick Campbell (3D camera system design and engineering), Ethan Card (Técnicos de iluminación), Ivan Carrasquillo (reference camera), Robin Charters (3d camera systems engineer), John Clisham (Lightstorm EPK), Giles Cockburn (Capataz), Josh Coffin (underwater 1st assistant camera), Toby Conway (scorpio 45 operator: crane grip), Caleb Corlett (Second Unit Video Assistant), Tyrone Costelloe (Rigging Grips), Jamie Couper (best boy electrics), Dominic Crossman (Lighting Draughtsman / lighting programmer), John Curran (underwater grip), Brendan Dee (Key Video Operator), Joel Dunn (junior practical lighting technician), Eduardo Eguia (additional video: LA), David Emmerichs (virtual camera operator), Luke Evans (vr camera), Craig Farrand (rigging technician), Ants Farrell (Senior Lighting Technician), Tristan Farrell (reference camera), Mark Fellman (Fotógrafo), Christopher Ferguson (Lighting Console Programmer: Performance Capture), Storm Flejter (additional video: LA), James Thomas Flynn (rigging electric: Performance Capture), Logan Foster (Reference Camera Operator), Tammy Fouts (reference camera operator), Samuel Fraser (performance capture virtual camera assistant / second assistant camera / underwater assistant camera), Lautaro Garabello (Técnicos de iluminación), Filippo Gasparini (video assistant), Justin Geoffroy (additional video: LA), Sean P. Gilbert (underwater camera operator), Oren Graham (Senior Lighting Technician), Scott Harman (best boy electrics), Winston Harris (dolly grip: NZ), Dion Hartley (Technology Consultant / key grip), Nathan Haugaard (reference camera), Logan Heaney ("Flight Head 3D" Technician), Effron Heather (Técnicos de iluminación), Adrian Hebron (set operations eyeline & simulcam electrician), Brandon Hickman (reference camera operator), Jason Hindman (fixtures foreman/underwater specialty lighting), Joel Hodge (reference camera), Richard 'Poss' Hogan (Técnicos de iluminación), Brenden Holster (first assistant camera: a camera), Robert Hooven (eye-line system operator), Robert Howie (digital imaging technician: LA Unit), Natalie Izquierdo (Camarógrafo), Elton Hartney James (lighting programmer), Jeb Johenning (additional video: LA), Ernesto Joven (additional video: LA), Qais Karadsheh (3D digital imaging technician: underwater LA unit), Adam Katzner (reference camera), Jay Kaufman (reference camera), Michael G. Kehoe (reference camera), Sean Kelly (A camera IO), Michael Kim (Mecánico), Jeffrey Kincheloe (underwater key grip), Chris Kivett (Iluminador de aparejo), Patrick L. Kornegay (Set Stills Processing), Eithel Krauss (Camarógrafo), Alex Krimm (Underwater camera operator / underwater camera operator), Danny Lang (Iluminador), Dave Lang (reference camera), Nick Lantz (reference camera operator), Martin Le Breton (Second Unit Digital Imaging Technician), Iva Lenard (Additional Still Photographer), Frederick Leota (Iluminador), Len Levine (Jefe técnico de iluminación), Damon Liebowitz (fixture technician), Sophie Lloyd (Técnicos de iluminación), Jessica L. Lopez (reference camera operator), Chris Lucas (digital operator), David Luckenbach (virtual camera operator), Sorcha MacKenna (video assistant: main unit), Andy MacRae (Técnicos de iluminación), Luke Macready (Lighting Head Technician), Andreas Mahn (first assistant camera: additional), Jonathan Michael Mahoney (reference camera operator), Ryan Manning (rig electric best boy: Performance Capture), Peter Manno (underwater camera operator), Rob Marsh (camera operator / technocrane operator), Jim Matlosz (Camarógrafo), Gary Matthews (Segundo asistente de cámara), David William McDonald (Camarógrafo), Kevin McGill (reference camera operator), Matt McLaughlin (reference camera), Cameron McLean (Operador de Steadicam), Maisy McLeod-Riera (Asistente de vídeo), Michael McRae (grip (as Mike McRae)), Mike Mcrae (Iluminador), Dan Ming (underwater unit: additional 1st assistant camera), Corey Moana (best boy / onset best boy), Kyle Monnig (reference camera), Brittany Montero (virtual camera manager), Dan Moore (video engineering supervisor), Reuben Morrison (Lighting technical manager), Jay Munro (Encargado de equipamiento de cámara), Andy Mutton (lighting programmer), Jason Naran (D.I.T main unit), Stefanie Ng (data wrangler), Shahrouz Nooshinfar (qtake video assist operator: LA), Michael Norman (reference camera), Dmitry Novikov (data wrangler), Sean O'Neill (Capataz), Ben Ogden (Board Operator / lighting control intern), Simon Oliver (Técnicos de iluminación), Derek Page (lighting network systems foreman: Prep assist NZ), Mike Panczenko Jr. (underwater 2nd assistant camera: additional), Mark Papalii (Técnicos de iluminación), Anthony Parisi (reference camera), Dylan Patel (Asistente de cámara), Michael A. Perry (Reference Camera Operator), Elyse Phee (lighting rigging technician), Jay Pope (underwater grip), Caleb Ragland (reference camera), Caleb Ragland (Camarógrafo), Dan Riffel (Jefe técnico de iluminación), Jeff W. Rios (3d camera technician), Luke Ripley (Técnicos de iluminación), William Robinson (reference camera operator), Ryan Rodgers (Técnicos de iluminación), Andrew Rozendal (additional video: LA), Michael Schilling (Camarógrafo), Ron Schlaeger (Reference Camera Operator), Adrian Sealy-O'Donnell (Data LED technician: Lx rigging / Main unit systems technician / dmx data technician), Alex Sethian (additional video: LA), Robert Settlemire (reference camera operator / underwater camera operator), Andrea Shillingburg (reference camera), Tyson Smith (reference camera operator), Caleb Staines (b camera IO), Jake Stanton (Segundo asistente de cámara), Cody Stratford (reference camera), Robert Taleghany (reference camera), James Tharp (best boy grip: Performance Capture), Jeff Therieau (grip: motion capture), Ashley Thomas (video operator: qtake- additional days), David Tilburey (dmx systems technician), Alice Toomer (video assistant), Sam Trave (reference camera), Chris Trillo (Underwater Motion Capture Environmental Coordinator/Grip Gang Boss), Steve Unwin (EPK Producer/camera operator), Marcus Upton (onset electrics best boy), Richard Ward (dolly/crane grip (as Richard Ward)), Emerson Warren (rigging electric: Performance Capture), Neil Watson (reference camera operator), Mic Waugh (reference camera operator), Thomas Weddell (data wrangler), Danny Williams (2nd unit), André Willis (data wrangler), Jon Zarkos (reference camera operator), Cole Zeal (video asisstant), Giovanni Zelko (lighting technician: Performance Capture), Cameron Zetty (additional lighting console programmer), Peter Zuccarini (underwater director of photography), Scott Graves (rigging gaffer (u)), Josh Gill (Camarógrafo), Sean Kisch (additional second assistant camera: los angeles) y David Mariottini (Drone Pilot)
David Brenner, James Cameron, John Refoua y Stephen E. Rivkin
Sinan Alili (Productor en línea), Yalda Armian (design project manager: Weta Workshop), Jason Bertsch (Supervisor de producción), Milli Griffin (design project coordinator: Weta Workshop), Mhairi Hayworth (motion production manager), Daren Hicks (Supervisor de producción), Jamie Landau (mix stage production supervisor), Peter Litvack (Director de producción de efectos visuales), Katie McGinley (Supervisor de producción), Kate Mulligan (Jefe de producción), Luca Edo Russot (Jefe de producción), David Valdes (Jefe de producción) y Brigitte Yorke (Jefe de producción)
Rebecca Amis (Gracias), David Brenner (in memory of), Reece Harvey (Agradecimiento especial), James Horner (dedicados), Jamie Landau (Gracias) y Bill Paxton (dedicados)
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "Avatar: El camino del agua".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de James Cameron, Sam Worthington o Zoe Saldana? Comparte tus pensamientos, emociones y críticas sobre Avatar: El camino del agua. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
Aficionado a la pantalla grande, su participación es clave para hacer de Cineyseries.net un paraíso cinéfilo completo. Queremos construir juntos la mejor base de datos cinematográfica, pero necesitamos su ayuda. ¿Encontraste algún dato faltante en la ficha de Avatar: El camino del agua? ¿Detectaste algún error en la sinopsis o el elenco? ¡Queremos saberlo todo!
Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
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