En San Francisco, Neo lleva una vida apacible, marcada por los efectos de pastillas azules que su terapeuta le prescribe. Sin embargo, recuerdos extraños comienzan a atormentarlo y su existencia da un giro inesperado cuando Morfeo le ofrece la pastilla roja. Al volver a sumergirse en el enigmático mundo de la Matrix, Neo se enfrenta a una realidad dual: la vida cotidiana y una compleja ilusión que desafía su percepción. Para descubrir la verdad sobre su identidad y la naturaleza de su mundo, deberá seguir al conejo blanco una vez más, sin saber que la Matrix se ha vuelto más poderosa y peligrosa que nunca.
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"Matrix Resurrections" se presenta como una experiencia cinematográfica intrigante y multifacética que, a pesar de sus altibajos, logra capturar la esencia de su legado. Con un tono autorreferencial y cómico, la película nos lleva a un viaje nostálgico que, aunque a veces se siente como un "gran éxito" repleto de guiños a sus predecesores, también se atora en un laberinto de explicaciones que pueden resultar tediosas. Sin embargo, la brillante actuación de Keanu Reeves y Carrie-Anne Moss como Neo y Trinity aporta una intimidad emocionante, un romance maduro que eclipsa el espectáculo visual y la acción que, aunque abundantes, carecen de la chispa original. Lana Wachowski se sumerge en una conversación sincera consigo misma y con su creación, reflexionando sobre el choque entre la creatividad y las exigencias del sistema. A pesar de su duración y la sensación de que algunas partes cumplen con una obligación, el verdadero alma de la película reside en las complejas emociones que fluyen entre sus personajes. "Matrix Resurrections" es, en última instancia, una exploración de la nostalgia y la conexión humana en un mundo saturado de tecnología. Valoración:
Duración: 2h 28m (148 minutos) .
Color: Color
Paises productores: La película The Matrix Resurrections fué producida en EE.UU. y Australia
Lenguaje original: Inglés, Francés, Español y Japonés.
Títulos en cada país:
Clasificación
Daniele Massaccesi (Director de fotografía) y John Toll (Director de fotografía)
Simon Adegbenro (Tercer asistente de produccón), Erik Almada (second second assistant director: San Francisco (as Eric Almada)), Elecia Avila (second second assistant director: San Francisco), Dennis Becker (Asistente de dirección), Senica Billingsley (second second assistant director: San Francisco), Ben Bischof (Tercer asistente de produccón), Ambra Jael Fisser (third assistant director (as Ambra Fisser)), Johanna Hein (Tercer asistente de produccón), Hélène Irdor (Asistente de dirección), Jai James (second second assistant director: San Francisco), Henriette Rodenwald (Tercer asistente de produccón), Michael Salven (Asistente de dirección), Michael Saunders (Asistente de dirección), Zachery Scherer (Asistente de producción) y Kim Whittaker (Asistente de dirección)
Ravi Bansal ((DNEG)), Richard Bloom ((DNEG)), Daniel Frank (vehicles art director), Stephan O. Gessler (Director de supervisión artística), Wolfgang Metschan (Director de supervisión artística), Anja Müller (Director de arte), Tarnia Nicol (Director de arte), Nanci Noblett (Director de arte), Esther Schreiner (Dirección artística) y Maya Shimoguchi (Director de supervisión artística)
David Adams (prop maker gang boss), Erik Anderson (construction mill foreman), John Barney (De vestuario), Tyler Barnhart (Fabricante de utilería), Barker Barrett (Greensman), Jonathan Bernhardt (prop storeman), Bilun Bilman (Diseñador gráfico), Katharina Birkenfeld (senior assistant set decorator), Marc Bitz (Asistente de director artístico), Sandra Bitz (Diseñador gráfico), Robert Blasi (Coordinador del departamento artístico), Gali Blay (conceptual model maker / junior prop maker), Lisa Born (Asistente de decorador), Alex Boswell (Jefe de utilería), Josef Brandl (Asistente de director artístico), Sophia Burkardt (Diseñador gráfico), Jason Byers (Supervisor de pintura), Greta Calvo (set dressing intern), Po Sing Chu (Artista conceptual), Jesse Cortez (Asistente de producción del departamento de arte), Chris Cortner (Diseñador de escena), James Cowley (De vestuario), Nick D'Abo (construction general foreman), Darko Markovic Darmar (3d concept artist), Geofrey Darrow (conceptual designer), Holger Delfs (Fabricante de utilería), Katherine Douglass (Pintor del set), Doreen Dreflak (art department financial controller: Studio Babelsberg), Wilko Drews (Diseñador de escena), Michael Düwel (art department managing director: Studio Babelsberg), Gertrude East (standby painter), Axel Eichhorst (Artista conceptual), Neil Ellis (senior prop maker), Enzo Enzel (standby painter), Zachary Fannin (Diseñador gráfico), Tory Fink (Accesorios), Warren Flanagan (Artista conceptual), Charles Franco (Asistente de utilería), Alex Friedrich (senior prop maker), Eckart Friz (property master / property master: Berlin), Alexander Frühbrodt (set dec coordinator), Fabio Galvagno (Pintor), Jens Gaube (De vestuario), Philippe Gaulier (Artista conceptual), James Gernand (metal shop foreman), Dierk Grahlow (construction coordinator / construction manager), Lorne Grant (Asistente de utilería), Claudia Granucci (Diseñador de escena), Arthur Grey (Construction PA), Allison Gross (Asistente de jefe de utilería), Josh Hadley (set dressing gang boss), Jennie Harris (set decorating buyer: Los Angeles), Jesse Hazzard (Carpintero), Leif Hendel (Artista conceptual), Mike Helbig (set dressing gang boss), Cathleen Hoffmann (Coordinador de construcción), Celina Hollaender (Diseñador de escena), Christian Hoobyar (De vestuario), Loren Hoselton (De vestuario), Matthew Hougey (Fabricante de utilería), Sean House (De vestuario), Dimitar Hristovich (Escultor), George Hull (senior concept designer), Philipp Hübner (on-set dresser / set dresser), Thomas Jakob (Asistente del departamento artístico), Hirschauer Jens (Carpintero), Karen Jine (Fabricante de utilería), John Kalus (prop buyer: Berlin / props buyer), William T. Katzman (Artista escénico), Annika Kiel (Diseñador gráfico), Dan Korn (Comprador del set de decoración), Ines Kramer (Diseñador de escena), Tani Kunitake (Ilustrador conceptual), Anne Kunzke (assistant set decorator: prep Berlin), William Kwapy (Pintor del set), Theresa Lausenmeyer (stand by props assistant), Kelli Lundy (construction office coordinator), Shaughnacey Maley (prop maker gang boss), William C. Martin (Asistente de utilería), John Micheletos (Jefe constructor), Cheyenne Milne (Encargado de vestuario), May Mitchell (Asistente de director artístico), Sam Moore (set dressing foreman), Chelsey Morin (Coordinador de decoración de set), Laura Siân Morris (Asistente del departamento artístico), Michael Navarro (Asistente del departamento artístico), Andree Neemann (Fabricante de utilería), Antony Nguyen (Artista conceptual), Sonny Nguyen (set dec prop maker), Natasha Pearl (Investigador del departamento artístico), Ric Perada (Asistente de utilería), Paul Persighetti (senior prop modeller), Bora Petkova (Escultor), James Phelan (Accesorios), Robin Plöger (De vestuario), Kimberley Pope (Artista conceptual), Liliia Radchenko (props department coordinator), Stephanie Rass (Asistente de director artístico), Nele-Tabea Reineke (Diseñador gráfico), Domenico Reordino (head painter), Jessica Ripka (Coordinador del departamento artístico), Anna Rogers (Asistente de jefe de utilería), Emily K. Rolph (Diseñador gráfico), Serban Rotariu (Diseñador de escena), Ali Rüigar (set dec shopper), Stephan C. Sadler (Fabricante de utilería), Nadja Safvat (Fabricante de utilería), Chris Sanchez (Artista conceptual), Gretchen Scharfenberg (Comprador del set de decoración), Kim Scharnitzky (additional set decoration buyer), Cindy Schnitter (conceptual model maker / prop maker), Martin Schultz (assistant property master: Berlin), James Shefik (Capataz escénico), Emmanuel Shiu (Artista conceptual), Justin Simonetti (Asistente de producción), Steve Skroce (Artista del guión gráfico), Carmel Snow (textile artist: sets), Reid Southen (Artista conceptual), Talia Spencer (Ilustrador conceptual), Rosalie Sperber (set dec production assistant), Gordon Spurs (screens designer), Alexis Teller (set dec buyer), Michael Thede (De vestuario), Matthew Tsang (screen graphic designer: Compuhire), Chris Ubick (Jefe de utilería), Cory Valko (Fabricante de utilería), Mariana Vasconcellos (Diseñador de escena), Louis Visco (De vestuario), Elizabeth Wedding (Constructor de modelos), Markus Wegner (standby props: Berlin), Lucy Weisse (coordinator propmaking department), Simon Weisse (props supervisor), Robert Wiesner (Fabricante de utilería), Doug E. Williams (Coordinador de construcción), Paul Wingert (De vestuario), Trenton Winslow (construction location foreman), Alice Wong (Diseñador de escena), William Wright (computer playback technician: Compuhire), Peter Wyborn (hod props manufacturer), Milena Zdravkovic (Artista conceptual), Stefanie Übelhör (Diseñador de escena), Marcus LaPorte (prop fabricator (u)) y Shawn Thorsson (prop maker (u))
Joel Slaatto (Doble de riesgo), Steve Albrecht (Acrobacias), Jaden Alexander (Conductor de precisión), Abdulmoumen Ali (Acrobacias), Christian Angres (Acrobacias), Dave Ardito (Doble de riesgo), Raffael Armbruster (stunt double: Lambert Wilson), Uwe Arndt (Dobles de riesgo), Felix Audu (Acrobacias), Kamil Can Aydin (stunt double: Keanu Reeves), Keir Beck (Coordinador de dobles), Matt Berberi (Doble de riesgo), Mustafa Beyter (Acrobacias), Can Bilgic (Acrobacias), Robin Lynn Bonaccorsi (Acrobacias), Michael Bornhütter (Acrobacias), Danny Bortfeld (Doble de riesgo), Tony Brakohiapa ( Dobles de chófer), Stephen Bralver (Acrobacias), Eric Brown (Doble de riesgo), Ulrik Bruchholz (assistant fight choreographer), Tom Buckley (Doble), Billy Buff (pod stunt double: Keanu Reeves / stunt double: Brian J. Smith / stunt performer), Volkhart Buff (Coordinador de dobles), Giap Bui (Acrobacias), Mani Bui (Acrobacias), Scott Burik (Dobles de riesgo), Bryant Burnett (stunt performer/rigger), Jan Böhme (Doble de riesgo), Keith Campbell (Acrobacias), Rocky Capella (Dobles de riesgo), Ahmed Chaer (Doble de riesgo), Yi-Chung Chen (Acrobacias), Doug Coleman (Doble de riesgo), Eliza Coleman (Acrobacias), Bruce Concepcion (Doble de riesgo), Duke Conrad (stunt double: Keanu Reeves / stunt performer), Dustin Courtney (Acrobacias), Paul Crawford (Acrobacias), Paul Darnell (Acrobacias), Jeffrey J. Dashnaw (stunts (as JJ Dashnaw)), Leesha Davis (Conductor de precisión), Mark De Alessandro (Doble), Michael Dengel ( Dobles de chófer), Cecilia Diesch (Acrobacias), François Doge (stunt unit manager), Alyma Dorsey (Doble de riesgo), Jade-Eleena Dregorius (stunt double: Jessica Henwick / stunt performer), Zack Duhame (Acrobacias), Stephen Dunlevy (Coordinador de dobles), Georg Ebinal (Acrobacias), Tom Elliott (Acrobacias), Jörg Ellmer (Dobles de riesgo), Jonathan Eusebio (martial arts stunt coordinator), Debbie Evans (Acrobacias), Mickey Facchinello (Doble de riesgo), Jeffrey T Ferguson (Conductor de precisión), Guy Fernandez (Acrobacias), Scott Fisher (Acrobacias), Tim Fleming (Dobles de riesgo), Eric Ford (Doble de riesgo), Ivan Forlani (stunt performer: s.w.a.t. police), Marvin Francis (Acrobacias), Adi Freeman (Doble de riesgo), Bernhard Fuchs (Doble de riesgo), Bella Garcia (Acrobacias), Mickey Giacomazzi ( Dobles de chófer), Phong Giang (Doble de riesgo), Leandra Giese (Acrobacias), Lance Gilbert (Acrobacias), Christian Gneisel (Dobles de riesgo), Daniel Graham (Acrobacias), Joshua Grothe (Coreógrafo de lucha), Dennis Grzesczak (Doble de riesgo), Simon Grzesczak (Acrobacias), Matthias Günther (Dobles de riesgo), Tim Haberland (Acrobacias), Ralf Häger (Coordinador de dobles), Danielle Halagarda (Acrobacias), Ryan Hanna (Acrobacias), Regis Harrington (Acrobacias), Jimmy Hart (Acrobacias), Rajab Hassan (Acrobacias), Sigo Heinisch (Acrobacias), Claudia Heinz (stunt double: Carrie-Anne Moss), Reia Higo (Acrobacias), Crystal Hooks (motorcycle double: Carrie-Anne Moss), Yosuke Hosoi (Doble de riesgo), Florian Hotz (assistant stunt coordinator: assistant stunt rigging coord), Armin Houben (stunt rigger (as Amin Houben)), Lee Huang (assistant stunt coordinator: Sc. Abandoned Factory / second stunt double: Jonathan Groff), Kimie Hurlinger (Acrobacias), Khoa Huynh (Acrobacias), Antonia Jauß (Doble de riesgo), Eduardo Joao (Acrobacias), Floyd Anthony Johns Jr. (Acrobacias), Oliver Juhrs (Acrobacias), Steffen Jung (Doble de riesgo), Benjamin Karagoez (Acrobacias), Bastian Kern (Acrobacias), Jake Kilfoyle (Acrobacias), Richard King (Acrobacias), Niklas Kinzel (Doble de riesgo), Alois Knapps (Doble de riesgo), Felix Koch (Acrobacias), Alrik Kreemke (Doble), Charlene Kreemke (Acrobacias), Fritz Kuhlmann (Acrobacias), Oskar Albrecht Kuhlmann (Acrobacias), Tim Lajcik ( Dobles de chófer), Yuli Lam (Acrobacias), Nils Lange (Acrobacias), Stefan Langel (Acrobacias), Lane Leavitt (Acrobacias), Oakley Lehman (Acrobacias), Colby Lemmo (Acrobacias), Paul Leonard (stunt coordinator / stunts (as Paul Leonhard)), Bethany Levy ( Dobles de chófer), Chenyun Li (Acrobacias), Qiang Li (Doble de riesgo), Tian Yang Li (Acrobacias), Yanlong Li (Acrobacias), Wolfgang Lindner (Dobles de riesgo), Victor Lopez (stunts (as Victor T. Lopez)), Alexandre Lopoka (stunt double: Yahya Abdul-Mateen II / stunts), Aristo Luis (stunts (as Aristo Nkumenge Luis)), Matus Luptak (Dobles de riesgo), Curtis Lyons (Acrobacias), Brian Machleit (Doble de riesgo), Alexander Magerl (Jefe de dobles), Anon Mall (Doble de riesgo), Elman Mammadov (Doble de riesgo), Ikko Masuda (Acrobacias), Bryan McCoy (Dobles), Andrew Mew (Acrobacias), Goran Mitrovski (Doble de riesgo), Renae Moneymaker (stunt double: Carrie-Ann Moss), Bruno Montani (Doble de riesgo), Keiko Moriyama (Acrobacias), Jeff Mosley (Acrobacias), Marie Mouroum (Acrobacias), Mike Möller (Acrobacias), Maik Müller (core team / utility stunts), Waldemar Waldi Müller (Acrobacias), Phil Neilson (Acrobacias), Andrew J. Neis (Acrobacias), Dean Neistat (Doble de riesgo), Cali Nelle (stunt double: Yahya Abdul Mateen II), Darlene Nesson (Conductor de precisión), Thanh Luan Nguyen (Acrobacias), Carlos Nikolai (Acrobacias), Benjamin Nippe (Acrobacias), Yuki Nishimura (Acrobacias), Gabriel Nunez (stunts (as Gabriel Enrique Nunez)), Tim O'Hara (stunt double: Brian J. Smith / stunts), Haruka Ohshima (Doble de riesgo), Florian Osswald (Dobles de riesgo), Ali Oz (Acrobacias), Hannes Pastor (Acrobacias), Ronnie Paul ( Dobles de chófer), Pat Pertz (Acrobacias), Christian Petersson (Doble de riesgo), Vanessa Hoai An Phan (Acrobacias), Georgina Philp (Acrobacias), Leo Plank (Dobles de riesgo), Jasmin Pohl (Acrobacias), Brett Praed (Dobles de riesgo), Darrin Prescott (Acrobacias), Daniel Tomislav Prpic (Doble de riesgo), Markus Pütterich (Acrobacias), Ming Qiu (captain 9), Felix Quinton (stunt double: Max Riemelt / stunt performer), Rachael Radulich (Acrobacias), Swen Raschka (Doble de riesgo), Chris Sean Reid (stunt performer (as Chris Sean Reid)), Uwe Reissland (Dobles de riesgo), Patrick Richter (Acrobacias), Kai Fung Rieck (Doble de riesgo), Tim Rigby (Acrobacias), Gabriel Rios (Acrobacias), Jason Rodriguez (Acrobacias), Cort Rogers (Acrobacias), Ella Rogers (Acrobacias), Scott Rogers (Coordinador de dobles), Zachry Rogers (Dobles de riesgo), Trenton Rostedt (Doble de riesgo), Lucian Roucka (Acrobacias), Felix Fukuyoshi Ruwwe (Doble de riesgo), Lorenz Hideyoshi Ruwwe (stunt double: Jonathan Groff), Le Ly Rösler (Acrobacias), Kim Samonte (stunts (as Kim Tamara Samonte)), Ryan Sangster (Doble de riesgo), Steven Scheller (Dobles de riesgo), Moritz Schmidgall (Acrobacias), Thomas Schubert (Acrobacias), Cale Schultz (Acrobacias), Paul Anthony Scott (Doble de riesgo), Donn Andrew Simmons (Conductor de precisión), Lars Slind (Doble de riesgo), Greg Sloan ( Dobles de chófer), Monika Sloan (Dobles de riesgo), Hannah Spreitzenbarth (Acrobacias), Steven Stalder (Doble de riesgo), Daniela Stein (stunts (as Dani Stein)), Mirko Stübing (Doble de riesgo), Tony Surphman (Doble de riesgo), Yuki Tanji (Acrobacias), Çiya Tayçimen (stunt performer: Police Swat and Swat), Don Thai Theerathada (assistant stunt coordinator / stunt performer), Janine Theisen (stunt double: Carrie-Anne Moss), Igor Tjumenzev (Dobles de riesgo), Joe Toedtling (Doble de riesgo), David Torok (Doble de riesgo), John Trejo (Dobles de riesgo), Tim Trella (Doble de riesgo), Jolene Van Vugt (Motorcycle Stunt Double: Carrie-Anne Moss), Ernie Vigil (stunt double: Keanu Reeves), Julian Wainwright (Doble de riesgo), Matthias Waller (Acrobacias), Amadei Weiland (Doble de riesgo), Kyle Weishaar (Acrobacias), Manuel Werling (Doble de riesgo), Webster P. Whinery Jr. (Acrobacias), Konstantin Lee Huang Widjaja (Acrobacias), Thom Williams (utility stunts (as Thom Williams)), Lucas Wilson (Acrobacias), Viola Winghart (Asistente de coordinador de dobles), Victor Winters-Junco (Dobles), Luisa Wolf (assistant stunt coordinator: Prep Only), Nico Woulard (Acrobacias), Helga Wretman (Acrobacias), Danny Wynands (Acrobacias), Han Xuefeng (Acrobacias), Yusuke Yamasaki (Acrobacias), Yuho Yamashita (Acrobacias), Shane Yan (stunt performer (as Junqiang Shane Yan)), Cha-Lee Yoon (Doble de riesgo), Dong Hyun Yoon (Doble de riesgo), John Youk (Acrobacias), Omid Zader (stunt perfomer/rigger), Leyla Özbek (Doble de riesgo) y Necla Özbek (stunt double: Eréndira Ibarra)
Tom Davies (eyewear designer) y Lindsay Pugh (eyewear designer)
Prasad Adkar (digital artist (as Prasad Bhagwan Adkar)), Reetu Aggarwal (junior 3d artist: Clear Angle Studios), Mukund Agicha (Artista calibrador de movimiento), Luis Ivan Aguilar (Director técnico de iluminación), Akashsaini (compositor: DNEG (as Akashsaini)), Ashar Alam (Texturing Artist), Amer Alameddine (creature td: DNEG), Carl Albrecht (digital artist: DNEG), Anees Aliyar (Artista digital), Ludmila Alkhazova (Animador: Framestore), Xavier Allard (senior visual effects artist: BUF), Mathilde Allemand (r&d software engineer: BUF), Nick Irving Allen (visual effects production supervisor (as Nick Allen)), Victor Almela (compositor: Framestore London), Simon Aluze (modeler: Framestore London), Ximena Alvarez Maschio (compositor: Framestore London), Jo Amery (digital artist: One Of Us), Lycee Anaya (Artista de previsualización), Peter Anlauf (Compositor digital: RISE Visual Effects Studios), Ellie Ansell (digital artist: One Of Us), Austin Aplin (Director de producción de efectos visuales), Thomas Arnoux (visual effects artist: BUF), Stefan Ash (layout artist: Framestore London), Florian Ast (visual effects supervisor: Inhouse VFX), Viola Asztalos (visual effects production coordinator: Framestore London), Nicola Atkinson (previs/postvis supervisor: DNEG), Adam Azmy (2d supervisor/acting visual effects supervisor: One Of Us), Matthias Backmann (compositor: Framestore London), Kader Bagli (Compositor digital: RISE Visual Effects Studios), Alice Baglietto (fx td), Stefano Bagnoli (prep artist: One Of Us), Muhammad Junaid Baig (rendering supervisor), Kamilla Bak (compositor / digital artist), Ágúst Baldursson (rigging td: Framestore London), Endre Balint (software & technology developer: One Of Us), Dorothy Ballarini (Artista conceptual), Pankaj Bandolia (Artista de efectos visuales), Aviv Bar-Ami (Artista de efectos visuales), Aliona Baranova (Motion Capture Performer), Baravalia Swapnil (Compositor), Anne Barger (visual effects production manager: RISE Visual Effects Studios), Josh Barham (roto/paint artist: Framestore London), Adam Barnett (Technical Support), Judy Barr (Compositor digital), Jenna Barratt (visual effects production manager: DNEG), Scott Bartels (matchmove artist: Framestore), Lee Baskerville (lead texture artist: Framestore London), Prashant Bavariya (model td: DNEG), Robin Beard (dfx supervisor: DNEG), Sebastian Becker (cg build supervisor: DNEG), Rohan Bediskar (prep supervisor), Jamie Bellamy (digital compositor: One Of Us), David Bennett (Artista digital), Stephen Bennett (Compositor), James Benson (Visual Effects Build Supervisor: DNEG), Jordan Benwick (digital artist: DNEG), Lara Berners (resource manager), Sanket Bhaisare (Artista de efectos visuales), Avinash Bhandary (compositor: DNEG London), Malviya Bharat (Artista de efectos visuales), Dalbir Bhurji (Supervisor de CG), Kris Bieringa (systems administrator: RISE Visual Effects Studios), Zaheer Bijapure (bodytrack & matchmove Dneg), Muhittin Bilginer (senior visual effects technical director: Double Negative), Yves Bischoff (lead compositor: RISE Visual Effects Studios), Kyran Bishop (roto/prep lead: One of Us), Arpi Biswas (Artista digital), Carlos Bohga (digital compositor: Inhouse VFX), Julia Boldt (office manager: RISE Visual Effects Studios), Aharon Bourland (visual effects supervisor: DNEG), Michael Brazelton (visual effects supervisor: DNEG), Alexander Breitfeld (groom/cfx td: One Of Us), Louisa Bremner (Efectos visuales), Jamie Briens (pipeline supervisor: DNEG), Mai-Ly Briffaut (visual effects production coordinator: BUF), Constantin Brodt (Editor de efectos visuales), Colin P. Brown (colourist: Framestore London), Lindsey Anne Brown (motion editor: DI4D), Randy Brown (Supervisor de composición), Alexander T.H. Browne (Artista de efectos visuales), Bela Brozsek (fx supervisor), Simone Bruni (lighting & lookdev technical director), Alexander Bucknell (matchmover: Framestore London), Pierre Buffin (visual effects supervisor: BUF), Sameera Bulusu (visual effects production: One Of Us), Moritz Burkart (digital artist: One Of Us), Patrick Michael Burke (Compositor), Benjamin Burr (Compositor digital: RISE Visual Effects Studios), Jake Bush (visual effects artist: One Of Us), Abi Cadogan (senior visual effects editor: DNEG), Earle Stuart Callender (visual effects bidding producer: One Of Us / visual effects production: One Of Us), Greg Calvert (Artista digital), Korinne Cammarano (compositor: Framestore London), Josh Cann (Groom TD), Alex Cannon (previs supervisor), Ronan Carr Fanning (senior modeller: Framestore London), Helen Carr (Compositor digital), Ronan Carr (compositor: One Of Us), Ruth Carr (visual effects production: One Of Us), Silvio Castagna Muscella (layout td: Framestore London), Keny Castro Moreno (Creature TD), Simona Ceci (digital artist / environment generalist: DNEG), Simone Ceresato (visual effects coordinator: DNEG), Kshirsagar Chaitanya (lead 3d lookdev artist), Gregory Chalenko (digital artist / senior compositor: DNEG), Fanny Chaleon (software & technology developer: One Of Us), Po Yan Chan (Compositor principal), Min-Hui Chang (compositor: Framestore London), Thom Chang (Artista digital), Brooke Chapman (visual effects production supervisor), Mayeul Chassagnard (r&d software engineer: BUF), Louise Chassain (texture artist: Framestore London), Bas Chatmaleerat (Compositor: Framestore), Tamar Chatterjee (fx supervisor), Lai Lok Chau (senior animator: DNEG), Dipak Chaudhary (texture artist), Abhishek Chauhan (visual effects editor: DNEG), Adam Chazen (visual effects senior production supervisor), Nilesh Chhadimali (Artista de efectos visuales), Julien Chicorp (visual effects artist: BUF), Eva Chiochetti (roto/paint artist: Framestore London), Jee-Sung Cho (lead creature td: DNEG), Gourij Choudhari (Artista ROTO), Ann Chow (visual effects department manager), Monali Sinha Chowdhury (Compositor digital), Daniel Chung (Compositor digital), Alice Cicchetti (Director de producción de efectos visuales), Nicolo Ciprian (Artista calibrador de movimiento), Bianca Cirdei (effects technical director: DNEG London), Alan Clappison (environments td: Framestore London), Andreas Clemens (Compositor digital: RISE Visual Effects Studios), Florence Copland (vfx editor: Framestore), Tom Coster (Compositor digital), Roel Coucke (cg supervisor: DNEG), Kevin Couture (lighting lead: DNEG), Ben Cowell-Thomas (environment supervisor: DNEG), Maoris Creantor (Artista de efectos visuales), Cynthia Crimmins (animation department manager), Sarah Croft (compositor: One Of Us), Jake Cross (digital artist: One Of Us), Amber Curling (creature fx td: Framestore London), Michael Cutter (visual effects production: One Of Us), Matthew D'Angibau (tracking supervisor), Marcello Da Silva (digital artist: One Of Us), Adolfo Dalda (creature effects technical director: Framestore), Gareth Daley (visual effects production coordinator), Gareth James Daley (Coordinador de efectos visuales), Annelie Dangel (visual effects producer: RISE Visual Effects Studios), Prashanta Dash (fx td: DNEG), Tumurtogtokh Davaakhuu (pipeline td: Framestore London), Christopher Davies (Animador: Framestore), Alex Davis (compositor: One Of Us), Simona De Angelis (Efectos visuales), Antonios Defteraios (creature td: DNEG), Markus Degen (visual effects supervisor: RISE Visual Effects Studios), Caroline Delgado (digital compositor: Framestore), Grégoire Delzongle (visual effects artist: BUF), Olivier Derpierre (software & technology developer: One Of Us), Akash Desai (Artista calibrador de movimiento: doble negativo), Kunal Desai (modeller: Framestore London), Lucy Devlin (digital artist: One Of Us), Maurizio Di Vitto (roto/prep artist: One Of Us), Ruben Diaz Hernandez (cg crowd supervisor), Ulisse Dickmann (Compositor digital: RISE Visual Effects Studios), Sachin Divkar (texture artist: DNEG), Hamo Djoboulian (visual effects coordinator: DNEG / visual effects production coordinator), Marian Dobrunz (head of hr: RISE Visual Effects Studios), John Dolman (roto/paint artist: Framestore London), Tyson Donnelly (visual effects supervisor: One Of Us), Rosie Draper (lead lighting td: DNEG), Alex Drewett (matchmove artist: One Of Us), Brent Droog (lead fx artist: Framestore London), Nelson Dsouza (Director de producción de efectos visuales), Dave Duarte (capture technician: Clear Angle Studios), Mahesh Dubey (Fx Artist), Leanne Due (digital artist: One Of Us), Jack Dunn (Compositor digital), Marcus Duprat (fx td: Framestore London), Bhaskar Rajesham Dussa (modelling td: visual effects), Matthew Eberle (additional on-set visual effects supervisor), Abdullah Ecirli (Compositor digital), Fiona Edler (fx td: Framestore London), Dominic Edwards (cg lighting supervisor), Jason Edwards (senior modeller: Framestore London), Ole Geir Eidsheim (Artista de efectos visuales), Aniket Ekale (bodytrack artist: double negative), Laura El Alam (visual effects editor: RISE Visual Effects Studios), Rasha El Sawiy (visual effects coordinator: RISE Visual Effects Studios), Sebastian Elsner (pipeline td: RISE Visual Effects Studios), David Emeny (compositor: One Of US), Guglielmo Emmolo (compositor: One Of US), Philip Engström (lighting td: Framestore London), Richard Enriquez (previs producer: Halon Entertainment LLC), Valentina Ercolani (senior rigger: Framestore London), Rahul Narayan Erla (bodytrack & matchmove artist: DNEG), Csaba László Eröss (Efectos visuales), Sohrab Esfehani (senior visual effects artist: Dneg), Peter Eszenyi (screen graphics), Moriah Etherington-Sparks (visual effects producer: DNEG), Huw J. Evans (visual effects supervisor: DNEG), Robert Evans (digital artist: One Of Us), Peter Evemy (Director técnico de iluminación), Giovanni Facci (compositor: One Of US), Florent Falipou (r&d software engineer: BUF), Nina Fallon (Productor de efectos visuales), Rodolfo Fanti (modeller: Framestore London), Ermir Fejzullai (render wrangler & dataops), Heike Fekonja (hr manager: RISE Visual Effects Studios), Fathima Feminò (digital compositor: DNEG Vancouver), Oniel Fernandes (Supervisor de composición), Luis Ormeño Fernández (animator: One Of Us), Louisa Filary (roto/paint artist: Framestore London), Patrick Finn (cg lighting supervisor: DNEG), Anselm Fischer (Compositor digital: RISE Visual Effects Studios), Martin Fischer (digital compositor: DNEG), Will Fisher (compositor: Turncoat Pictures), Rose Fitzmaurice (assistant data wrangler), Joakim Flåten (digital matte painter: DNEG (as Joakim Flaten)), Shaun Fontaine (digital artist: One Of Us), Filippo Forno (Director técnico de iluminación), Harry Foster (software & technology developer: One Of Us), Justin Francis-Mcleish (roto/paint artist: Framestore London), Leon Francois (software & technology developer: One Of Us), Vincent Frei (production consultant: Rise Visual Effects Studios), Amber Frisenda (digital artist: One Of Us), Keiran Froom (fx artist: Framestore London), Shizuka Fukuda (Compositor principal), Zoe Furness (animator: One Of Us), Moritz Peter Förster (data wrangler), Benoit Gadreau (r&d software engineer: BUF), Robin Gaikwad (compositor: visual effects), Jessica Garment (digital artist: One Of Us), Sebastian Gaspar (fx artist: RISE Visual Effects Studios), Jenny Gauci (roto/prep supervisor: One Of Us), Rahul Gawade (lead creature td: DNEG), Ankush Gawande (digital compositor: DNEG), Jörg Geidel (lidar lead: Clear Angle Studios), Daniel Georgiou (lighting technical director: DNEG), Nikhil Ghoorbin (software & technology developer: One Of Us), Justas Giedraitis (lighting td: DNEG London), Andreas Giesen (visual effects supervisor: RISE Visual Effects Studios), Marco Gifuni (visual effects artist: DNEG), Wouter Gilsing (lead compositor: Framestore London), Gabri Hernandez Girbes (digital artist: One Of Us), Robert Gittings (roto/paint artist: Framestore), Dan Glass (visual effects production supervisor), Jose Luis Gonzalez (fx technical director: DNEG London), Katie Goodwin (visual effects editor: RISE Visual Effects Studios), Alexandros Gouvatsos (R&D software developer), Leanne Goymer (digital artist: One Of Us), Andrea Grappis (fx td: DNEG), Luke Gray (pipeline technical director: Framestore), Emily Greeley (Compositor digital), Douglas Green (facial capture supervisor: DI4D), Joshua Green (paint & roto artist: Framestore London), Nicolas Gresland (compositor: One Of US), Gero Grimm (digital artist supervisor), Grzegorz Grodzicki (Compositor digital: RISE Visual Effects Studios), Dean Grubb (senior effects td: Framestore London), Jan Grundmann (pipeline td: RISE Visual Effects Studios), Martin Grözinger (digital compositor: Inhouse VFX), Mikhail Gubkin (effects td: Framestore London), Shreyas Gujrati (Compositor digital), Shivaji Gunabattula (Artista de efectos visuales), Vinod Gundre (Supervisor de efectos visuales), Haakon Gustavsen (roto/paint artist: Framestore London), James Guy (visual effects build supervisor: DNEG), Francesca Guzzetta (software & technology developer: One Of Us), Muriel Gérard (Coordinador de efectos visuales), Steven Haggie (layout td: Framestore London), Lola Hale (visual effects line producer), Tiffany Hall (3d generalist: One Of Us), Ola Hamletsen (cg supervisor: One Of Us (as Ola Pellerud Hamletsen)), Nick Hanks (layout supervisor: DNEG London), Luke Hardisty (compositor: One Of Us), Michael Harkins (visual effects production accountant: One Of Us), Rick Harris (3d digital scanning artist: Clear Angle Studios), Ted Harrison (lead digital artist: One Of Us), Daniel Hartlehnert (Compositor digital: RISE Visual Effects Studios), Niall Harty (capture technician: Clear Angle Studios), Christoph Hasche (Compositor digital: RISE Visual Effects Studios), Martyn Hawkins (compositor: One Of Us), Daniel Hazeltine (visual effects artist: Clear Angle Studios), Jamie Hearing (Artista de efectos visuales), Jonathan Hearn (software & technology developer: One Of Us), James Hedge (Coordinador de efectos visuales), Jonas Heinig (systems administrator: RISE Visual Effects Studios), Nadine Heinz (hr manager: RISE Visual Effects Studios), Kieron Helsdon (global head of shoot: DNEG London), Yasemin Hepguler (Compositor), Ryan Hepkema (Asistente de producción de efectos visuales), Tomasz Herbst (systems administrator: RISE Visual Effects Studios), Cody Hernandez (lead previs/postvis/techvis artist), Forbes Hill (Compositor principal), Jani Hiren (lighting principal/key artist), Thomas Rotohiko Hobman (Artista de efectos visuales), Tom Hocking (Compositor digital), Falk Hofmann (pipeline td: RISE Visual Effects Studios), Barbara Holmes (visual effects editor: DNEG), Ady Holt (creature fx td: Framestore London), Jan Honsbrok (pipeline td: RISE Visual Effects Studios), William Hopkins (roto/paint artist: Framestore London), Russell Hopwood (Efectos visuales), Yuka Hosomi (Compositor digital), Pete Howlett (Compositor digital), Kolja Hübschmann (pipeline td: RISE Visual Effects Studios (as Kolja Hübschmann)), Christopher Hummel (digital compositor: Inhouse VFX), Megan Hutchison (roto/prep supervisor: DNEG Vancouver), Jan Huybrechs (3d scanning), Christopher Hönninger (fx artist: RISE Visual Effects Studios / fx td: RISE Visual Effects Studios), Constandina Iliopoulos (visual effects recruiter: RISE Visual Effects Studios), Sarah Indolfo (pipeline td: RISE Visual Effects Studios), Owen Jackson (visual development supervisor: Framestore London), Samuel Jackson (digital artist: One Of Us), Jennifer K. Jacobs (visual effects production accountant), Monesh Jadhav (Compositor principal), Chuan Jin (Compositor), Inki Jo (lighting td: DNEG), Adam Johannesson (data i/o: DNEG), Hannah Johnson (visual effects production: One Of Us), Max Johnson (lead digital artist: One Of Us / lead visual effects artist: Inhouse VFX), Neil Jones (visual effects artist: Inhouse VFX), Stefan Jähner (pipeline td: RISE Visual Effects Studios), Samuel Jørgensen (senior compositor: Turncoat Pictures), Arvind Keru Kachare (environment supervisor: DNEG), Anand Kambli (lead creature td: DNEG London), Lukas Kampichler (compositor: Framestore London), Bart Karon (assistant technical director: Framestore London / pipeline technical director: Framestore London), Ralitsa Karova (digital artist: One Of Us), Preet Katta (paint/roto artist: Framestore), Vikas Kaushal (Compositor digital), Simon Kay (motion capture supervisor), Amir Kazimi (fx td: crowd and fx (as Kazimi Amir)), Jake Kearney (Artista de efectos visuales), Holly Keenan (assistant technical director), Eugen Kelle (cg artist: RISE Visual Effects Studios), Sharleen Kelly (visual effects production accounting: One Of Us), Martin Kemble (visual effects line producer: DNEG), Vimal Kerketta (facial modeler), Hemant Khairnar (Compositor principal), Uzma Khalid (senior lighting td: Framestore London), Khan Aman (supervisor: tracking and matchmove (as Khan Aman)), Hasan Khan (Compositor digital), Val Kharitonashvili (fx artist: Turncoat Pictures), Thomas Kidd (prep artist: One Of Us), Jack Kilyan (Lead Paint and Roto Artist), Rachel King (assistant technical director), Dag Kjetsa (digital compositor: Inhouse VFX), Felix Knoche (Compositor digital: RISE Visual Effects Studios), Ben Kocic (Artista calibrador de movimiento), Sara Kopke (matte painter: Turncoat Pictures), Andrea Kornak (visual effects production assistant: DNEG), Jari Koski (systems administrator: RISE Visual Effects Studios), Patrick Kreuser (compositing supervisor: RISE Visual Effects Studios), Abdelrahman Kubisi (senior modeller: DNEG), Prasad Kulkarni (Artista digital), Steve Kullback (Productor de efectos visuales), Amit Kumar (Artista digital), Madhav Kumar (modelling artist), Boon Yeo Kwen (animator: DNEG), Kristian Kück (fx artist: RISE Visual Effects Studios), Sebastian Laas (Compositor digital: RISE Visual Effects Studios), Shekhar Lahase (machmove artist), Jamie Lamb (digital artist: One Of Us), Harry Landymore (visual effects associate producer: One Of Us), Michael Lankes (Compositor digital: RISE Visual Effects Studios), Isaac Layish (Supervisor de composición), Mélanie Le Bloa (compositor: Framestore London), Claudia Lechen (lead compositor: Framestore London), Marco Lee (visual effects artist: Clear Angle Studios), Michelle Lee (effects td: Framestore London), Thomas Lefebvre (development supervisor: Framestore London), Josh Leftley (digital artist: One Of Us), Raphael Legros (Compositor digital), Ashley Leitner (visual effects coordinator: Turncoat Pictures), Nicolas Lemoine (visual effects coordinator: BUF), Luke Letkey (compositor: DNEG), Jenny Leupold (cg artist: RISE Visual Effects Studios), Benoit Leveau (software & technology developer: One Of Us), Votch Levi (Artista digital), Toby Lewin (Artista de efectos visuales), Lew Lewington-Pearce (visual effects line producer: Framestore), Jacques Leyreloup (environment td: Framestore London), Cael Liakos-Gilbert (assistant data wrangler), Jens Liebscher (Compositor digital: RISE Visual Effects Studios), Wayne Lim (layout td: DNEG), Jules Lister (Compositor digital), Patricia Llaguno (Supervisor de composición), Archie Lodewyke (visual effects production coordinator: One Of Us / visual effects production: One Of Us), Mareike Loges (cg artist: RISE Visual Effects Studios), Purva Lokhande (Compositor), Daniel Long (compositor: Framestore London), Rhea Lonsdale (environment generalist td: DNEG), Gregor Loock (systems administrator: RISE Visual Effects Studios), Yannick Lorvo (visual effects artist: DNEG), Joao Lourenco (senior visual effects artist), Steven Lovell (lead layout technical director), Johannes Lumer (pipeline td: RISE Visual Effects Studios), Claus Lunt (compositor / digital compositor: Inhouse VFX), Demis Lyall-Wilson (digital compositor: Framestore London), Jonathan Lyddon-Towl (fx technical director), Josh Lynch (digital artist: One Of Us), Bruno Lévêque (lead environment generalist td: DNEG), Melaina Mace (environment supervisor: DNEG), Arnaud Machtou (lighting & lookdev technical director), Chinmay Machve (Artista digital), Alex James Macieira (Animador), Antone Magdy (facial modeller: Framestore), Abhishek Maheshwari (Compositor), Thomas Maier (lead digital artist), Ioanna Mailli (fx td: DNEG), Siddharthmalviyaa (compositor (as Siddharthmalviyaa)), Liz Mann (Director de producción de efectos visuales), Manmohan Manoj (pipeline technology support), Oliver Markowski (pipeline td: RISE Visual Effects Studios), Quentin Marmier (digital artist: Epic Games), Andrew George Marshall (lead motion editor: DI4D), Riccardo Mascia (compositor: Framestore London), Masod-Nasir (body tracking td: DNEG), Matthew Crowe (layout artist: DNEG), Dirk Matzkuhn (Compositor digital: RISE Visual Effects Studios), Stefan Mayr (visual development artist: Framestore), Liam McCartin (visual effects line producer), Alex McDermott (visual effects production: One Of Us), Owen McGonigle (Artista de efectos visuales), Brooke McGowan (digital compositor: One Of Us), Megan McGuire (compositor: Turncoat Pictures), Alec McIlvaney (software & technology developer: One Of Us), Helen McIlwrick (visual effects artist: Clear Angle Studios), Roisin Md (Artista de efectos visuales), Jason Meah (lead modeller: DNEG), Sebastian Meinecke (matte painting artist: RISE Visual Effects Studios), Chad Meire (digital compositor: visual effects), Jennifer Herbert (compositing lookdev artist), Philipp Mekus (compositing supervisor: RISE Visual Effects Studios), Katherine Melville (roto/prep artist: One Of Us), Nathan Meredith (visual effects coordinator: One Of Us), Javier Meroño (Efectos visuales), Kaushik Metkar (visual effects coordinator: DNEG), Aylin Meyer (Artista calibrador de movimiento), Shahan Miah (creature td), Andy Middleton (senior texture artist: DNEG), Daniel Mark Miller (compositor: One Of Us), Maurice Miller (compositor: Framestore London), Ankur Mishra (Artista de efectos visuales), Minal Mistry (digital artist: One Of Us), Alice Mitchell (Compositor digital), Annie Mitchell (roto/paint artist: Framestore London), Jim Mitchell (Additional on-set visual effects supervisor), Tobias Moenninger (digital compositor: Inhouse VFX), Cédric Moens de Hase (visual effects artist: One Of Us), Buhas Mohammedunny P. (matchmove supervisor: DNEG), Kobi Moldavski (digital matte painter/environment artist: DNEG), Adrián Monroy (compositor: One Of US), Carlos Montero Sánchez (lighting td: Framestore London), Santi Montero (matchmove artist: Framestore), Vinayak More (Artista de efectos visuales), Daniel Moreno (Compositor digital), Naomi Morgan (visual effects coordinator: One Of Us), Danielle Morley (visual effects producer: Framestore (as Danielle Waldren)), Jesse Morrow (Productor de efectos visuales), David Moser (matchmove artist: RISE Visual Effects Studios), Eva Mularonek (visual effects coordinator: RISE Visual Effects Studios), Vishal Mule (Compositor digital), Catherine Mullan (Supervisor de animación), Aj Mulley (visual effects line producer: DNEG), Palash Muramkar (Efectos visuales), Fatema Muttar (digital artist: One Of Us), Stefan Müller (compositing supervisor: Inhouse VFX), Nitish Naik (Department Production Manager), Prafulla Naik (Artista de efectos visuales), Trilochan Naik (layout td: DNEG), Kasia Najdek (visual effects production assistant: One Of Us), Pierpaolo Navarini (effects td: Framestore London), Alessandro Neri (compositor: Framestore London), Stephen Newbold (DFX Supervisor: DNEG), Yoon See Ng (digital compositor: DNEG Vancouver), Ranjeet Nikale (lead 3d lighting: DNEG), Georgi Nikolov (digital artist: freelance), Nils Nißing (cg artist: RISE Visual Effects Studios), Carlos Niño (digital artist: One Of Us), Mirza Noman (Artista de efectos visuales), Aaron Noordally (digital artist: One Of Us), Jonathan Nordlöf (Compositor digital), Tom Norman (environment generalist: DNEG), Mark Norrie (cg lighting supervisor: DNEG), Matt Norris (digital artist: One Of Us), Jason Nou (Asistente de producción de efectos visuales), Sebastian Nozon (visual effects supervisor: Inhouse VFX), Katherine O\'Loingsigh (roto/paint artist: Framestore London), John O'Lone (Compositor digital), Ciaran O'Neachtain (roto/paint artist: Framestore London), Mark O'Shea (pipeline td: One Of Us / software & technology developer: One Of Us), Santiago O\'Shea (lighting technical director: Framestore), Derrick O'Toole (Gestor de activos digitales), Davies Ohemeng (software & technology developer: One Of Us), Simon Ohler (pipeline td: RISE Visual Effects Studios), Alban Orlhiac (head of texture: Framestore London), Juanma Ortiz (Artista de efectos visuales), Jamie Outlaw-Whitton (Editor de efectos visuales), Ben Owen (visual effects production: One Of Us), Elena Pagliei (Coordinador de efectos visuales), Jeremy Paige (visual effects photographer), Jongwon Pak (Artista de efectos visuales), Olivia Palmarozza (Coordinador de efectos visuales), Clara Parati (matte painter: Framestore London), Vishal Parmar (Compositor digital), Isaac Partouche (head of virtual production: DNEG), Sandeep Patel (environment generalist: DNEG), Matthew Patience (compositor: Framestore London), Amol Patil (layout technical director), Guillermo Paz (matte painting artist: RISE Visual Effects Studios), Tom Pegg (compositor: DNEG), Cecile Peltier (compositor: Framestore London), Miriam Pepper (senior matchmove artist: Framestore), Hyson Pereira (Compositor digital), Valentin Petrov (visual effects concept artist), Emil Pfeifer (Compositor digital: RISE Visual Effects Studios), Eilin Pham (Compositor digital: RISE Visual Effects Studios), Tooney Pham (visual effects editor: RISE Visual Effects Studios), Kim Phelan (senior visual effects producer: One Of Us), Quentin Pianta (Artista de efectos visuales), Jan Piccart (Compositor digital: RISE Visual Effects Studios), Emmanuel Pichereau (Supervisor de efectos digitales), Jacek Pilarski (matte painter: Framestore London), Robert Pinnow (visual effects executive producer: RISE Visual Effects Studios), Félix Pirritano (visual effects artist: BUF), Dominik Platen (compositing sequence lead: One Of Us), Jerome Platteaux (Supervisor de CG), Pete Polyakov (Supervisor de efectos visuales), Imogen Pontin (roto/paint artist: Framestore London), Ganesh Poojari (build supervisor: DNEG India), Sofia Portantino (visual effects production supervisor), Christian Poullay (lead matchmove artist: One Of Us), Davide Prato (Artista de efectos visuales), Nolwenn Prot (visual effects artist: BUF), Simon Pynn (Diseñador), James Pyper (Artista de efectos visuales), Declan Paul Quinn (Motion Editor: DI4D), Joseph Quinn (lead data wrangler), Beatriz Quintairos Suarez (visual effects producer: DNEG), Eugene Rachevsky (digital artist: One Of Us), Marko Radinkovic (senior digital compositor: DNEG), Nigel Rafter (animator: DNEG), Indreep Raha (visual effects artist: DNEG), Roberto Raio (animator: Framestore London), Sean Ralphs (digital artist: One Of Us), Akshay Rana (digital compositor: DNEG), Mohamed Raof (lighting technical director: DNEG), Pietro Rastelli (matchmove artist: Framestore), Sandip Shankar Rathod (fx td), Eric Ravenstein (Compositor digital: RISE Visual Effects Studios), Vijin Ravindran (Software Developer: Double Negative Visual Effects (u)), Kayleigh Reeves-Deane (roto/paint artist: Framestore London), Christian Ganea Reitmeier (visual effects colourist), Lukas Remis (Compositor digital: RISE Visual Effects Studios), Leslie Renaud (lead compositor: RISE Visual Effects Studios), Jana Rexhausen (systems administrator: RISE Visual Effects Studios), Aaron Reznick (Director de producción de efectos visuales), Robert C. Rhodes (additional on-set visual effects supervisor), Francesco Ricciardelli (environment generalist td), Sullivan Richard (matte painter: DNEG), Mnandi Ridley (digital artist: Clear Angle Studios), Pasquale Riefoli (lead effects technical director: DNeg), Zoe Anne Rinaldi (visual effects production assistant: DNEG), Manuel Rivoir (compositor: Framestore London), Kazia Roach (visual effects artist: BUF), Robyn Roach (roto/prep artist: One Of Us), Bjarni Robert Bragason (compositor: Framestore London), James William Roberts (cg supervisor: DNEG), Keith Roberts (animation director: DNEG), Robbie Roberts (roto/paint artist: Framestore London), Scott Robertson (digital paint artist), Thomas Rodeschini (digital artist: One Of Us), Antonio Rodríguez Díaz (Compositor digital), Arron Roebuck (visual effects on-set data), Niklas Roth (cg artist: RISE Visual Effects Studios), Anik Roy (layout td: DNEG), Jake Rusch (visual effects td: DNEG), Valentine Rutz (fx artist: RISE Visual Effects Studios), Kasia Rymar (software & technology developer: One Of Us), Valter Sagrillo (lead creature technical director: DNEG), Balthazar Sahel (visual effects artist: BUF), David Salamon (lidar scanning supervisor: RISE Visual Effects Studios), Matthew Salisbury (digital artist: One Of Us), Sujeet Samant (TD Lighter Artist), Chris Sanchez (Artista conceptual), Martin Sandahl (visual effects editor: Framestore London), Ghosh Sanjay (texture artist: DNEG), Kushwaha Sanjay (fxtd), Hannes Sap (compositor: Framestore London), Abhishek Sarkar (Director técnico de iluminación), Diptendra Dhirendra Sarkar (visual effects (as Diptendra Sarkar)), Arthur Sarthou (r&d software engineer: BUF), Lewis Saunders (digital artist: One Of Us), Nicolas Sauval (senior effects technical director: Framestore), Andrew Savinskiy (Digital compositor: Framestore London), Lolly Sawant (visual effects lighting artist), Craig Saxby (visual effects line producer), Robin Saxen (visual effects consultant), Rahul Saxena (matchmove & roto artist), Luca Scheller (pipeline td: RISE Visual Effects Studios), Matthias Schiemann (matchmove artist: RISE Visual Effects Studios), Raphael Schinköth (systems administrator: RISE Visual Effects Studios), Julian Schmidt (assistant data wrangler), Lisa Schmölzer (Compositor digital: RISE Visual Effects Studios), Abraham Schneider (systems administrator: RISE Visual Effects Studios), Wesley Schneider (lead facial rigger/creature td), Thorsten Scholz (Compositor digital: RISE Visual Effects Studios), Yannic Schoof (pipeline td: RISE Visual Effects Studios), Rayk Schroeder (Compositor digital: RISE Visual Effects Studios), Thorsten Schulz Genannt Schoen (pipeline td: RISE Visual Effects Studios), Lukas Schwabe (Compositor digital: RISE Visual Effects Studios), Paul Schweizer (pipeline td: RISE Visual Effects Studios), Laura Scott (environment artist: DNEG), Peter Seager (Iluminación), Pilar Seijo (compositor: One Of US), Amir Shachar (rendering supervisor), Khalid Shafique (digital artist: One Of Us), Bansari Shah (Coordinador de efectos visuales), Viren Shah (lighting supervisor: DNEG), Sabiha Shaikh (Productor en línea), Aurora Shannon (senior visual effects colourist), Dharmesh Sharma (Artista digital), Nitin Sharma (Efectos visuales), Stephen Sheppard (Artista de efectos visuales), Matthew Sherwood (matchmove artist: One Of Us), Sanjith Shetty (Artista de efectos visuales), Ceylan Shevket (digital effects lead: One Of Us), Luke Sikking (compositor: Framestore London), Romain Simonnet (lead environment generalist td), Brandon Simons (Asistente de producción de efectos visuales), Abhishek Singh (Supervisor de composición), Abhishek Singh (Compositor), Ankur Singh (modeler: DNEG (as Ankur Kumar Singh)), Gugandeep Singh (ROTO/Artista de pintura), Kharak Singh (paint team lead), Tj Singh (compositor / compositor: One Of US), Yogesh Singh (Director técnico de iluminación), Igor Sinyatulov (Artista de efectos visuales), Manickam Sivaprakasam (Modelador), Michal Skowron (cg artist: RISE Visual Effects Studios), Elliott Smith (software & technology developer: One Of Us), Emelie Smith (digital artist: One Of Us), Stephen J. Smith (head roto/prep artist: One Of Us), Max Solomon (animation supervisor: Framestore London), Romain Sontag (matchmove artist: RISE Visual Effects Studios), Jonas Sorgenfrei (fx artist: RISE Visual Effects Studios), Ivan Sorgente (lead compositor: Framestore London), Roman Sotola (Compositor: Framestore), Clarisse Soulaine (chief financial officer: BUF), Eduardo Souza (fx technical director: DNEG), Mihai Stan (Compositor digital), Ashley Stanton (lighting td: Framestore), Richard Stay (Compositor senior), Alastair Stevenson (layout artist: Framestore London), Nando Stille (cg supervisor: RISE Visual Effects Studios), Brooke Stone (previs producer: DNEG), Ileana Stravoskiadi (creature fx td: Framestore), Vimal Subramaniam (Supervisor de CG), Arunkumar Subramanian (fx td), Romain Sunier (r&d software engineer: BUF), Hugo Sutton (assistant technical director: DNEG), Anna Swift (head of resource management), Piotr Swigut (Artista conceptual), Samuel Swinnerton (Artista calibrador de movimiento), Elliot Sylvester (matchmove artist: RISE Visual Effects Studios), Suthar Tanay (fx td: DNEG), Merzin Tavaria (Efectos visuales), Lewis Telfer (facial capture supervisor: DI4D), Florian Teyssou (visual effects artist: BUF), Aadarsh Thapliyal (Compositor digital), Hayley Thomas (lead roto/paint artist: Framestore London), Matthew Thomas-Robinson (motion capture performer), Clément Thomasson (digital artist: One Of Us), Michael Adam Thompson (lead creature fx td: Framestore London / lead creature td), Steve Tizzard (Compositor digital), Sam Paul Toms (visual effects editor: One Of Us), Alan Tormey (Paint & Roto Artist), Luis Aguilar Torres (Artista digital), Roger Tortosa (environment lead: DNEG), Sébastien Tourneux (r&d software engineer: BUF), Dominik Trottier (Compositor digital: RISE Visual Effects Studios), Adam Trowse (Supervisor de composición), Howard Truong (visual effects line producer), Robert Turnbridge (visual effects line producer: DNEG London), Jesse Turnbull (atd: DNEG), Georgios Tzoumas (r&d software engineer: BUF), Chris Ung (lead effects artist: Framestore London), Ryan Urban (visual effects supervisor: Turncoat Pictures), Roberto Valent (Artista de efectos visuales), Cas van den Bergh (render wrangler: Framestore London), Gert Van Dermeersch (compositor: One Of US), Tom van Dop (compositor: One Of US), Simone Vassallo (cg lighting supervisor: DNEG), Devendra Verma (digital compositor: DNEG), Dominique Vidal (visual effects supervisor: BUF), Sukumaran Lalithambika Vijin (Compositor: Doble Negativo), Patel Vikas (senior matchmove artist: Double Negative), Caspar Vinall (roto/paint artist: Framestore London), Bakhaswala Vishal (crowd technical director: DNEG), Shiv Kumar Vishwakarma (compositor: DNEG), Sachin Vishwas (visual effects lead), Shani Vizma (visual effects assistant editor), Anatoly Vladimirov (system administrator: One Of Us), Johannes Vogt-Reimuth (systems administrator: RISE Visual Effects Studios), Jan Volckmann (Compositor digital: RISE Visual Effects Studios), Jonas Vonk (Artista de efectos visuales), Ba Linh Vu (Compositor digital: RISE Visual Effects Studios), Eva Wagner (digital artist: One Of Us), Nigel Wagner (environment supervisor), Valentina Wagner (visual effects recruiter: RISE Visual Effects Studios), Rosie Shepherd (Compositor digital), Jannik Walzer (Compositor digital: RISE Visual Effects Studios), Jiayin Wang (fx lead: DNEG), Alex Wareham (render support & data ops: Framestore London), Joe Warner Jr. (digital artist: 3d scanning, Clear Angle Studios), Arnaud Watteau (senior visual effects artist: BUF), Grant Douglas Watters (Senior Motion Editor: DI4D), Hazel Weatherall (3d scanning digital artist: Clear Angle Studios), Jonathan Weber (compositing supervisor: RISE Visual Effects Studios), Luke Webster (digital artist: One Of Us), Eleanor Weeks (Coordinador de efectos visuales), Andreas Wegelius (production technology: DNEG), Marcel Wehe (visual effects coordinator / visual effects production coordinator), Gil Weiss (digital artist: One Of Us), David Welstead-Wood (digital matte painter: Framestore), James Weston (digital artist: One Of Us), Rory Wheble (visual effects editor: RISE Visual Effects Studios), Huw Whiddon (prep artist: One Of Us), Dan Whippy (visual effects artist: One Of Us), Tom Whitehead (lookdev lead: DNEG London), Rudy Wijaya (previs artist: DNEG), Konrad Wilbrandt (visual effects assistant coordinator), Luke Wilde (digital artist: One Of Us), Matthias Winkler (cg artist: RISE Visual Effects Studios), Florian Wischer (systems administrator: RISE Visual Effects Studios), Alexander Wlk (pipeline coordinator: RISE Visual Effects Studios), Debbie Wong (postvis production assistant), Vanessa Wood (digital artist: One Of Us), Jacob Worthington (digital artist: One Of Us), Peter M. Wu (lead previs/postvis/techvis artist), Christian Wunsch (Compositor digital: RISE Visual Effects Studios), Sunil Kumar Yadav (digital compositor: DNEG), Prince Yiadom (Compositor digital), Glen Young (visualization producer: DNEG), Melissa Yung-Hok (matte painter: Framestore London), Fabio Zangla (cg supervisor: Framestore London), Nessa Mingfang Zhang (lead lighting technical director: DNEG), Mingyang Zhao (visual effects artist: BUF), Isabel Zippert (visual effects assistant editor), Annabelle Zoellin (visual effects producer: BUF), Simone Zuccarini (compositor: One Of US), Ewa Zych (Artista digital), Alexandra Zyrina (Compositor digital), Ian Abbott (production support: DNEG (u)), Anouska Anderson (assistant technical director (u)), David M. Breaux Jr. (previs: DNEG (u)), Sourodeep Dey (Model TD: DNEG (u)), Cranston Fernandes (Camera Tracking TD: Double Negative (u)), Quentin Guittard (pipeline technical director (u)), Thomas Hansen (senior compositor: Arri Media (u)), Shrikant Jain (digital compositor (u)), Vasilis Karatziva (visual effects production manager: DNEG (u)), Frederik Lillelund (cg Supervisor: DNEG (u)), Erika A. McKee (uncredited), Jose Alberto Pino (software developer (u)), Joe Ponsford (motion capture supervisor: Framestore (u)), Rogelio Rodriguez (head of layout: DNEG Vancouver (u)), Mario Gabor Seregi (matchmove artist: One Of Us (u)), Den Serras (vfx production technologist: Artist Anywhere (u)), Tonya Strantzi (pipeline technical director: Framestore (u)), Maria Tsianti (matte painter (u)), Vanessa Velasquez (technology: DNEG (u)) y Jordan Walsh (head of fx (u))
Sarah Croft (compositor: One Of Us), Jake Cross (digital artist: One Of Us), Amber Curling (creature fx td: Framestore London), Michael Cutter (visual effects production: One Of Us), Matthew D'Angibau (tracking supervisor), Marcello Da Silva (digital artist: One Of Us), Adolfo Dalda (creature effects technical director: Framestore), Gareth Daley (visual effects production coordinator), Gareth James Daley (Coordinador de efectos visuales), Annelie Dangel (visual effects producer: RISE Visual Effects Studios), Prashanta Dash (fx td: DNEG), Tumurtogtokh Davaakhuu (pipeline td: Framestore London), Christopher Davies (Animador: Framestore), Alex Davis (compositor: One Of Us), Simona De Angelis (Efectos visuales), Antonios Defteraios (creature td: DNEG), Markus Degen (visual effects supervisor: RISE Visual Effects Studios), Caroline Delgado (digital compositor: Framestore), Grégoire Delzongle (visual effects artist: BUF), Olivier Derpierre (software & technology developer: One Of Us), Akash Desai (Artista calibrador de movimiento: doble negativo), Kunal Desai (modeller: Framestore London), Lucy Devlin (digital artist: One Of Us), Maurizio Di Vitto (roto/prep artist: One Of Us), Ruben Diaz Hernandez (cg crowd supervisor), Ulisse Dickmann (Compositor digital: RISE Visual Effects Studios), Sachin Divkar (texture artist: DNEG), Hamo Djoboulian (visual effects coordinator: DNEG / visual effects production coordinator), Marian Dobrunz (head of hr: RISE Visual Effects Studios), John Dolman (roto/paint artist: Framestore London), Tyson Donnelly (visual effects supervisor: One Of Us), Rosie Draper (lead lighting td: DNEG), Alex Drewett (matchmove artist: One Of Us), Brent Droog (lead fx artist: Framestore London), Nelson Dsouza (Director de producción de efectos visuales), Dave Duarte (capture technician: Clear Angle Studios), Mahesh Dubey (Fx Artist), Leanne Due (digital artist: One Of Us), Jack Dunn (Compositor digital), Marcus Duprat (fx td: Framestore London), Bhaskar Rajesham Dussa (modelling td: visual effects), Matthew Eberle (additional on-set visual effects supervisor), Abdullah Ecirli (Compositor digital), Fiona Edler (fx td: Framestore London), Dominic Edwards (cg lighting supervisor), Jason Edwards (senior modeller: Framestore London), Ole Geir Eidsheim (Artista de efectos visuales), Aniket Ekale (bodytrack artist: double negative), Laura El Alam (visual effects editor: RISE Visual Effects Studios), Rasha El Sawiy (visual effects coordinator: RISE Visual Effects Studios), Sebastian Elsner (pipeline td: RISE Visual Effects Studios), David Emeny (compositor: One Of US), Guglielmo Emmolo (compositor: One Of US), Philip Engström (lighting td: Framestore London), Richard Enriquez (previs producer: Halon Entertainment LLC), Valentina Ercolani (senior rigger: Framestore London), Rahul Narayan Erla (bodytrack & matchmove artist: DNEG), Csaba László Eröss (Efectos visuales), Sohrab Esfehani (senior visual effects artist: Dneg), Peter Eszenyi (screen graphics), Moriah Etherington-Sparks (visual effects producer: DNEG), Huw J. Evans (visual effects supervisor: DNEG), Robert Evans (digital artist: One Of Us), Peter Evemy (Director técnico de iluminación), Giovanni Facci (compositor: One Of US), Florent Falipou (r&d software engineer: BUF), Nina Fallon (Productor de efectos visuales), Rodolfo Fanti (modeller: Framestore London), Ermir Fejzullai (render wrangler & dataops), Heike Fekonja (hr manager: RISE Visual Effects Studios), Fathima Feminò (digital compositor: DNEG Vancouver), Oniel Fernandes (Supervisor de composición), Luis Ormeño Fernández (animator: One Of Us), Louisa Filary (roto/paint artist: Framestore London), Patrick Finn (cg lighting supervisor: DNEG), Anselm Fischer (Compositor digital: RISE Visual Effects Studios), Martin Fischer (digital compositor: DNEG), Will Fisher (compositor: Turncoat Pictures), Rose Fitzmaurice (assistant data wrangler), Joakim Flåten (digital matte painter: DNEG (as Joakim Flaten)), Shaun Fontaine (digital artist: One Of Us), Filippo Forno (Director técnico de iluminación), Harry Foster (software & technology developer: One Of Us), Justin Francis-Mcleish (roto/paint artist: Framestore London), Leon Francois (software & technology developer: One Of Us), Vincent Frei (production consultant: Rise Visual Effects Studios), Amber Frisenda (digital artist: One Of Us), Keiran Froom (fx artist: Framestore London), Shizuka Fukuda (Compositor principal), Zoe Furness (animator: One Of Us), Moritz Peter Förster (data wrangler), Benoit Gadreau (r&d software engineer: BUF), Robin Gaikwad (compositor: visual effects), Jessica Garment (digital artist: One Of Us), Sebastian Gaspar (fx artist: RISE Visual Effects Studios), Jenny Gauci (roto/prep supervisor: One Of Us), Rahul Gawade (lead creature td: DNEG), Ankush Gawande (digital compositor: DNEG), Jörg Geidel (lidar lead: Clear Angle Studios), Daniel Georgiou (lighting technical director: DNEG), Nikhil Ghoorbin (software & technology developer: One Of Us), Justas Giedraitis (lighting td: DNEG London), Andreas Giesen (visual effects supervisor: RISE Visual Effects Studios), Marco Gifuni (visual effects artist: DNEG), Wouter Gilsing (lead compositor: Framestore London), Gabri Hernandez Girbes (digital artist: One Of Us), Robert Gittings (roto/paint artist: Framestore), Dan Glass (visual effects production supervisor), Jose Luis Gonzalez (fx technical director: DNEG London), Katie Goodwin (visual effects editor: RISE Visual Effects Studios), Alexandros Gouvatsos (R&D software developer), Leanne Goymer (digital artist: One Of Us), Andrea Grappis (fx td: DNEG), Luke Gray (pipeline technical director: Framestore), Emily Greeley (Compositor digital), Douglas Green (facial capture supervisor: DI4D), Joshua Green (paint & roto artist: Framestore London), Nicolas Gresland (compositor: One Of US), Gero Grimm (digital artist supervisor), Grzegorz Grodzicki (Compositor digital: RISE Visual Effects Studios), Dean Grubb (senior effects td: Framestore London), Jan Grundmann (pipeline td: RISE Visual Effects Studios), Martin Grözinger (digital compositor: Inhouse VFX), Mikhail Gubkin (effects td: Framestore London), Shreyas Gujrati (Compositor digital), Shivaji Gunabattula (Artista de efectos visuales), Vinod Gundre (Supervisor de efectos visuales), Haakon Gustavsen (roto/paint artist: Framestore London), James Guy (visual effects build supervisor: DNEG), Francesca Guzzetta (software & technology developer: One Of Us), Muriel Gérard (Coordinador de efectos visuales), Steven Haggie (layout td: Framestore London), Lola Hale (visual effects line producer), Tiffany Hall (3d generalist: One Of Us), Ola Hamletsen (cg supervisor: One Of Us (as Ola Pellerud Hamletsen)), Nick Hanks (layout supervisor: DNEG London), Luke Hardisty (compositor: One Of Us), Michael Harkins (visual effects production accountant: One Of Us), Rick Harris (3d digital scanning artist: Clear Angle Studios), Ted Harrison (lead digital artist: One Of Us), Daniel Hartlehnert (Compositor digital: RISE Visual Effects Studios), Niall Harty (capture technician: Clear Angle Studios), Christoph Hasche (Compositor digital: RISE Visual Effects Studios), Martyn Hawkins (compositor: One Of Us), Daniel Hazeltine (visual effects artist: Clear Angle Studios), Jamie Hearing (Artista de efectos visuales), Jonathan Hearn (software & technology developer: One Of Us), James Hedge (Coordinador de efectos visuales), Jonas Heinig (systems administrator: RISE Visual Effects Studios), Nadine Heinz (hr manager: RISE Visual Effects Studios), Kieron Helsdon (global head of shoot: DNEG London), Yasemin Hepguler (Compositor), Ryan Hepkema (Asistente de producción de efectos visuales), Tomasz Herbst (systems administrator: RISE Visual Effects Studios), Cody Hernandez (lead previs/postvis/techvis artist), Forbes Hill (Compositor principal), Jani Hiren (lighting principal/key artist), Thomas Rotohiko Hobman (Artista de efectos visuales), Tom Hocking (Compositor digital), Falk Hofmann (pipeline td: RISE Visual Effects Studios), Barbara Holmes (visual effects editor: DNEG), Ady Holt (creature fx td: Framestore London), Jan Honsbrok (pipeline td: RISE Visual Effects Studios), William Hopkins (roto/paint artist: Framestore London), Russell Hopwood (Efectos visuales), Yuka Hosomi (Compositor digital), Pete Howlett (Compositor digital), Kolja Hübschmann (pipeline td: RISE Visual Effects Studios (as Kolja Hübschmann)), Christopher Hummel (digital compositor: Inhouse VFX), Megan Hutchison (roto/prep supervisor: DNEG Vancouver), Jan Huybrechs (3d scanning), Christopher Hönninger (fx artist: RISE Visual Effects Studios / fx td: RISE Visual Effects Studios), Constandina Iliopoulos (visual effects recruiter: RISE Visual Effects Studios), Sarah Indolfo (pipeline td: RISE Visual Effects Studios), Owen Jackson (visual development supervisor: Framestore London), Samuel Jackson (digital artist: One Of Us), Jennifer K. Jacobs (visual effects production accountant), Monesh Jadhav (Compositor principal), Chuan Jin (Compositor), Inki Jo (lighting td: DNEG), Adam Johannesson (data i/o: DNEG), Hannah Johnson (visual effects production: One Of Us), Max Johnson (lead digital artist: One Of Us / lead visual effects artist: Inhouse VFX), Neil Jones (visual effects artist: Inhouse VFX), Stefan Jähner (pipeline td: RISE Visual Effects Studios), Samuel Jørgensen (senior compositor: Turncoat Pictures), Arvind Keru Kachare (environment supervisor: DNEG), Anand Kambli (lead creature td: DNEG London), Lukas Kampichler (compositor: Framestore London), Bart Karon (assistant technical director: Framestore London / pipeline technical director: Framestore London), Ralitsa Karova (digital artist: One Of Us), Preet Katta (paint/roto artist: Framestore), Vikas Kaushal (Compositor digital), Simon Kay (motion capture supervisor), Amir Kazimi (fx td: crowd and fx (as Kazimi Amir)), Jake Kearney (Artista de efectos visuales), Holly Keenan (assistant technical director), Eugen Kelle (cg artist: RISE Visual Effects Studios), Sharleen Kelly (visual effects production accounting: One Of Us), Martin Kemble (visual effects line producer: DNEG), Vimal Kerketta (facial modeler), Hemant Khairnar (Compositor principal), Uzma Khalid (senior lighting td: Framestore London), Khan Aman (supervisor: tracking and matchmove (as Khan Aman)), Hasan Khan (Compositor digital), Val Kharitonashvili (fx artist: Turncoat Pictures), Thomas Kidd (prep artist: One Of Us), Jack Kilyan (Lead Paint and Roto Artist), Rachel King (assistant technical director), Dag Kjetsa (digital compositor: Inhouse VFX), Felix Knoche (Compositor digital: RISE Visual Effects Studios), Ben Kocic (Artista calibrador de movimiento), Sara Kopke (matte painter: Turncoat Pictures), Andrea Kornak (visual effects production assistant: DNEG), Jari Koski (systems administrator: RISE Visual Effects Studios), Patrick Kreuser (compositing supervisor: RISE Visual Effects Studios), Abdelrahman Kubisi (senior modeller: DNEG), Prasad Kulkarni (Artista digital), Steve Kullback (Productor de efectos visuales), Amit Kumar (Artista digital), Madhav Kumar (modelling artist), Boon Yeo Kwen (animator: DNEG), Kristian Kück (fx artist: RISE Visual Effects Studios), Sebastian Laas (Compositor digital: RISE Visual Effects Studios), Shekhar Lahase (machmove artist), Jamie Lamb (digital artist: One Of Us), Harry Landymore (visual effects associate producer: One Of Us), Michael Lankes (Compositor digital: RISE Visual Effects Studios), Isaac Layish (Supervisor de composición), Mélanie Le Bloa (compositor: Framestore London), Claudia Lechen (lead compositor: Framestore London), Marco Lee (visual effects artist: Clear Angle Studios), Michelle Lee (effects td: Framestore London), Thomas Lefebvre (development supervisor: Framestore London), Josh Leftley (digital artist: One Of Us), Raphael Legros (Compositor digital), Ashley Leitner (visual effects coordinator: Turncoat Pictures), Nicolas Lemoine (visual effects coordinator: BUF), Luke Letkey (compositor: DNEG), Jenny Leupold (cg artist: RISE Visual Effects Studios), Benoit Leveau (software & technology developer: One Of Us), Votch Levi (Artista digital), Toby Lewin (Artista de efectos visuales), Lew Lewington-Pearce (visual effects line producer: Framestore), Jacques Leyreloup (environment td: Framestore London), Cael Liakos-Gilbert (assistant data wrangler), Jens Liebscher (Compositor digital: RISE Visual Effects Studios), Wayne Lim (layout td: DNEG), Jules Lister (Compositor digital), Patricia Llaguno (Supervisor de composición), Archie Lodewyke (visual effects production coordinator: One Of Us / visual effects production: One Of Us), Mareike Loges (cg artist: RISE Visual Effects Studios), Purva Lokhande (Compositor), Daniel Long (compositor: Framestore London), Rhea Lonsdale (environment generalist td: DNEG), Gregor Loock (systems administrator: RISE Visual Effects Studios), Yannick Lorvo (visual effects artist: DNEG), Joao Lourenco (senior visual effects artist), Steven Lovell (lead layout technical director), Johannes Lumer (pipeline td: RISE Visual Effects Studios), Claus Lunt (compositor / digital compositor: Inhouse VFX), Demis Lyall-Wilson (digital compositor: Framestore London), Jonathan Lyddon-Towl (fx technical director), Josh Lynch (digital artist: One Of Us), Bruno Lévêque (lead environment generalist td: DNEG), Melaina Mace (environment supervisor: DNEG), Arnaud Machtou (lighting & lookdev technical director), Chinmay Machve (Artista digital), Alex James Macieira (Animador), Antone Magdy (facial modeller: Framestore), Abhishek Maheshwari (Compositor), Thomas Maier (lead digital artist), Ioanna Mailli (fx td: DNEG), Siddharthmalviyaa (compositor (as Siddharthmalviyaa)), Liz Mann (Director de producción de efectos visuales), Manmohan Manoj (pipeline technology support), Oliver Markowski (pipeline td: RISE Visual Effects Studios), Quentin Marmier (digital artist: Epic Games), Andrew George Marshall (lead motion editor: DI4D), Riccardo Mascia (compositor: Framestore London), Masod-Nasir (body tracking td: DNEG), Matthew Crowe (layout artist: DNEG), Dirk Matzkuhn (Compositor digital: RISE Visual Effects Studios), Stefan Mayr (visual development artist: Framestore), Liam McCartin (visual effects line producer), Alex McDermott (visual effects production: One Of Us), Owen McGonigle (Artista de efectos visuales), Brooke McGowan (digital compositor: One Of Us), Megan McGuire (compositor: Turncoat Pictures), Alec McIlvaney (software & technology developer: One Of Us), Helen McIlwrick (visual effects artist: Clear Angle Studios), Roisin Md (Artista de efectos visuales), Jason Meah (lead modeller: DNEG), Sebastian Meinecke (matte painting artist: RISE Visual Effects Studios), Chad Meire (digital compositor: visual effects), Jennifer Herbert (compositing lookdev artist), Philipp Mekus (compositing supervisor: RISE Visual Effects Studios), Katherine Melville (roto/prep artist: One Of Us), Nathan Meredith (visual effects coordinator: One Of Us), Javier Meroño (Efectos visuales), Kaushik Metkar (visual effects coordinator: DNEG), Aylin Meyer (Artista calibrador de movimiento), Shahan Miah (creature td), Andy Middleton (senior texture artist: DNEG), Daniel Mark Miller (compositor: One Of Us), Maurice Miller (compositor: Framestore London), Ankur Mishra (Artista de efectos visuales), Minal Mistry (digital artist: One Of Us), Alice Mitchell (Compositor digital), Annie Mitchell (roto/paint artist: Framestore London), Jim Mitchell (Additional on-set visual effects supervisor), Tobias Moenninger (digital compositor: Inhouse VFX), Cédric Moens de Hase (visual effects artist: One Of Us), Buhas Mohammedunny P. (matchmove supervisor: DNEG), Kobi Moldavski (digital matte painter/environment artist: DNEG), Adrián Monroy (compositor: One Of US), Carlos Montero Sánchez (lighting td: Framestore London), Santi Montero (matchmove artist: Framestore), Vinayak More (Artista de efectos visuales), Daniel Moreno (Compositor digital), Naomi Morgan (visual effects coordinator: One Of Us), Danielle Morley (visual effects producer: Framestore (as Danielle Waldren)), Jesse Morrow (Productor de efectos visuales), David Moser (matchmove artist: RISE Visual Effects Studios), Eva Mularonek (visual effects coordinator: RISE Visual Effects Studios), Vishal Mule (Compositor digital), Catherine Mullan (Supervisor de animación), Aj Mulley (visual effects line producer: DNEG), Palash Muramkar (Efectos visuales), Fatema Muttar (digital artist: One Of Us), Stefan Müller (compositing supervisor: Inhouse VFX), Nitish Naik (Department Production Manager), Prafulla Naik (Artista de efectos visuales), Trilochan Naik (layout td: DNEG), Kasia Najdek (visual effects production assistant: One Of Us), Pierpaolo Navarini (effects td: Framestore London), Alessandro Neri (compositor: Framestore London), Stephen Newbold (DFX Supervisor: DNEG), Yoon See Ng (digital compositor: DNEG Vancouver), Ranjeet Nikale (lead 3d lighting: DNEG), Georgi Nikolov (digital artist: freelance), Nils Nißing (cg artist: RISE Visual Effects Studios), Carlos Niño (digital artist: One Of Us), Mirza Noman (Artista de efectos visuales), Aaron Noordally (digital artist: One Of Us), Jonathan Nordlöf (Compositor digital), Tom Norman (environment generalist: DNEG), Mark Norrie (cg lighting supervisor: DNEG), Matt Norris (digital artist: One Of Us), Jason Nou (Asistente de producción de efectos visuales), Sebastian Nozon (visual effects supervisor: Inhouse VFX), Katherine O\'Loingsigh (roto/paint artist: Framestore London), John O'Lone (Compositor digital), Ciaran O'Neachtain (roto/paint artist: Framestore London), Mark O'Shea (pipeline td: One Of Us / software & technology developer: One Of Us), Santiago O\'Shea (lighting technical director: Framestore), Derrick O'Toole (Gestor de activos digitales), Davies Ohemeng (software & technology developer: One Of Us), Simon Ohler (pipeline td: RISE Visual Effects Studios), Alban Orlhiac (head of texture: Framestore London), Juanma Ortiz (Artista de efectos visuales), Jamie Outlaw-Whitton (Editor de efectos visuales), Ben Owen (visual effects production: One Of Us), Elena Pagliei (Coordinador de efectos visuales), Jeremy Paige (visual effects photographer), Jongwon Pak (Artista de efectos visuales), Olivia Palmarozza (Coordinador de efectos visuales), Clara Parati (matte painter: Framestore London), Vishal Parmar (Compositor digital), Isaac Partouche (head of virtual production: DNEG), Sandeep Patel (environment generalist: DNEG), Matthew Patience (compositor: Framestore London), Amol Patil (layout technical director), Guillermo Paz (matte painting artist: RISE Visual Effects Studios), Tom Pegg (compositor: DNEG), Cecile Peltier (compositor: Framestore London), Miriam Pepper (senior matchmove artist: Framestore), Hyson Pereira (Compositor digital), Valentin Petrov (visual effects concept artist), Emil Pfeifer (Compositor digital: RISE Visual Effects Studios), Eilin Pham (Compositor digital: RISE Visual Effects Studios), Tooney Pham (visual effects editor: RISE Visual Effects Studios), Kim Phelan (senior visual effects producer: One Of Us), Quentin Pianta (Artista de efectos visuales), Jan Piccart (Compositor digital: RISE Visual Effects Studios), Emmanuel Pichereau (Supervisor de efectos digitales), Jacek Pilarski (matte painter: Framestore London), Robert Pinnow (visual effects executive producer: RISE Visual Effects Studios), Félix Pirritano (visual effects artist: BUF), Dominik Platen (compositing sequence lead: One Of Us), Jerome Platteaux (Supervisor de CG), Pete Polyakov (Supervisor de efectos visuales), Imogen Pontin (roto/paint artist: Framestore London), Ganesh Poojari (build supervisor: DNEG India), Sofia Portantino (visual effects production supervisor), Christian Poullay (lead matchmove artist: One Of Us), Davide Prato (Artista de efectos visuales), Nolwenn Prot (visual effects artist: BUF), Simon Pynn (Diseñador), James Pyper (Artista de efectos visuales), Declan Paul Quinn (Motion Editor: DI4D), Joseph Quinn (lead data wrangler), Beatriz Quintairos Suarez (visual effects producer: DNEG), Eugene Rachevsky (digital artist: One Of Us), Marko Radinkovic (senior digital compositor: DNEG), Nigel Rafter (animator: DNEG), Indreep Raha (visual effects artist: DNEG), Roberto Raio (animator: Framestore London), Sean Ralphs (digital artist: One Of Us), Akshay Rana (digital compositor: DNEG), Mohamed Raof (lighting technical director: DNEG), Pietro Rastelli (matchmove artist: Framestore), Sandip Shankar Rathod (fx td), Eric Ravenstein (Compositor digital: RISE Visual Effects Studios), Vijin Ravindran (Software Developer: Double Negative Visual Effects (u)), Kayleigh Reeves-Deane (roto/paint artist: Framestore London), Christian Ganea Reitmeier (visual effects colourist), Lukas Remis (Compositor digital: RISE Visual Effects Studios), Leslie Renaud (lead compositor: RISE Visual Effects Studios), Jana Rexhausen (systems administrator: RISE Visual Effects Studios), Aaron Reznick (Director de producción de efectos visuales), Robert C. Rhodes (additional on-set visual effects supervisor), Francesco Ricciardelli (environment generalist td), Sullivan Richard (matte painter: DNEG), Mnandi Ridley (digital artist: Clear Angle Studios), Pasquale Riefoli (lead effects technical director: DNeg), Zoe Anne Rinaldi (visual effects production assistant: DNEG), Manuel Rivoir (compositor: Framestore London), Kazia Roach (visual effects artist: BUF), Robyn Roach (roto/prep artist: One Of Us), Bjarni Robert Bragason (compositor: Framestore London), James William Roberts (cg supervisor: DNEG), Keith Roberts (animation director: DNEG), Robbie Roberts (roto/paint artist: Framestore London), Scott Robertson (digital paint artist), Thomas Rodeschini (digital artist: One Of Us), Antonio Rodríguez Díaz (Compositor digital), Arron Roebuck (visual effects on-set data), Niklas Roth (cg artist: RISE Visual Effects Studios), Anik Roy (layout td: DNEG), Jake Rusch (visual effects td: DNEG), Valentine Rutz (fx artist: RISE Visual Effects Studios), Kasia Rymar (software & technology developer: One Of Us), Valter Sagrillo (lead creature technical director: DNEG), Balthazar Sahel (visual effects artist: BUF), David Salamon (lidar scanning supervisor: RISE Visual Effects Studios), Matthew Salisbury (digital artist: One Of Us), Sujeet Samant (TD Lighter Artist), Chris Sanchez (Artista conceptual), Martin Sandahl (visual effects editor: Framestore London), Ghosh Sanjay (texture artist: DNEG), Kushwaha Sanjay (fxtd), Hannes Sap (compositor: Framestore London), Abhishek Sarkar (Director técnico de iluminación), Diptendra Dhirendra Sarkar (visual effects (as Diptendra Sarkar)), Arthur Sarthou (r&d software engineer: BUF), Lewis Saunders (digital artist: One Of Us), Nicolas Sauval (senior effects technical director: Framestore), Andrew Savinskiy (Digital compositor: Framestore London), Lolly Sawant (visual effects lighting artist), Craig Saxby (visual effects line producer), Robin Saxen (visual effects consultant), Rahul Saxena (matchmove & roto artist), Luca Scheller (pipeline td: RISE Visual Effects Studios), Matthias Schiemann (matchmove artist: RISE Visual Effects Studios), Raphael Schinköth (systems administrator: RISE Visual Effects Studios), Julian Schmidt (assistant data wrangler), Lisa Schmölzer (Compositor digital: RISE Visual Effects Studios), Abraham Schneider (systems administrator: RISE Visual Effects Studios), Wesley Schneider (lead facial rigger/creature td), Thorsten Scholz (Compositor digital: RISE Visual Effects Studios), Yannic Schoof (pipeline td: RISE Visual Effects Studios), Rayk Schroeder (Compositor digital: RISE Visual Effects Studios), Thorsten Schulz Genannt Schoen (pipeline td: RISE Visual Effects Studios), Lukas Schwabe (Compositor digital: RISE Visual Effects Studios), Paul Schweizer (pipeline td: RISE Visual Effects Studios), Laura Scott (environment artist: DNEG), Peter Seager (Iluminación), Pilar Seijo (compositor: One Of US), Amir Shachar (rendering supervisor), Khalid Shafique (digital artist: One Of Us), Bansari Shah (Coordinador de efectos visuales), Viren Shah (lighting supervisor: DNEG), Sabiha Shaikh (Productor en línea), Aurora Shannon (senior visual effects colourist), Dharmesh Sharma (Artista digital), Nitin Sharma (Efectos visuales), Stephen Sheppard (Artista de efectos visuales), Matthew Sherwood (matchmove artist: One Of Us), Sanjith Shetty (Artista de efectos visuales), Ceylan Shevket (digital effects lead: One Of Us), Luke Sikking (compositor: Framestore London), Romain Simonnet (lead environment generalist td), Brandon Simons (Asistente de producción de efectos visuales), Abhishek Singh (Supervisor de composición), Abhishek Singh (Compositor), Ankur Singh (modeler: DNEG (as Ankur Kumar Singh)), Gugandeep Singh (ROTO/Artista de pintura), Kharak Singh (paint team lead), Tj Singh (compositor / compositor: One Of US), Yogesh Singh (Director técnico de iluminación), Igor Sinyatulov (Artista de efectos visuales), Manickam Sivaprakasam (Modelador), Michal Skowron (cg artist: RISE Visual Effects Studios), Elliott Smith (software & technology developer: One Of Us), Emelie Smith (digital artist: One Of Us), Stephen J. Smith (head roto/prep artist: One Of Us), Max Solomon (animation supervisor: Framestore London), Romain Sontag (matchmove artist: RISE Visual Effects Studios), Jonas Sorgenfrei (fx artist: RISE Visual Effects Studios), Ivan Sorgente (lead compositor: Framestore London), Roman Sotola (Compositor: Framestore), Clarisse Soulaine (chief financial officer: BUF), Eduardo Souza (fx technical director: DNEG), Mihai Stan (Compositor digital), Ashley Stanton (lighting td: Framestore), Richard Stay (Compositor senior), Alastair Stevenson (layout artist: Framestore London), Nando Stille (cg supervisor: RISE Visual Effects Studios), Brooke Stone (previs producer: DNEG), Ileana Stravoskiadi (creature fx td: Framestore), Vimal Subramaniam (Supervisor de CG), Arunkumar Subramanian (fx td), Romain Sunier (r&d software engineer: BUF), Hugo Sutton (assistant technical director: DNEG), Anna Swift (head of resource management), Piotr Swigut (Artista conceptual), Samuel Swinnerton (Artista calibrador de movimiento), Elliot Sylvester (matchmove artist: RISE Visual Effects Studios), Suthar Tanay (fx td: DNEG), Merzin Tavaria (Efectos visuales), Lewis Telfer (facial capture supervisor: DI4D), Florian Teyssou (visual effects artist: BUF), Aadarsh Thapliyal (Compositor digital), Hayley Thomas (lead roto/paint artist: Framestore London), Matthew Thomas-Robinson (motion capture performer), Clément Thomasson (digital artist: One Of Us), Michael Adam Thompson (lead creature fx td: Framestore London / lead creature td), Steve Tizzard (Compositor digital), Sam Paul Toms (visual effects editor: One Of Us), Alan Tormey (Paint & Roto Artist), Luis Aguilar Torres (Artista digital), Roger Tortosa (environment lead: DNEG), Sébastien Tourneux (r&d software engineer: BUF), Dominik Trottier (Compositor digital: RISE Visual Effects Studios), Adam Trowse (Supervisor de composición), Howard Truong (visual effects line producer), Robert Turnbridge (visual effects line producer: DNEG London), Jesse Turnbull (atd: DNEG), Georgios Tzoumas (r&d software engineer: BUF), Chris Ung (lead effects artist: Framestore London), Ryan Urban (visual effects supervisor: Turncoat Pictures), Roberto Valent (Artista de efectos visuales), Cas van den Bergh (render wrangler: Framestore London), Gert Van Dermeersch (compositor: One Of US), Tom van Dop (compositor: One Of US), Simone Vassallo (cg lighting supervisor: DNEG), Devendra Verma (digital compositor: DNEG), Dominique Vidal (visual effects supervisor: BUF), Sukumaran Lalithambika Vijin (Compositor: Doble Negativo), Patel Vikas (senior matchmove artist: Double Negative), Caspar Vinall (roto/paint artist: Framestore London), Bakhaswala Vishal (crowd technical director: DNEG), Shiv Kumar Vishwakarma (compositor: DNEG), Sachin Vishwas (visual effects lead), Shani Vizma (visual effects assistant editor), Anatoly Vladimirov (system administrator: One Of Us), Johannes Vogt-Reimuth (systems administrator: RISE Visual Effects Studios), Jan Volckmann (Compositor digital: RISE Visual Effects Studios), Jonas Vonk (Artista de efectos visuales), Ba Linh Vu (Compositor digital: RISE Visual Effects Studios), Eva Wagner (digital artist: One Of Us), Nigel Wagner (environment supervisor), Valentina Wagner (visual effects recruiter: RISE Visual Effects Studios), Rosie Shepherd (Compositor digital), Jannik Walzer (Compositor digital: RISE Visual Effects Studios), Jiayin Wang (fx lead: DNEG), Alex Wareham (render support & data ops: Framestore London), Joe Warner Jr. (digital artist: 3d scanning, Clear Angle Studios), Arnaud Watteau (senior visual effects artist: BUF), Grant Douglas Watters (Senior Motion Editor: DI4D), Hazel Weatherall (3d scanning digital artist: Clear Angle Studios), Jonathan Weber (compositing supervisor: RISE Visual Effects Studios), Luke Webster (digital artist: One Of Us), Eleanor Weeks (Coordinador de efectos visuales), Andreas Wegelius (production technology: DNEG), Marcel Wehe (visual effects coordinator / visual effects production coordinator), Gil Weiss (digital artist: One Of Us), David Welstead-Wood (digital matte painter: Framestore), James Weston (digital artist: One Of Us), Rory Wheble (visual effects editor: RISE Visual Effects Studios), Huw Whiddon (prep artist: One Of Us), Dan Whippy (visual effects artist: One Of Us), Tom Whitehead (lookdev lead: DNEG London), Rudy Wijaya (previs artist: DNEG), Konrad Wilbrandt (visual effects assistant coordinator), Luke Wilde (digital artist: One Of Us), Matthias Winkler (cg artist: RISE Visual Effects Studios), Florian Wischer (systems administrator: RISE Visual Effects Studios), Alexander Wlk (pipeline coordinator: RISE Visual Effects Studios), Debbie Wong (postvis production assistant), Vanessa Wood (digital artist: One Of Us), Jacob Worthington (digital artist: One Of Us), Peter M. Wu (lead previs/postvis/techvis artist), Christian Wunsch (Compositor digital: RISE Visual Effects Studios), Sunil Kumar Yadav (digital compositor: DNEG), Prince Yiadom (Compositor digital), Glen Young (visualization producer: DNEG), Melissa Yung-Hok (matte painter: Framestore London), Fabio Zangla (cg supervisor: Framestore London), Nessa Mingfang Zhang (lead lighting technical director: DNEG), Mingyang Zhao (visual effects artist: BUF), Isabel Zippert (visual effects assistant editor), Annabelle Zoellin (visual effects producer: BUF), Simone Zuccarini (compositor: One Of US), Ewa Zych (Artista digital), Alexandra Zyrina (Compositor digital), Ian Abbott (production support: DNEG (u)), Anouska Anderson (assistant technical director (u)), David M. Breaux Jr. (previs: DNEG (u)), Sourodeep Dey (Model TD: DNEG (u)), Cranston Fernandes (Camera Tracking TD: Double Negative (u)), Quentin Guittard (pipeline technical director (u)), Thomas Hansen (senior compositor: Arri Media (u)), Shrikant Jain (digital compositor (u)), Vasilis Karatziva (visual effects production manager: DNEG (u)), Frederik Lillelund (cg Supervisor: DNEG (u)), Erika A. McKee (uncredited), Jose Alberto Pino (software developer (u)), Joe Ponsford (motion capture supervisor: Framestore (u)), Rogelio Rodriguez (head of layout: DNEG Vancouver (u)), Mario Gabor Seregi (matchmove artist: One Of Us (u)), Den Serras (vfx production technologist: Artist Anywhere (u)), Tonya Strantzi (pipeline technical director: Framestore (u)), Maria Tsianti (matte painter (u)), Vanessa Velasquez (technology: DNEG (u)) y Jordan Walsh (head of fx (u))
Antoinette Aderotoye (Estilista), Tamar Aviv (Artista de maquillaje de prótesis), Barry Best (prosthetic mouldmaker), Georgia Brown (Artista de maquillaje de prótesis), Julia Böhm (Supervisor de maquillaje), Marta Camer (makeup artist: San Francisco), Daniel Carrasco (Artista conceptual), Dane Cristian Diego (hair stylist: San Francisco), Stephan Dupuis (makeup artist: San Francisco), Tess Felix (Estilista adicional), Karalynne Fiebig (Estilista adicional), Emir Geçir (Asistente de estilista), Abigail Harcourt-Smith (trainee mouldmake: bgfx), Fay Hatzius (Artista de maquillaje de prótesis), Kashiya Hinds (junior hairstylist), Nancy J. Hvasta Leonardi (makeup artist: San Francisco (as Nancy Leonardi)), Juliane Hübner (Maquilladora), Stephen Kelley (makeup artist: Keanu Reeves), Aisha King (Maquilladora), Ailsa Lawson (silicone department hod), Andrew Marlin (Estilista), Heike Merker (Jefe del departamento de maquillaje), Flora Moody (hair department head / hair designer), Ryo Murakawa (Estilista), Chloe Muton-Phillips (prosthetics makeup artist (as Chloe Muton Philips)), J. Michael O'Brien (Fabricante de moldes), Daniel Parker (makeup department head: San Francisco), Josie Rodriguez (Artista de maquillaje adicional), Jalil Romo (Maquilladora), Juliette Ruetz (Artista de maquillaje de prótesis), Ester Nyakato Rüppel (Maquilladora), Rogier Samuels (Artista de maquillaje de prótesis), Ina Sauer (junior hair stylist), Anke Schiffl (Artista de maquillaje de prótesis), Jörn Seifert (Artista de maquillaje de prótesis), Harvey Smith (prosthetic silicone technician), Jenna Smith (Estilista adicional /Artista de maquillaje adicion), Kerrie Smith (hair stylist: Keanu Reeves), Paul Spateri (Artista de maquillaje de prótesis), Shunika Terry (Jefe de peluqueros), Jennifer Tremont (key hair stylist: San Francisco), Jenny-King Turko (Artista de maquillaje adicional), Kekepania Vasquez-Tamali'i (hair stylist: San Francisco (as Keke Vasquez)), Alea Woods (braider: Eréndira Ibarra), Luigi D'Andrea (prosthetics sculptor (u)), Andrea Eusebi (special makeup effects artist (u)), Clare Hedges (special makeup effects artist (u)), Julian Hutcheson (special makeup effects artist (u)), Duncan Jarman (prosthetic sculptor (u)), Dennis Penkov (special makeup effects artist: Mouldmaker (u)), Lisa-Marie Riegel (special makeup effects artist: sculptor (u)) y Kelly White (prosthetic makeup artist (u))
Robert Ames (Director de orquesta), Justin Bell (composer: additional music / orchestrator), Galya Bisengalieva (musician: solo violin / orchestral leader), Hugh Brunt (Director de orquesta), London Contemporary Orchestra (score performed by), Neil Dawes (score assistant engineer / score editor), Marcel Dettmann (Compositor: música adicional), Marta Maria Di Nozzi (Ingeniero Asistente), Daniel Eichholz (Músico: Percusión), Harry George (Preparación musical), Hans Hafner (Editor de música), Clifton Harrison (musician: viola), Urs Heckmann (Programador de sintetizador), Matt Jones (Grabador de partituras), Katrin Jäger (musician: harp (as Kathrin Jäger)), T Mills (Músico), Talia Morey (lead copyist/music preparation), Gabriel Isaac Mounsey (composer: additional music (as Gabriel Mounsey) / score mixer / supervising music editor), Tristan Noon (Preparación musical), Nicole Crespo O'Donoghue (Músico: violín), George Oulton (digital recordist), Gene Pritsker (composer: additional music / lead orchestrator), Kristjan Randalu (Pianista), Mahamudul Islam Riad (Músico), Emily Richardson (assistant score supervisor), Patrick Savage (Músico), Howard Scarr (Programador de sintetizador), Fabio Senna (Programador), Jonathan Levi Shanes (Editor de música), Eloisa-Fleur Thom (Musician: Orchestral leader - violin), James Turner (Copista), Valerio_Mina (music programmer: Score Programmer), Viktor Weimer (Programador de sintetizador), Wil Jones (additional assistant engineer (u)), Roger Linley (musician: double bass (u)) y Laurence Ungless (musician: double bass (u))
Enda Callan (first assistant sound), John Chamberlin (re-recording mixer: Brazilian Portuguese), Brian Copenhagen (additional boom operator / additional sound utility), Dane A. Davis ( Diseñador de sonido/Supervisor de edición de soni), Marcel Fink (Técnico de mezcla), Stephanie Flack (Supervisor de edición de sonido), Marek Forreiter (Editor de diálogo), Albert Gasser (Editor de efectos de sonido), Lars Ginzel (Re-grabación de sonido), Benjamin Hörbe (Editor de diálogo), Moritz Kerst (Asistente de sonido), Matthew W. Kielkopf (first assistant sound editor / sound editor), Scott Kinzey (Operador de micrófono), Laurent Kossayan (Editor de efectos de sonido), Frank Kruse (Supervisor de Foley), Kilian Kämpfer (mix stage engineer), Matthias Lempert (Re-grabación de sonido), Eric Lindemann (Editor de efectos de sonido), Jan Meyerdierks (Mezcla adr), Lucy Johnstone (adr recordist: Swear Track), Barry O'Sullivan (sound mixer (as Barry O'Sullivan)), Jeremy Peirson (Editor de efectos de sonido), Thomas Pinney (Asistente de sonido), Michael Primmer (additional sound utility), Jamison Rabbe (Mezcla adr), Carsten Richter (Efectos de sala (Foley)), Michael Schapiro (Editor de efectos de sonido), Dominik Schleier (Editor de diálogo), Kuen-Il Song (Editor de foley), Markus Stemler (Editor de efectos de sonido), Mike Tehrani (Mezcla adr), Immo Trümpelmann (Editor de diálogo), Thomas Wallis (Operador de micrófono), Hanse Warns (Mezclador de efectos), Bryan O. Watkins (Editor de efectos de sonido), Caron Weidner (Editor de efectos de sonido), Daniel Weis (Efectos de sala (Foley)), Alexander Wunsch (Técnico de mezcla) y Carlos Solis (foreign language mixer (u))
Raul Alvaro (junior wardrobe), Carrie Arakaki (key costumer: San Francisco), Javier Arrieta (costume supervisor: U.S.A.), Sahira Boora (workroom co-ordinator), Steven Butler (Jefe de vestuaristas), Katherine Cahill (key textile artist), Melanie Carmichael (Vestuarista), Rachel Dagdagan (costumer: San Francisco), Charlie Dicus (costumer: San Francisco), Geri Doherty (Jefe de vestuaristas), Oliver Doherty (Ilustrador de vestuario), Catelin Dziuba (costume coordinator: San Francisco), Paula Jean Fredrickson (tailor: San Francisco), Megan Gray (Asistente de diseñador de vestuario), Rebecca Higginson (Jefe de vestuaristas), Caroline Hill (costume supervisor: global), Sophie Howard (Supervisor de vestuario), Jillian Johns (costumer: San Francisco), Anna Klering (principal costume standby), Ines Krüger (Guardarropa), Serena Monts (costumer: San Francisco), Luka Mues (Comprador de vestuario), Anna Munro (Asistente de diseñador de vestuario), Rebecca Beckx Naylor (junior breakdown artist), Eike Neumann (Cortador de vestuario), Jessica Paschall (costumer: San Francisco), Margaret Pescott (principal cutter), Stephanie Portnoy Porter (Asistente de diseñador de vestuario), Atena Pou Clavell (breakdown and textile artist), Anna Reynolds (Asistente de diseñador de vestuario), Jalil Romo (costume supervisor: For the last scene), Ronni Schwenk (Vestuarista adicional), Deirdre Scully (costumer: San Francisco), You-Jin Seo (Artista textil), Carmel Snow (textile artist: costumes), Morgan Spry-Young (daily dyer/ager), Ivory Stanton (head ager/dyer: San Francisco), René Venghaus (Vestuarista adicional), Gloria Wille (Costume PA / Textile Artist jr), Zachary Winnington (Coordinador de vestuario), Jana Witte (costume coordinator: Germany), Sarah Yellin (Vestuarista), Jeanette Apel (costume cutter (u)) y Jimena Oviedo (breakdown artist (u))
Maya Abarai (Casting de extras), Nicholas Bohling (Casting de extras), Simone Bär ( Casting de locación), Jerry Dwyer Jr. (Casting de extras: San Francisco), Amal El-Farfachi (Asistente para casting), Barbara Harris (Casting de voz adr), Charley Medigovich (Ayudante de casting), Selena Montania (Asistente para casting) y Johanna Ragwitz (Casting de extras)
Alex Dawson (Operador de diarios), Jason Dougherty (Ingeniero de diarios), Toska Hartmann (Primer asistente de editor), Patrick Hoschek (Editor de intermedio digital), Amirza Indradjaya (assistant editor: epk and bts), Karen Kramatschek (Segundo asistente de editor), Cevat Maskar (Colorista: diarios), Sebastian Meza (bts editor), Adam Michna (bts editor / first assistant editor: EPK and BTS), Traudl Nicholson (Supervisor de colorista digital), Nicole Price (assistant editor: EPK and BTS), Stephen Regnier (location systems engineer: EC3 Dailies), Alexis Ross (Productor de diarios), Philipp Schindler (Segundo asistente de editor), Jakob Seidel (colorist: Dolby Vision), Jeff Yaworski (Colorista), Ugur Yildirim (avid support), Clara Zimmer (Asistente de post-producción), Bateman Lewis (assistant editor: epk and bts (u)), Christian Reinhardt (assistant to editorial (u)) y David Tatarata (senior developer: Fluent Image (u))
Matthew Joseph Adams (Transporte), Cesar Angobaldo (Capitán de transporte), William Ballard (Coordinador de transporte), Michael W. Broomer (Transporte), Allison Chic (picture car dispatcher), Jerry Ciraulo (Conductor), Rick Collins (Coordinador de vehículos de la película), Clint Curtis (local transportation captain), Florian Dieckmann (Coordinador de transporte), Chris George (Conductor), Florian Haeger (transportation consultant), Daniel Huhn (personal driver: Carrie-Anne Moss, Berlin), Andreas Korpel (driver: GER), Jan Kubkowski (Coordinador de vehículos), Ryan Neville-Alfieri (Co-capitán de transporte), Andreas Schumacher (personal driver), Tommy Smolinski (personal driver: Jada Pinkett Smith), Philipp von Bremen (Capitán de transporte) y Brian Wise (Conductor)
Alfred Ainsworth (video playback operator: San Francisco), Juan José Alcaide (Técnicos de iluminación), Christian Anters (practical lighting technician), Dustin Ault (best boy rigging grip: San Francisco), Herb Ault (key grip: San Francisco), Chris Bangma (remote camera system technician: San Francisco), Robert Bartz (Técnicos de iluminación), Sebastian Behrens (Jefe técnico de iluminación), George Billinger III (camera operator: "b" camera, San Francisco (as George Billinger)), Gabriel Blain (rigging grip: San Francisco), Steven Blizzard (drone pilot: San Francisco), Keith Bratton (rigging electrician: San Francisco), Marty Brenneis (24-frame playback: San Francisco), Shannon Bringham (second assistant camera: "b" camera, San Francisco / digital utility (u)), Poll Brown (rigging grip: San Francisco), Christian Brubach (Electricista de aparejos), Michael Ryan Burns (assistant chief lighting technician: San Francisco (as Mic Burns)), Zynnia Cabrera (drone technician: San Francisco), Ryan J. Calkin (lighting technician: San Francisco (as Ryan Calkin)), Tony Carmean (drone supervisor: San Francisco), Stephanie Choi (Jefe técnico de iluminación), Ian Chriss (practical lighting supervisor: San Francisco), Gary S. Christie (best boy grip: San Francisco (as Gary Christie)), Murray Close (key art photography / still photographer), Kelly A. Cook (still photographer (studio segments)), Lamar Cox (Iluminador), Daniel Crosby (pursuit crane technician: San Francisco), Gareth Daley (red camera technician (as Gareth James Daley)), Nyssa Davison (practical lighting technician: San Francisco (as Nyssa Davison-Severin)), Robert Delvillar (practical lighting technician: San Francisco), Sebastian Dengler (crane technician), Dumitrescu Adrian (second assistant camera: vfx unit (as Adrian Dumitrescu)), Eric Dvorsky (aerial camera technician), Ben Edlich (Iluminador), Dominik Friedl (grip (as Dominik Friedl)), Micky Froehlich (camera operator: "a" camera, San Francisco (as Mic Froelich)), Kirk R. Gardner (camera operator: "a" camera/steadicam operator (as Kirk Gardner)), Matthew Gaumer (second assistant camera: 'a' camera (as Matt Gaumer)), David M. Giannamore (drone technician: San Francisco (as David Giannamore)), Dan Godar (aerial camera operator: San Francisco), Oscar Gomez (key rigging grip: San Francisco), Tim Guffin (first assistant camera: "b" camera, San Francisco), Mads Gutowski (hod practical lighting), Oliver Haas (Técnico asistente del jefe de iluminación), Andrew Heron (rigging grip: San Francisco), Joe Hoogerhyde (rigging grip: San Francisco), Jason Hooper (rf technician), David Horn (practical lighting technician), Richard A. Hunt (best boy grip: San Francisco (as Richard Hunt)), Thomas Hübener (crane technician (as Thomas Hübner)), Adam Jeffrey (pursuit crane technician: San Francisco), Nick Jennings (pursuit crane technician: San Francisco), Brook Johnson (key rigging grip: San Francisco), Jeremy Johnston (rigging electrician: San Francisco), Evan Jones (rigging gaffer: San Francisco), Daniel Jopp (Jefe técnico de iluminación), Robbie Julian (digital imaging technician: San Francisco), Alexander Jung (Electricista de aparejos), Jonathan Kaiser (practical lighting technician), Michael Karl (crane technician), Markus Kuballa (crane technician), Glenn König (Encargado de equipamiento de cámara), Younes Labdi (second assistant camera: 'b' camera), John Lacy (chief lighting technician: San Francisco), Philipp Lange (Jefe técnico de iluminación), Toby Lawrence (rigging grip: San Francisco), Nikolaus Beckett Lindberg (practical lighting technician: San Francisco (as Nikolaus Lindberg)), Ken Longballa (hod practical lighting: San Francisco), Thanaa Majeed (Iluminador), Damon Marcellino (assistant chief lighting technician: San Francisco), Sebastian Mayer (Iluminador), Patrick McArdle (first assistant camera: "a" camera, San Francisco), Chris McCracken (dolly grip: San Francisco), Anton Meister (dimmer board operator), Nathan Mielke (digital loader), Jason Miller (rigging electrician: San Francisco), Jean Vande Moortel (rigging electrician: San Francisco (as Jean vande Mortel)), Lisa Maria Müller (chief lighting technician (as Lisa Müller)), Henry Nguyen (second assistant camera: "a" camera, San Francisco), Alexey Orlov (drone first assistant camera: San Francisco), Orlando Orona (key grip: San Francisco), Roland Patzelt (Técnico de iluminación), Austin Peck (video assist: San Francisco), Ethan Phillips (Técnico de imagen digital), Michéle Piesche (video assistant operator), Nadine Reichert (second assistant camera: "b" camera (as Nadine Reichert)), Chad Rivetti (first assistant camera: "a" camera), Nelson Saarni (lighting technician: San Francisco), Andreas Schaden (crane technician), Christian Scheibe (best boy/dolly grip), Axel Scholz (Técnicos de iluminación), Christopher J. Schuster (drone supervisor: San Francisco (as Chris Schuster)), Chris Shellenberger (best boy rigging: San Francisco), David Skupien (crane technician), Zach Sleeth (rigging electrician: San Francisco), Frank Sliva (rigging electrician: San Francisco (as Frank Gerard Sliva Jr.)), Christoph Sobisch (crane technician (as Christoph Sobich)), Stefan Sosna (Camarógrafo), James Stewart (rigging grip: San Francisco), Kenzen Takahashi (grip: San Francisco (as Denzen Takahashi)), Sean Taylor (lighting technician: San Francisco), Luke Teusch (Aprendiz de camarógrafo), Troy Thompson (grip: San Francisco), Hannes Tröger (Camarógrafo), Jacobus van Rooyen (grip (as Coby van Rooyen)), Janosch Voss (chief lighting technician: Berlin), Thijs Wagelaar (best boy rigging), Jarred Waldron (Jefe técnico de iluminación), Felix Weddige (Electricista de aparejos), Christian Wehrle (video playback operator), Peter Weist (dimmer board operator), Erik Wenndorf (practical lighting technician), Rick Whitfield (computer playback), Lane Wooder (drone first assistant camera: San Francisco), Gill Wright (best boy rigging grip: San Francisco), Eric Wyatt (grip: San Francisco), Jamie Young (dolly grip: San Francisco), Wilson Zhang (lighting console programmer: San Francisco), John Zivelonghi (lighting technician: San Francisco), Joseph J. Allen (grip (u)), Matt Araquistain (additional set lighting technician (u)), Justin Aulday (additional set lighting technician (u)), Alex Carr (camera array operator (u)), Sydney Cox (additional second assistant camera (u)), Nicholas Dias (set lighting technician (u)), Cornelius Diemer (rigging electrician (u)), Phil Elleston II (camera intern (u)), Jost Engelmayer (practical electrician (u)), Annika Eysel (first assistant camera: "b" camera (u)), Louis Faber (junior electrician (u)), Calvin Ferniza (additional rigging grip (u)), Dylan Goss (aerial director of photography: San Francisco (u)), Frank Helbig (house electrician (u)), Lukas Hippe (dimmerboard operator: lamp-shootout (u)), Luke Hock (grip trix technician (u)), Clay Kerri (additional rigging grip (u)), Todd Kuhn (additional dolly grip (u)), Randall Love (additional camera operator (u)), Ziv Marom (drone pilot (u)), Daniele Massaccesi (camera operator: "a" camera/steadicam operator (u)), Marco Massaccesi (camera operator: "a" camera/steadicam operator (u)), Gary McClendon (additional electrician (u)), Douglas McCormick (remote head technician (u)), Daniel Mock (digital imaging technician: vfx unit (u)), Duncan More (e-bike technician (u)), Owen Patry (aerial camera operator (u)), Austin Pedroni (digital utility (u)), Mike Pino (fixtures technician (u)), Lars Richter (first assistant camera: "b" camera (u)), Paul-Vincent Roll (qtake operator: additional (u)), Chris Sanders (additional rigging electric: San Francisco (u)), William Shore (rigging electrician (u)), David Tregea Smith (additional video assist utility: San Francisco (u)), Johannes Sommerhäuser (assistant digital imaging technician (u)), Jimmy Stuart (additional rigging grip (u)), Terry Sullivan (additional set lighting technician (u)), Tarek Shayne Tabet (electrician (u)), Ricky Tayerle (additional set lighting technician (u)), Tony Thompson (drone pilot (u)), Peter Tommasi (pursuit crane technician: San Francisco (u)), Marc Wall (additional rigging grip (u)), Nik Wendelsdorf (additional grip (u)), James Pat Whelan (grip (u)), Brad Wilder (additional first assistant camera: aerial unit (u)) y Lukas Zanoli (additional grip (u))
Lisa Brennan, Barbara Munch (set decorator: san francisco unit) y Artak Parsian (set decorator: san francisco unit)
Miki Emmrich (Jefe de producción), Katharina Gapski (post-production supervisor / production supervisor), Garrett Grant (Jefe de producción), Tristan Hume (Gerente de unidad), Kathrin Krückeberg (Jefe de producción), Tina Mersmann (supervisor de post-producción), Peter J. Novak (Production Supervisor: US), Toby Pease (Jefe de producción), Lauren Von Huene (production supervisor: San Francisco) y Niklaas Warda (post production project manager)
London Breed (special thanks: San Francisco Mayor) y Jim Schramm (Gracias)
En esta sección podrás acceder a los recursos externos que utilizamos como fuentes. Así podrás chequear toda la información que publicamos y también ampliar tu conocimiento sobre "Matrix resurrecciones".
Aquí, la magia del cine cobra vida a través de tus opiniones. ¿Qué te llevó ver esta película? ¿Eres fan de Lana Wachowski, Keanu Reeves o Carrie-Anne Moss? Comparte tus pensamientos, emociones y críticas sobre Matrix resurrecciones. ¿Te hizo reír, llorar o reflexionar? Este es el lugar para expresarlo. ¡No te guardes nada! Queremos construir una comunidad apasionada donde la conversación sobre cine y series nunca se detenga. Únete a la charla y déjanos conocer tu mundo cinematográfico. ¡Los comentarios son la pantalla donde se proyecta nuestra diversidad de opiniones!
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Este es un llamado a todos los simpatizantes del cine: contribuyan con sus conocimientos, aporten sus descubrimientos y compartan esas joyas ocultas que solo los verdaderos fanáticos conocen. Sus opiniones y sugerencias son el ingrediente secreto que hará de nuestra web un lugar insuperable para los amantes del celuloide.
No hay detalle demasiado pequeño ni opinión insignificante. ¿Algún pedido especial? ¿Una película que sueñas con ver reseñada? ¡Hágannoslo saber! Juntos, haremos de esta comunidad el epicentro del séptimo arte. ¡Dejen sus reseña en la caja de comentarios y juntos hagamos crecer la magia cinematográfica!
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