La películas El libro de la selva del año 2016, conocida originalmente como "The Jungle Book", está dirigida por Jon Favreau y protagonizada por Neel Sethi quien interpreta a Mowgli, Bill Murray en el papel de Baloo, Ben Kingsley como Bagheera, Idris Elba personificando a Shere Khan y Lupita Nyong'o desempeñando el papel de Raksha (ver créditos completos).
Es una obra de género Aventura, Familia, Fantasía y Drama producida en Reino Unido y EE.UU.. Con una duración de 01 hr 46 min (106 minutos), esta película tiene diálogos originales en Inglés. La banda sonora para esta producción ha sido compuesta por John Debney.
Los créditos de la trama de esta historia están divididos entre Justin Marks (Guión) y Rudyard Kipling (Libro).
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La nueva versión de *The Jungle Book*, dirigida por Jon Favreau, es un prodigio visual que redefine el concepto de adaptación cinematográfica. Con una jungla digital que parece cobrar vida, cada elemento, desde las criaturas hasta el entorno, posee una asombrosa realismo y profundidad emocional. La mezcla de acción y comedia, junto a un elenco de voces estelar, logra captar tanto a viejos como a nuevos fans de Disney, ofreciendo un viaje que es tan entretenido como visualmente impresionante.
A pesar de su esplendor, algunos críticos señalan que la película carece de la profundidad narrativa que caracterizaba al clásico de 1967. Aunque los personajes son encantadores y la interpretación de Mowgli es digna de mención, la historia a veces se siente superficial y dependiente de la tecnología. La espectacularidad de los efectos visuales puede desviar la atención de los tropiezos narrativos, dejando a algunos espectadores con la sensación de que el filme, aunque cautivador, no alcanza las alturas de su predecesor.
Duración: 01 hr 46 min (106 minutos) .
Color: Color
Paises productores: La película The Jungle Book fué producida en Reino Unido y EE.UU.
Lenguaje original: Inglés.
Títulos en cada país:
Clasificación
Lillian Awa (Asistente de dirección), Thomas Robinson Harper (Director de la segunda unidad), Gregory J. Pawlik Jr. (Asistente de dirección), Kim Richards (first assistant director: second unit / second second assistant director), Stephanie Tull (Asistente de dirección), David H. Venghaus Jr. (Asistente de dirección), Jason Z. Kemp (Asistente de dirección) y Robert Legato (Director de la segunda unidad)
Ravi Bansal, John Lord Booth III, Ilgi Candar ((opening and ending sequences)), Andrew L. Jones (Director de supervisión artística) y Mike Stassi ((Director de Arte de captura de movimiento))
Jonathan Bach (Artista conceptual), Marc Baird (Artista del guión gráfico), James Barron (Capataz de utilería), Richard J. Bell (greens coordinator), Zachary Berger (Ilustrador conceptual), Tony Bohorquez (Concept model maker), David L. Bush (De vestuario), Brett Chapman (assistant property master: day player), Aric Cheng (Diseñador de escena), David Chow (Diseñador de escena), Po Sing Chu (Artista conceptual), David Cohen (Supervisor de taller de moldes), Ken Cornett (speciality props: Legacy Effects), Anne Costa (Asistente de director artístico), Duncan Crawford (Escultor), Oliver Dear (Artista del guión gráfico), Sarah Delucchi (digital coordinator), John Dickenson (senior illustrator), Amina Allean Dieye (art department research), Andrea Dopaso (Ilustrador), Thomas Early (Coordinador de construcción), Seth Engstrom (Artista conceptual), Ryan Falkner (storyboard artist: United States), James Fennessy (Pintor), John Fox (Artista del guión gráfico), Gavin Fulcher (Escultor), Jonathan Gesinski (Artista del guión gráfico), Lindsay Good (Coordinador del departamento artístico), Steven E. Gordon (Artista del guión gráfico), Lorri Jakubuv (Asistente de jefe de utilería), Andrew L. Jones (Director de supervisión artística), Deborah Jones (draper), Richard W. Jones (Capataz de greens), Dave Kilby (Yesero), Jane Kilkenny (prop shop), Vance Kovacs (Ilustrador conceptual), Michael Kutsche (Diseñador de personajes), Nadezda Kuzmina (Artista conceptual), Thierry Labbe (Jefe constructor), Nancy Ann Lai (De vestuario), Phil Langone (Artista del guión gráfico), Sophie Le Lievre (assistant sculptor), Anthony Leonardi III (Ilustrador conceptual), Andrew H. Leung (Artista conceptual), David Lowery (Artista del guión gráfico), Jerad Marantz (concept aritst), Adolfo Martínez Pérez (Artista del guión gráfico), Richard F. Mays (digital set designer), Iain McCaig (Artista conceptual), Merdyce McClaran (Vestidor en el set), Meghan McClure (Asistente de director artístico), Matt McLaughlin (Asistente de producción), Michael Meyers (Ilustrador conceptual), James Miller (lead sculptor), Jim Mitchell (Artista del guión gráfico), Mark Moretti (Artista del guión gráfico), Annis Naeem (Ilustrador conceptual), Thomas A. Nelson (Artista del guión gráfico), Fred O'Connor (Jefe de utilería), Dianne Ott (digital assets manager), Freddie Pickering (Carpintero), Julien Pougnier (Diseñador de escena), Nellie Ann Prestine-Lowery (junior illustrator / storyboard coordinator), Daniel J. Riva (art deptartment pa), Aaron Holmlund Rosapepe (animatic editor), James Rothwell (animatics), Peter Mitchell Rubin (conceptual designer), Larry Scholl (Artista del guión gráfico), Max Schoonraad (Accesorios), Evan Seccombe (Asistente del departamento artístico), Shae Shatz (Ilustrador), Michael Sinnott (painters laborer), Thomas Smith (Escultor), Glenn Strauss (De vestuario), Justin Sweet (Ilustrador conceptual), Bryan Turk (Capataz de utilería), Dwayne Turner (Artista del guión gráfico), David Venezky (propmakers foreman), Josh Votaw (lead scenic), William Weigand (animatics sequencer), Robert Wilbanks (supervising plasterer), Jeff Woodbridge (Carpintero), Marcel Worch (Capataz general), Adam Zerkel (Encargado de vestuario), Todd Baranowski (greens gang boss), Yuri Bartoli (supervising virtual art director), Matthew Beckwith (Greensman), James Kroning (Jefe de utilería), Timberly Matonic (De vestuario), Leslie Ross (Pintor), Anne Tobin (Comprador del set de decoración) y Joseph Wick (paint gangboss)
Solomon Brende (Doble de riesgo), Bodie Fitzpatrick (Dobles: captura de movimiento), Isaac Hamon (stunt coordinator: motion capture: Weta Digital), Thomas Robinson Harper (Coordinador de dobles), Will Harper (Dobles de riesgo), Allan Henry (Captura de movimiento de dobles: Weta Digital), Michael Hugghins (Dobles de riesgo), Ben Jenkin (Doble de riesgo), Joshua C. Lane (Dobles de riesgo), Nito Larioza (Doble de riesgo), Malosi Leonard (Dobles: captura de movimiento), Casey O'Neill (additional stunt coordinator), Jamie Smith (Captura de movimiento de dobles: Weta Digital), Paul Whitecotton (Doble de riesgo), Travis Wong (stunt double: Mowgli / stunts: motion capture), Jenn Grundstad (stunt office manager), Adrian Hein (Dobles de riesgo), Kevin L. Jackson (Dobles de riesgo) y Brandon Melendy (Dobles de riesgo)
Shaun Friedberg 'Pyrokinesis' (senior animation technical director), Nathan Abbot (Compositor digital: Weta Digital), Paolo Acampora (Mecánico), Mike Accettura (prep artist: Gener8), Matthew Adams (lead digital compositor: weta digital), Tim Adams (roto/prep artist: MPC), Oliver Adranghi (compositor: MPC), Anton Agerbo (Productor de efectos visuales), Gerardo Aguilera (lead visual effects technical director: Weta Digital), Suzaine Aguirre (texture photographer: weta digital), Malcolm Aitchison (technical support facility lead: WETA Digital), Ajesh.k.t (Artista de efectos visuales), Firdous Alam (Artista de efectos visuales), Mohite Alankar (Artista de efectos visuales), Nadia Alaskari (matchmove td: MPC), Holly Aldersley (stereographer), James Aldous (environments artist: visual effects), Daniel Alejo (Compositor digital), Gergana Alexandrova (Compositor digital: MPC), Johan Alfort (Compositor digital: MPC), Mark Edward Allen (senior fur groomer: Weta Digital), Victor Almela (stereo compositor: MPC), Juan Alonso (Compositor digital), Ohkba Ameziane-Hassani (fur groomer: weta digital), Anuj Anand (Compositor digital: MPC), Kapil Dev Anand (Artista de efectos visuales), Shelley Andagan (visual effects coordinator: MPC), Stewart Anderson (head of data: MPC), Tor Andreassen (Compositor digital: MPC), Curtis Andrus (r&d lead: MPC), Christopher Anthony (senior technical director), Pat Antonelli (Coordinador de efectos visuales), Galder Apraiz (lighting developer: MPC), Ryan Arcus (senior layout technical director: Weta Digital), Paul Arion (layout supervisor: MPC), Jose Armengol (visual effects photographer: MPC), David Armitage (Artista digital), Luke Armstrong (Compositor digital: MPC), Adam Arnot (compositor: MPC), Rohan Asiriah (data operations: MPC), Mike Aslin (Animador), Jose Astacio (lead layout artist (digital domain)), Jonathan Attenborough (lead lookdev artist: MPC), Jared Auty (software developer: MPC), Daniel Avery (stereo compositor: Gener8), Dan Ayling (camera td), Carlo Alberto Bagliolid (Director técnico de iluminación), Lucy Bailey (software developer: MPC), Sam Baker (Animador: Weta Digital), Girish Balakrishnan (lead virtual production/photon TD: Digital Domain), Christopher Banasko (lighting artist: MPC), Subhashis Banik (Artista de efectos visuales), Marco Barbati (senior facial technical director: Weta Digital), Jacquie Barnbrook (vfx bidding producer), Peter Barnes (software developer: MPC), Jenna Barratt (vfx editor: MPC / visual effects editor: MPC), Hernan Barros (Compositor digital: MPC), Bryan Bartlett (compositor: mpc), Jessica Bascom (senior paint artist: weta digital), Ben Batty (screening room support: MPC), Scott E. Baxter (senior paint artist), Remy Bay (fx td), Bryn Bayliss (Artista de efectos visuales), Francois Beaugrand (head of content security: MPC), Paul F. Becker (visual effects executive producer: stereoscopic), Thabo Beeler (researcher: Disney Research), Leah Beevers (acting head of technical animation), Nicole Behrens (VFX Production Assistant: MPC), Brittany Bell (shader td), William Bell (modeller: MPC), Loïc Bellot (lighting td: MPC), Stephen Bennett (compositor: MPC), Daniel Bergel (core engineering: MPC), Lara Berners (Coordinador de efectos visuales), Sam Berry (digital artist: MPC), Stephane Bertout (r&d lead: MPC), Gianluigi Bevilacqua (Compositor digital: MPC), Rachel Bianculli (vfx production assistant), Koushik Biswas (visual effects artist: Rotoanim artist MPC), Nunzio Bitetti (environment artist: MPC), Mariano Blanc (software developer: MPC), Derek Blume (layout supervisor), Michael Boden (Compositor digital), Jules Bodenstein (lead environment artist: MPC), Ioan Boieriu (senior effects technical director: MPC), Francesc Bolló (fx technical director), Primoz Boncina (motion editor / motion editor: Weta Digital), Micha Boström (lead previs & layout td), Samya Boulahri (r&d production assistant: MPC), Dionysis Bouloutzas (lead fx technical director), Freddie Bowden (render technical assistant: MPC), Ryan Bowden (effects technical director: Weta Digital), Jason Bowers (Supervisor de composición), Adam Bradley (rotoscope supervisor: weta digital), Derek Bradley (researcher: Disney Research), Amelia Braekke-Dyer (paint and roto artist), Mark Braithwaite (Compositor digital: MPC), Emma Braney (Director técnico de efectos), Benjamin Bratt (lead roto/prep artist), Hans Brekke (senior animator: Weta Digital), Zaira Brilhante (Coordinador de efectos visuales), Jason Timothy Brown (fx td), Helen Brownell (Artista digital), Joerg Bruemmer (Compositor digital: Weta Digital), Simone Bruni (lookdev td: MPC), Rory Bryans (visual effects photographer: MPC), Julian Bryant (Compositor digital), Thomas Buckingham (render technical assistant: MPC), Ross Burgess (lead animator: MPC), Odemaris Burgos (Artista de efectos visuales), Jennifer Burke (lead roto/prep artist), Julian R. Butler (senior character technical director: weta digital), Sam Buys (digital asset manager: weta digital), Conor Byrne (vfx editor: MPC / visual effects editor), Pascal Bérard (researcher: Disney Research), Kristaan Cain (Artista digital), Andrew Calder (Animador de alto nivel), Sara Camacho Gutierrez (vfx animation production assistant), Lauren Camilleri (vfx editor: MPC), Korinne Cammarano (Compositor digital: MPC), Francesc Camos (Artista digital), Andy Campion (production coordinator: weta digital), Nick Cannon (global head of technology: MPC), Robin Stuart Cape (digital paint artist: Weta Digital), Ivan Castane Capel (software developer: MPC), Dan Carpenter (lead stereo compositor: Gener8), Caleb Carr (digital paint artist: weta digital), Owen Cartagena (stereo compositor: Gener8), Emma Carter (visual effects coordinator: MPC), Miguel Castrillo (Artista de efectos visuales), Jaroslava Chalasova (texture artist: mpc), Fanny Chaleon (software developer / software developer: MPC), Hubert Chan (lead layout artist), Johnny Chan (paint and roto), Ryan Chan (software developer: MPC), Solene Chan-lam (modeler texture artist), Barish Chandran (r&d lead: MPC), Jung Min Chang (models: weta digital), Kirk Chantraine (lead software engineer: MPC), Justin Chappell (motion capture stage assistant weta digital), Filmberg Charlie (technical animator: MPC), Marlene Chazot (software developer: MPC), Je-Ren Chen (software developer: MPC), Tim Cheng (visual effects artist: digital painter), Sophie Cherry (visual effects coordinator: Weta Digital), Adam Cheshire (vfx artist), Daniele Chindamo (Artista de efectos visuales), Sandra Chocholska (Efectos visuales), Gak Gyu Choi (modeller: Weta Digital), Jong Jin Choi (senior technical director), Jung-Yoon Choi (lead asset), Wonmok Mark Choi (Artista de rotoscopio), Charles Chorein (Artista de efectos visuales), Douglas Chubb (digital paint), Adriano Cirulli (Compositor digital: MPC), Carlos Ciudad (visual effects production manager: MPC), Joseph Civitate (the third floor: Previs Artist), Alan Clarke (render technical assistant: MPC), Oli Clarke (lead layout artist: MPC), Erik Classen (Compositor digital), Claudio Clemente (character td and blendshape artist: MPC), William Colaluca (production operations engineer: MPC), Vernessa Cook (motion editor), Shane Cooper (senior r&d engineer), Stephanie Cooper (Compositor digital), Maria Corcho (lighting technical director: MPC), Joshua Cordes (Artista de efectos visuales), David Cordon (visual effects production coordinator: MPC), Miquel Àngel Corominas Pla (fx technical director: MPC), Tommaso Corona (Compositor digital: Weta Digital), Jean-Nicolas Costa (compositing sequence supervisor), Andrei Coval (facial modeler), Dean Cox (systems support: MPC), Joyce Cox (Productor de efectos visuales), Jim Croasdale (senior paint artist - weta digital), Ryan Cronin (senior animator: Weta Digital), Marc Czerwiec (Compositor digital), Holly Dale (Efectos visuales), Tobias Danbo (texture artist), Soumava Das (lighting technical director: MPC), Kristian Davies (core engineering: MPC), Sian Davies (Coordinador de efectos visuales), Jayson Davis (compositor: gener8), Edward Dawson-Taylor (senior cg generalist / senior visual effects artist), Mario de Dios (Artista de efectos visuales), Rachel de Jong (visual effects coordinator: MPC), Jose L. De Juan (Artista digital), Jose María de La Puente (Coordinador de efectos visuales), Robin De Lillo (production operations engineer: MPC), Jo De Mey (Compositor digital: MPC), Stefania De Santis (digital matte painter & environment artist: MPC), Jacques De Villers (software developer: MPC), Angelo de Witt (senior digital paint artist: Weta Digital), Paul Debevec (light stage senior supervisor), Chema del Fresno (fx technical director), Pablo del Molino (dmp & environment artist), Jake Delaney (Coordinador de efectos visuales), Stanley A. Dellimore (global head of layout: MPC), Chong Deng (software developer: MPC), Gianluca Dentici (Compositor digital: MPC), Glenn Derry (simulcam supervisor), Anurag Deshmukh (Artista de la iluminación), Rahul Deshprabhu (Effects Technical Director: Weta), Jason Desjarlais (layout technical director - uncredited: Weta Digital), Etienne Devillée (Artista de efectos visuales), Gurinder Dhudwar (systems administrator: MPC), Silvia Di Felice (Previs & Layout: MPC), Francesco Di Luisi (groom artist), Maurizio Di Vitto (roto prep artist: mpc), Tamir Sammy Diab (Artista de efectos visuales), Ruben Diaz Hernandez (software developer: MPC), Craig Dibble (core engineering: MPC / lead render systems engineer: MPC), Stoycho Dimitrov (Compositor digital: MPC), Jennifer Docherty (creatures production manager: weta digital), Nacho Doctor (effects technical director: MPC), Vincent Domaigné (layout td), Pedro Domingo Luque (character td), Graham Dorey (stereo compositor: MPC), Alana Douglas (Artista de efectos visuales), Rob Dowson (data io: MPC), Brent Droog (Artista de efectos visuales), Peter Dudley (Compositor), Nick Duke (production operations manager: MPC), Georgia Dumergue (Artista de efectos visuales), Vlad Dumitrache (software developer: MPC), Eamon Samuel Duncan (camera technical director: Weta Digital), Shawn Dunn (head of r&d, Motion: Weta Digital), Adrien Dupont (Artista de efectos visuales), Richard Durant (character modeller mpc), Claire Duthie (vfx editor: MPC / visual effects editor), Andrea Dutti (Compositor digital), Areito Echevarria (head of FX: Weta Digital), Chris Edwards (the third floor: Previs Creative Director), Christopher Egden (production manager: WETA Digital), Ole Geir Eidsheim (Artista de efectos visuales), Shahriar El Kosht (shot prepper / motion edit dept), Yasmine El-Ghamrawy (Compositor digital), Nicolas Elsig (Compositor digital), Jordan Emerick (the third floor: Previs Artist), Sohrab Esfehani (senior groom artist: MPC), Pascal Etangsale (environment lead: MPC), Pedram Etebarzadeh (layout technical director), Olivia Evelyn (Coordinador de efectos visuales), Fabian Nowak (lead effects: mpc), Leporelli Fabio (shaders look development), Rebecca Fair-Lien (Coordinador de produccion), Stefano Farci (lead environment artist: MPC), Joe Farrell (post visualization supervisor: Tangerine Apps), Alessandro Favale (Compositor digital: MPC), Fathima Feminò (Compositor: MPC), Eric Feng (r&d developer), Andrew Fensom (compositor: MPC), Chloe Feodoroff (Coordinador de efectos visuales), Jose M. Esteve Ferrandis (software developer: MPC), Audrey Ferrara (environments supervisor: MPC), Esteban Ferreño Suárez (software developer: MPC), George Ferris (prep artist: Gener8), Edward Ferrysienanda (Artista de efectos visuales), Juan Carlos Ferrá (Compositor de música), Damir Filipovic (lookdev artist), Martin Fischer (Compositor digital: MPC), Greg Fisher (head of animation: MPC), Duane Floch (previsualization supervisor: MPC), Juan Flores (senior finishing assist: Technicolor), Ludovic Fouche (camera td), Karim Fradin (layout td: MPC), Bruce Franklin (visual effects: Virtual Production Manager), Eduardo Franz (the third floor: Previs Artist), Guillaume François (senior look development artist), Francesca Frazzi (vfx production coordinator), Julia Friedl (senior creature modeller: MPC), John Frith (head of imaging: MPC), Claudia Fugazzotto (rigging td), Borja Fuste (Compositor digital), William Gabriele (rigging technical director: MPC), Jade Gachet (fx artist), Kremena Ganeva (Compositor digital: MPC), Alvaro Garcia (layout td), Abdel Halim Garess (Director técnico de efectos), Delphine Garrelis (digital compositor (as Delphine Toullet)), Jenny Gauci (roto/prep artist: MPC), Christoph Genzwürker (senior software developer / software developer: MPC), Lindsay George (motion capture lead: Weta Digital), Rino George (Compositor), Natalia Germi (Director técnico de iluminación), Danny Geurtsen (lead environment artist: MPC), Abhishek Ghorui (Artista digital), Justas Giedraitis (Artista de la iluminación), Toby Gilbert (software developer: MPC), A.J. Gillespie (Artista de efectos visuales), Francisco Gochez (software developer: MPC), Marco Godinho (Senior Rigging TD: MPC), Agatha Gomes (texture artist: MPC), Igor González (effects technical director: MPC), Chris Gooch (lead compositor: MPC), Joanna N. Goslicka (layout: MPC), Erika Gourvitz (Coordinador de efectos visuales), Jon Gower (vfx photographer: mpc), Christina Graham (Productor de efectos visuales), Charlotte Gray (Efectos visuales), Philip Greenlow (visual effects producer: MPC), Safiya Greensword (r&d manager: MPC), Tiffany Griffin (Coordinador de efectos visuales), Mila Grigorova (software developer: MPC), Markus Gross (vp research: Disney Research), Max Grosse (research engineer: Disney Research), James Grummitt (Director de producción de efectos visuales), Jonny Gu (Compositor digital: MPC), Melanie R. Guerreiro (visual effects artist: MPC), Nicolas Guiraud (visual effects artist: visual effects lead), Alex Guri (Compositor digital), Ana Gómez Alcalde (software developer: MPC), Patrik Hadorn (senior shader writer / software developer: MPC), Aram Hakze (modeler: MPC), Betsy Asher Hall (pre-visualization lighting: MPC (as Betsey Hall)), Luan Hall (junior compositor), Nick Hall (head of systems: MPC), Patrick Halm (visual effects production manager: magnopus), Jason M. Halverson (Compositor principal), Doug Hammond (r&d lead: MPC), Jens Hansen (render td: MPC), Steven Hansen (matchmove supervisor: Tangerine Apps), Karolina Hardinger (Artista de efectos visuales), Govinda Hare (systems support: MPC), Jake Harrell (modeller: MPC), Ian A. Harris (compositor: Tangerine Apps), Ben Harrison (vfx production manager), Michael Harrison (Compositor digital), Joseph Hart Green (vfx editor: MPC / visual effects editor: MPC), Tobias Hauck (software developer: MPC), Moritz Hausler (effects technical director: MPC), Ed Hawkins (Artista de efectos digitales), Patrick Hecht (environment artist: MPC), Karsten Hecker (film engineering lead: MPC), Oliver Heinrich (Compositor digital: Weta Digital), David Heinz (Editor de efectos visuales), Quentin Hema (Digital Paint HOD: Weta Digital), Joe Henderson (virtual production lead), Ngoc Heng (shader td: weta digital / visual effects artist), Charley Henley (Supervisor de efectos visuales), Rachel Herbert (lead environment artist: Weta Digital), Alberto Hernandez Rodriguez (layout artist: MPC), Nicole Herr (senior postvis character animator: Digital Domain / senior previs character animator: MPC), Laurent Herveic (facial modeler: weta digital), Jesse Hildreth (senior lighting technical director: MPC), Srivastava Himanshu (modeling and texturing lead: MPC), Jason Hintz-Llopis (research producer: Disney Research), Cristian Hinz (Artista de efectos visuales), Mia Hippy (Coordinador de produccion), Samantha Hiscock (visual effects artist: MPC), Koen Hofmeester (Director técnico de efectos), Mark L. Holmes (camera technical director: weta digital), Michael Honisch (compositor: MPC), Courtney Hooper (compositing department coordinator: Weta Digital), Aleksandar Horak (Artista de efectos visuales), Paul Hoskin (technology resources analyst: MPC), Rob House (sr. groom artist), Julian Howard (Diseñador), Edward Hoyle (production engineer: Weta Digital), Milena Hristova (Compositor digital), Jon Hudson (crowd technical director), Danny Huerta (Director de producción de efectos visuales), Leo Hutson (creature r&d technical director: Weta Digital), Sarah Invernizzi (software developer: MPC), Alexander Isaksson (digital matte painter: MPC), Andrew Jackson (sequence coordinator), Anthony Jacob (simul-cam operator / layout artist), Daniel Jacobs (software developer: MPC), Prerana Jaiswal (visual effects artist: weta digital), Callum James (software developer: MPC), Suzanne Jandu (Compositor principal), Jonas Jangvad (vfx editor: MPC / visual effects editor: MPC), Zafar Janjua (Coordinador de efectos visuales), Benjamin Jean (Compositor digital: MPC), Olivier Jezequel (Compositor principal), Jorge Miguel Jimenez Quintanilla (i/o coordinator: Gener8), Michael Jimenez (compositor: Gener8), Steven Qi Jin (previsualization/post visualization artist), Chay Johansson (creatures assistant technical director), Gios Johnston (Head of Creatures (Weta Digital)), Andrew R. Jones (Supervisor de animación), Danny Jones (lead paint artist), Leah Jones (vfx editor: MPC), Owen Jones (lead lighting artist), Andrew Joseph (environment artist: MPC), Jay Joshi (Artista digital), Marc Joubert-Nederveen (modeling technical director), Aleksandar Jovanovic (environment td), Guillaume Julien (senior modelling TD (MPC)), Mark Julien (Compositor digital: Weta Digital), Kamalakkannan (Artista digital), Miae Kang (Artista de efectos visuales), Anurag Kapil (matchmove and rotoanim artist), Stephen Karl (camera/matchmove artist), Kalina Kawalec (vfx production assistant), Kevin Kelm (creature td: Weta), Daniel Kemeys (digital compositor: mpc / roto prep artist: mpc), Michael Kennedy (DFX Supervisor), Annabelle Kent (Compositor estereoscópico), Dániel Keresztes (motion editor: Weta Digital), Emil Kerie (Compositor digital), Ntana Key (digital colorist/finishing artist: marketing), Kristof Kiraly (enviroment technical director), Balazs Kiss (lead lighting technical director: Weta Digital), Stefanos Kittakis (effects technical director: MPC), Lauren Knowlton-Parry (head of production: london - MPC (as Lauren McCallum)), Pauline Koh (lead render td: MPC), Lev Kolobov (Supervisor de composición), George Kolyras (Coordinador de efectos visuales), Teréz Koncz (visual effects coordinator: MPC), Brandie Konopasek (Productor asistente de intermedio digital), Allie Koppel (the third floor: Head of Finance), Balaji Kp (Lead Creature TD: MPC), Manfred Kraemer (senior lighting td: weta digital), Dmitri Krasnokoutski (shader technical director: Weta Digital), Eva Kristjáns (digital matte painter: MPC), Zygimantas Kucas (Director técnico de efectos), Ievgen Kulieshov (software developer: MPC), Madhav Kumar (modelling and texturing artist), Sanjeev Kumar (Pipeline Software Developer, MPC), Patrick Kwok (render technical assistant: MPC), Duane Lafayette-Barton (data io: MPC), Louis Laflamme-Fillion (lead compositor: MPC), Giorgio Lafratta (hair/fur groomer: Weta Digital), Ganesh Lakshmigandan (effect technical director: Moving Picture Company), Mala Lal (Artista de efectos visuales), Andrew Lambert (technical support lead: WETA Digital), Nathan Lane (camera technical director: Weta Digital), Erin Langford (visual effects show coordinator), Thomas Langley (imaging engineer: MPC), Fredrik Larsson (Compositor digital: MPC), Mark Laszlo (environment td: MPC), Sebastian Lauer (texture artist: mpc), Allyn Lawson (Creature FX TD / creature effects td), Andrew Lawson (Artista de efectos visuales), Stephane Le Boeuf (software developer: MPC), Nha Hoan Le (tracker/matchmover), Baptiste Lebouc (Artista de efectos visuales), Thomas Leck (systems support: MPC), Youen Leclerc (lighting lead: MPC), Sun Jin Lee (senior environments artist: weta digital), Eric D Legare (layout research and development technical director), Robert Legato (Supervisor de efectos visuales), Brice Lehmann (effects technical director: MPC), Erik Lehmann (senior environment td: MPC), Dan Lemmon (visual effects supervisor (weta digital)), Niall Lenihan (production engineer), Guillaume Lenoel (lighting artist: MPC), Jenny Leupold (texturing artist: MPC), Joe Leveson (software developer: MPC), Julien Leveugle (Compositor digital: Weta Digital), Alisha Lim (visual effects coordinator: Digital Domain), Carlos Lin (creature technical director), Kim Lindqvist (texture artist), Fiona Liu (software developer: MPC), Roger Liu (the third floor: Previs Artist), Victoria Livingstone (pre-visualization artist: MPC), Jordan Loades (render technical assistant: MPC), Jason Locke (camera td: weta digital), Joe Long (Artista de efectos visuales), Steven Longay (Efectos visuales), Gabriel Lopez (Compositor digital: MPC), Jade Lorier (facial motion editor/facial animator), Justin Louis (virtual art department artist), Ruth-Anne Loveridge (cg modeler), Bret Lu (lighting and lookdev artist), Joaquin Ludewig (Artista de efectos visuales), Keith Lumb (layout artist: MPC), Matt Lumb (Director técnico de iluminación), Fabio Luongo (Compositor digital: MPC), Francesco Lupo (groom artist: MPC), Rob MacBride (rotoscope & stereo conversion), Maximillian McNair MacEwan (Coordinador de efectos visuales), Annie Macleod (Asistente de producción de efectos visuales), Connon MacRae (head of core infrastructure: MPC), Francesco Antonio Maggi (Compositor digital: MPC), Lee Maher (visual effects coordinator: MPC), Suryakant Mahunta (visual effects: MPC), Jérémie Maitrejean (Coordinador de efectos visuales), Les Major (previsualization/post visualization artist: Digital Domain), Liam Major (Artista de pintura), William Mallett (systems manager: MPC), Gurumurthy Mande (texture artist: MPC), Samuel Maniscalco (lighting technical director: MPC), James Mann (vfx editor: MPC / visual effects editor: MPC), Rebecca Manning (senior compositor: Weta Digital), Jade Mansueto (animation technical director: Weta Digital), Cecilia Marin (vfx production manager), Tim Marinov (Artista de efectos visuales), Thomas Marks (software developer: MPC), Jason Marlow (senior matchmover), Xavier Martin (FX technical director), Lidia Martinez Prado (animation technical director: weta digital), Julien Martins (Compositor digital), Rudy Massar (lead creature sculptor and modeller: MPC), Roger Mathews (the third floor: Previs Artist), Manmath Matondkar (Modeling Artist: MPC), Yosuke Matsuno (senior compositor: MPC), David Mayhew (visual effects (Head of Groom Department: MPC)), Laurent Maynard (groom artist), Helen McAvoy (Coordinador de efectos visuales), Oliver McCluskey (Artista de efectos visuales), Leon Mccormick (Artista de efectos visuales), Marlin McGlone (data operations: MPC), Douglas McHale (Efectos visuales), Tom McHattie (assistant vfx editor: weta digital), Chris McKenna (Technical Animator MPC), Robert McLean (systems support: MPC), David McMahon (motion capture), Rick McMahon (senior visual effects artist), Alasdair McNeill (Compositor digital), James McPherson (Compositor digital), Tom Meade (Director técnico de animación), Quentin Medda (texture artist), Gagan Mehta (senior lighting technical director: Weta Digital), Jon Meier (set visualization lighting: MPC), James Meikle (visual effects editor: WETA Digital), Kim Menaster (vfx production manager: MPC), Marc Menneglier (lighting artist: mpc), Károly Mesterházy (environment technical director), Philip Meyer (shader td: Weta Digital), John Meyers (visual effects coordinator: MPC), Jobin Michael (senior modeling/texture artist), Tony Micilotta (r&d lead: MPC), Ivanna Mikhaylova (Compositor digital), Djordje Milasinovic (Compositor digital: MPC), Keith Miller (visual effects supervisor: Weta Digital), Seth F. Miller (digital paint artist: Weta Digital), Danielle Millington-Peck (vfx editor / vfx editor: MPC), Giacomo Mineo (Compositor digital), Carlos Miras Sepulveda (Compositor digital), M.S.M. Mirzhaa (Compositor digital), Ankur Mishra (digital artist: MPC), Saki Mitchell (Compositor principal), Yann Moalic (visual effects technical director: Weta Digital), Jonas Mogilevec (systems support: MPC), Ashley Mohabir (Compositor digital: MPC), Damiano Moltisanti (effects technical director: MPC), Stephen Molyneaux (digital artist MPC), Daniel Moore (VFX Photographer: MPC), Shannon Moran (vfx editor: MPC), Diana Morawski (Animador: MPC), Steven Morgan-Hastie (digital paint artist: Weta Digital), Rosanna Morley (Coordinador de efectos visuales), Dora Morolli (software developer), Eleanor Morris (animation coordinator: weta digital), Jon Morris (systems support: MPC), Meg Morris (layout td: MPC), Jonathan Moulin (Lead Lighting / Lookdev: MPC), Antoine Moulineau (dfx supervisor), Matt Mueller (senior reference photographer), Andy Mulligan (matchmove lead), Tomas Munzar (Compositor senior), Laura Murillo (Artista de efectos visuales), Ian Murphy (compositing trainer), Ricardo Musch (Digital Compositor: MPC London), Baburajan Mv (Modelador), Thomas Müller (lead lighting technical director: MPC), Alfred Mürrle (Compositor digital: Weta Digital), Rajakanna Nagarajan (Artista digital), Naren Naidoo (senior digital paint artist: Weta Digital), Garware Narendra (lighting / techical director), Brendan Naylor (Director técnico de iluminación), Jonathan Neill (dfx supervisor), Charlotte Nelson (the third floor: Previs Production Manager), Davy Nethercutt (Compositor digital), Marijus Neverdauskis (Compositor digital), Will Newis (Coordinador de efectos visuales), Nicolette Newman (texture artist: MPC), Alex Nice (Matte Painter: Magnopus), Caboche Nicolas (Compositor digital), Drew Nielsen (Coordinador de efectos visuales), Ben Nightingale (senior texture artist/look dev: Weta Digital), Michael Nilsson (software developer: MPC), Kenichi Nishida (modeller: Weta Digital), Johnathan Nixon (effects technical director: Weta Digital), Sabari Nobishwaran (Compositor digital), Robin Nordenstein (Techanim artist: MPC), Sam Norman (Compositor digital: Weta Digital), Charlie North (VFX animation production assistant), Abdelkader Nouar (technical animator: MPC), Alexander Nowotny (fx supervisor: Weta Digital - as Alex Nowotny), Jean-Baptiste Noyau (Director técnico de iluminación), Steven O'Connor (Compositor digital: MPC), Paul O'Hara (Coordinador de efectos visuales), Conor O'Mara (Efectos visuales), Pavel Ocovaj (motion editor: weta digital), Cenay Oekmen (Artista de efectos visuales), Alok Ogale (Artista de efectos visuales), Ray Ooi (digital paint artist), Martin Orlowski (lead motion capture pipeline developer), Paul Ormerod (render technical assistant: MPC), Daniel Luke Orr (digital paint artist: weta digital), Alex G. Ortoll (Compositor digital), Gian Mario Ortu (lookdev td), Matthew Ovens (Artista digital), Ben Owen (production support: MPC), Jojan P M (pipeline software developer: MPC), Nitheesh P.C. (senior matchmove and rotoanim artist: MPC), Brian Pace (the third floor: Previs Supervisor), Mario Pace (digital painter), Sivakumar Padala (Senior Lighting TD), Prashant M. Padol (rotomation lead: Gener8), Filippo Paganoni (lighting technical director: WETA Digital), David Palm (data io: MPC), Francisco Palomares Pozas (compositor: weta digital), Bhavesh Pandey (houdini td, creature effects), Aram Paparian (Asistente de producción), Ravi Pareek (Compositor digital: MPC), James Park (core engineering: MPC), Josh Parks (Compositor digital: MPC), Michael Parsons (imaging engineer: MPC), Tamas Pataki (systems support: MPC), Trushna Patel (data io: MPC), Joe Pavlo (stereographer), Russell Pawson (vfx editor: MPC / visual effects editor: MPC), Emily Pead (Coordinador de efectos visuales), James Pearson (core engineering: MPC), Peter Pearson (software developer: MPC), Dario Pedretti (roto artist: MPC), Gina Pentassuglia (crowd technical director: MPC), Lucía Peralta (digital mattepainter), Michael A. Perry (reference camera operator), Dana Peters (lead lighting td: weta digital), George Petkov (Compositor digital), Fabiano Petroni (Director técnico de animación), Valentin Petrov (matte painting and concept artist), Mikael Pettersén (senior crowd technical director: MPC), Long-Hai Pham (LAB shot artist: Digital Domain), Derek Phan (systems support: MPC), Thandiwe Philips (department manager: Animation), David Picarda (effects technical director: Weta Digital), Ben Pickering (visual effects producer / visual effects producer: Weta Digital), Richard Pickler (software developer: MPC), Rob Pieke (r&d supervisor: MPC / software supervisor: MPC), Kevin Pierce (post-visualization artist), Jacek Pilarski (matte painter and concept artist), Jorge Pimentel (senior lighting technical director), Francesco Pinto (groom artist (MPC London)), Tymon Pitts (shader pipeline td: Weta Digital), Avishek Podder (modeling and sculpting artist), Ingrid Pons (visual effects coordinator: MPC), Nick Pope (software developer: MPC), Jamie Portsmouth (software developer: MPC), Louis-Daniel Poulin (lighting technical director: weta digital), Vikram Prashanth (associate visual effects editor), Dave Preciado (motion editor), Holly Price (Director de producción de efectos visuales), John F. Prieto (senior lighting technical director: MPC), Sarkar Prithvijit (Lighting Department Manager), Tim Pruce (senior compositor: MPC), Jakub Pruszkowski (Compositor digital: MPC), Adrián Pueyo (Compositor digital), Rushabh Punmiya (visual effects artist: prep artist), Simon Quach (digital paint artist: WETA Digital), Michael Queen (Compositor digital: MPC), Prabhakaran R. (stereo matchmove and rotoanim artist: MPC (- uncredited))), Ciubotariu Radu (Director técnico de efectos), Magdalena Radziuk (unit vfx production coordinator: mpc), A.J. Raitano (reference camera operator), Vipin Raj (modelling Artist: MPC), Velmurugan Rajamani (Artista de efectos visuales), Vidya Raman (Senior Layout Artist), Karthik Ramasamy (Compositor digital: MPC), Kade Ramsey (digital paint artist: Weta Digital), Troy Ramsey (lead paint artist: Weta Digital), Venkatesh Ramu (Compositor digital), Satheesh Rangasamy (Compositor digital: MPC), Aatur Ravani (senior lighting technical director: Moving Picture Company), Kalan Ray (Artista de previsualización), Matthew Redding (trailer title: Greenhaus GFX), Patrick Redmond (senior technical director: lighting), Ash Reeves (data operations: MPC), Simon Reeves (Production Support (MPC)), Jonathan Reilly (creature character concept artist), Leslie Renaud (Compositor digital), Laurent Reynaud (compositor: mpc), Hannes Ricklefs (head of core engineering: MPC), Manuel Rico (senior environments td: MPC), Gabriela Rios (motion capture production supervisor: digital domain), Clarence Robello (Jefe de animación), Gary Roberts (virtual production supervisor), Matt Rock (Reclutador), Rogelio Rodriguez (lead layout artist: MPC), Marco Rolandi (environment supervisor), Marco Romeo (r&d lead: MPC), Andrea Rosa (techanim artist: mpc), Zack Rosenblatt (Visual Effects Editor: MPC LA), Matthew Rubin (visual effects production manager: as Matthew A. Rubin), Jesús Ruiz Torres (lead motion editor), Brian Runnels (vfx assistant coordinator), Carly Russell-Swain (production operations manager: MPC), Bryan Ryan (visual effects coordinator: MPC), Helena Saa (vfx editor: MPC), Gia Sadhwani (software developer: MPC), Nauris Sadovskis (systems support: MPC), Anjum Sakharkar (lead visual effects artist), Peter Salter (camera technical director), Christoph Salzmann (compositing supervisor: weta digital), Reece Sanders (roto/prep artist), Theodore M. Sandifer (prep supervisor), Sribalaji Santharam (Compositor digital), Raphael Santos (digital compositor: MPC London), Arnab Sanyal (Compositor principal), Victor Sanz Fernandez (senior texture artist), Nick Sargent (lead technical animator), Tarkan Sarim (lead grooming technical director: MPC), Sathishbabu (stereo rotoanim artist), Quentin Sauvinet (fx artist), Alexander Savenko (r&d lead: MPC), Federico Scarbini (lead texture artist: MPC), Andrew Scattergood (roto/prep artist), Isa Schellenberger (technology coordinator: MPC), James Schermerhorn (visual effects editor (as James Schermerhorn)), Angelika Schierz (Coordinador de efectos visuales), Caterina Schiffers (senior texture artist: weta digital), Yoann Schmid (lighting technical director: MPC), Arvid Schneider (lighting/lookdev td: MPC), David Schneider (lead effects technical director: MPC), Erik Schneider (compositor: MPC), Andreas Schulz (camera technical director: Weta Digital), Jamie Schumacher (Artista digital), Sara Schvartzman (software developer: MPC), Alexander Schwank (software developer: MPC), Sebastian Schütt (senior digital compositor: MPC), Simon Scott (lead vfx editor: MPC / visual effects editor: MPC), Balasubramaniam Senthil Kumar (matchmove and rotoanim artist), Fabià Serra Arrizabalaga (software developer: MPC), Sameer Shah (senior matte painter), Fiaz Shaikh (modeling and sculpting artist / modeling and sculpting artist: MPC), Clayton Shank (visual effects coordinator: Digital Domain), Kerry Shea (the third floor: Previs Producer), Saurabh Shenai (digital artist: mpc), Rosie Shepherd (crowd artist), David Shere (Supervisor de composición), Holly Inyoung Shin (roto / paint artist), Swain Shiv (Artista de efectos visuales), Sanjeet Christopher Shivkar (pipeline software developer), Ben Shupe (virtual cinema artist), Bradley Sick (Artista digital), Fabio Siino (rigging td: MPC), Dorota Sikorska (senior rigging td), Jayson Simpson (Artista de efectos visuales), David Singer (Compositor), Brett Skaggs (Coordinador de efectos visuales), Maciej Skoluba (Compositor), Michal Skowron (stereo matchmove td: MPC), Dawid Skrodzki (software developer: MPC), Howard Sly (facial modeler), Christian Smith (render technical assistant: MPC), Marc Smith (Camera TD Weta Digital), Tyson Smith (visual effects assistant), Cameron Smither (Compositor digital), Andrew Smyth (lighting assistant technical director: Weta Digital), Eva Snyder (Compositor digital: Weta Digital), Arvind Sond (Artista de efectos visuales), Donia Sonkor (r&d coordinator: MPC), Robyn Sorenson (Artista de rotoscopio), Eddie Soria (lead paint artist), Jonas Sperl (senior layout technical director: Weta Digital - uncredited), Doug Spilatro (Artista de efectos visuales), P. Sriram (Compositor digital: MPC), Barry St. John (vfx associate producer), Carl Stern (post visualization artist), Tim Stern (Compositor digital: Weta Digital), David Stinson (core engineering: MPC), Paul Story (animation supervisor: weta digital), Rosalind Stratton (environment artist: mpc), John Strauss (core engineering: MPC), Christine Strobel (vfx production manager), Max Stummer (lead compositor: weta digital), Oliver Summa (Director técnico de iluminación), Jenna Sunde (stereoscopic compositor: Gener8), Hemanth Surana (paint/prep artist), Richard Surridge (lookdev and lighting artist), Phoebe Sutherland (Coordinador de efectos visuales), Masaya Suzuki (textures lead: Weta Digital), Krisztian Szeibold (lighting td: MPC), Piotr Szuter (environment artist: MPC), Reynold Tagore (texture artist), Faizal Taher (lighting technical director: MPC), Lila Sara Tahri (VFX Animation Coordinator: MPC / visual effects coordinator), Bee Jin Tan (Artista de efectos visuales), Cornelia Tan (paint and roto / visual effects artist: Rotoscope Artist), Eric Tang (lead creature technical director: Weta Digital), Mahmood Tariq (effects technical director: MPC), Sandy Taylor (senior production manager of optical department), Jamie Telfer (camera technical director: Weta Digital), Chris Templeman (paint and rotoscope artist: WETA Digital), Tim Teramoto (creature td: weta digital), Svetlana Tesnes (visual effects digital asset manager), Raphael Thiery (camera technical director: weta digital), Sebastian Thinnes (software developer: MPC), Gareth Thomas (Artista de rotoscopio), Nacho Thomas (environment technical artist: MPC), Prajeesh Thomas (visual effects artist: weta digital), Shajy Thomas (head of technology: MPC), Nick Thompson (Coordinador de efectos visuales), Rupert Thorpe (Director técnico de iluminación), Jithendran Thottupurath (department manager: MPC), Vladimir Tkachenko (senior effects td: MPC), P.J. Tobyansen (lead visual effects coordinator), Tyler Tometich (trailer titles: Greenhaus GFX), Amy Tong (effects technical director: MPC / visual effects coordinator: MPC), Fernando Tortosa (senior lighting technical director), Daniele Tosti (cg supervisor: WETA Digital), Mariko Tosti (senior production manager look development: Weta Digital), David Tovell (software developer: MPC), Robert Tovell (r&d lead: MPC), Wayne Traudt (lighting technical director: Weta Digital), Jamie Tremelling (lighting technical director: MPC), Denis Trutanic (senior camera technical director: Weta Digital), Dennis Tsoi (Compositor digital), Sam Tung (virtual art department coordinator: Digital Domain), Fabio Turchet (software developer: MPC), Felix Turesson (Compositor digital: MPC), Andrew Ryan Turner (Editor de efectos visuales), Ron Underdahl (data wrangler), Audrius Urbonavicius (environment artist/matte painter: MPC), Razvan Vacar (motion editor: Weta Digital), Adam Valdez (visual effects supervisor: MPC), Jonny Vale (production support), Stefano Valente (Compositor digital: MPC), Elena Vallverdu Pages (layout artist: mpc), Jelle Van de Weghe (texture artist: mpc), James Van Der Reyden (motion capture operator - weta digital), Phil Van Der Reyden (cg modeler), Gert Van Dermeersch (Compositor), Jozef van Eenbergen (software developer: MPC), John Van Hoey Smith (Compositor principal), Alonso Varela (Artista de efectos visuales), Bhanu Varma (matchmove lead), Ville-Matti Vasama (effects technical director: MPC), Simone Vassallo (senior LookDev/Lighting TD: MPC), Jan Vavrusa (digital matte painter: MPC), Armando Velazquez (Artista de efectos visuales), Keenan Verzuh (Efectos visuales), Diego Viezzoli (software developer: MPC), Erica Vigilante (Technical Animator: MPC), Albert Vilardaga (visual effects production assistant: MPC), Rubén Villoria (effects technical director: MPC), Sarah Vinson (vfx production manager: Tech Vis), Mahajan Vishal (Artista digital), Luca Vitali (effects technical director: MPC), Nadia Volodina (Coordinador de efectos visuales), Sören Volz (compositor: Weta Digital), Rafael Vormittag (Compositor digital: MPC), DungVan Vu (Modelador), Steven Wade (Compositor estereoscópico), Sagar Wakankar (lead digital artist), Adam Walker (render technical assistant: MPC), Faye Walkington (senior motion editor), Angus Ward (digital stereographer), April Warren (virtual production VAD/ LAB supervisor), Darren Dupree Washington (motion capture), Martin Weaver (head of infrastructure delivery: MPC), Ros Webb (Reclutador), Joe Weidenbach (software tools developer), Glenn Wells (camera technical director), David Welstead-Wood (digital matte painter: mpc), Punn Wiantrakoon (Artista de previsualización), Konrad Wieczorek (software developer: MPC), Georg Wieland (head of technology: MPC), Alysia Wildman (Coordinador de efectos visuales), Elizabeth Willaman (Coordinador de efectos visuales), Daniel Williams (software developer: MPC), Nina Williams (software developer: MPC), Anna Joel Wilson (Coordinador de efectos visuales), Chris Wilson (3D lighting artist: MPC), Wineeth Wilson (Artista de efectos visuales), Teresa Winters (environments td), Oliver Winwood (effects supervisor: MPC), Magdalena Wolf (visual effects producer: Magnopus), Tom Wolstenholme (Artista de efectos visuales), Kai Wolter (r&d lead: MPC / software lead: MPC), Paul Marcus Wong (visual effects coordinator: MPC), Joshua H. Wood (rotoscope artist: weta digital), Clare Woodford-Robinson (digital modeler: Weta Digital), James Woods (visual effects production assistant: MPC), Mark S. Wright (visual effects editor: MPC), Elaine Wu (Animador: MPC), Christian Wunsch (Compositor digital), Piotr Fox Wysocki (Artista de efectos digitales), Arun Paul Xavier (texture artist: mpc), Nancy Xu (Coordinador de efectos visuales), Momo Yang (layout technical director: Weta Digital), Viki Yeo (senior texture artist: Weta Digital), Roland Yepez (senior character animator: MPC), Stacy M. Yoi (creature td), Joyce Young (lighting: technical director (weta digital)), Xueming Yu (light stage supervisor), Matthias Zeller (lead creature technical director), Johnathan R. Banta (end titles stereo supervisor (u)), Gregory Bellis (camera techincal director: Weta Digital (u)), Gerardo Castro (roto artist (u)), Chandrasekhar (digital artist (u)), Alice Collins (rotoscope artist: WETA Digital (u)), Bec Cranswick (assistant stereo editor (u)), Marlon Engel (stereoscopic compositing supervisor: Gener8 (u)), Philip Fraschetti (senior paint artist: Weta Digital (u)), Thomas Hansen (senior compositor: MPC (u)), Cesar Quijada (senior digital paint artist: Weta Digital (u)), David Saxon (pipeline developer (u)), Bjoern Siegert (rendering (u)), Cameron Smith (lighting technical director: Weta Digital (u)), Natalie Smith (rotoscope artist (u)), Randy R. Tecson (rotoscope artist (u)), Connor Tracy (postvisualization: MPC (u)), Andrea Weidlich (rendering (u)), Murat Ayasli (Compositor), Sonia Bass (camera technical director / visual effects artist), Ben Brown (head of data capture: MPC), Alex Burt (animation clean up team supervisor), Tim Chou (stereo supervisor), Daffy Hristova (matchmove td / stereo layout td), Robin Huffer (Artista digital), Marco Iannaccone (rigging td: mpc), Jonna Isotalus (Compositor digital: Weta Digital), Arun Krishnan (matchmove and rotoanim artist), David Abbott (shader writer: Weta Digital), Gino Acevedo (Creative VFX Art Director/ Texture Supervisor), Eri Adachi (Compositor digital: MPC), Mohammed Aseem (Compositor digital), Ed Babb (digital matte painter: mpc), Durai Babu (matchmove & rotoanim artist: mpc), Richard Baillie (head of department roto/prep), Manjusha Balachandran (lighting & lookdev technical director), Sanjay Baliga (roto animation), Vittorio Barabani (environment artist), Suzette Barnett (Compositor), Cédric Battude (Compositor digital: MPC), Ryan Beagan (motion capture pipeline supervisor), Clair Bellens (software developer), Jonathan A. Berry (motion capture artist: Digital Domain (as Jonathan A. Berry)), Jason Bond (senior rotoscope artist: Weta Digital), Nick Booth (Digital Imaging Supervisor: weta digital), Sudeepto Bose (Compositor), Derek Brady (senior layout technical director), Lee Bramwell (Onset department HOD Weta Digital), Ben Breckenridge (Supervisor de estereoscópica), John Brennan (Efectos visuales), Timothy Brodsky (visual effects data coordinator), Ranjith Buddolla (visual effects artist: MPC), Andy Burmeister (senior camera technical director: weta digital), David Caeiro Cebrián (fx supervisor: Weta Digital), Lucille Caillaud (software developer: MPC), Djordje Cakovan (digital modeler: Weta Digital), Esteban Camacho (paint and roto), Cedric Canlas (senior modeller: weta digital), Marco Carboni (crowd sim lead: MPC), Raymond Chan (motion capture), Anoop Chandran (matchmove & rotoanim artist: Mpc), Will Chang (digital paint artist: weta digital), Rob Chapman (Artista de efectos digitales), Nabeel Chola (Artista digital), Satyaki Paul Choudhury (Director técnico de iluminación), Glen Christie (lead creature technical director), Stefano Cieri (lead environment artist: MPC), Amandine Claude (groom td), Tom Coster (Compositor digital: MPC), Daniel Cowley (Compositor digital), Christian Cunningham (look development/lighting artist), Matt Cunningham (head of systems), Amanda Dague (Animador), Jonas De Ro (concept artist: MPC), Valerio Di Napoli (effects technical director: MPC), Michael Dillon (di producer), Adrian Dimond (virtual production technical director: Digital Domain), Oz Dolphin (fx td), Kishan E. Chandran (matchmove artist: The Moving Picture Company), Clwyd Edwards (Supervisor de efectos digitales), Luca Fascione (head of rendering), Alexander Fernandes (lead artist: visual effects), Jessica Fernandes (art department producer), Andrew Fletcher (Compositor digital: MPC), Lince Francis (matchmove & rotomation), Hannah Gamble (visual effects coordinator: MPC), Filippo Gasparini (motion capture production assistant: Weta Digital), Ross Gilbert (stereo matchmove artist), Jen Gillespie (r&d dept manager), Kenneth Gimpelson (head of assets research and development), Andrea Giordano (texture artist: mpc), Alex Goodfellow (Crowd/Layout artist: MPC), Richard Grandy (previz pipeline supervisor: MPC), Ben Grossmann (visual effects executive producer (Magnopus)), Melanie Guerreiro (fx technical director: MPC), Kathleen Haase (light stage producer), Geoff Hadfield (Compositor digital), Kirstin Hall (lead compositor: MPC), David Hampton (fx department manager: Weta Digital), Pola Hareesh (lead digital artist), Toby Haruno (senior animator: Weta Digital), Julio Del Rio Hernandez (Efectos visuales), Matthew Hicks (lighting technical director: Weta Digital), Wilbert Ho (texture td: WETA Digital), Claire Louise Hoey (roto paint artist), James Hood (Efectos visuales), Lisa Hooper (Artista de pintura), Greg Howe-Davies (Compositor), David Ince (compositor: MPC), Vikram kumar Javaji (visual effects-MPC), John Johansson (software developer: Weta Digital), Nathan Johnson (senior lighting technical director), Ben Jones (character supervisor), Igor Jovanovic (lead digital artist), Trilok Singh Kachhawa (Artista digital), Ravikumar Kajipuram (set & prop texturing), Seth Kenlon (Efectos visuales), Stephen Kennedy (Supervisor de composición), Timothy Kenyon (Artista de la iluminación), Sebastien Kern (Groom artist), Fern King (Artista de rotoscopio), Priya Kotian (lighting technical director: MPC), Makoto Koyama (senior animator: Weta Digital), Sujay Kumar G. (matchmove rotoanim artist: MPC), Aravind Kumar (set data surveyor), Ashwin Kumar (rotoscoping artist), Avinash Kumar (Artista digital), Prashant Kumar (roto animation), Dobromila Kutnak (Artista de efectos visuales), Todd Labonte (senior animator: Weta Digital), Kosta Lagis (Artista de efectos visuales), Sweekim Lai (shading td), Maxime Laurent (Compositor digital), Luisma Lavin (lead motion editor: WETA Digital), Fabio Leporelli (lookdev td / shaders look development (as Leporelli Fabio)), Joe Letteri (Senior Visual Effects Supervisor: Weta Digital), Hugo Leygnac (groom td / groom td: MPC), Ines Li Ying (Coordinador de efectos visuales), Kitty Lin (Layout TD: MPC), Shenyan Liu (vfx editor: Gener8), Harshada Lodha (Artista calibrador de movimiento), Lucy Luong (Diseñador), Alastair Maher (shader td), Sameer Malik (roto/prep supervisor mpc), Rajesh Manayil (Artista de efectos visuales), Catherine Martin (Coordinador de efectos visuales), Javad Matoorian-Pour (compositor: MPC), Brian McCann (compositor: gener8), Jamie McCarter (creature td), Andrew McGregor (Artista calibrador de movimiento), Portia McLean (visual effects artist: roto artist), Hernan Melzi (Artista de efectos visuales), Chrissy Metge (animation sequence manager), Lex Millena (stereo compositor: Gener8), Jon Miller (matchmove supervisor (london) / layout td: MPC), Ron E.J. Miller (creature facial lead technical director), Eric A. Mitchell (compositor: stereoscopic: Gener8), Pravanjan Mohanty (Director técnico de iluminación), Mirko Morciano (Compositor digital), Ben Morgan (Compositor principal), Matthew Muntean (creature supervisor), Monica Muzzolini (lookdev/lighting td: MPC), Vanessa Mylchreest (Artista de efectos visuales), Nandhakishore (matchmove & rotoanim artist: mpc), Gregory Nazarian (Compositor estereoscópico), Shaan Nelson (rotoanim artist: The Moving Picture Company), Aga Neter (vfx production coordinator: mpc), Thirupathi Nomula (Efectos visuales), Kate O'Donnell (LAB Artist: Digital Domain), Carlos Oceguera (rotomation artist: Gener8), Cyndi Ochs (head of production: Weta Digital), James Ogle (lead modeler: Weta Digital), Sade Okunade (Coordinador de efectos visuales), Bartlomiej Olejniczak (fx td: mpc), Dolly Omisore (mpc), Emiliano Padovani (head of shaders department: Weta Digital), Michael Paget (lead layout technical director), David Parada (Artista ROTO), Sokratis Parsanos (effects technical director: MPC), Lucia Pascali (matchmove and rotoanim artist: MPC), Russell Pearsall (senior creature pipeline technical director), Lucita Peek (rotoscope artist: weta digital), Christopher Pitt (assistant technical director: Weta Digital), Domi Piturro (supervisor 3D modeling and scanning: Icon Imaging), Wes Potter (virtual production engineer: digital monarch media), Tim Pounds-Cornish (Director de producción de efectos visuales), Kukal Prasanth (Matchmove & Rotomation Supervisor: MPC), Ankit Priya (paint/prep artist: mpc), Howard Protheroe (Compositor senior), Ben Radcliffe (senior lighting artist), Bradford Ralston (mo cap/cam volume), Anthony Ramirez (virtual art department artist), Ludovic Ramisandraina (lead effects technical director: MPC / visual effects), Kevin Razo (Finishing Assist/Color Assist), Robert Reategui (Compositor de música), Anil Reddy (Sr. matchmove and Rotoanim artist at MPC), Balaji Reddy (technical animator: MPC), Robert J. Riddell (fx td effects technical director: Weta Digital (as Robert Riddell)), Diego Riestra (weta digital: digital compositor), Angela Rinaldi (Compositor), Roberto Rodricks (creature fx td), Andrew Rose (virtual production layout artist - digital domain), Tommi Saaristoranta (Artista de efectos visuales), Mahyar Sadri (visual effects: SimulCam and Motion Capture Operator), Scott Sanderson (Artista de efectos visuales), Jeremy Sawyer (lead compositor: MPC), Steven J. Scott (supervising finishing artist), Paolo Emilio Selva (senior software developer: weta digital), David Serrano (compositor: Gener8), Glen Sharah (digital environments supervisor), Sam Sharplin (senior digital modeler: Weta Digital), Chad Sigston (vfx editor: yU+Co), Romain Simonnet (matte painter: Double Negative), Rahul Sinha (Artista de efectos visuales), James Skilbeck (Artista de efectos visuales), Amber Marie Smith (data manager: Weta Digital), Sanchit Soi (Coordinador de efectos visuales), Jacob Stephens (layout head of department: Weta Digital), Nigel Stone (director of photography: visual effects elements unit), Roshni Suresh (visual effects coordinator: MPC), Lucy Tanner (supervising production manager: MPC), Eteuati Tema (motion editor / visual effects (as Jack Tema)), Michael Thingnes (compositing pipeline td: weta digital), Callum Thomas (animation technical director coordinator: Weta Digital), Gemma Thompson (compositing department manager), Nick Tregenza (postviz compositor), Mark Tremble (Compositor), Rajesh Velayudhan (roto animator), Sudhakar Venkat (visual effects: MPC), Patrick Vidal (post visualization lighting artist), Tarquin Vosper (Artista de rotoscopio), Corey D. Wakelin-McDonald (Artista de efectos visuales), Bryan Walter (digital artist: Virtual Production), Dan Warder (tech anim td), Sarah Jane Welcomer (motion capture artist (as Sarah-Jane Welcomer)), Pete Wellington (information systems: Weta digital), Brittany Wetzel (Compositor de música), Chantelle Williams (lighting lead: MPC), Katya Wilson (Efectos visuales), Garrett Winters (layout td: Weta Digital), Jamie Wong (Compositor), Mike Woodhead (MPC: Senior Data Capture TD), Cordelia g Woods (Artista de rotoscopio), James Worley (visual effects production assistant: Weta Digital), Andy Wright (wrangling department lead), Xian Xiao (FX TD/Simulation), Dennis Yoo (Supervisor de animación), Mohand Zennadi (Director técnico de iluminación), Lei Zhang (Editor de efectos visuales), Gabriele Zucchelli (Supervisor de animación), Sean Amlaner (lead compositor: Lumeni Productions (u)), Melissa Best (stereo compositing supervisor: Gener8 (u)), Cristina Carrión Márquez (layout artist (u)), Edward Catley (motion capture tracker: weta digital (u)), Tina Thitinuch Chongko (paint artist: weta digital (u)), Vance Dehne (prep artist: Gener8 (u)), Amy Dilworth (layout assistant technical director: Weta Digital (u)), Marc Droske (rendering research and development: weta digital (u)), Brad Griffiths (assistant technical director (u)), Emmanuel Guevarra (prep lead: Gener8 (u)), Yoshihiro Harimoto (creature technical director: Weta Digital (u)), Erin Hill (animation production manager (u)), Kay Hoddy (senior roto artist (u)), Korbinian Hopfner (effects technical director (u)), Vasilis Karatziva (visual effects coordinator: MPC (u)), Björn Kähler (digital mattepainter: MPC (u)), Darren Mortillaro (creature technical director: weta digital (u)), Seshathri Palanivel (matchmove artist mpc (u)), Dan Pool (Proxy Modeller: Weta Digital (u)), Jorge Schwarzhaupt (rendering researcher (u)), John Sore (visual effects (u)) y Ian W.S. White (rotomation lead: Gener8 (u))
Kristian Antonelli (Animador), Sarah Arduini (Animador), Chris Bacon (animator / animator: MPC), Adam Bailey (Animador), Srikar Balakrishnan (Animation TD), Terence Bannon (Jefe de animación), Philip Barnard (Animador), Peta Bayley (Supervisor de animación), Dan Blacker (Animador), James Bown (Animador), David M. Breaux Jr. (pre-vis animator: MPC / sr. post-vis animator: Digital Domain), Blair Burke (Animador: Weta Digital), Zac Cavaliero (Animador de personajes), Marlene Chazot (Director técnico de animación: MPC), Paul Chung (Jefe de animación), Josh Cooper (Animador de alto nivel), Adrien Crespon (Animador), Oliver Dale (Animador), Guliz Demiray (Animador), Brendan Fagan (Animador), Fernando Falero (Animador), Svein Ferkingstad (Animador), Kate Forrest (Animador: Weta Digital), Carlos Fraiha (Animador: Weta Digital), Michael Galbraith (Animador), Eduard Grigoryan (Animador), Mario Grosu (Animador), James Hickey (Animador), Stephen Jolley (Animador), Peter Kasim (Animador: Weta Digital), Joseph Kim (Animador), Gábor Kiss (Animador: MPC), Stefan Klauss (Animador de alto nivel), Tom Kloucek (Animador), Christine Krumpholz (Animador), Jerry Kung (Animador: Weta Digital), Joseph Lewis (Animador), Chaitanya Limaye (Animador), Sandra Lin (Animador), Ted Lister (Animador), Fraser Littlejohn (Animador), Bernard Lizon (layout td / rough layout artist), Carlo Loffredo (Animador), Sarath Madhavan (Senior Layout Artist), Agata Matuszak (senior cgi animator), Béranger Maurice (Animador), Alexandre Melquiond (Animador), Martin Moch (Animador), Benoit Moranne (Animador), Rameshbabu Morkonda Sethuraman (Animador), Oriol Navarro Orduña (animator / animator: MPC), Lukas Niklaus (Animador: Weta Digital), Ross Norcross (Animador), Jessica Ott (Animador), Melina Sydney Padua (senior cgi animator), Giuseppe Pagnozzi (Diseñador), Olga Parshina (Animador), Tom Pinon (Animador), Christopher Potter (Animador), Puneethpb (Animador: MPC), Chandrashekhar Ramprasad (Animador: MPC), Florent Razafimandimby (Animador), Fonzo Romano (Animador), Carlos M. Rosas (animation and sequence lead), Craig Rutherford (Animador), Nico Sanghrajka (lead rigging td), Ignacio Santamaria (Animador), Roy Sato (previz artist), Ingo Schachner (Animador), Shuchi Singhal (animation lead: MPC), Joe Smith (Animador: MPC), Miles Southan (Animador), Sreejit Sreedharan (Animador de alto nivel), Elwaleed Suliman (Animador), Isaac Hai Swee Tan (Animador: Weta Digital), Danny Gordon Taylor (Animador), Jeremy Thompson (animatic supervisor), Andrew Tran (Animador), Arda Uysal (Animador senior de personajes), William Weigand (animatics assistant), Bernard Wicksteed (Animador), Nino Aniceto (Jefe de animación), Andrew Butterfield (Animador), Santiago Colomo (Jefe de animación), Sergio D'Innocenzo (Animador), Graham Gallagher (Animador), A.J. Gillespie (Animador), Chris Hurtt (Animador), Sidney Kombo (Animador de alto nivel), Ben Krolick (Animador), Duncan Ramsay (animation producer), Maxime Richard (Animador: MPC) y Yogesh Thokal (character designer: part b)
George Black (Jefe del departamento de maquillaje), Margie Kaklamanos (Efectos especiales con maquillaje), Marie Larkin (Jefe de peluqueros) y Bryn E. Leetch (Jefe de peluqueros)
Umlaut Audio (digital instrument design), Michael Bahnmiller (Preparación musical), Eric Bradley (musician: singer), Aeralie Brighton (vocalista), Elin Carlson (Cantante: ensamble), Lyndsie Chlowitz (music coordinator: studio), Jina B. Choi (Preparación musical), Wade Culbreath (Músico: Percusión), Lola Debney (Coordinador de banda sonora), Mark Denis (Compositor: Música de Tráiler), Luke Flynn (Preparación musical), Kaylin Frank (Ejecutivo de música), Kevin Globerman (Grabador digital de banda sonora), Mark Graham (Director de preparación musical), Ayana Haviv (Cantante: ensamble), Tanya Noel Hill (Editor de música), The Hit House (additional song arranger), William Hunt (additional song arranger), Charles Martin Inouye (Supervisor de edición de música), Kevin Kaska (Orquestador supervisor), Mitchell Leib (Ejecutivo a cargo de la música), Scott Lee Miller (additional song arranger), Shahead Mostafafar (composer: trailer), Charissa Nielsen (off camera singer), Victor Pesavento (Preparación musical), Gary Raymond (dialogue playback: pro tools), Simon Rhodes (Mezclador musical), Andrew Rowan (Preparación musical), Dan Savant (Contratista de orquesta), Ann Marie Sheridan (score vocalist), Richard M. Sherman (songs by), Robert B. Sherman (songs by), Xharla Skefas (musician: voice), Joseph Twist (Preparación musical), Suzanne Waters (singer: choir), Don Welty (music business and legal affairs), Greg Whipple (musician: singer), Joe Zimmerman (Preparación musical) y Aleksandar Dimitrijevic (composer: trailer music (u))
Anthony Almaraz (costume supervisor: mocap), Christian Cordella (Concepto artístico de vestuario), Ashley Ellsworth (Ambientador), Lisa Marie Harris (Ambientador), Marilu Hernandez (Supervisor de vestuario), Sarah Lee-Taylor (Supervisor de vestuario) y Jason M. Moore (Jefe de vestuaristas)
Ruth Earley (Casting de extras), Shubham Gaur (Asistente para casting), Nina Henninger (Casting: San Francisco), Tamara Hunter (Ayudante de casting), Rich King (Casting de extras), Claire Koonce (Asistente para casting), Jeremy Lambert (Asistente del casting de extras), Mohit Sukhija (Asistente para casting), Trishaan (Asistente para casting Trishaan Sarkar) y Shikha Pradeep (casting assistant (u))
Julian Andraus (Editor de efectos visuales), Brent Greer (Colorista: diarios), Laura Holeman (Productor asistente de intermedio digital), William Kruzykowski (Primer asistente de editor), Michael Lafuente (color scientist), Nicholas Lipari (Editor asistente), David Matusek (Editor asistente), Ian McClarren (Asistente editorial), Adam Nazarenko (Colorista digital: marketing), Kevin Reeves (mastering and deliverables), Aaron Holmlund Rosapepe (animatic editor), Brian Russell (Asistente de post-producción), Sam Schlenker (titles: editor), Rachel Schreibman (Editor asistente), Matthew Simpson (Editor asistente), Mike Sowa (Colorista intermedio digital), Michael Stone (Editor asistente), Tashi Trieu (additional colorist), Chris Van Duyn (post production: dailies operations-technicolor), Amanda Weir (Coordinador de post-producción), Denise Woodgerd (Productor de diarios), Valance Eisleben (assistant digital colorist (u)) y Sarah Fricker (dailies editor (u))
Delbert Clough (Conductor), Keith D. Fisher (Capitán de transporte), David Gillespy (Conductor), David Lewis (transport supplier), Charles Montgomery (Chófer: elenco), Bruce Morin (Conductor), Bea S. Rembeczky (driver: Scarlett Johansson), J.T. Thayer (Conductor) y Paul Tumber (Transporte)
Tyler Allison (Camarógrafo), Michael D. Anderson (Electricista), Bob Bradshaw (Iluminador), Robin Charters (3D camera systems engineer), Tim Christie (A cam Dolly Grip), Dessie Coale (Técnicos de iluminación), David Cole (second unit key grip), Grace Craig (camera utility), Jason Blaise Cunningham (rigging gang boss), Roberto De Angelis (camera operator: "A" Camera/Steadicam Operator), Tom Derose (Técnicos de iluminación), Laura Difiglio (underwater camera technician), Damon Doherty (Canvas room grip), Peter Drinco (technocrane), Andrew Dumas (flight head tech), Ben Dynice (lighting console programmer), Jeremy Emerman (epk), Christopher Ferguson (Técnicos de iluminación), Bob Finley III (Capataz), Ray Fortman (Iluminador), Brian Freeman (camera utility), Brian Garbellini (Camarógrafo), Max Gerson (Ayudante del encargado de equipamientos de cámara), Alexander Griffiths (Iluminador), Anthony Gudino (Técnicos de iluminación), Josh Hackney (Electricista de aparejos), Gaylan Andrew Hussain (Encargado de equipamientos: segunda unidad), Robert Ikeda (Iluminador), Duane Katz (lighting console programmer), Christian J. Killingsworth (gaffer: photo booth), Michael Klimchak (first assistant camera: "b" camera), Brad Leidholdt (Iluminador), Chris Leidholdt (rigging key grip), Todd Liggitt (Iluminador), Timothy Luke (additional second assistant camera), Lorne MacDougall (Técnicos de iluminación), Brad Maloney (Jefe técnico de libra), Tony Mazzucchi (Encargado de equipamiento de cámara), Bill McConnell Jr. (second assistant camera: "a" camera), Ethan McDonald (first assistant camera: additional photography), Kevin McGill (Camarógrafo), E.J. Misisco (first assistant camera: "a" camera), Dan Moore (video engineer (as Daniel P. Moore)), Ian Myron (rigging elect / rigging electric), Jesse Olivares (key video assist engineer), Domenic Pacino (Jefe de la banda), Daniel Pershing (Camarógrafo), Mike Pickel (video assist 2nd unit), Jack Powell (Electricista), Craig Price (Iluminador), James H Razo (G3 stabilized head 3D), Jeff W. Rios (camera technician), Liam Sinnott (first assistant camera: "c" camera), Manny Tapia (Técnicos de iluminación), Mike Tenerelli (Iluminador de aparejo), Joshua D. Thatcher (lighting console programmer), Paul Tilden (second assistant camera: c camera), Paul Tobyansen (camera utility), John Warner (Jefe de iluminación y equipos de cámara: segunda u), Jerry Wilson Jr. (Técnicos de iluminación), Lynda Wu (reference camera), Steve Alessi (Iluminador), Roger Bolanos (Electricista), John Cambria (technocrane tech), Britt Cyrus (digital imagining technician), Brian Dennis (best boy rigging electric / rigging electrician), Casey Dunn (Iluminador), Jule Fontana (Segundo asistente de cámara: segunda unidad), Ernesto Joven (Asistente de vídeo), Alex Konowitz (Iluminador), Robert Legato (2nd unit director of photography), William Newman (led engineer), James Tharp (best boy: performance capture) y Shawn White (gaffer: additional vfx unit)
Adam Gerstel ((2nd Editor)) y Mark Livolsi
Alex Dowding (Jefe de producción), Daniel Hassid (Ejecutivo a cargo de producción), Todd Livdahl (Ejecutivo de tecnología de producción), Todd London (Ejecutivo de post-producción), Joel MacDonald (Jefe de producción), Laura Muro Javaloyes (Jefe de producción), Pierini Rocco (Jefe de producción), Jonas Thaler (supervisor de post-producción), David H. Venghaus Jr. (Jefe de producción), Lisa Vijitchanton (Supervisor de producción), David M. Bernstein (Jefe de producción), Jyoti Bhalchandra Deshpande (Jefe de producción), Siobhan Bentley (Jefe de producción), Danny Huerta (Jefe de producción), Stephanie Karim (Jefe de producción), Kiran Kumar (Jefe de producción), Olivia Lyne (Jefe de producción), Laura Muro Javaloyes (visual effects production manager: mpc) y Tim Pounds-Cornish (Jefe de producción)
Tamara Andrews (Entrenador de animales), Asad Ayaz (executive vice president: Marketing), Wesley Barker (head of operations: Big Flick Rentals), Jacquie Barnbrook (Artista de voz ADR), Dale Beatson (technical support), Robert H. Bennett (character reference fabricator), Andrea Biklian (Contador de producción), Rebecca Boyle (script supervisor: Virtual Unit), Gregg Brilliant (Publicista de unidad), Jay Busch (light stage assistant supervisor/Technical Artist), Kevin A. Canamar (supervising set medic), Kaitlin Cornuelle (Asistente de producción), Melissa S. Cottingham (Asistente de producción), Rob Derry (Titiritero), Mark Desch (key craft services), Claire Dobner (executive assistant to idris elba), Trevor Eldridge (assistant: Mr. Taylor), Artie Esposito (Titiritero), D.R. Farquharson (project manager: Deluxe Technicolor Digital Cinema), Robert Fletcher (support engineer), Molly Hunter Flick (assistant production coordinator: Jim Henson's Creature Shop), Joe Fronk (set production assistant), Kalif Fuller (Asistente de producción), José Granell (supervisor: visual effects elements), Corinne Greco (assistant: Mr. Taylor), Wayne Horton (assistant: Mr. Favreau), Laura Hoyt (set production assistant), Ira Hurvitz (additional script supervisor), Sean W. Johnson (Titiritero), Ian Kelly (production video supervisor), Michael Barbanell Landres (production legal services), Nito Larioza (movement choreographer), Matt Lemus (Studio Content Protection), Evan Liss (Médico), Mark C. Livolsi (production assistant (as Mark Livolsi)), Elias Mael (digital cinema package), Meghan Malloy (assistant: Mr. Favreau), Kathy McHugh (Guionista supervisor), Maria Mira (production coordinator: MPC VFX), Kris Moran (cast coordinator: Mr. Murray), Doug Moreno (Contralor de producción), Leila Mousavi (production coordinator: visual effects elements), Jeremy Nocon (production manager: Jim Henson's Creature Shop), Robert Nyerges (set production assistant), Shana-May Palmer (senior production coordinator: weta digital), Bryan Persichetti (Empleado de la nómina), Gajula Phanikumar (Asistente de producción), Jessica Phelps (tutor/press tour), Sally Potters (Asistente de coordinador de producción), Paul 'Sled' Reynolds (Animal Trainer / animal trainer), Shane Roberts (Safety Diver), Ryan Robertson (main title executive producer), Michael Rooney (Coreógrafo), Brian Runnels (Secretaria de producción), Matt Rusk (environmental steward), Steven Sandoval (control system programer), Mike Simon (Docente del estudio), Desmond Smith (Departamento técnico), Rob Soto (Asistente de contabilidad), Olivia Taylor (Asistente de producción), Allan Trautman (Titiritero), Danny Valle (assistant choreographer), Shantiel Alexis Vazquez (Asistente de producción), Kate Venables (motion capture performer), April Warren (Titiritero), Lois Yaroshefsky (Docente del estudio), Wayne Docksey (Animal Consultant (u)), Logan Hester (production assistant: Jim Henson's Creature Shop (u)), Brandon Jones (senior production engineer (u)), Jarin Rossiter (production finance executive (u)) y Glenn Tocher (production engineer: weta digital (u))
Shawn Robinson (in memory of our friend) y Garry Shandling (in memory of our friend)
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "El libro de la selva".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de Jon Favreau, Neel Sethi o Bill Murray? Comparte tus pensamientos, emociones y críticas sobre El libro de la selva. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
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Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
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