La películas X-Men: La batalla final del año 2006, conocida originalmente como "X-Men: The Last Stand", está dirigida por Brett Ratner y protagonizada por Hugh Jackman quien interpreta a Logan, Halle Berry en el papel de Ororo Munroe, Ian McKellen como Eric Lehnsherr, Patrick Stewart personificando a Charles Xavier y Famke Janssen desempeñando el papel de Jean Grey (ver créditos completos).
Es una obra de género Thriller, Aventura, Fantasía, Acción y Ciencia ficción producida en Canadá, Reino Unido y EE.UU.. Con una duración de 01 hr 44 min (104 minutos), esta película tiene diálogos originales en Inglés. La banda sonora para esta producción ha sido compuesta por John Powell.
Los créditos de la trama de esta historia están divididos entre Simon Kinberg (Escrito por) y Zak Penn (Escrito por).
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X-Men: The Last Stand, el tercer capítulo de la trilogía, se presenta como un espectáculo visual que, a pesar de sus ambiciones, no logra alcanzar la profundidad de sus predecesores. Aunque Brett Ratner aporta acción frenética y efectos especiales impresionantes, el filme resulta cursi y convencional, descuidando el desarrollo de personajes y la narrativa compleja que caracterizó a las entregas anteriores. La historia, centrada en la lucha de los mutantes contra un gobierno hostil y la resurrección de Jean Grey como la poderosa Fénix, carece de la cohesión y el sentido de urgencia necesarios para sostener un clímax satisfactorio.
A pesar de sus defectos, algunos críticos aprecian su entretenimiento y el uso de temas políticos, aunque se siente como un intento de revivir la franquicia más que como un cierre digno. Las actuaciones, especialmente de Ian McKellen y Patrick Stewart, son destacables, pero la química entre el elenco se percibe como inconsistente. En resumen, The Last Stand es un filme que, aunque ofrece un entretenimiento superficial y visualmente atractivo, decepciona a quienes esperaban un cierre poderoso para la historia de los X-Men.
Duración: 01 hr 44 min (104 minutos) .
Color: Color
Paises productores: La película X-Men: The Last Stand fué producida en Canadá, Reino Unido y EE.UU.
Lenguaje original: Inglés.
Títulos en cada país:
Heike Brandstatter, Coreen Mayrs y Richard Pagano ((as Rick Pagano))
Dante Spinotti (Director de fotografía)
David Arnold (second assistant director (as David K. Arnold)), Ashley Bell (Tercer asistente de produccón), Tom Brewster (third assistant director: UK), Misha Bukowski (Asistente de dirección: segunda unidad), Silver Butler (Asistente de dirección), Lee Cleary (Asistente de dirección), Richard Cowan (first assistant director: second unit (as Richard Cowen)), Simon Crane (Director de la segunda unidad), James M. Freitag (Asistente de dirección), Sallie Anne Hard (second assistant director: UK), Gary Hawes (Tercer asistente de produccón), Katherine Keizer (Tercer asistente de produccón), David Klohn (Jefe de asistentes de dirección: segunda unidad), Marian Koprada (third assistant director: third unit), Rob Larson (day player third assistant director), Terry Madden (Asistente de dirección: segunda unidad), David Pinkus (crowd third assistant director: UK unit), Megan Roberts (third assistant director: UK), Cabral Rock (Asistente de dirección: segunda unidad), Cliff T.E. Roseman (first assistant director: San Francisco (as Cliff Roseman)), Megan M. Shank (Practicante de asistente del director), Rhonda Taylor (Asistente de dirección: segunda unidad) y Conrad E. Palmisano (second unit director (u))
Chad S. Frey, Geoff Hubbard (Director de supervisión artística), Helen Jarvis, Justin Scoppa Jr. y Sandi Tanaka ((as Sandra Tanaka))
John G. Anderson (Comprador de la construcción), J.P. Bagshaw (De vestuario), Cal Barnett (lead greens), Michael Bethune (set dresser (as E. Michael Bethune)), Jennifer R. Blair (art department coordinator: Los Angeles), Brent Boates (Ilustrador conceptual), Gordon Brunner (lead dresser), Timothy Burgard (Artista del guión gráfico), Andrew Campbell (Diseñador gráfico), Melanie Cassidy (Escultor), Mira Caveno (Diseñador de escena), George Cawood (creative director: main title sequence), Lubor Cencak (Artista escénico), James H. Chow (property master (as Jimmy Chow)), Steve Christensen (model builder), Janet Clark (set decoration buyer (as Janet E. Clark)), James Clyne (Artista conceptual), Trevor Cole (De vestuario), Derek Del Puppo (lead carpenter), Sharon Dever (Comprador de la construcción), James Dickson (art department), Daren Dochterman (Artista conceptual), Paul Duffy (Capataz de pintura), John Eaves (Constructor de modelos), Dean Eilertson (property master: second unit), Warren Flanagan (concept illustrator / property designer), John Gallagher (pre-visualisation artist), Rick Gamez (prop builder), James Gawley (claw maker (as Jim Gawley 'Jimmy Claws')), Brent Gloeckler (head sculptor), Max Gloeckler (Escultor), Veloz Gomez (labourer: day player / construction/labor: permit day player (u)), Sean Goojha (Asistente del departamento artístico), Collin Grant (Artista del guión gráfico), Jim Green (head greensman (as Jim H. Green)), Gabriel Hardman (Artista del guión gráfico), Aaron Haye (3D set designer), Michelle Hendriksen (props buyer), Erich Hepnar (head greensman (as Erich J. Hepnar)), Peter Hinton (De vestuario), Michael Anthony Jackson (storyboard artist (as M. Anthony Jackson)), Jasmin Jakupovic (Pintor escénico), Zoe Jirik (Comprador del set de decoración), Ura Jones (set decorating coordinator), Jeff Julian (conceptual designer), Patrick Kearns (on-set dresser (as Patrick F. Kearns)), Franziska Keller (Coordinador del departamento artístico), John Kobylka (on-set carpenter), Barry Kootchin (head scenic artist), E.J. Krisor (Ilustrador), Ray Lai (graphic illustrator), Jason B. Landels (first assistant on-set props (as Jason Landels)), Janis Lee (Artista escénico), Catherine Leighton (Asistente de jefe de utilería), Charles Leitrants (Coordinador de construcción), Andrew Li (Asistente de director artístico), Philip Lunt (best boy greens (as Phillip P. Lunt)), Vladimir Lushnikov (lead sculptor), Victor James Martinez (digital modeler/set designer), Jaydene Maryk (Asistente del departamento artístico), Richard F. Mays (Diseñador de escena), Ignacio McBurney (Asistente de decorador), Dale Menzies (Maestro de obras), Sheila Millar (Asistente de director artístico), Jay Mitchell (Diseñador de escena), Paul Mulder (property master: second unit), David R. Murray (Maestro de obras), Rick Newsome (storyboard artist (as Richard Newsome)), Leo Aza O'Leary (Obrero), Claudio Palavecino (second assistant on-set props), Dan Petrescu (lead painter), Bill Phillips (construction accountant (as William Phillips)), Derek Pineo (props buyer), Matt Reddy (lead dresser), Jay Robinson (Pintor escénico), Francisco Rosa (lead painter), Al Rourke (construction foreman (as Alan K. Rouke)), Ann Rowley (De vestuario), Nathan Schroeder (Ilustrador), Dean Sherriff (Artista del guión gráfico), Dennis Simard (De vestuario), Vladimir Spasojevic (Ilustrador), Scott Stewart (De vestuario), Bryan Sutton (Diseñador de escena), Richard Tenewitz (construction coordinator: New York), Dave Tennant (leadman (as David Tennant)), Miles Teves (Artista conceptual), Ron Turner (Ilustrador conceptual), Bruce Van Slyke (set sculptor), Adrien Van Viersen (Artista del guión gráfico), Paolo G. Venturi (Asistente de director artístico), Cale Wilbanks (Asistente del departamento artístico), Dean Willson (metal fabricator foreman (as Dean Wilson)), Paul Willson (locations foreman), Gary Young (model builder), Milena Zdravkovic (Ilustrador conceptual), Gordon Bellamy (prop manufacturing: tEAG Ltd. (u)), Kurt Bruun (second unit props assistant (u)), Janice Lynn Coats (scenic carpenter (u)), Constantine Sekeris (conceptual designer (u)), Wyatt Soutzo (painter (u)), Fraser Stepanick (scenic painter (u)) y Suzy Zarate (illustrator (u))
Victor Abbene (visual effects gaffer), Dave Isaac Santos Abuel (pre-visualisation artist), Holly Acton (Compositor digital: Weta Digital), Kevin Aguirre (Artista de previsualización), Ben Aickin (2D artist: Framestore CFC), Malcolm Aitchison (technical support team lead), Nicolas Aithadi (visual effects supervisor: MPC), Matt Aitken (digital models supervisor: Weta Digital), Brad Alexander (pre-visualization lead), Paul Alexiou (visual effects film editorial: MPC), Eric Algren (digital compositor: Hydraulx), Belinda Allen (matte painter: Weta Digital), Casey Allen (Inferno artist: Lola Visual Effects), Simon J. Allen (digital paint artist: Framestore CFC), Stan Alley (digital effects artist: Weta Digital), Jon Allitt (computer graphics supervisor: Weta Digital), Rob Allman (3D artist: Framestore CFC), Eric Almeras (Compositor digital), Alp Altiner (matte painter: Hydraulx), Colin Alway (Compositor digital: Weta Digital), Malcolm Angell (matchmover: Weta Digital), Christopher Anthony (lead effects technical director: MPC (as Christopher M. Anthony)), Christine Arboit (creature technical director: Weta Digital), Elisabeth Arko (digital effects artist: Weta Digital), David Armitage (visual effects artist: MPC), Chris Armsden (rendering technical director: MPC), Joe Arnold (Artista calibrador de movimiento), Asregadoo Arundi (digital compositor: MPC (as Arundi Asregaddo)), Dan Ashton (scanning and recording technician: Weta Digital), Mia Askew (digital effects artist: Weta Digital), Dave Asling (on-set supervisor), Jean-Luc Azzis (digital effects artist: Weta Digital), Sindharmawan Bachtiar (wrangler), Henry Badgett (Compositor digital: MPC), Andrew Baggarley (3D lighting assistant / data wrangler / junior 3D lighting assistant), Michael Bain (camera technical director: Weta Digital), Wayne Baker (visual effects camera: Vancouver), Felix Balbas (visual effects rigger: Framestore CFC), Michael Baltazar (technical director: Weta Digital), Berj Bannayan (visual effects supervisor: Soho VFX), Jared Barber (animation previsualization), Craig Bardsley (animator: Framestore CFC), Reuben Barkataki (roto/prep supervisor), Ned Barraud (digital effects artist: Weta Digital), Angela Barson (visual effects set supervisor: MPC), Tim Barter (roto/prep artist), Peter Baustaedter (digital effects artist: Weta Digital), Scott E. Baxter (digital effects artist: Hydraulx), Basel Bazlamit (post-visualization artist), Jamie Beard (digital effects artist: Weta Digital), Shyal Beardsley (research & development (as Oliver Shyal Beardsley)), Kelly Bechtle-Woods (digital effects artist: Weta Digital), Lyse Beck (Compositor digital: MPC), Cory Bedwell (digital effects artist: Weta Digital), Paul Beilby (computer graphics supervisor: Framestore CFC), Adrian Bell (digital effects artist: Weta Digital), Paula Bell (digital effects artist: Weta Digital), Scott Belyea (on-set compositor), Philip Benn (Efectos visuales), James Bennett (digital effects artist: Weta Digital), Stephen Bennett (digital paint & rotoscope artist: Framestore-CFC), Rodrigo Bernardo (system engineer), Teresa Berus (IT coordinator (as Teresa Shand)), Carl Bianco (senior 3D artist: Framestore CFC), John-Michael Bills (digital effects artist: Weta Digital), Graham Binding (digital effects artist: Weta Digital), Antoine Birot (Animador), Christopher Bonnstetter (visual effects artist: Hydraulx (as Pink Bonnstetter)), Alessandro Bonora (modeller: Framestore CFC), Christina Boon (camera technical director), Nick Booth (scanning and recording supervisor: Weta Digital), Philip Borg (3D artist: Cinesite Europe (as Phil Borg)), Virginie Bourdin (texture artist: MPC), Brigitte Bourque (Compositor: CIS Hollywood), James Boyce (digital assistant: Weta), Adam Bradley (roto/paint artist: Weta Digital), Lee Bramwell (camera department supervisor: Weta Digital), Leslie Brennan (matchmover), Kristie Breslin (pre-production coordinator: Weta Digital (as Kristie Breslin Husson)), Giselle Brewton (Asistente de cámara), Melissa Brockman (visual effects producer: CIS Hollywood (as Melissa Brockman Kalmus)), David Brunette (digital effects artist: Weta Digital), John Bruno (Supervisor de efectos visuales), Mike Bryant (data I/O: Cinesite), Izet Buco (matchmover: MPC / rotoscope artist: MPC), Sam Bui (digital effects artist: Weta Digital), Stuart Bullen (roto/prep artist), Matthew Bullock (3d modeller: weta digital), Andrew Bunday (rendering technical director: MPC), Joerg W. Bungert (digital effects artist: Weta Digital), Helen Bunker (2D artist: Framestore CFC), Delphine Buratti (Compositor digital), Clare Burgess (digital effects artist: Weta Digital), Jose Burgos (computer graphics artist: Kleiser-Walczak (as Jose David Burgos)), Shannan Burkley (Pintor mate), Catherine Burns (Pintor), Andy Burrow (scanning and recording manager: Framestore CFC), Alex Burt (Animador: Weta Digital), Dorian Bustamante (pre-visualization lead), Julian R. Butler (lead character technical director), Kirk Cadrette (3D artist: Hydraulx), Sonia Calvert (digital effects artist: Weta Digital), Andrew Camenisch (digital effects artist: Weta Digital), Kevin Campbell (3D artist: Cinesite), Paul Campion (visual effects concept artist: Weta Digital), Jessika Canizalez (Asistente de producción de efectos visuales), Cedric Canlas (digital modeler: Weta Digital), Jon Capleton (lead matchmove artist), Simon Carlile (3D matchmover: Framestore CFC (as Simon Carlisle)), Mei-Ming Casino (visual effects producer: Framestore CFC), John Cassella (lead CGI artist: CIS Hollywood / lead effects artist: CIS Hollywood), Norman Cates (Compositor digital: Weta Digital), Stephen Chan (visual effects assistant: additional photography), Robert Chapin (Efectos visuales), Chris Chappell (Artista digital), Catherine Chase (Editor de efectos visuales), Daniel Chavez (assistant visual effects coordinator), Tim Cheng (digital effects artist: Weta Digital), Georgios Cherouvim (effects technical director: MPC), Lee Chidwick (visual effects producer: Cinesite Europe), Evan Christie (digital effects artist: Weta Digital / rotoscope artist), Glen Christie (digital effects artist: Weta Digital), Rhys Claringbull (texture artist: MPC), Kirsty Clark (digital compositor: MPC (as Kirsty Lamb)), David Clayton (digital effects artist: Weta Digital), Simon Clutterbuck (CG supervisor: Weta Digital), Adam Coglan (animator: Framestore CFC), J.D. Cohen (visual effects assistant), Ross Colgan (systems support: MPC), Daniel Aristoteles Collins (systems/operations: Rhythm & Hues), Ian Comley (3D artist: Framestore CFC), Brian Conlon (digital compositor: Hydraulx), Rob Conn (digital effects artist: Weta Digital), Grant Connor (Compositor: Cinesite), Paul Conway (digital effects artist: Weta Digital), Shane Cook (Artista de previsualización), Shane Cooper (digital effects artist: Weta Digital), Ian Copeland (data I/O: Cinesite), Joshua Cordes (animation supervisor: Hydraulx), Alasdair Coull (research and development programmer), Jessica Cowley (texture painter: Weta Digital), Jim Croasdale (senior paint artist: Weta Digital), Steve Cronin (Compositor digital: Weta Digital), Chris Crowell (digital compositor: Kleiser-Walczak), Tiffany Cullum (3D manager: Cinesite), John Curtis (digital effects artist: Weta Digital), Tony Cutrono (director of photography: miniatures unit), Alexandra Daunt Watney (visual effects coordinator: Framestore CFC), Giles Davies (CG modeller: MPC (as Giles Davis) / character rigger: MPC (as Giles Davis)), Mark Davies (digital effects artist: Weta Digital), Rupert Davies (roto/prep artist: MPC), Juliette Davis (Asistente de producción de efectos visuales), Luan Davis (roto/prep artist: MPC), Mo Davoudian (visual effects (as Mohammed Davoudian)), Yoshi DeHerrera (laser scanning), Eric Deinzer (digital compositor: Hydraulx), Mark Della Rosa (3D animator: Soho VFX), Graeme Demmocks (digital effects artist: Weta Digital), John 'D.J.' Des Jardin (additional visual effects supervisor (as John 'DJ' Desjardin)), Amit Desai (technical engineer), Lee Dexter (3D matchmover: Framestore CFC), Richard Dexter (digital effects artist: Weta Digital), Marco Di Lucca (digital modeller: Weta Digital), Robin Dicker (production coordinator: Kleiser-Walczak), Jonny Doig (production runner: WETA Digital), Paul Doogan (scanning and recording: Framestore CFC), Warren Douglas (3D animator: Soho VFX), Rebecca Downes (digital effects artist: Weta Digital), David Dozoretz (previsualization consultant), Paul Driver (visual effects coordinator: MPC), Laura Dubsky (roto artist: MPC), Wayde Duncan-Smith (visual effects rigger: Framestore CFC), Simeon Duncombe (digital effects artist: Weta Digital), Gord Dunick (on-set data coordinator), Shawn Dunn (animation technical supervisor: Weta Digital), Frank Dürschinger (digital effects artist: Weta Digital), William J. Earl (digital modeler: Weta Digital), Dave Early (senior matte painter: Cinesite Europe (as David Early)), Jonathan East (render wrangler: MPC), Areito Echevarria (Compositor digital: Weta Digital), Erich Eder (digital compositor: Cinesite Europe), Andrew Edwards (digital compositor: Hydraulx), Clwyd Edwards (CG supervisor: MPC), Samuel Edwards (data wrangler), Nadav Ehrlich (3D animator: Soho VFX), Joël Einhorn (3D artist: Framestore CFC), Michael Elson (executive producer: MPC), M.B. Emigh (digital compositor: Hydraulx), Philip English (matchmover: MPC / rotoscope artist: MPC), Nick Epstein (3D artist: Framestore CFC), Thomas Esmeralda (senior matte painter: Framestore-CFC), Charlie Eubanks (visual effects assistant), Joe Eveleigh (lighting technical director: MPC), Paul Everitt (digital effects artist: Weta Digital), Oliver Exmundo (digital effects artist: Weta Digital), Oliver Faldo (rotoscoper: Cinesite), Jonathan Fawkner (2D artist: Framestore CFC), Joel Feder (senior systems administrator: Kleiser-Walczak), Christine Feistl (digital effects artist: Weta Digital), Florian Fernandez (senior modeler: Weta Digital), Rhett Finch (visual effects assistant), Patrick Finley (Artista digital), Forest P. Fischer (lead model maker: New Deal Studios), Paul Flanagan (animator: effects and lighting artist, Weta Digital), Ben Flatter (visual effects line producer: Cinesite), James D. Fleming (digital paint artist: Framestore CFC), Joel Fletcher (Animador de personajes), Rich Floyd (assistant camera: visual effects unit), Donald Fly (general manager: CIS Hollywood), Steven Forrester (additional visual effects editor: Framestore CFC), Ben Forster (digital effects artist: Weta Digital), Fiona Foster (visual effects pre-production manager: Weta Digital), Matt Foster (roto/prep artist), Richard Fox (roto/prep artist), Richard Frances-Moore (animation supervisor: Weta Digital (as Richard Frances Moore)), Adam Francis (motion control technician), Zachary Franks (digital effects artist: Weta Digital), Rod Fransham (digital modeler: Weta Digital), Diane Fraser (Asistente de producción de efectos visuales), Mark Freund (visual effects supervisor: Pacific Title), Nick Gabchenko (lead texture artist: Weta Digital (as Mykola Gabchenko) / shader writer: Weta Digital (as Mykola Gab), Martin Gabriel (visual effects producer: Cinesite), Eric Gambini (digital effects artist: Weta Digital), Jason Gandhi (r&d), Shannon Blake Gans (visual effects executive producer: New Deal Studios Inc.), Tamara Garabedian (digital artist: Kleiser-Walczak (as Tamara M. Garabedian)), Richard Garnish (technical support: Cinesite), Helmar Gerhardt (digital effects artist: Weta Digital), Jennifer German (digital compositor: Hydraulx), Danny Geurtsen (senior texture painter: Framestore CFC), Tracey Gibbons (digital producer), Benedict Gillingham-Sutton (digital paint and rotoscope artist (as Ben Gillingham-Sutton)), Bill Gilman (Compositor: CIS Hollywood), Brent Gilmartin (Artista de efectos visuales), Kenneth Gimpelson (digital effects artist: Weta Digital), Joe Godfrey (film scanning and recording), Lisa Gonzalez (rotoscope artist: MPC), Don Greenberg (digital compositor: Hydraulx), Elysia Greening (roto/prep artist: MPC), Daniel D. Gregoire (executive: Halon / pre-vis supervisor), David 'Rudy' Grossman (lead animation technical director: Weta Digital (as Rudy Grossman)), Lewis Guarniere (data wrangler: MPC), Alex Guri (Compositor digital), Geoff Hadfield (Compositor digital: Weta Digital), Mikael Hakansson (digital effects artist: Weta Digital), Ben Hall (systems administrator: Weta Digital), Keith Hamakawa (Coordinador de efectos visuales), David Hampton (scanning and recording technician: Weta Digital), Joe Han (senior animator: Weta Digital), Qian Han (rotoscope artist: MPC), Chris Haney (Efectos visuales), Joe Harkins (senior character technical director: Hydraulx), Nina Harlan (digital compositor: Kleiser-Walczak (as Nina Yoon)), Dan Harrod (Compositor: Cinesite), Peter Hartwig (matchmover), Chris Harvey (pre-visualization supervisor), Leann Harvey (on-set data coordinator), Josh Hatton (3D artist: Hydraulx), Lionel Heath (roto/prep: MPC), G.G. Heitmann Demers (digital effects artist: Weta Digital (as G. G. Heitmann)), Richard Helliwell (rotoscope artist: MPC), Quentin Hema (lead digital paint artist: Weta Digital), Allen Hemberger (technical director: Weta Digital), Charley Henley (compositing supervisor: MPC), Jeff Heusser (digital compositor: Hydraulx), Jeremy Hey (roto/prep artist: MPC), Frederic Heymans (3D matchmover: Framestore CFC), Brent Heyning (Constructor de modelos), Martin Hill (digital effects artist: Weta Digital), Christian Hipp (lighting/effects technical director: Weta Digital), Bryan Hirota (visual effects supervisor: CIS Hollywood), David Hochstadter (digital artist: Hydraulx), Dark Hoffman (Pintor mate), Matt Holland (Compositor digital: Weta Digital), Richard Hopkins (matchmover: Weta Digital), Kathryn Horton (digital effects artist: Weta Digital), Christopher Horvath (computer graphics supervisor: Weta Digital (as Christopher Jon Horvath)), David Houghton-Williams (digital effects artist: Weta Digital (as David Houghton)), Sandy Houston (digital effects artist: Weta Digital), Bryan Howard (3D animator: Soho VFX), Greg Howe-Davies (roto/prep artist), Charles Howell (visual effects line producer: Framestore CFC), Nathan Hughes (digital matte painter: post-production), Ian Hunter (visual effects supervisor: New Deal Studios Inc.), Katherine Hurst (digital effects artist: Weta Digital), Marc Hutchings (roto/prep artist: MPC), Ryan Hutchings (roto/prep artist: MPC), Atsushi Imamura (3D artist: Hydraulx), Chris Ingersoll (Inferno artist: Lola Visual Effects), Anna Ivanova (digital compositor: SOHO VFX), Gary Jackemuk (digital compositor: Kleiser-Walczak (as Garrison Jackemuk)), Carl Jackson (matchmove artist: Framestore CFC), James Jacobs (creature technical director: Weta Digital), Mel James (lead texture painter: Weta Digital Ltd), Suzanne Jandu (Compositor digital: MPC), Beau Janzen (digital artist: Kleiser-Walczak), Kimberly Jase (visual effects accountant), Paul Jenness (CG modeler: Weta Digital), Merrin Jensen (visual effects producer: MPC), Mia Jewett (digital modeler), Danny Jones (digital effects artist: Weta Digital), Drew Jones (visual effects executive producer: MPC), Owen Jones (matchmover: MPC), Zack Judson (dynamics supervisor: Hydraulx (as Zack Detox Judson)), Simon Jung (Compositor digital: Weta Digital), Sandip Kalsy (digital effects artist: Weta Digital), Patrick Kalyn (Animador), Barry Kane (rendering technical director: pre-production), Miae Kang (lighting technical director: Weta Digital), Matt Kasmir (Compositor digital), Charles B. Katz (camera assistant), Dan Kaufman (look development supervisor: CIS Hollywood), Patrick Kavanaugh (compositing supervisor: CIS Hollywood), Peng Ke (matchmove artist: MPC), Josh Kent (3D artist: Hydraulx), Elaine Kieran (software research and development: MPC), John Kilkenny (visual effects executive: Fox), J. Kitazaki (production assistant: CIS Hollywood), Susie Kleis (lighting technical director: Weta Digital (as Susie May Kleis)), Jeffrey Kleiser (visual effects supervisor: Kleiser-Walczak), Ryan Knowles (data operator), Sergei Koudriautsev (senior camera technical director (as Sergei Koudriavtsev)), Athena Kouverianos (production coordinator: Soho VFX), Michael Kowalski (production supervisor: Soho VFX), Alex Kramer (digital effects artist: Weta Digital), Lars Kramer (digital effects artist: Weta Digital), Jerry Kung (previsualization artist: Halon), Bill Kunin (senior Inferno artist: Hydraulx), Laure Lacroix (digital effects artist: Weta Digital), Christian Laffey (Asistente de producción de efectos visuales), Michael Lanzensberger (digital film compositor), Shandy Lashley (visual effects assistant coordinator), Colin Laski (Artista de efectos digitales), Kim Lavery (visual effects bidding producer: Weta Digital), Jason Lazaroff (digital effects artist: Weta Digital), Christopher Learmonth (avid editor: Cinesite), Geoff Leavitt (Artista de efectos visuales), Jake Lee (digital effects artist: Weta Digital), Iva Lenard (reference photographer: Weta Digital), Michael Leonard (senior animator: Weta Digital (as Mike Leonard)), Phillip Leonhardt (Compositor digital: Weta Digital), Philippe Leprince (3D artist: Framestore CFC), Joe Letteri (senior visual effects supervisor: Weta Digital), Todd Lewis (visual effects producer: plate photography/miniatures), Sean Lewkiw (digital effects artist / senior 3D artist: Framestore CFC (as Sean 'Catfish' Lewkiw)), John Peter Li (3D artist: Framestore CFC), Erik Liles (senior Inferno artist: Hydraulx), Richard Little (Compositor digital: MPC), Flip Livingston (assistant visual effects cyan color artist), Patricia Llaguno (2D artist: Framestore CFC), David Lloyd (render engineer: MPC), Benjamin Loch (3D artist: Framestore CFC), Daniel J. Lombardo (visual effects consultant (as Dan Lombardo)), Lance Lones (pipeline supervisor: Weta Digital), Ryan Lorie (3D artist: Hydraulx), Ruth-Anne Loveridge (modeller: Weta Digital), Daniel Lu (3D animator: Soho VFX / character development: Soho VFX), Sam Lucas (3D artist: Cinesite), Robyn Luckham (senior animator: Weta Digital), David Luke (paint/roto artist: Weta Digital), Craig Lyn (visual effects supervisor: Framestore CFC), Matthew Lynch (visual effects producer: Soho VFX), Bob Lyss (Compositor digital), Natalie MacDonald (2D artist: Framestore CFC), Tibor Madjar (digital effects artist: Weta Digital), Allan Magled (visual effects supervisor: Soho VFX), Angela Magrath (CG modeller: MPC / character rigger: MPC), Tony Man (digital compositor: MPC (as Tony Yiu-Keung Man)), Paul Maples (motion control operator), Howard Margolius (visual effects technical director: MPC), William H.D. Marlett (visual effects assistant coordinator (as William Marlett)), Jean Matthews (digital effects artist: Weta Digital), David Mayhew (CG modeller: MPC / character rigger: MPC), Alan McCabe (render wrangler: MPC), Pat McClung (miniature supervisor (as Patrick McClung)), Graham T. McClusky (Asistente de producción de efectos visuales), Ryan A. McCoy (pre-visualization artist), Riggs McGee (character technical director: Hydraulx), Steve McGee (Compositor digital: MPC), Steve McGillen (Compositor digital: Weta Digital), Marlin McGlone (Pintor mate), Nakia McGlynn (lighting technical director: MPC), Scott McLain (Inferno compositor), Brian McMillin (digital effects artist: Weta Digital), Alasdair McNeill (matchmover: MPC / rotoscope artist: MPC), Dan McRae (digital paint artist: Framestore CFC), Duncan McWilliam (visual effects artist: MPC), Paul McWilliams (Artista digital), Michael Meagher (visual effects producer: Hydraulx (as Tony Meagher)), Naveen Medaram (Artista digital), Rebecca Melander (texture artist), Ximena Melendez (Asistente de producción de efectos visuales), Matthias Menz (lead lighting technical director: Weta Digital), Rob Menzer (Escultor), Diana Miao (color and lighting supervisor / lead texture artist: CIS Hollywood), Scott Michelson (visual effects executive producer: Hydraulx), Ellen E. Miki (Artista ROTO), Erick Miller (lead character technical director), Jon Miller (tracking supervisor: Cinesite), Keith Miller (technical director: Weta Digital (as Keith F. Miller)), Seth F. Miller (digital paint artist: Weta Digital (as Seth Miller)), Ryan Mintenko (digital compositor: Kleiser-Walczak), Saki Mitchell (Compositor digital: Weta Digital), Kaori Miyazawa (digital effects artist: Weta Digital), Andrew Moffett (previz artist), Paul V. Molles (visual effects associate producer), Mike Mombourquette (digital compositor: Soho VFX), Dejan Momcilovic (digital effects artist: Weta Digital), Carl S.G. Moore (digital production manager: New Deal Studios), Hailey Moore (digital compositor: Soho VFX), James Moore (digital effects artist: Weta Digital), Eileen Moran (visual effects executive producer: Weta Digital), Ivan Moran (additional vfx set supervisor: Framestore), Ben Morgan (Compositor digital: Weta Digital), Daisuke Morita (digital compositor: Hydraulx), Chris Moss (Efectos visuales), Matt Mueller (camera department senior technical director: Weta Digital), Nicky Muir (digital effects artist: Weta Digital), Michael Mulholland (senior 3D artist: Framestore CFC (as Mike Mulholland)), Ryan Mullany (roto/prep artist), Gareth Murphy (data I/O: Cinesite), Stephen Murphy (visual effects artist: MPC), Daniel A. Murray (software engineer: Soho VFX), Alfred Mürrle (senior compositor: Weta Digital), Tom Nagy (3D animator: Soho VFX), Julia Neighly (visual effects production manager: CIS Hollywood (as Julia Gaudette)), Stuart Nelhams (visual effects editor: MPC), Guy Nesfield (data I/O: Cinesite), Sergei Nevshupov (digital effects artist: Weta Digital) y Martin Newcombe (rotoscope artist: MPC)
Ed Verreaux ((as Edward Verreaux))
Martin Astles (makeup effects sculptor), Gitte Axen (Artista de efectos de maquillaje), Brent Baker (mold department supervisor: Spectral Motion, Inc.), Laura Baker (key specialty costumer: Spectral Motion, Inc.), Rick Baker (special makeup effects consultant), Jason Barnett (special makeup effects technician: Spectral Motion, Inc.), Nicholas R. Bayly (special makeup effects assistant), Julie Beaton-Pachauer (special makeup effects artist (as Julie Beaton)), Chris Bellamy (creature effects lab technician), Anji Bemben (Jefe de peluqueros), Linda Benavente-Notaro (specialty costume supervisor: Spectral Motion, Inc.), Roland Blancaflor (prosthetic supervisor: Spectral Motion, Inc.), Darin Bouyssou (mold department: Spectral Motion, Inc.), Beth Boxall (Artista de efectos de maquillaje), Jack Bricker (key speciality hair: Spectral Motion, Inc.), Norman Cabrera (lead artist: Spectral Motion, Inc.), Anne Carroll (first assistant hair stylist (as S. Anne Carroll)), Leo Corey Castellano (key makeup effects: background), Leeann Charette (creature effects lab technician), Diana Choi (hair supervisor: Spectral Motion, Inc. (as Diana Yunsoo Yoo)), Rosalina Da Silva (Jefe de maquillaje), Jayne Dancose (key prosthetics: Spectral Motion, Inc.), Emanuela Daus (makeup effects artist (as Emanuella Daus)), Victoria Down (makeup effects: background), David Dupuis (character designer / key makeup effects: background / special makeup effects artist), Joel Echallier (Efectos especiales con maquillaje), Mary Elizalde (CFO: Spectral Motion, Inc.), Mike Elizalde (makeup effects supervisor: Spectral Motion, Inc.), Jayme Evans (Artista de efectos de maquillaje), Kris Evans (Jefe de maquillaje), Peter Farrell (mold department: Spectral Motion, Inc.), Rocky Faulkner (makeup effects artist (as Rocky Faulkner Jr.)), Fernando Favila (production supervisor: Spectral Motion, Inc.), Jose Fernandez (lead artist: Spectral Motion, Inc.), Bill Fesh (prosthetic department: Spectral Motion, Inc. (as William Fesh)), Mike Fields (Efectos especiales con maquillaje), Rachel Fionda (mold department: Spectral Motion, Inc. (as Rachael Fionda)), Thomas Floutz (key prosthetics: Spectral Motion, Inc. (as Thom Floutz)), Céline Godeau (background makeup effects designer), Maiko 'Mo' Gomyo (creature effects sculptor), Leslie Graham (Artista de efectos de maquillaje), Sarah Graham (Artista de efectos de maquillaje), Charlotte Greenwood (creature effects sculptor), George Grove (creature effects sculptor), Karin Hanson (hair department: Spectral Motion, Inc.), Moto Hata (scultping department: Spectral Motion, Inc. (as Motoyoshi Hata)), Robin Myriah Hatcher (assistant to Mike Elizalde), Gideon Hay (creature effects lab technician), John L. Healy (makeup effects artist (as John L. Healey)), Norma Hill-Patton (makeup artist: Halle Berry), Carlos Huante (conceptual illustrator: Spectral Motion, Inc.), Tanya Hudson (Jefe de maquillaje), Joan Isaacson (head makeup artist: second unit), Carol Jones (specialty costume department: Spectral Motion, Inc.), Linda Jones (first assistant hair stylist), Taishiro Kiya (conceptual illustrator: Spectral Motion, Inc. (as Tashiro Kiya)), Rich Knight (mold department), Kris Kobzina (additional prosthetics: W.M. Creations, Inc.), Daria Kokhanenko (accounting: Spectral Motion, Inc.), Aaron Koons (special makeup effects lab technician: W.M. Creations), Steve Kuzela (seaming supervisor: Spectral Motion, Inc.), Tim Larsen (paint department: Spectral Motion, Inc. (as Tim 'Gore' Larsen)), Rebecca Lee (assistant makeup artist: second unit), Kandace Loewen (key hair stylist: second unit (as Candace Loewen)), Barbara Lorenz (hair stylist: Halle Berry), Lisa Love (Artista de efectos de maquillaje), Harvey Lowry (director of operations: Captive Audience Productions), Andrea Manchur (Artista de efectos de maquillaje), Karen Manzel (seaming department: Spectral Motion, Inc.), Mike Manzel (Maquillaje para efectos especiales), Lloyd Matthews (Efectos especiales con maquillaje), Cass McClure (prosthetics technician: Spectral Motion, Inc.), Ryan McDowell (additional prosthetics: W.M. Creations, Inc.), Julie McHaffie (first assistant hair stylist), Ann McLaren (Efectos especiales con maquillaje), Kevin McTurk (seaming department: Spectral Motion, Inc.), Teresa A. Meyer (Artista de efectos de maquillaje), Holland Miller (Efectos especiales con maquillaje), Bart Mixon (key prosthetics: Spectral Motion, Inc. (as Bart J. Mixon)), Tana Lynn Moldovanos (Maquilladora), Beverly Moncrief (Técnico de lentes de contacto), Matthew W. Mungle (additional prosthetics: W.M. Creations, Inc.), Kenny Myers (makeup artist: Hugh Jackman), Sylvia Nava (hair department: Spectral Motion, Inc.), Candace Neal (Jefe de peluqueros), Jennifer Bower O'Halloran (hair stylist: Hugh Jackman (as Jennifer O'Halloran)), James Ojala (special makeup effects technician: Spectral Motion, Inc.), James Patterson (production staff: Spectral Motion, Inc.), David Perteet (mold department: Spectral Motion, Inc.), Tim Phoenix (foam technician: Spectral Motion, Inc.), Christopher Mark Pinhey (makeup effects artist: Spectral Motion, Inc. (as Christopher Pinhey)), Jennifer Powell-Folk (makeup effects artist (as Jennifer Powell-Eathorne)), Margaret Prentice (paint department: Spectral Motion, Inc.), Sheryl Ptak (makeup effects artist (as Sheryl Leigh Ptak)), Glenn Pulliam (special makeup effects lab technician: sculpture department, W.M. Creations), Geoff Redknap (Efectos especiales con maquillaje), Missy R. Russell (personal assistant to prosthetic makeup supervisor: Spectral Motion, Inc.), Danna Rutherford (first assistant hair stylist: second unit), Yoichi Art Sakamoto (Efectos especiales con maquillaje), Liah Saldaña (special effects makeup assistant: special makeup and mechanical effects), Jamie Salmon (creature effects sculptor), Constantine Sekeris (conceptual illustrator: Spectral Motion, Inc.), Jackie K. Seo (creature effects sculptor), Roy Sidick (first assistant hair stylist), Wendy Snowdon (makeup effects: background), Nancy Steyns (assistant hair stylist: second unit (as Nancy Stynes)), Mitchell Stone (specialty hair (as Mitch Stone)), Thomas E. Surprenant (makeup effects artist (as Thomas Suprenant)), Laurel Taylor (feather department: Spectral Motion, Inc.), Bill Terezakis (prosthetic sculptor: mutant designer), Mario Torres (scultping department: Spectral Motion, Inc.), Kyla Rose Tremblay (Efectos especiales con maquillaje), Monique Venier (Efectos especiales con maquillaje), Fay von Schroeder (head of department makeup effects background (as Fay Von Schroeder)), Brian Walsh (pre-build coordinator: Spectral Motion Inc.), Steve Wang (lead artist: Spectral Motion, Inc.), Clinton Wayne (additional prosthetics: W.M. Creations, Inc.), Michelle Webb (Asistente de maquillaje), Simone Williams (suit fabricator: Spectral Motion), Neil Winn (paint department: Spectral Motion, Inc.), Vince Yoshida (Efectos especiales con maquillaje), Krista Young (Artista de efectos de maquillaje), Chet Zar (conceptual illustrator: Spectral Motion, Inc.), Karen Asano-Myers (facial hair and hair goods (u)), Stacey Butterworth (wig maker (u)), Renate Leuschner (wig maker (u)) y Sharon Markell (assistant hair stylist (u))
Mark Goldblatt, Mark Helfrich y Julia Wong
Stephanie Antosca (production supervisor: Washington DC), Stewart Bethune (Jefe de producción), Debra K. Chinn (Ejecutivo de post-producción internacional), Chris Dowell (post-production supervisor (as Christopher Dowell)), Ross Fanger (Jefe de producción), Connie Kennedy (Gerente de unidad: segunda unidad), Jason D. McGatlin (production supervisor (as Jason McGatlin)) y Mika Saito (Supervisor de producción)
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "X-Men: La batalla final".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de Brett Ratner, Hugh Jackman o Halle Berry? Comparte tus pensamientos, emociones y críticas sobre X-Men: La batalla final. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
Aficionado a la pantalla grande, su participación es clave para hacer de Cineyseries.net un paraíso cinéfilo completo. Queremos construir juntos la mejor base de datos cinematográfica, pero necesitamos su ayuda. ¿Encontraste algún dato faltante en la ficha de X-Men: La batalla final? ¿Detectaste algún error en la sinopsis o el elenco? ¡Queremos saberlo todo!
Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
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Por más sólido que sea un guión siempre hay espacio para que improvisaciones que se dan durante el rodaje de determinadas escenas queden en el producto final.
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